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Basics
Be equipped to your best ability.
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- Bring at least +6 weapons, have least 18% attack speed, 10% accuracy, bring lots of mana potions, craftable potions and/or 30% HP potions from Camilla, and most importantly, high DPS skills.
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In Henir there are multiples of most enemies. Generally as a first priority, you would want to group the enemies if conveniently possible.
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- By grouping enemies together, you can effectively multiply your damage output.
- A grouped enemy is usually much easier to defend against since you will only need to focus your attention on a single area.
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Be considerate of your party mates.
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- Do not purposely knock down bosses that have high knockdown damage reductions. (This includes everything past Feita Set)
- Do not use MP3 Tier skills at Berthe.
- Magmanta will escape after 60 hits when it is not super armored, do not use weak multi-hit skills that will cause it to escape like awakened Plasma Cutter, or Cyclone.
- Some skills like Gungnir and Shooting Star have a long skill delay which is needed to hit enemies, do not interrupt it with a short skill delay if it will interfere with the skill.
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Have an understanding of how each boss fights before challenging Henir's Time and Space.
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- There is information on every boss you can encounter in this wiki. If you are unfamiliar with any, you can read up on their skills and attacks as well as their weaknesses.
- However there are some bosses that operate differently in Henir. These include:
- No boss will have any displayed text warnings when they use a special attack.
- This can make Joaquin's Hallucination skill much harder to spot, especially if he is in dwarf mode.
- Uno Hound's regeneration is a fixed rate not dependent on its maximum HP. In Challenge mode, it will regenerate extremely fast.
- Chloe's summoning of Dark Elves is time based in here. They will all do it at the same time if the fight is prolonged.
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