Temple of Trials: Difference between revisions
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-Has a stoic threshold of ?? hits. | -Has a stoic threshold of ?? hits. | ||
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|[[File:BrutalVictorHead.png|60px]] | |||
|'''Brutal Victor''' - Same as '''Victor''', you will face during the Trial of Strength. | |||
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-''Victor Combo:'' Poses then strikes in a certain direction three times. | |||
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-''Victor Swing:'' Poses then swings his fists into the air to throw you upwards while in super armor. | |||
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-''Victor Charge:'' Occurs only if you are at a certain distance away from him. It's similar to [[Burning Rush]], except debris will fall from the ceiling on impact with a wall. | |||
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-''Victor Assault:'' Victor roars, beats his chest rapidly, and then launches himself at the nearest target. He lands on them and violently attacks them repeatedly for enormous damage.<br> | |||
*If he fails to land on a valid target he will not continue with his combo. | |||
-''Victor Earthquake:'' Victor roars and then jumps straight up in the air and creates an earthquake when he hits the ground.<br> | |||
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|[[File:Dunno.png|60px]] | |||
|'''Brutal Shadow Master''' - A [[6-1|Shadow Master]] who you face during the Trial of Mind before and after the battle with the Guardian Magician of Trials. | |||
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-''Shadow Swipe:'' He will drag you towards him and then swipes at you. Throws you upwards for some distance. | |||
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-''Dark Explosion:'' He blows you up as he clenches his fist. Unlike Shadow Master instead of instantly attacking a target he will explode, blowing away nearby targets. | |||
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-''Shadow Storm:'' Summon a few dark spheres to rain down, far less compared to that of Shadow Master. | |||
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-''Self Destruct:'' Unlike Shadow Priest, he will self destruct when all of his HP is depleted. | |||
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'''Note:''' | |||
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-After the 03/19/2015 Secret Dungeon Revamp in KR, both encounters with this mini boss are removed. | |||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| MiniBoss=<span style="display:none">{{</span> | | MiniBoss=<span style="display:none">{{</span> | ||
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-''[[Scare Chase]]:'' Fires a red homing missile. | -''[[Scare Chase]]:'' Fires a red homing missile. | ||
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-''Death Howling:'' After his HP drops down low enough, everybody including Helputt will be placed in scripted area and he'll unleash his final attack reduced everybody's HP to 1 | -''Death Howling:'' After his HP drops down low enough, everybody including Helputt will be placed in scripted area and he'll unleash his final attack reduced everybody's HP to 1 and stunned. | ||
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|[[File:Strength_Guardian.png|60px]] | |[[File:Strength_Guardian.png|60px]] | ||
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-After you kill the Strength Guardian, you will receive the Impenetrable Shield. This will increase your Phy/Mag Defense by 10%. | -After you kill the Strength Guardian, you will receive the Impenetrable Shield. This will increase your Phy/Mag Defense by 10%. | ||
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|[[File:Mind_Guardian.png|60px]] | |[[File:Mind_Guardian.png|60px]] |
Revision as of 04:27, 21 March 2015
Temple of Trials
“ | Temple of Trials. A hidden place surrounded by suspicion. We need to save the fallen White Colossus.
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” |
- All mobs except Ancient Magmamta now can activate stoic after 30 hits. They now appear randomly in any stage.
Monster Image | General Description | General Moves |
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Cold-hearted Brutal Walker - A powerful Brutal Walker that is stronger and has substantially more health. |
Note:
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Cold-hearted Brutal Stinger - A powerful Brutal Stinger that is stronger and has substantially more health. |
Note:
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Cold-hearted Brutal Charger - A powerful Brutal Charger that is stronger and has substantially more health. |
Note:
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Cold-hearted Brutal Defender - A powerful Brutal Defender that is stronger and has substantially more health. |
Note:
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Cold-hearted Brutal Trickster - A powerful Brutal Trickster that is stronger and has substantially more health. |
Note:
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Cold-hearted Brutal Bobosse - A powerful Brutal Bobosse that is stronger and has substantially more health. |
-Smash: Bobosse will simply smash his hammer once onto the ground.
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Cold-hearted Ancient Magmanta - A powerful Ancient Magmanta that is stronger and has substantially more health. |
Note:
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Brutal Victor - Same as Victor, you will face during the Trial of Strength. |
-Victor Combo: Poses then strikes in a certain direction three times.
-Victor Earthquake: Victor roars and then jumps straight up in the air and creates an earthquake when he hits the ground. | |
Brutal Shadow Master - A Shadow Master who you face during the Trial of Mind before and after the battle with the Guardian Magician of Trials. |
-Shadow Swipe: He will drag you towards him and then swipes at you. Throws you upwards for some distance.
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Monster Image | Boss Description | Boss Moves |
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Shadow Priest (2x) - A Shadow Master who's using its dark powers to restrain Helputt. |
-Shadow Swipe: He will drag you towards him and then swipes at you. Throws you upwards for some distance.
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Fallen Guardian: Helputt - Chung's father, who is being controlled by the demons. His fighting stance and style is similar to that of Chung. He cannot be defeated and will finish you off with a near fatal attack. |
Helputt is capable of using some of Chung's skills in a similar style. Unlike Chung's skills, Helputt's skills will be colored red instead of blue.
-Auto Land Demolisher - Heavy Arms: Basic attacks used by Helputt will kick up rocks.
-Comet Crasher: Fires numerous missiles down.
-Iron Howling: Release a loud war cry that stuns.
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Guardian Knight of Trials - Miniboss required to defeat to pass the Trial of Strength and receive the Impenetrable Shield. |
-Lunatic Smash: It charges its hammer and smashes down numerous times.
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Guardian Magician of Trials - Mini boss required to defeat to pass the Trial of Mind and receive the Magical Cape. |
Note:
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- In the last trial before fighting Helputt, you will enter a room and Doppelgangers similar to the characters' base classes will appear. Roughly 50 Doppelgangers will spawn at a time and will respawn infinitely until the final Berserk Elsword appears.
- You can wait outside the teleporter to the Trial of Shadows for 90 seconds, at which point all the doppelgangers will have spawned. You can then teleport over and wipe them all out in one fell swoop.
-When you fight against the Shadows, there's another version called the Berserk Shadow (ex. Berserk Ara, Berserk Elsword, etc.). This Berserk Shadow will have the same moves as the regular ones, except they will have a red aura, will super armor at their First Strike, has more HP and more damage when attacking, able to use any Active/Special Active skills and sometimes can use their skills more than once.(Their skills are different according of what class they are.)
Monster Image | Shadow Description | Shadow Moves |
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Shadow Elsword - This mob's combo and actives are virtually similar to Elsword's. |
-Berserk Elsword : Flame Geyser | |
Shadow Aisha - This mob's combo and actives are virtually similar to Aisha's. |
-Berserk Aisha : Chain Fireball : has no super armor when use this skill. | |
Shadow Rena - This mob's combo and actives are virtually similar to Rena's. |
-Berserk Rena : Backflip Shot | |
Shadow Raven - This mob's combo and actives are virtually similar to Raven's. |
-Berserk Raven : Power Assault | |
Shadow Eve - This mob's combo and actives are virtually similar to Eve's. |
-Berserk Eve : Illusion Strike | |
Shadow Chung - This mob's combo and actives are virtually similar to Chung's. However, the model of this doppelganger uses Shelling Guardian's armor and hairstyle instead use Base job model. The Destroyer remains the same as Base Chung Destroyer. The Z combo however only hit once. | Berserk Chung : Lunatic Blow : The Initial animation is much faster but when at Final Hit it will become slower. | |
Shadow Ara - This mob's combo and actives are virtually similar to Ara's, except will do an incomplete X combo(The combo is listed as XXX~X. The Spin and the final stab is removed). This mob has a bug when you evade its 2nd X combo or 2nd and 3rd Z combo it will become immoveable until being attacked. |
-Berserk Ara : Tempest Dance : has no super armor when use this skill. | |
Shadow Elesis - This mob's combo and actives are virtually similar to Elesis'. |
-Berserk Elesis : Power Burster | |
Berserk Elsword (Last Shadow) - This doppelganger will appear as Berserk Elsword. It has same move as Berserk Elsword except when killed it will release the Shadow of Godness. |
-Berserk Elsword : Flame Geyser |
- As you progress through the dungeon, you will re-encounter previous opponents that will try to stop you. They only appear in the background, meaning you cannot attack them or stop them from attacking.
Obstacles Image | Obstacles Description |
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Guardian Knight of Trials: Will knock you up by striking its hammer into the ground. | |
Guardian Magician of Trials: Will knock you up and its magic can hit twice.
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Monster Image | Boss Description | Boss Moves |
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Fallen Guardian: Helputt - Chung's father, who is being controlled by the demons. His fighting stance and style is similar to that of Chung. |
Helputt is capable of using some of Chung's skills in a similar style. Unlike Chung's skills, Helputt's skills will be colored red instead of blue. -Combo: He will use his Destroyer to mimic Chung's combos, such as ZZZX, XXX, XXZX, and Fury Guardian's ZZX.
-Auto Land Demolisher - Heavy Arms: Basic attacks used by Helputt will kick up rocks.
-Comet Crasher: Fires numerous missiles down.
-Iron Howling: Release a loud war cry that stuns.
Strategy:
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Icon | Name | Stats | Set Bonus |
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Ancient Guardian Wings | Lv. 65 Accessory (Bottom Piece): [Unidentified * ?] |
2-Piece Effect:
4-Piece Effect:
5-Piece Effect:
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Ancient Guardian Top Piece | Lv. 65 Top Piece: [Unidentified * ?] | ||
Ancient Guardian Bottom Piece | Lv. 65 Bottom Piece: [Unidentified * ?] | ||
Ancient Guardian Gloves | Lv. 65 Gloves: [Unidentified * ?] | ||
Ancient Guardian Shoes | Lv. 65 Shoes: [Unidentified * ?] | ||
Ancient Guardian Weapon | Lv. 65 Weapon: [Unidentified * ?] |
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Helputt's corrupted form.
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Helputt's true armor form after he has been purified from the demons.
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Concept art of Helputt.
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Concept art of the Strength Guardian.
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Concept art of the Mind Guardian.
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Concept art of the artifacts found in the temple.
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Concepts art of the armors and weapon craft-able from 6-X.
- There is a glitch where, if you awaken right before teleporting into Hellputt's room, only your weapon (and tails if you're Ara) will appear, and you will be invincible against all attacks. However, you can still attack in this state.
- This state of invincibility and avatar invisibility will wear off once your awakening mode ends.