Dragon Nest: Abyss

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Dragon Nest: Abyss

Kayak's conspiracy isn't over yet. The gate of the Dragon Nest opens wide into the Abyss, The land of the accursed.

Description
A sealed cursed place. A forbidden volcanic cave where Kayak escaped to.
Recommended Level
70-99
Required Combat Power
90
Entry Requirements
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  • Have 1 Secret Dungeon Entry Permit in your inventory.
  • Must be Level 70 or higher.
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Mobs
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Monster Image Monster Description Monster Moves
Saurus Guardian - Similar to the Saurus Warriors in Bethma Lake (Night). It also super armors itself frequently when attacking and possesses a stoic threshold.
  • Overhead Smash: Draw its club and slam it with an overhead swing.
  • Uppercut Swing: Ready its club for few seconds, slides forwards, then does a twirl uppercut sending players flying.
Shadow Shaman Lizardman - Similar to the Shaman Lizardmen seen in the Bethma Region.
  • Staff Whack: Melees player with his staff.
  • Magic Missile: The Shaman can perform an attack identical to Aisha's Magic Missile.
  • Heal: He is able to heal himself and mobs around him.
Lizardman Warrior - Similar to the Lizardman Warriors in Dragon Road.
  • Slash: A single slash attack.
  • Combo Attack: The Lizardman Warriors will do a spinning sword combo that sends you flying.
  • Smash: Jumping up into the air, the Warriors will try to land on you, smashing the ground.
Shadow Lizardman - Similar to the Shadow Lizardmen, in Bethma Lake (Night).
  • Block: The Lizardman can sometimes hold up their spear to defend themselves against oncoming attacks.
  • Spear Combo: Stab players three times with its spear.
  • Spear Throw: Throws his spear in a parabolic arc while in super armor.
Fire Komodo - Similar to the Fire Komodos seen in the Bethma Region, except that it breathes fire faster and more often. It also super armors itself before & during it breathes fire and when struck.
  • Tackle: The Komodo will rush at players.
  • Flamethrower: The Komodo can breath fire.
Flame Bat - A red bat that clings onto you and detonates itself, so watch out!
  • Latched Self-Destruct: The Bat will latch onto a target then try to self-destruct. They can be shaken off.
Bone Gargoyle - Flying gargoyle skeletons that attack in a similar manner to Wyverns.
  • Gargoyle Dive: Gargoyle will stall in the air then dive at an angle.
  • Meteor Breath: Gargoyle will fire mini-meteor fireballs out of their mouths. It is inadvisable to stand in front of a Gargoyle when he vomits meteors as it can juggle you, dealing very substantial damage.

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General
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Monster Image General Description General Moves
Brainwished Lizardman Saurus: This mob's attack is virtually similar to regular mobs but its stoic lasts longer.
  • Overhead Smash: Draw its club and slam it with an overhead swing.
  • Uppercut Swing: Ready its club for few seconds, slides forwards, then does a twirl uppercut sending players flying.

Notes:

  • Has a stoic threshold of 30 hits.
Brainwashed Lizardman Chieftain: This mob's attack virtually similar to regular mobs but stoic last longer. This mob's attack virtually similar to the Capt. Vescoo field boss in Bethma.
  • Overhead Smash: Draw its club and slam it with an overhead swing.
  • Uppercut Swing: Ready its club for few seconds, slides forwards, then does a twirl uppercut sending players flying.
  • Quake: He will violently swing his club to the ground, both in front and behind him.

Notes:

  • Has a stoic threshold of 30 hits.
Dark Berauk: This mob's attack is virtually similar when he appears as a miniboss in 3-4.
  • Energy Ball: Berauk fires a ball of energy at you.
  • Thunder: Berauk will summon a smashing thunder in front of him.
  • Power Accelerator: Berauk will buff his attack power.
  • Magic Missile: Berauk will cast a flying Magic Missile from his hands that'll follow you!
  • Lightning Shower: Berauk's strongest skill: the boss will raise his staff high into the air when he has full MP and cast multiple Thunders all around him. They are much more quicker and are harder to dodge.

Notes:

  • Has a stoic threshold of 20 hits.
Brainwished Lizardman Warrior: This mob's attack is virtually similar to Lizardman Warrior.
  • Slash: A single slash attack.
  • Combo Attack: The Lizardman Warriors will do a spinning sword combo that sends you flying.
  • Smash: Jumping up into the air, the Warriors will try to land on you, smashing the ground.

Notes:

  • Has a stoic threshold of 30 hits.
Shadow Warrior: This mob's attack is virtually similar to when it appears as a boss in 3-3.
  • Swipe: The Lizardman will run over to you and use its dual swords to repeatedly hit you.
  • Combo Attack: The Lizardman Warriors will do a spinning sword combo that sends you flying.
  • Boomerang: A very strong skill, the Shadow Lizardman will throw its swords across the field like a boomerang slashing anything that gets in its way. If you are behind it when their swords return, you will be hit.

Notes:

  • Has a stoic threshold of 20 hits.

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Obstacles
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Obstacles Image Obstacles Description
Totem - An inert Totem that stands still. But don't get too close to it or else fire will come out of its mouth straight at you!
Geyser - A hole that spits fire at intervals and can cause burning damage. They are triggered by proximity
Large Boulder - A giant boulder that is pushed down hills ahead of the smaller boulders, flattens players for a long period of time and does extremely high damage.
  • It's still possible to avoid triggering the boulder. See Video. Currently only Aisha which could Levitation and the Yama Raja can use this trick.
Small Boulder - A small boulder that rolls down hills knocking down players and dealing minor damage.
  • You can generally tell how close they are by listening to the rumbling sounds of their movement.

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Boss
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Monster Image Boss Description Boss Moves
Kayak the Shadow Shaman - The boss from Dragon's Nest is back. His moves are exactly the same except he immediately summons a clone to aid in battle.
  • Summon: Kayak will immediately summon a clone to aid in battle.
  • Whack: Whacks you with his staff.
  • Chain Fireball: Kayak puts his arm in front of himself and fires three fireballs.
  • Magic Missile: Like Berauk, Kayak can also summon a weakened version of Magic Missile that follows you.
  • Bonfire: Kayak will raise one of his hands and summon two fiery pillars that enables him for more space. If you touch one, you'll get burned, so watch out!
  • Multiple Geyser: Kayak is capable of using an enhanced version of Elsword's Triple Geyser skill. Raising his staff, Kayak will summon four Geysers all around him, doing very heavy damage to all those near him.
Kayak the Shadow Shaman (Clone) - Identical to the boss in many ways, even the name is exactly the same. It has same abilities as the boss, the main difference being the clone has roughly half as much HP and is slightly darker in appearance. The clone will die automatically if its original is killed.
  • Whack: Whacks you with his staff.
  • Chain Fireball: Kayak puts his arm in front of himself and fires three fireballs.
  • Magic Missile: Like Berauk, Kayak can also summon a weakened version of Magic Missile that follows you.
  • Bonfire: Kayak will raise one of his hands and summon two fiery pillars that enables him for more space. If you touch one, you'll get burned, so watch out!
  • Multiple Geyser: Kayak is capable of using an enhanced version of Elsword's Triple Geyser skill. Raising his staff, Kayak will summon four Geysers all around him, doing very heavy damage to all those near him.
Ancient Bone Dragon - At the end of the sub-boss battle, Kayak the Shadow Shaman, summons the Ancient Bone Dragon which will breathe flame at the center of the stage immediately after it's summoned. (Though this is a cutscene, the flame can still injure you substantially.) The Ancient Bone Dragon then flies to the right of the screen and the fight starts.
  • Impaling Bone Spears: The dragon steps up with its front leg onto the platform, which will propel you upwards, then fires a few bones at you dealing high damage.
  • Head-whack: The dragon steps back, then swings its head to the right, dealing moderate damage while propelling you upwards.
  • Dragon Fire: The dragon breathes smoke momentarily, then steps up with its front leg onto the platform, which will propel you upwards, then breathes a long stretch of fire, continuously juggling you. This deals extremely high combo damage and the burning ailment will further intensify it. It will often use this move after a successful Head-whack.
  • Aerial Dragon Fire: The dragon will usually try to use this skill right at the start of the fight. It flies up and over to the other end of the cave and then back while breathing fire on the ground. If you get caught by the fire breath, you will be stun-locked due to the rapid hits. There is roughly a 30 second cool-down period after this skill where it will not be able to activate this skill again, it will also tend to not use this skill as often when being actively attacked.
  • Fire Rain: The dragon fires a bolt of fire up into the air, and flames rain onto the middle battleground.
  • Overheat: When you reduce the Ancient Bone Dragon's health to about 1/4, the dragon will start smoking. While it is in this state, you will receive damage, Burned status, and MP gain will be reduced to zero on each hit made on it, even with ranged attacks such as arrows, fireballs and electron balls (Special Actives are an exception). This effect can kill you if your HP is low enough.
    • Since you receive damage, you can trigger an effect that normally activates when attacked.
    • You will still gain 3 MP for each hit made on the dragon because of the damage taken from attacking it, this allows you to gain MP from attacks that do not normally generate MP as well.

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Secret Set
Icon Name Stats Set Bonus
Dragonic-Fear Stinger Lv. 78 Accessory (Arm):

[Unidentified * ?]
Critical +1%

Dragonic-Fear:

2-Piece Effect:

  • Critical +3%

4-Piece Effect:

  • +1% Physical Attack Power
  • +1% Magical Attack Power
  • +1% Physical Defense
  • +1% Magical Defense

5-Piece Effect:

  • 3% chance of Fireworks when attacking.
  • Awaken to increase critical damage by 10% for 7 seconds
  • Awaken to casting the buff Aura of Anger (damages nearby enemies with a fiery aura, increases critical hit rate to 100%) for 7 seconds (Cooldown: 30 seconds) (Dungeon)
  • Awaken to casting the buff Aura of Anger (damages nearby enemies with a fiery aura, critical hit rate is increased by 20%) for 7 seconds (Cooldown: 30 seconds) (Match)
  • Awaken to increase awakening charge speed by 5%
Dragonic-Fear Top Piece Lv. 70 Top Piece:

[Unidentified * ?]
HP Increase +3%

Dragonic-Fear Bottom Piece Lv. 72 Bottom Piece:

[Unidentified * ?]
HP Increase +3%

Dragonic-Fear Gloves Lv. 74 Gloves:

[Unidentified * ?]
Action Speed +1%

Dragonic-Fear Shoes Lv. 76 Shoes:

[Unidentified * ?]
Movement Speed +3%
Jump Speed +3%

Dragonic-Fear Weapon Lv. 78 Weapon:

[Unidentified * ?]
[Unidentified * ?]
Action Speed +3%
Critical +3%

Gallery
Alternative Names
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Server Name Translation
South Korea 용의 둥지: 나락 Dragon Nest: Abyss
Japan 竜の巣:奈落 Dragon Nest: Abyss
Taiwan (Traditional Chinese) 巨龍祭壇 Dragon Altar
China (Simplified Chinese) 巨龙祭坛 Dragon Altar
Germany Unterwelt Underworld
Spain Inframundo Underworld
France Les abîmes The Abysses
Italy Abisso Abyss
Poland Podziemia Underworld
United Kingdom Underworld
Brazil Ninho de Dragões: Abismo Dragon Nest: Abyss
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