Heart of the Ancient Waterway: Difference between revisions
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| Mob=<span style="display:none">{{</span> | | Mob=<span style="display:none">{{</span> | ||
|[[File:Hamel-shadow-walker.jpg|60px]] | |[[File:Hamel-shadow-walker.jpg|60px]] | ||
|'''Shadow Walker''' - This is the basic Shadow monster. | |'''Shadow Walker''' - This is the basic Shadow monster. | ||
| | |||
-''Claw Attack:'' A basic 3 hit combo with their claws. | |||
|- | |- | ||
|[[File:Shadow_Charger.jpg|60px]] | |[[File:Shadow_Charger.jpg|60px]] | ||
|'''Shadow Charger''' - | |'''Shadow Charger''' - A large Shadow monster. | ||
| | |||
-''Charge:'' It will run forward, damaging any players within its path. | |||
<br> | |||
-''Grab:'' It can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys. | |||
|- | |- | ||
|[[File:Shadow_Defender.jpg|60px]] | |[[File:Shadow_Defender.jpg|60px]] | ||
|'''Shadow Defender''' - | |'''Shadow Defender''' - A Shadow monster will a sharper less humanoid build. | ||
| | |||
-''Shadow Spear:'' It will launch spears in and arc towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time. | |||
<br> | |||
-''Dark Aura:'' Emit a dark aura that increases the defense of monsters within range. It will also cause Shadow Charger's Grab to drain HP and MP at a significant rate. | |||
|- | |- | ||
|[[File:Laguz_Stricken_City.jpg|60px]] | |[[File:Laguz_Stricken_City.jpg|60px]] | ||
|'''Laguz''' - This Water Spirit | |'''Laguz''' - This Water Spirit mermaid. | ||
| | |||
-''Bubble Attack:'' She can release 3 bubbles in front of her and popping them, which will damage and inflict [[Status Effects|Frostbite]]. | |||
<br> | |||
-''Bubble Aura:'' They can also release a bubble aura to encase any players in range in a bubble. | |||
<br> | |||
-''Self-Destruct:'' After killing one, they will trap any players close to them in a bubble. When trapped in a bubble, you will not be able to move. | |||
|- | |- | ||
|[[File:Iz_Stricken_City.jpg|60px]] | |[[File:Iz_Stricken_City.jpg|60px]] | ||
|'''Iz''' - | |'''Iz''' - An Ice Spirit mermaid. | ||
| | |||
-''Ice Breath:'' She can spew her frost breath in front of her, which induces Freezing. | |||
<br> | |||
-''Self-Destruct:'' After killing one, they will emit an aura that freezes you. | |||
|- | |- | ||
|[[File:Hamel-shadow-sniper.jpg|60px]] | |[[File:Hamel-shadow-sniper.jpg|60px]] | ||
|'''Shadow Sniper''' - This Shadow monster attacks by slowly charging up their laser and then firing it. The laser will travel across the entire stage. | |'''Shadow Sniper''' - This Shadow monster attacks by slowly charging up their laser and then firing it. | ||
| | |||
-''Light Beam:'' Slowly charges up their laser and then fires it. The laser will travel across the entire stage. | |||
|- | |- | ||
|[[File:AncientNasodGuard_Head.jpg|60px]] | |[[File:AncientNasodGuard_Head.jpg|60px]] | ||
|'''Ancient Nasod Guard''' - | |'''Ancient Nasod Guard''' - An enhanced version of the Ancient Nasod Sentinel with ranged capabilities. | ||
| | |||
-''Activate:'' Upon being approached it will spin dealing damage to those immediately next to it. | |||
<br> | |||
-''Slam:'' The Nasod will slam players with its arms. | |||
<br> | |||
-''Arrow:'' If you are in shooting distance they will shoot arrows. | |||
<br> | |||
-''Projectile Counter:'' They can create a force field to deflect projectiles. | |||
|- | |- | ||
|[[File:MiniAncientNasodSentinel_Head.jpg|60px]] | |[[File:MiniAncientNasodSentinel_Head.jpg|60px]] | ||
|'''Mini Ancient Nasod Sentinel''' - | |'''Mini Ancient Nasod Sentinel''' - A smaller version of the Ancient Nasod Sentrinel. | ||
| | |||
-''Activate:'' Upon being approached it will spin dealing damage to those immediately next to it. | |||
<br> | |||
-''Projectile Counter:'' They can create a force field to deflect projectiles. | |||
|- | |- | ||
|[[File:Ancient_Nasod_Guard.jpg|60px]] | |[[File:Ancient_Nasod_Guard.jpg|60px]] | ||
|'''Ancient Nasod Sentinel''' - | |'''Ancient Nasod Sentinel''' - An ancient Nasod found in Hamel's waterways. | ||
| | |||
-''Activate:'' Upon being approached it will spin dealing damage to those immediately next to it. | |||
<br> | |||
-''Slam:'' The Nasod will slam players with its arms. | |||
<br> | |||
-''Projectile Counter:'' They can create a force field to deflect projectiles. | |||
|- | |- | ||
|[[File:Merman.jpg|60px]] | |[[File:Merman.jpg|60px]] | ||
|'''Merman''' - Holds a fish and whacks you with it. | |'''Merman''' - Holds a fish and whacks you with it. | ||
| | |||
-''Fish Attack:'' Swings his fish like a club to harm players. | |||
|- | |- | ||
|[[File:Hamel-ancient-crab.jpg|60px]] | |[[File:Hamel-ancient-crab.jpg|60px]] | ||
|'''Ancient Crab''' - | |'''Ancient Crab''' - A species of crab with large claws. | ||
| | |||
-''Defend:'' They can defend oncoming attacks from the front with its claw. | |||
<br> | |||
-''Claw:'' Attack with its claw inducing Leg Would. | |||
|- | |- | ||
|[[File:Hamel-shadow-linker.jpg|60px]] | |[[File:Hamel-shadow-linker.jpg|60px]] | ||
|'''Shadow Linker''' - A small Shadow monster that can Soul Link just like [[ | |'''Shadow Linker''' - A small Shadow monster that can Soul Link just like [[7-1| Shadow Master]]. | ||
| | |||
-''Link:'' The Shadow Linker will link itself with a player causing them to have significantly reduced movement and attack speed. | |||
|- | |- | ||
|[[File:AncientCockatrigle_Head.jpg|60px]] | |[[File:AncientCockatrigle_Head.jpg|60px]] | ||
|'''Ancient Cockatrigle''' - A beefed up version of the [[ | |'''Ancient Cockatrigle''' - A beefed up version of the [[6-1|Cockatrigle]]. | ||
| | |||
-''Peck:'' It will peck several times with its beak. | |||
<br> | |||
-''Juggle Charge:'' It will charge forward juggling players in its way with its head. | |||
<br> | |||
-''Bird Laser:'' The Cockatrigle will fire a laser out of its mouth at the grounddealing damage to those in front of it. | |||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| MiniBoss=<span style="display:none">{{</span> | | MiniBoss=<span style="display:none">{{</span> |
Revision as of 07:54, 8 November 2015
Heart of the Ancient Waterway
“ | What lies beyond the ancient civilization's machinery and traps was the elite squad of Demons concealing the secrecy of the Heart of the Ancient Waterway.
|
” |
Monster Image | Monster Description | Monster Moves |
---|---|---|
Shadow Walker - This is the basic Shadow monster. |
-Claw Attack: A basic 3 hit combo with their claws. | |
Shadow Charger - A large Shadow monster. |
-Charge: It will run forward, damaging any players within its path.
| |
Shadow Defender - A Shadow monster will a sharper less humanoid build. |
-Shadow Spear: It will launch spears in and arc towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time.
| |
Laguz - This Water Spirit mermaid. |
-Bubble Attack: She can release 3 bubbles in front of her and popping them, which will damage and inflict Frostbite.
| |
Iz - An Ice Spirit mermaid. |
-Ice Breath: She can spew her frost breath in front of her, which induces Freezing.
| |
Shadow Sniper - This Shadow monster attacks by slowly charging up their laser and then firing it. |
-Light Beam: Slowly charges up their laser and then fires it. The laser will travel across the entire stage. | |
Ancient Nasod Guard - An enhanced version of the Ancient Nasod Sentinel with ranged capabilities. |
-Activate: Upon being approached it will spin dealing damage to those immediately next to it.
| |
Mini Ancient Nasod Sentinel - A smaller version of the Ancient Nasod Sentrinel. |
-Activate: Upon being approached it will spin dealing damage to those immediately next to it.
| |
Ancient Nasod Sentinel - An ancient Nasod found in Hamel's waterways. |
-Activate: Upon being approached it will spin dealing damage to those immediately next to it.
| |
Merman - Holds a fish and whacks you with it. |
-Fish Attack: Swings his fish like a club to harm players. | |
Ancient Crab - A species of crab with large claws. |
-Defend: They can defend oncoming attacks from the front with its claw.
| |
Shadow Linker - A small Shadow monster that can Soul Link just like Shadow Master. |
-Link: The Shadow Linker will link itself with a player causing them to have significantly reduced movement and attack speed. | |
Ancient Cockatrigle - A beefed up version of the Cockatrigle. |
-Peck: It will peck several times with its beak.
|
Monster Image | Boss Description | Boss Moves |
---|---|---|
Fallen Chloe - Chloe returns, corrupted by the forces of darkness. She has lost her bow, so now her moves are pretty much like Wind Sneaker's.
|
-Advanced Kick Combo: Starts with 2 normal kicks followed by 3 powerful kicks: A rear horse kick, knee kick and a long range knee kick. Similar to Wind Sneaker combo ZZ→ZZZ.
|
Monster Image | Boss Description | Boss Moves |
---|---|---|
Victor - One of the more aggressive bosses in Elrios. Possesses superhuman strength and loves violence. |
-Dynamic Entry!: Only does it at the start of the match. Victor leaps down from his post and smashes the center of the stage, roaring once he hits the ground. He cannot be damaged until he has finished roaring.
-Victor Combo: Poses then strikes in a certain direction three times. Unlike when fighting him as a boss this attack has no super armor frames.
-Body Slam: Body Slam that will inflict Flattening for a period of time. Very fast and powerful but requires that he jumps before performing it.
|
Image | Name | Boss | Character | Stats |
---|---|---|---|---|
Lv60 Wand: Physical Attack +3752 Magical Attack +3752 [Unidentified * ?] [Unidentified * ?] Critical +4% Action Speed +2% |
- At the top of the elevator, there are four prongs. However, as the elevator descends, the rear prong is missing, and at the bottom, the front prong is missing.
- On Very Hard mode only. In the room before the boss, there is a box somewhere in the upper left corner. Skills that can reach high places such as Elemental Master's Blizzard Shower or Magic Missile can break it and items will fall down.
- There is a bug where you are unable to move even after Victor has jumped down. This can easily be resolved by using a consumable item.
- Elemental Master's Frostbite Sphere causes Victor to lose his collision box when he is Frostbitten, be wary.