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{{Languages|7-X}} | {{Languages|7-X}} | ||
{{DungeonPage | |||
| Color={{ColorSelCN|Village|6}} | |||
=Temple of Trials | | SmallPic=6-X.png | ||
| BigPic=6-xnew.jpg | |||
| DunName=Temple of Trials | |||
| | | Quotation='''Temple of Trials'''. A hidden place surrounded by suspicion. We need to save the fallen White Colossus. | ||
{| | | Description=The Water Priestess Sasha guides the El-team to where [[Chung]]'s father, Helputt, is being held captive. To purify Helputt from the demon's grasp, the El-team need to clear 3 trials and get special items. | ||
|style=" | | LvNeed=60-70 | ||
| LvFit={{tabs|name=x|tab1=Normal|contents1=75 |tab2=Hell|contents2=90}} | |||
| XEntryReq=<span style="display:none">{{</span> | |||
*Complete all dungeons in Hamel on Very Hard. | |||
*Have a Luto's Pass in your inventory. (2 Luto's Passes is needed when entering Hell mode) | |||
*Must be Level 60 or higher. | |||
<span style="display:none">}}</span> | |||
| Ally=<span style="display:none">{{</span> | |||
|[[File:Sasha6-X.png|60px]] | |||
|'''Water Priestess Sasha''' - When you start this dungeon, there will be an NPC named Sasha. She will follow the El Search Party and tell you what the Temple of Trials is. | |||
| | |||
-''Heal:'' Sasha heals 10% of your max HP. | |||
<br> | |||
-''Water Shield:'' Sasha gives you a shield that 25% Reduced Damage for up to 3 hits. | |||
<br> | |||
-''Fully Heal:'' After each trial, she will fully heal your HP when you go back to the start in order of the Trials. | |||
<span style="display:none">}}</span> | |||
| Mob=<span style="display:none">{{</span> | |||
*All mobs except Ancient Magmamta now can activate stoic after 30 hits. They now appear randomly in any stage. | |||
|[[File:Dunno.png|60px]] | |||
|'''Brutal Walker''' - Same as '''Shadow Port Walker''' but will super armor during first and last hit. | |||
|- | |- | ||
| | |[[File:Dunno.png|60px]] | ||
|'''Brutal Defender''' - Same as '''Shadow Port Defender''' but its Defensive Aura make mobs around itself stoic quickly. | |||
|- | |- | ||
|[[File:Dunno.png|60px]] | |||
| | |'''Brutal Charger''' - Same as '''Shadow Port Charger'''. | ||
|- | |- | ||
| | |[[File:Dunno.png|60px]] | ||
|'''Brutal Voider''' - Same as '''Shadow Port Voider'''. | |||
|- | |- | ||
| | |[[File:Dunno.png|60px]] | ||
|'''Brutal Trickster''' - Same as '''Shadow Port Trickster'''. | |||
|- | |- | ||
| | |[[File:Dunno.png|60px]] | ||
|'''Twinky Linker''' - Same as '''Shadow Linker''' but instead will using Soul Link this mobs now can use Lightning (will super armor) similar to '''Brutal Trickster'''. | |||
|- | |- | ||
| | |[[File:Dunno.png|60px]] | ||
|'''Brutal Stinger''' - Same as '''Shadow Stinger'''. | |||
|- | |- | ||
| | |[[File:Dunno.png|60px]] | ||
|'''Brutal Sniper''' - Same as '''Shadow Sniper''', unlike '''Shadow Port Sniper''' this mob will not aim and will instead shoot straight. | |||
|- | |- | ||
| | |[[File:Dunno.png|60px]] | ||
|'''Brutal Bobosse''' - Same as '''Giant Hammer Bobosse''' but this mob can only use '''Smash''' moves that does not knockdown on last smash. | |||
|- | |- | ||
| | |[[File:Dunno.png|60px]] | ||
|'''Ancient Magmanta''' - Same as '''Magmanta''' but it can only use '''Leg Slash''' and '''Lunge''' moves. | |||
<span style="display:none">}}</span> | |||
| General=<span style="display:none">{{</span> | |||
|[[File:Dunno.png|60px]] | |||
|'''Cold-hearted Brutal Walker''' - A powerful '''Brutal Walker''' that is stronger and has substantially more health. | |||
| | |||
'''Note:''' | |||
<br> | |||
-Has a stoic threshold of ?? hits. | |||
|- | |||
|[[File:Dunno.png|60px]] | |||
|'''Cold-hearted Brutal Stinger''' - A powerful '''Brutal Stinger''' that is stronger and has substantially more health. | |||
| | |||
'''Note:''' | |||
<br> | |||
-Has a stoic threshold of ?? hits. | |||
|- | |- | ||
| | |[[File:Dunno.png|60px]] | ||
|'''Cold-hearted Brutal Charger''' - A powerful '''Brutal Charger''' that is stronger and has substantially more health. | |||
| | |||
'''Note:''' | |||
<br> | |||
-Has a stoic threshold of ?? hits. | |||
|- | |- | ||
| | |[[File:Dunno.png|60px]] | ||
|'''Cold-hearted Brutal Defender''' - A powerful '''Brutal Defender''' that is stronger and has substantially more health. | |||
''' | | | ||
'''Note:''' | |||
<br> | |||
-Has a stoic threshold of ?? hits. | |||
|- | |- | ||
| | |[[File:Dunno.png|60px]] | ||
|'''Cold-hearted Brutal Trickster''' - A powerful '''Brutal Trickster''' that is stronger and has substantially more health. | |||
| | |||
'''Note:''' | |||
<br> | |||
-Has a stoic threshold of ?? hits. | |||
|- | |- | ||
| | |[[File:Dunno.png|60px]] | ||
|'''Cold-hearted Brutal Bobosse''' - A powerful '''Brutal Bobosse''' that is stronger and has substantially more health. | |||
'''Brutal | | | ||
-''Smash:'' Bobosse will simply smash his hammer once onto the ground. | |||
<br> | |||
-''Launcher:'' Bobosse will swing his hammer twice at you. The second hit will launch you into the air. | |||
<br> | |||
-''Double Hit:'' Bobosse will become super-armored and smashes his hammer twice into the ground. | |||
<br> | |||
-''Quake Smash:'' Bobosse will jump into the air and as he descends, he will swing his hammer into the ground, which will create a small quake on the ground. | |||
'' | |||
'' | |||
<br> | <br> | ||
'''Note:''' | '''Note:''' | ||
<br> | |||
-Has a stoic threshold of ?? hits. | |||
|- | |- | ||
| | |[[File:Dunno.png|60px]] | ||
|'''Cold-hearted Ancient Magmanta''' - A powerful '''Ancient Magmanta''' that is stronger and has substantially more health. | |||
| | |||
'''Note:''' | |||
''' | |||
''' | |||
<br> | <br> | ||
-Has a stoic threshold of ?? hits. | |||
<span style="display:none">}}</span> | |||
| MiniBoss=<span style="display:none">{{</span> | |||
|[[File:Dunno.png|60px]] | |||
|'''Shadow Priest (2x)''' - A [[6-1|Shadow Master]] who's using its dark powers to restrain Helputt. | |||
| | |||
-''Shadow Swipe:'' He will drag you towards him and then swipes at you. Throws you upwards for some distance. | -''Shadow Swipe:'' He will drag you towards him and then swipes at you. Throws you upwards for some distance. | ||
<br> | <br> | ||
Line 94: | Line 123: | ||
<br> | <br> | ||
-''Shadow Storm:'' Summon a few dark spheres to rain down, far less compared to that of Shadow Master. | -''Shadow Storm:'' Summon a few dark spheres to rain down, far less compared to that of Shadow Master. | ||
|- | |||
|[[File:Corrupt_Destroyer_Helputt.png|60px]] | |||
'''Fallen Guardian: Helputt''' - Chung's father, who is being controlled by the demons. His fighting stance and style is similar to that of [[Chung]]. He cannot be defeated and will finish you off with a near fatal attack. | |'''Fallen Guardian: Helputt''' - Chung's father, who is being controlled by the demons. His fighting stance and style is similar to that of [[Chung]]. He cannot be defeated and will finish you off with a near fatal attack. | ||
| | |||
Helputt is capable of using some of Chung's skills in a similar style. Unlike Chung's skills, Helputt's skills will be colored red instead of blue. | Helputt is capable of using some of Chung's skills in a similar style. Unlike Chung's skills, Helputt's skills will be colored red instead of blue. | ||
<br> | <br> | ||
Line 120: | Line 147: | ||
<br> | <br> | ||
-''[[Scare Chase]]:'' Fires a red homing missile. | -''[[Scare Chase]]:'' Fires a red homing missile. | ||
|- | |||
|[[File:Dunno.png|60px]] | |||
'''Brutal Victor''' - Same as '''Victor''', you will face during the Trial of Strength. | |'''Brutal Victor''' - Same as '''Victor''', you will face during the Trial of Strength. | ||
| | |||
-''Victor Combo:'' Poses then strikes in a certain direction three times. | -''Victor Combo:'' Poses then strikes in a certain direction three times. | ||
<br> | <br> | ||
Line 135: | Line 160: | ||
*If he fails to land on a valid target he will not continue with his combo. | *If he fails to land on a valid target he will not continue with his combo. | ||
-''Victor Earthquake:'' Victor roars and then jumps straight up in the air and creates an earthquake when he hits the ground.<br> | -''Victor Earthquake:'' Victor roars and then jumps straight up in the air and creates an earthquake when he hits the ground.<br> | ||
|- | |||
'''Guardian Knight of Trials''' - Miniboss required to defeat to pass the Trial of Strength and receive the Impenetrable Shield. | |[[File:Strength_Guardian.png|60px]] | ||
|'''Guardian Knight of Trials''' - Miniboss required to defeat to pass the Trial of Strength and receive the Impenetrable Shield. | |||
| | |||
-''Lunatic Smash:'' It charges its hammer and smashes down numerous times. | -''Lunatic Smash:'' It charges its hammer and smashes down numerous times. | ||
<br> | <br> | ||
Line 147: | Line 171: | ||
<br> | <br> | ||
-''Hammer Swing:'' It swings its hammer and then uses the Impact Hammer attack if you're at the platform. | -''Hammer Swing:'' It swings its hammer and then uses the Impact Hammer attack if you're at the platform. | ||
<br> | |||
'''Note:''' | '''Note:''' | ||
<br> | <br> | ||
-After you kill the Strength Guardian, you will receive the Impenetrable Shield. This will increase your Phy/Mag Defense by 10%. | -After you kill the Strength Guardian, you will receive the Impenetrable Shield. This will increase your Phy/Mag Defense by 10%. | ||
|- | |||
|[[File:Dunno.png|60px]] | |||
'''Brutal Shadow Master''' - A [[6-1|Shadow Master]] who you face during the Trial of Mind before and after the battle with the Guardian Magician of Trials. | |'''Brutal Shadow Master''' - A [[6-1|Shadow Master]] who you face during the Trial of Mind before and after the battle with the Guardian Magician of Trials. | ||
| | |||
-''Shadow Swipe:'' He will drag you towards him and then swipes at you. Throws you upwards for some distance. | -''Shadow Swipe:'' He will drag you towards him and then swipes at you. Throws you upwards for some distance. | ||
<br> | <br> | ||
Line 164: | Line 186: | ||
<br> | <br> | ||
-''Self Destruct:'' Unlike Shadow Priest, he will self destruct when all of his HP is depleted. | -''Self Destruct:'' Unlike Shadow Priest, he will self destruct when all of his HP is depleted. | ||
|- | |||
|[[File:Mind_Guardian.png|60px]] | |||
'''Guardian Magician of Trials''' - Mini boss required to defeat to pass the Trial of Mind and receive the Magical Cape. | |'''Guardian Magician of Trials''' - Mini boss required to defeat to pass the Trial of Mind and receive the Magical Cape. | ||
| | |||
'''Note:''' | '''Note:''' | ||
<br> | <br> | ||
Line 175: | Line 195: | ||
<br> | <br> | ||
-After you kill the Mind Guardian, you will receive the Magical Cape. This will add 2 more MP gain per second. | -After you kill the Mind Guardian, you will receive the Magical Cape. This will add 2 more MP gain per second. | ||
<span style="display:none">}}</span> | |||
| Shadows=<span style="display:none">{{</span> | |||
*In the last trial before fighting Helputt, you will enter a room and Doppelgangers similar to the characters' base classes will appear. Roughly 50 Doppelgangers will spawn. | |||
|[[File:Doppleganger_Knight.png|60px]] | |||
|'''Shadow Elsword''' - This mob's combo and actives are virtually similar to [[Elsword]]'s. | |||
| | |||
|- | |- | ||
| | |[[File:Doppleganger_Magician.png|60px]] | ||
|'''Shadow Aisha''' - This mob's combo and actives are virtually similar to [[Aisha]]'s. | |||
| | |||
|- | |- | ||
| | |[[File:Doppleganger_Ranger.png|60px]] | ||
|'''Shadow Rena''' - This mob's combo and actives are virtually similar to [[Rena]]'s. | |||
| | |||
'''Shadow | |- | ||
|[[File:Doppleganger_Taker.png|60px]] | |||
|'''Shadow Raven''' - This mob's combo and actives are virtually similar to [[Raven]]'s. | |||
| | |||
'''Shadow | |- | ||
|[[File:Doppleganger_Another_Code.png|60px]] | |||
|'''Shadow Eve''' - This mob's combo and actives are virtually similar to [[Eve]]'s. | |||
| | |||
'''Shadow Eve''' - This mob's combo and actives are virtually similar to [[Eve]]'s. | |- | ||
|[[File:Doppleganger_Guardian.png|60px]] | |||
'''Shadow Chung''' - This mob's combo and actives are virtually similar to [[Chung]]'s. However, the model of this doppelganger uses [[Shelling Guardian]]'s armor and hairstyle instead use Base job model. The Destroyer remains the same as Base Chung Destroyer. The Z combo however only hit once. | |'''Shadow Chung''' - This mob's combo and actives are virtually similar to [[Chung]]'s. However, the model of this doppelganger uses [[Shelling Guardian]]'s armor and hairstyle instead use Base job model. The Destroyer remains the same as Base Chung Destroyer. The Z combo however only hit once. | ||
| | |||
'''Shadow Ara''' - This mob's combo and actives are virtually similar to [[Ara]]'s, except will do an incomplete X combo(The combo is listed as XXX~X. The Spin and the final stab is removed). This mob has a bug when you evade its 2nd X combo or 2nd and 3rd Z combo it will become immoveable until being attacked. | |- | ||
|[[File:Doppleganger_Little_Xia.png|60px]] | |||
'''Shadow Elesis''' - This mob's combo and actives are virtually similar to [[Elesis]]'. | |'''Shadow Ara''' - This mob's combo and actives are virtually similar to [[Ara]]'s, except will do an incomplete X combo(The combo is listed as XXX~X. The Spin and the final stab is removed). This mob has a bug when you evade its 2nd X combo or 2nd and 3rd Z combo it will become immoveable until being attacked. | ||
| | |||
'''Berserk Elsword (Last Shadow)''' - This doppelganger will appear as '''Berserk Elsword'''. It has same move as '''Berserk Elsword''' except when killed it will release the Shadow of Godness. | |- | ||
|[[File:Doppleganger_Free_Knight.png|60px]] | |||
|'''Shadow Elesis''' - This mob's combo and actives are virtually similar to [[Elesis]]'. | |||
| | |||
|- | |||
|[[File:Doppleganger_Knight.png|60px]] | |||
|'''Berserk Elsword (Last Shadow)''' - This doppelganger will appear as '''Berserk Elsword'''. It has same move as '''Berserk Elsword''' except when killed it will release the Shadow of Godness. | |||
| | |||
'''Note:''' | '''Note:''' | ||
<br> | <br> | ||
Line 213: | Line 247: | ||
<br> | <br> | ||
-After you kill the Last Shadow, you will receive the Shadow of Godness. This will increase your Phy/Mag Attack by 10%. | -After you kill the Last Shadow, you will receive the Shadow of Godness. This will increase your Phy/Mag Attack by 10%. | ||
<span style="display:none">}}</span> | |||
| Obstacle=<span style="display:none">{{</span> | |||
*As you progress through the dungeon, you will re-encounter previous opponents that will try to stop you. They only appear in the background, meaning you cannot attack them or stop them from attacking. | |||
|[[File:Strength_Guardian%27s_Hammer.png|60px]] | |||
|'''Guardian Knight of Trials:''' Will knock you up by striking its hammer into the ground. | |||
|- | |- | ||
| | |[[File:Mind_Guardian%27s_Lunatic_Fury.png|60px]] | ||
|'''Guardian Magician of Trials:''' Will knock you up and its magic can hit twice. | |||
<span style="display:none">}}</span> | |||
| Boss=<span style="display:none">{{</span> | |||
|[[File:Corrupt_Destroyer_Helputt.png|60px]] | |||
|'''Fallen Guardian: Helputt''' - Chung's father, who is being controlled by the demons. His fighting stance and style is similar to that of [[Chung]]. | |||
'''Guardian Magician of Trials:''' Will knock you up and its magic can hit twice. | | | ||
| | |||
Chung's father, who is being controlled by the demons. His fighting stance and style is similar to that of [[Chung]]. | |||
Helputt is capable of using some of Chung's skills in a similar style. Unlike Chung's skills, Helputt's skills will be colored red instead of blue. | Helputt is capable of using some of Chung's skills in a similar style. Unlike Chung's skills, Helputt's skills will be colored red instead of blue. | ||
-''Combo:'' He will use his Destroyer to mimic Chung's combos, such as ZZZX, XXX, XXZX, and [[Fury Guardian]]'s ZZX. | |||
**During his XXZX combo, he will not be in Stoic during the Z portion of the combo. | **During his XXZX combo, he will not be in Stoic during the Z portion of the combo. | ||
-''Auto [[Land Demolisher - Heavy Arms]]:'' Basic attacks used by Helputt will kick up rocks. | |||
-''[[Artillery Strike - Quantum Ballista]]:'' Fires a warhead up and drops down, causing a large explosion. | |||
-''[[Carpet Bombing]]:'' Calls for an air strike. | |||
**He can only call one airstrike, unlike [[Shelling Guardian]] who can call two. | **He can only call one airstrike, unlike [[Shelling Guardian]] who can call two. | ||
-''[[Comet Crasher]]:'' Fires numerous missiles down. | |||
**Animation is same to that to [[Deadly Chaser]], however he fires faster and with more shots. | **Animation is same to that to [[Deadly Chaser]], however he fires faster and with more shots. | ||
-''[[Iron Howling]]:'' Release a loud war cry that stuns. | |||
-''[[Pain of Caladbolg]]:'' Release a devastating war cry, dealing high damage. | |||
-''[[Scare Chase]]:'' Fires a red homing missile. | |||
-''Heavy Stance:'' Sometimes when Helputt is attacked, he will automatically enter heavy stance mode (Will super armor) and he may use a counterattack through his X combo. | |||
**During Heavy Stance, he will temporarily reduce all incoming damage by 99%. | **During Heavy Stance, he will temporarily reduce all incoming damage by 99%. | ||
<br> | |||
'''Strategy:''' | |||
*You can wait outside the teleporter to the Trial of Shadows for approximately 2 minutes, at which point all the doppelgangers will have spawned. You can then teleport over and wipe them all out in one fell swoop. | *You can wait outside the teleporter to the Trial of Shadows for approximately 2 minutes, at which point all the doppelgangers will have spawned. You can then teleport over and wipe them all out in one fell swoop. | ||
*There are less chances of mistakes being made if Hellputt is cornered; once the fight starts, make an effort to push him against a wall. | *There are less chances of mistakes being made if Hellputt is cornered; once the fight starts, make an effort to push him against a wall. | ||
*You can prevent being targeted by Helputt's Scare Chase if you use a skill with iframes. This is especially necessary if you are going solo. If you use a special active with short iframes, be sure that Hellputt is out of range from the delay or you risk being targeted after the delay ends. | *You can prevent being targeted by Helputt's Scare Chase if you use a skill with iframes. This is especially necessary if you are going solo. If you use a special active with short iframes, be sure that Hellputt is out of range from the delay or you risk being targeted after the delay ends. | ||
*Hellputt's Pain of Caladbolg shares the same effect as Chung's; if you have a status ailment while hit by the attack, you will be damaged by an explosion momentarily afterwards. Hellputt tends to use Pain of Caladbolg as a follow up to Iron Howling to induce this special effect. | *Hellputt's Pain of Caladbolg shares the same effect as Chung's; if you have a status ailment while hit by the attack, you will be damaged by an explosion momentarily afterwards. Hellputt tends to use Pain of Caladbolg as a follow up to Iron Howling to induce this special effect. | ||
<span style="display:none">}}</span> | |||
| XSet={{:Ancient Guardian}} | |||
| DBGM=[https://www.youtube.com/watch?v=mPWN_crILYw '''''music046_stage'''''] | |||
| BBGM=[http://www.youtube.com/watch?v=yGiKGl8fS9o '''''music027_boss'''''] | |||
| | | Gallery= | ||
<gallery widths=150px heights=150px> | |||
{{:Ancient Guardian}} | |||
| | |||
[https://www.youtube.com/watch?v=mPWN_crILYw '''''music046_stage'''''] | |||
[http://www.youtube.com/watch?v=yGiKGl8fS9o '''''music027_boss'''''] | |||
| | |||
File:DemonHelputt.png|'''Helputt''''s corrupted form. | File:DemonHelputt.png|'''Helputt''''s corrupted form. | ||
File:ChungPapa.png|Helputt's true armor form after he has been purified from the demons. | File:ChungPapa.png|Helputt's true armor form after he has been purified from the demons. | ||
Line 279: | Line 294: | ||
File:6-xArmorConcept.png|Concepts art of the armors and weapon craft-able from 6-X. | File:6-xArmorConcept.png|Concepts art of the armors and weapon craft-able from 6-X. | ||
</gallery> | </gallery> | ||
| | | Video= | ||
[http://www.youtube.com/watch?v=dRa0O_ARhzY '''''Eve and party Run''''']<br> | |||
[http://www.youtube.com/watch?v=dRa0O_ARhzY '''''Eve and party Run'''''] | |||
[http://youtu.be/fi7owLewqfI '''''Yama Raja with party Run'''''] | [http://youtu.be/fi7owLewqfI '''''Yama Raja with party Run'''''] | ||
}} | |||
Revision as of 14:20, 11 September 2014
Temple of Trials
“ | Temple of Trials. A hidden place surrounded by suspicion. We need to save the fallen White Colossus.
|
” |
- Complete all dungeons in Hamel on Very Hard.
- Have a Luto's Pass in your inventory. (2 Luto's Passes is needed when entering Hell mode)
- Must be Level 60 or higher.
- All mobs except Ancient Magmamta now can activate stoic after 30 hits. They now appear randomly in any stage.
Monster Image | Boss Description | Boss Moves |
---|---|---|
Shadow Priest (2x) - A Shadow Master who's using its dark powers to restrain Helputt. |
-Shadow Swipe: He will drag you towards him and then swipes at you. Throws you upwards for some distance.
| |
Fallen Guardian: Helputt - Chung's father, who is being controlled by the demons. His fighting stance and style is similar to that of Chung. He cannot be defeated and will finish you off with a near fatal attack. |
Helputt is capable of using some of Chung's skills in a similar style. Unlike Chung's skills, Helputt's skills will be colored red instead of blue.
-Auto Land Demolisher - Heavy Arms: Basic attacks used by Helputt will kick up rocks.
-Comet Crasher: Fires numerous missiles down.
-Iron Howling: Release a loud war cry that stuns.
| |
Brutal Victor - Same as Victor, you will face during the Trial of Strength. |
-Victor Combo: Poses then strikes in a certain direction three times.
-Victor Earthquake: Victor roars and then jumps straight up in the air and creates an earthquake when he hits the ground. | |
Guardian Knight of Trials - Miniboss required to defeat to pass the Trial of Strength and receive the Impenetrable Shield. |
-Lunatic Smash: It charges its hammer and smashes down numerous times.
| |
Brutal Shadow Master - A Shadow Master who you face during the Trial of Mind before and after the battle with the Guardian Magician of Trials. |
-Shadow Swipe: He will drag you towards him and then swipes at you. Throws you upwards for some distance.
| |
Guardian Magician of Trials - Mini boss required to defeat to pass the Trial of Mind and receive the Magical Cape. |
Note:
|
- In the last trial before fighting Helputt, you will enter a room and Doppelgangers similar to the characters' base classes will appear. Roughly 50 Doppelgangers will spawn.
Monster Image | Shadow Description | Shadow Moves |
---|---|---|
Shadow Elsword - This mob's combo and actives are virtually similar to Elsword's. | ||
Shadow Aisha - This mob's combo and actives are virtually similar to Aisha's. | ||
Shadow Rena - This mob's combo and actives are virtually similar to Rena's. | ||
Shadow Raven - This mob's combo and actives are virtually similar to Raven's. | ||
Shadow Eve - This mob's combo and actives are virtually similar to Eve's. | ||
Shadow Chung - This mob's combo and actives are virtually similar to Chung's. However, the model of this doppelganger uses Shelling Guardian's armor and hairstyle instead use Base job model. The Destroyer remains the same as Base Chung Destroyer. The Z combo however only hit once. | ||
Shadow Ara - This mob's combo and actives are virtually similar to Ara's, except will do an incomplete X combo(The combo is listed as XXX~X. The Spin and the final stab is removed). This mob has a bug when you evade its 2nd X combo or 2nd and 3rd Z combo it will become immoveable until being attacked. | ||
Shadow Elesis - This mob's combo and actives are virtually similar to Elesis'. | ||
Berserk Elsword (Last Shadow) - This doppelganger will appear as Berserk Elsword. It has same move as Berserk Elsword except when killed it will release the Shadow of Godness. |
Note:
|
- As you progress through the dungeon, you will re-encounter previous opponents that will try to stop you. They only appear in the background, meaning you cannot attack them or stop them from attacking.
Obstacles Image | Obstacles Description |
---|---|
Guardian Knight of Trials: Will knock you up by striking its hammer into the ground. | |
Guardian Magician of Trials: Will knock you up and its magic can hit twice.
|
Monster Image | Boss Description | Boss Moves |
---|---|---|
Fallen Guardian: Helputt - Chung's father, who is being controlled by the demons. His fighting stance and style is similar to that of Chung. |
Helputt is capable of using some of Chung's skills in a similar style. Unlike Chung's skills, Helputt's skills will be colored red instead of blue. -Combo: He will use his Destroyer to mimic Chung's combos, such as ZZZX, XXX, XXZX, and Fury Guardian's ZZX.
-Auto Land Demolisher - Heavy Arms: Basic attacks used by Helputt will kick up rocks. -Artillery Strike - Quantum Ballista: Fires a warhead up and drops down, causing a large explosion. -Carpet Bombing: Calls for an air strike.
-Comet Crasher: Fires numerous missiles down.
-Iron Howling: Release a loud war cry that stuns. -Pain of Caladbolg: Release a devastating war cry, dealing high damage. -Scare Chase: Fires a red homing missile. -Heavy Stance: Sometimes when Helputt is attacked, he will automatically enter heavy stance mode (Will super armor) and he may use a counterattack through his X combo.
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Icon | Name | Stats | Set Bonus |
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Ancient Guardian Wings | Lv. 65 Accessory (Bottom Piece): [Unidentified * ?] |
2-Piece Effect:
4-Piece Effect:
5-Piece Effect:
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Ancient Guardian Top Piece | Lv. 65 Top Piece: [Unidentified * ?] | ||
Ancient Guardian Bottom Piece | Lv. 65 Bottom Piece: [Unidentified * ?] | ||
Ancient Guardian Gloves | Lv. 65 Gloves: [Unidentified * ?] | ||
Ancient Guardian Shoes | Lv. 65 Shoes: [Unidentified * ?] | ||
Ancient Guardian Weapon | Lv. 65 Weapon: [Unidentified * ?] |
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Helputt's corrupted form.
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Helputt's true armor form after he has been purified from the demons.
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Concept art of Helputt.
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Concept art of the Strength Guardian.
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Concept art of the Mind Guardian.
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Concept art of the artifacts found in the temple.
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Concepts art of the armors and weapon craft-able from 6-X.