Temple of Frozen Water: Difference between revisions

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| Mob=<span style="display:none">{{</span>
| Mob=<span style="display:none">{{</span>
|[[File:Shadow_Port_Walker.jpg|60px]]
|[[File:Shadow_Port_Walker.jpg|60px]]
|'''Shadow Port Walker''' - This is an stronger variant of the '''Shadow Walker''' that you have encountered in previous Hamel dungeons. They will use the same attacks but they are now more stronger and faster in their attacks.
|'''Shadow Port Walker''' - This is an stronger variant of the '''Shadow Walker''' that you have encountered in previous Hamel dungeons.
|
-''Claw Attack:'' A basic 3 hit combo with their claws.
|-
|-
|[[File:Shadow_Port_Trickster.jpg|60px]]
|[[File:Shadow_Port_Trickster.jpg|60px]]
|'''Shadow Port Trickster''' - A Shadow monster that attacks with lightning in front or summons "totems". The Fire Totem is red and casts a homing fireball that does moderate damage and should be dealt with as soon as possible if placed. The Buff Totem is blue and increases the stats of the mob.
|'''Shadow Port Trickster''' - A large Shadow monster with advanced magical capabilities.
|
-''Wind Totem:'' A blue totem that creates a sphere of wind that increases the stats of the mobs.
<br>
-''Fire Totem:'' A red totem that emits homing fireballs.
<br>
-''Lightning Bolt:'' The Trickster shoots a bolt of lightning out of his hands.
|-
|-
|[[File:ShadowPortCharger_Head.jpg|60px]]
|[[File:ShadowPortCharger_Head.jpg|60px]]
|'''Shadow Port Charger''' - This is an stronger variant of the '''Shadow Charger''' that you have encountered in previous Hamel dungeons. They will use the same attacks but they are now more stronger and faster in their attacks.
|'''Shadow Port Charger''' - This is an stronger variant of the '''Shadow Charger''' that you have encountered in previous Hamel dungeons.
|
-''Charge:'' It will run forward, damaging any players within its path.
<br>
-''Grab:'' It can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys.
|-
|-
|[[File:ShadowPortDefender_Head.jpg|60px]]
|[[File:ShadowPortDefender_Head.jpg|60px]]
|'''Shadow Port Defender''' - This is an stronger variant of the '''Shadow Defender''' that you have encountered in previous Hamel dungeons. They will use the same attacks but they are now more stronger and faster in their attacks.
|'''Shadow Port Defender''' - This is an stronger variant of the '''Shadow Defender''' that you have encountered in previous Hamel dungeons.
|
-''Shadow Spear:'' It will launch spears in and arc towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time.
<br>
-''Dark Aura:'' Emit a dark aura that increases the defense of monsters within range. It will also cause Shadow Charger's Grab to drain HP and MP at a significant rate.
|-
|-
|[[File:ShadowPortSniper_Head.jpg|60px]]
|[[File:ShadowPortSniper_Head.jpg|60px]]
|'''Shadow Port Sniper''' - This is an stronger variant of the '''Shadow Sniper''' that you have encountered in previous Hamel dungeons. The Sniper has been enhanced where it will aim for its target before firing its laser.
|'''Shadow Port Sniper''' - This is an stronger variant of the '''Shadow Sniper''' that you have encountered in previous Hamel dungeons.
|
-''Aimed Light Beam:'' Slowly charges up their laser and then fires it. The laser will travel across the entire stage. Unlike the normal '''Shadow Sniper''' the laser can be aimed in all directions including into the back and foreground.
|-
|-
|[[File:Hamel-blood-linker.jpg|60px]]
|[[File:Hamel-blood-linker.jpg|60px]]
|'''Blood Linker''' - This is an alternate form of the Shadow Linker. When it links onto you, your attack speed will not be reduced. Instead, the link will only reduce your health.
|'''Blood Linker''' - This is a red alternate form of the Shadow Linker.
|
-''Blood Link:'' The Blood Linker will link itself with a player eating away at their health gradually.
|-
|-
|[[File:Hamel-mana-linker.jpg|60px]]
|[[File:Hamel-mana-linker.jpg|60px]]
|'''Mana Linker''' - This is an alternate form of the Shadow Linker. When it links onto you, your attack speed will not be reduced. Instead, the link will only reduce your mana.
|'''Mana Linker''' - This is a blue alternate form of the Shadow Linker.
|
-''Mana Link:'' The Mana Linker will link itself with a player eating away at their mana gradually.
|-
|-
|[[File:Hamel-shadow-linker.jpg|60px]]
|[[File:Hamel-shadow-linker.jpg|60px]]
|'''Shadow Linker''' - A small Shadow monster that can Soul Link just like [[6-1| Shadow Master]]. Defeat it to prevent or stop the Soul Link. Although easily defeatable, multiple Shadow Linkers can be a pain.
|'''Shadow Linker''' - A small Shadow monster that can Soul Link just like [[7-1| Shadow Master]].
|
-''Link:'' The Shadow Linker will link itself with a player causing them to have significantly reduced movement and attack speed.
|-
|-
|[[File:Hagalaz_Noah%27s_Grave.jpg|60px]]
|[[File:Hagalaz_Noah%27s_Grave.jpg|60px]]
|'''Hagaluz''' - A spirit that attacks with icicle daggers or by spewing ice (The ice induces [[Status Effects|Frostbite]]). She can also summon several '''Ice Traps'''. When they die a dark eye aura envelopes them. Contact with this aura will induce [[Status Effects|Curse]].
|'''Hagaluz''' - A spirit much like Laguz and Iz with power of ice and darkness.
|
-''Ice Saw:'' She will create a saw of ice in front of her inflicting [[Status Effects|Frostbite]].
<br>
-''Ice Daggers:'' She will spew ice dagger in front of her inflicting [[Status Effects|Frostbite]].
<br>
-''Ice Trap:'' She can also summon several '''Ice Traps'''. Contact with this aura will induce [[Status Effects|Curse]].
<br>
-''Self-Destruct:'' When she dies, a dark eye aura envelops her.
|-
|-
|[[File:Laguz_Stricken_City.jpg|60px]]
|[[File:Laguz_Stricken_City.jpg|60px]]
|'''Laguz''' - This Water Spirit attacks by releasing 3 bubbles in front of them and popping them, which will damage and inflict Frostbite. They can also release a bubble aura to encase any players in range in a bubble. After killing one, they will trap any players close to them in a bubble. When trapped in a bubble, you will not be able to move.
|'''Laguz''' - This Water Spirit mermaid.
|
-''Bubble Attack:'' She can release 3 bubbles in front of her and popping them, which will damage and inflict [[Status Effects|Frostbite]].
<br>
-''Bubble Aura:'' They can also release a bubble aura to encase any players in range in a bubble.
<br>
-''Self-Destruct:'' After killing one, they will trap any players close to them in a bubble. When trapped in a bubble, you will not be able to move.
|-
|-
|[[File:Iz_Stricken_City.jpg|60px]]
|[[File:Iz_Stricken_City.jpg|60px]]
|'''Iz''' - A Ice Spirit that attacks by spewing frost breath in front, which induces Freezing. When defeated, they emit an aura thats freezes you.
|'''Iz''' - An Ice Spirit mermaid.
|
-''Ice Breath:'' She can spew her frost breath in front of her, which induces Freezing.
<br>
-''Self-Destruct:'' After killing one, they will emit an aura that freezes you.
|-
|-
|[[File:AncientIcedCrab_Head.jpg|60px]]
|[[File:AncientIcedCrab_Head.jpg|60px]]
|'''Ancient Iced Crab''' - This is an upgraded and larger form of the Ancient Crab. They can use the same attacks as the Ancient Crab but with the additional effect of inflicting [[Status Effects|Frostbite]].
|'''Ancient Iced Crab''' - This is an upgraded and larger form of the Ancient Crab.
|
-''Defend:'' They can defend oncoming attacks from the front with its claw.
<br>
-''Claw:'' Attack with its claw inducing [[Status Effects|Frostbite]]..
|-
|-
|[[File:ChillingHedgehog_Head.jpg|60px]]
|[[File:ChillingHedgehog_Head.jpg|60px]]
|'''Chilling Hedgehog''' - A small hedgehog-like monster. They attack by rolling into you or releasing ice shards around them (The shards induce [[Status Effects|Frostbite]]). They become [[Status Effects|Stoic]] when performing the ice shard attack.
|'''Chilling Hedgehog''' - A small hedgehog-like monster.
|
-''Roll:'' Rolls into players.
<br>
-''Icy Spikes:'' Lies on its face then fires ice shards in all directions, the shards induce [[Status Effects|Frostbite]].
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| MiniBoss=<span style="display:none">{{</span>
| MiniBoss=<span style="display:none">{{</span>

Revision as of 07:14, 8 November 2015

Temple of Frozen Water

We have finally arrived to the Temple of Frozen Water... Temple of Frozen Water has very icy cold winds...

Description
A sacred temple where the Water Priestess resided. Everything is frozen due to the demon's power.
Recommended Level
57-59
Required Combat Power
47
Dungeon Layout
Mobs
{{ {{
Monster Image Monster Description Monster Moves
Shadow Port Walker - This is an stronger variant of the Shadow Walker that you have encountered in previous Hamel dungeons.

-Claw Attack: A basic 3 hit combo with their claws.

Shadow Port Trickster - A large Shadow monster with advanced magical capabilities.

-Wind Totem: A blue totem that creates a sphere of wind that increases the stats of the mobs.
-Fire Totem: A red totem that emits homing fireballs.
-Lightning Bolt: The Trickster shoots a bolt of lightning out of his hands.

Shadow Port Charger - This is an stronger variant of the Shadow Charger that you have encountered in previous Hamel dungeons.

-Charge: It will run forward, damaging any players within its path.
-Grab: It can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys.

Shadow Port Defender - This is an stronger variant of the Shadow Defender that you have encountered in previous Hamel dungeons.

-Shadow Spear: It will launch spears in and arc towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time.
-Dark Aura: Emit a dark aura that increases the defense of monsters within range. It will also cause Shadow Charger's Grab to drain HP and MP at a significant rate.

Shadow Port Sniper - This is an stronger variant of the Shadow Sniper that you have encountered in previous Hamel dungeons.

-Aimed Light Beam: Slowly charges up their laser and then fires it. The laser will travel across the entire stage. Unlike the normal Shadow Sniper the laser can be aimed in all directions including into the back and foreground.

Blood Linker - This is a red alternate form of the Shadow Linker.

-Blood Link: The Blood Linker will link itself with a player eating away at their health gradually.

Mana Linker - This is a blue alternate form of the Shadow Linker.

-Mana Link: The Mana Linker will link itself with a player eating away at their mana gradually.

Shadow Linker - A small Shadow monster that can Soul Link just like Shadow Master.

-Link: The Shadow Linker will link itself with a player causing them to have significantly reduced movement and attack speed.

Hagaluz - A spirit much like Laguz and Iz with power of ice and darkness.

-Ice Saw: She will create a saw of ice in front of her inflicting Frostbite.
-Ice Daggers: She will spew ice dagger in front of her inflicting Frostbite.
-Ice Trap: She can also summon several Ice Traps. Contact with this aura will induce Curse.
-Self-Destruct: When she dies, a dark eye aura envelops her.

Laguz - This Water Spirit mermaid.

-Bubble Attack: She can release 3 bubbles in front of her and popping them, which will damage and inflict Frostbite.
-Bubble Aura: They can also release a bubble aura to encase any players in range in a bubble.
-Self-Destruct: After killing one, they will trap any players close to them in a bubble. When trapped in a bubble, you will not be able to move.

Iz - An Ice Spirit mermaid.

-Ice Breath: She can spew her frost breath in front of her, which induces Freezing.
-Self-Destruct: After killing one, they will emit an aura that freezes you.

Ancient Iced Crab - This is an upgraded and larger form of the Ancient Crab.

-Defend: They can defend oncoming attacks from the front with its claw.
-Claw: Attack with its claw inducing Frostbite..

Chilling Hedgehog - A small hedgehog-like monster.

-Roll: Rolls into players.
-Icy Spikes: Lies on its face then fires ice shards in all directions, the shards induce Frostbite. }}

}}
Mini Boss
{{ {{
Monster Image Boss Description Boss Moves
Giant Linker - A huge Linker that is exclusive to this dungeon. Appears on all difficulties.

-Summon: Giant Linker summons the various Linker series, such as Shadow Linker, Blood Linker, and Mana Linker.
-Link: Giant Linker attacks the player by putting a link on the player. Effects are identical to the attacks of the Linker series.

Ice Stinger - The Ice Stinger is an upgraded form of the Shadow Stinger. It will use the exact same moves but its spikes will induce Frostbite.

-Forward Spikes: Jabs you with a few spikes when you stand in front of it. Pushes you backwards for some distance and induce Frostbite.
-Spike Ball: Brings out all the spikes on it. Penetrates all platforms just to poke you. Induces KD and Frostbite.
-Spke Role: It's a KD Counter attack. Rolls forward or backwards to poke you with its spikes. Induces KD and Frostbite.
-Crystal Stinger: Brings forth a crystal in its chest to poke you with it. Does quite a lot of damage. Induces KD.
Note:
-You will fight Ice Stinger on Hard or Very Hard mode.
-Has a stoic threshold of ?? hits. }}

}}
Obstacles
{{ {{
Obstacles Image Obstacles Description
Ice Trap - There will be many Ice Traps on the ground throughout the entire dungeon. When you step on one of them, they will activate and will trap and freeze any player inside, leaving them vulnerable to attacks.
Ice Pillar - Drops icicles as it collapses. Unless you can faze through them, you need to destroy them in order to pass.
Ice Slope - One of bridges leading to the main temple gave way causing everybody to slide down the slope into a pitfall.
Pitfalls - A gaping hole in the ground, falling down one of these will result in a percent loss in HP.

}}

}}
Boss
{{ {{
Monster Image Boss Description Boss Moves
Avalanche

-Icicle Crash: Avalanche will launch a large block of ice towards the direction he is facing. This attack will induce Frostbite.
-Icicle Saw: Avalanche will push you aside with his staff and create a circular saw out of ice on his staff and attacks you with it. This attack will induce Frostbite.
-Blizzard Shower: Avalanche is capable of using a weaker variant of High Magician's Blizzard Shower. The ice crystals that he summon will be larger but instead of freezing you, you will be knocked down upon impact.
-Ice Trapper: Avalanche will summon up to 4 Ice Traps on the stage floor in an attempt to trap you. If the traps aren't activated, they will automatically be destroyed when he uses this move again.
-Retreat: Every time you reduce 1/3 or 1/4 of Avalanche's maximum HP, he will retreat to the background of the stage and will attack with the statues in the background. The statues will either launch an ice shard towards the nearest target or will shoot multiple icicles towards you. His current maximum health is 21 life-bars, every time you deplete him to either 2 of these amounts: 14.7,15.1,or 15.8 and 7.9,7.5,or 7.1 life-bars. After decreasing him to about 4.8 life-bars, it becomes his choice to escape, if you take longer time to finish him, he might escape again.

  • Unlike Magmanta, there is no way to cheat Avalanche's phases - he will become invincible when his HP becomes about a quarter fraction.

-Frozen Tomb: After reaching his Stoic threshold or maximum mana, Avalanche will float into the air, and raise multiple frozen megaliths from the ground. In addition to that, two white flares emitting ice shards in every direction will drop onto the stage randomly and will explode after reaching ground level. A direct hit from a flare will do significant damage.

  • The megaliths will block out the ice shards helping you to escape from the flares.
  • He will become invincible during the later half of the animation for this skill.


Note:
-Has a stoic threshold of 60 hits. Instead of a normal reaction when reaching the Stoic Threshold, Avalanche does possess a Stoic Threshold but any targets that are near him will not be knocked away.
Strategy:
-When Avalanche Retreat, the ice missiles and icicles can be absorbed by Rune Slayer's Phoenix Talon buff and blocked by Code: Nemesis's Atomic Shield.

  • If neither are available, loop them as you would a Magic Missile.

-There is a very easy way to escape a missile, it's to loop and lure them to your ally or another projectile to destroy it to your advantage.
-Summon monster NPC will makes the missiles targeting them. However, their HP is not as much as their cooldown that they cannot be used anytime.

  • This is exceptional for Shadow Port Voider, who instead absorb them into HP.

}}

}}
{{
Image Name Boss Character Stats
Avalanche's Staff
Avalanche's Staff
Avalanche
Aisha

Lv58 Wand:
Physical Attack +3701

Magical Attack +3701


[Unidentified * ?]

[Unidentified * ?]

Critical +5%

Ice Element Resistance +40

}}
{{

Dungeon

music048_stage

Boss

music049_boss

}}
Gallery
Alternative Names
{{
Server Name Translation
South Korea 얼어붙은 신전 Frozen Water Temple
Taiwan (Traditional Chinese) 凍結的水之神殿 Temple of Frozen Water
China (Simplified Chinese) 冻结的水之神殿 Temple of Frozen Water
Germany Eingefrorener Wassertempel Frozen Water Temple
Spain Templo del Agua congelado Temple of Frozen Water
France Temple de l'eau Water Temple
Italy Tempio dell'Acqua Ghiacciato Temple of Frozen Water
Poland Zamarznięta Świątynia Wody Frozen Water Temple
United Kingdom Frozen Water Temple
Brazil Templo Congelado da Água Frozen Temple of Water
}}


  • Region 7~12
  • Region 1~6
  • Region 13~18
  • Region 19~21
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous