Transporting Tunnel: Contaminated Area: Difference between revisions

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*If you get hit by it, quickly MP Break as fast as you can before you take serious damage.
*If you get hit by it, quickly MP Break as fast as you can before you take serious damage.
*Triple Frozen Master is recommended due to Type-H's fast movement and high defense.
*Triple Frozen Master is recommended due to Type-H's fast movement and high defense.
*Never have everyone on boss. 1-2 people maximum.
*Never have everyone on boss unless you're confident in your team's attack power.
*After The Fields update spores can no longer phase through players, so as long as the blockers remain grounded it is possible to block the spores without doing anything.
*After The Fields update spores can no longer phase through players, so as long as the blockers remain grounded it is possible to block the spores without doing anything.
**This allows them to be 'saved' for building MP\Awakening later should that be desired, they additionally have very low resistance to dark element.
**This allows them to be 'saved' for building MP\Awakening later should that be desired, they additionally have very low resistance to dark element.
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==Drops==
==Drops==
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Revision as of 04:50, 23 January 2014

Transporting Tunnel: Contaminated Area

Alterasia was a more persistent and hardy plant than you thought. You brace yourself to enter the Contaminated Area in the Transport Tunnel that is filled with contagious spores.

Basic Info

Description:

The Alterasia infestation that you have encountered back in Transporting Tunnel B4-1 has intensified. The air became polluted and entrance is impossible without the Anti-Alterasia Capsule. Elsword's team returns to this tunnel to find the source and eliminate it.

Recommended Level:
50-60
Appropriate Item Level (Normal):
70
Appropriate Item Level (Hell):
85
Entry Requirements:
  • NA
  • Complete all dungeons in Altera on Very Hard.
  • Have an Anti-Alterasia Capsule in your inventory. (Enhanced Anti-Alterasia Capsule is needed when entering Hell mode)
  • Must be Level 50 or higher.

|-| KR=

  • Complete all dungeons in Altera on Very Hard.
  • Have a Luto's Pass in your inventory. (2 Luto's Passes is needed when entering Hell mode)
  • Must be Level 60 or higher.
Recommendations:
  • The difficulty of this boss is more gear dependent than any other boss in the game due to both the time limit and the healing spores.
    • It is strongly recommended that you are equipped with a decent late-game weapon like a +6 high grade weapon near the current level cap or better before considering attempting Hell difficulty even in a party.
  • If the mobs that are reanimated by the spores are attacked at all they have a high chance of sparking. This does minor damage and induces KD.
  • A few of the monster's attacks can curse, it may be best to memorize which ones since they are all generally telegraphed\predicable despite being especially potent.
  • 5 Piece Mechanized Mk.II set will act like an auto-manabreak if you get caught by Storm Blade if you can assemble the set.
  • 500 Nature resistance will protect you from getting poisoned if you run out of time. (source : fr.elsword.org, tested by Aleyra)
    • With the Get Rid of Weeds title and 24 Nature Shards you can get 500 Nature resist cheaply with any 4 piece set of armor.

Opponents

Mobs: General:

Corrupt Nasod Scorpion - Same as Nasod Scorpion, but will super armor during certain attacks.

Corrupt Nasod Guardian - Same as Elite Nasod Guard (Shield), except that it is now bigger, and its stun baton will induce Curse.

Corrupt Nasod Blader - Same as Nasod Blader, except it is much faster, only found in Hell and Luto Modes.

Corrupt Nasod Guard Type-ICE - Same as Nasod Guard Type-ICE, except that it super armors during certain attacks and will poison instead of frostbite when shooting a cannonball.

Corrupt Nasod Scout Type-L - Same as the Nasod Scout Type-L aside from that the zap attack deals Curse rather than stun. The zap attack can now also be used while its being combo'd and gives it super armor frames during the animation.

Corrupt Elite Cannon - Same as the Elite Nasod Guard: Cannon; however, its horizontal triple-shots now cause Curse and penetrate multiple times. Also will super armor during it shot a cannon that no longer inflict Confusion.

Corrupt Nasod Assault: Type-W9 - Same as the Assault Nasod Type-W9 except bigger (as big as Corrupt Nasod Guardian) and with higher attack speed.

Evolved Alterasia - Same as the regular Alterasia.

  • They will lose a negligible amount of HP per each spore spawned.

Evolved Alterasia Spore - Same as the Alterasia Spores, all mobs can absorb these on contact to regain HP.

  • In Luto Mode these spores will emit an electric field that will inflict Curse on anyone hit.
  • After The Fields update the spores are now easier to push around and so less difficult to prevent from reaching Type-H.
    • They have also had their ability to phase past players\attacks removed, simply staying grounded will prevent them from getting past.

Infected Nasod Driller - This mob's attack virtually similar to Nasod Driller.

Infected Wally No.9 - This mob's attack virtually similar to regular mob have.

Infected Nasod Scorpion King - This mob's attack virtually similar to Scorpion King.

Obstacles

Poisonous Air - While the Anti-Alterasia Capsule keep the poisonous air from affecting you at first, its effects are only temporary and after 10 minutes (12 on Hell) the poisonous gases begin to take their toll.

Press - Same as the presses in Nasod Foundry, but it does more damage and the flattened effect will last longer.

Electrifying Tong - Same as the Electrifying Tongs in the Altera Plains, except it springs up with much greater frequency.

Mini Boss:
  • No minibosses in this dungeon.

Boss

Alterasia Type-H
Type-H
Type-H

The boss's attacks are basically mixture of Elsword's Sword Knight and Magic Knight. Knows >>^XXX, XXZ, >>ZZX, ZZZ >>^XXX and >>^XZ.

Moves

  • Wind Blade: Same as Magic Knight's Wind Blade skill, causing moderate damage to target. Type-H usually uses this move to finish off his combos.
  • Armageddon Blade: Larger and longer than Sword Knight's version (more than half the screen), causing enormously high damage on activation.(During activation you're unable to move.) Type-H will use this whenever he has full mana.
    • Sometimes he will refuse to use it unless he feels he can hit someone with it on activation.
  • Storm Blade: Same as Magic Knight's Storm Blade skill, dealing extremely high damage. Be warned that it is tall enough to reach the top platforms from the bottom of the stage. After being reduced to a certain amount of HP, Type-H will automatically perform Storm Blade. In addition, Type-H will retain stoic for several seconds preventing him from being immediately caught right after this skill.
    • He will usually use Armageddon Blade during his stoic phase after Storm Blade if he has the MP.
    • Type-H will Storm Blade at 13.5, 11.1, 8.7, 6.4, 3.9, and 0.5 life bars on Normal and in Henir.
    • Type-H will Storm Blade at 24.5, 20.9, 17.3, 13.8, 10.4, 6.8, and 3.4 life bars on Hell Difficulty.
      • After Secret Dungeon Revamp, Type-H will Storm Blade at 40.7, 34.8, 28.8, 22.9, 17.3, 10.4, and 5.6 life bars on any difficulty.
  • Air Slash: An exact copy of Sword Knight's Air Slash. Tends to use it in a middle of a combo or for catching purposes.
  • Alterasia Combo 1: His most commonly used combo: ZZZ → Air Slash → >>^ZZX → Wind Blade.

Notes

  • Has Stoic on when it attacks.
  • Very fast in terms of Attack and Movement Speed.
  • Pulls combos similar to Elsword's.
  • Stoic is off when it falls from a platform.
  • Has higher resistance to all elements than most other monsters. (Roughly 200/500 resist to everything)
  • Assuming level 60:
    • The spores in the boss room have roughly 200k HP on Normal difficulty and 220k HP on Hell difficulty and will be produced every ~10 seconds by the Alterasia(s) on the ceiling.
    • Type-H has roughly ~3.75M HP on Normal Mode (15 Life-bars), and ~5.5M HP on Hell Mode (27 Life-bars).
    • Type-H's defense will reduce damage by approximately 28% on Normal Mode and 47% on Hell Mode. (needs more testing)
      • Spores have just slightly less defense power than Type-H itself.
  • After The Fields update, his attack damage has been significantly reduced while the Spore spawn rate was increased from every 15 seconds to every 10 seconds.

Basic Tactics:

  1. Split your team into two groups, one on spores and one on Type-H.
  2. Lure Type-H onto the right platform away from the spores and fight him there.
  3. Always watch its health bar; at certain HP thresholds Type-H will unleash Storm Blade.
  • Type-H will Storm Blade at 13.5, 11.1, 8.7, 6.4, 3.9, and 0.5 life bars on Normal and in Henir.
  • Type-H will Storm Blade at 24.5, 20.9, 17.3, 13.8, 10.4, 6.8, and 3.4 life bars on Hell Difficulty.
    • After Secret Dungeon Revamp, Type-H will Storm Blade at 40.7, 34.8, 28.8, 22.9, 17.3, 10.4, and 5.6 life bars on any difficulty.
  • If you get hit by it, quickly MP Break as fast as you can before you take serious damage.
  • Triple Frozen Master is recommended due to Type-H's fast movement and high defense.
  • Never have everyone on boss unless you're confident in your team's attack power.
  • After The Fields update spores can no longer phase through players, so as long as the blockers remain grounded it is possible to block the spores without doing anything.
    • This allows them to be 'saved' for building MP\Awakening later should that be desired, they additionally have very low resistance to dark element.


  • Type-H will heal if he eats the spores generated by the (inaccessible and invincible) Alterasia(s) at the top of the level (1 in normal, 2 in hell). It would be wise to have at least 1 person on spores.
    • Sometimes the Alterasia plant will fail to generate spores, dying and reviving will sometimes fix this.
      • The timing on spore release has been altered after the Hunting Fields patch reducing the occurrence of this glitch.
  • Type-H has a fast hit recovery. 20% Attack Speed strongly recommended.
Helpful Skills:

For dungeon

For boss

  • Blizzard Shower and Freezing Arrow to freeze the boss for skill chains.
    • These can also allow players to skip Storm Blade thresholds, though this does not work all the time.
  • Sharp Fall and Heaven's Fist to stun the boss and deny it its stoic.
    • These can also deal damage without triggering Storm Blade sometimes but usually Type-H will do it anyways.
  • Wind Ward can be used to prevent Type-H from coming in contact with a spore in an emergency.

Drops

Drops:
Image Name Class Stats Set Bonus
4-xaccA.png
4-xaccA.png
Alterasia Type-B Spurs All

Lv50 Accessory (Bottom Piece):

Action Speed +1%

2 Pieces Effect:

15% chance to cure 1 status infliction when hit
(Cooldown 5 Seconds)
ONLY IN DUNGEON


3 Pieces Effect:

Action Speed +3%


4 Pieces Effect:

Movement Speed +5%
Jump Speed +5%

10% chance to gain 10MP when hit
ONLY IN DUNGEON


5 Pieces Effect:

7% chance of creating a poison cloud when hit
(Staggers targets and poisons them)
ONLY IN DUNGEON

4x-topA.png
4x-topA.png
Alterasia Type-B Top Piece All

Lv50 Top Piece:

Critical Hit Rate +2%

4-xpantsA.png
4-xpantsA.png
Alterasia Type-B Bottom Piece All

Lv50 Bottom Piece:

Action Speed +1%

Max HP +1%

4-xgloveA.png
4-xgloveA.png
Alterasia Type-B Gloves All

Lv50 Gloves:

Awakening Charge Speed +1%

Accuracy +2%

4-xbootA.png
4-xbootA.png
Alterasia Type-B Shoes All

Lv50 Shoes:

Action Speed +2%

4x-weapA.png
4x-weapA.png
Alterasia Type-B Weapon All

Lv50 Weapon:

Critical Hit Rate +1%

Action Speed +2%

1% chance to release Poison Cloud

Miscellaneous

BGMs:

Dungeon

music023_stage

music014_stage

Boss

music015_boss

Trivia: Gallery:
  • In the earliest versions of 4-X there were no spores and Type-H would automatically stoic and use Storm Blade after every 10 hits outside of stoic frames with a cooldown on Storm Blade of 15 seconds, it would also have stoic active at almost all times unless it was falling from a platform. There was a timer but upon reaching 0 the player would instantly be defeated regardless of remaining HP instead of becoming poisoned. Elsword NA used to have that version of Type-H in the previous version of Henir as a secret stage boss.
  • Later versions would remove the timer and then even later modifications would re-add it but the system was altered so that the player would instead be poisoned once time ran out instead of automatically failing. Type-H would also no longer be stoic while moving, and Storm Blade activation would be triggered by HP thresholds instead of hits.
  • The healing spores came with the latest updates to the 4-X dungeon, the initial version though only dropped them down once every couple minutes instead of every ~15 seconds.
  • When the Type-H execute a skill,there is deaf sounds clips from Elsword's voice clip modified to sound like a monster.
    • This also not the first to have this feature,The Crow Rider from 4-5 also have robotized clip voice of Raven.
  • Type-H is one of the few bosses to have a skill cut-in inside the .kom files that contain the character skill cut-ins, but was never used for some reason.


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  • Region 13~18
  • Region 19~21
  • Laby
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