Port Town Denice: Difference between revisions
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{{Languages|Port | {{Languages|Port Town Denice}} | ||
{{DungeonPage | {{DungeonPage | ||
| Orient=Lithia | | Orient=Lithia | ||
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| SmallPic=Li3-1.png | | SmallPic=Li3-1.png | ||
| BigPic=Li3-1new.png | | BigPic=Li3-1new.png | ||
| DunName=Port | | DunName=Port Town Denice | ||
| Quotation= | | Quotation=<tabber> | ||
\\Port Town Denice=The sea creatures climb on the shore as if chased by something and threaten the people. | |||
\\Port in Chaos=The culprit that chased the sea creatures to the shore shows itself. | |||
</tabber> | |||
| LvNeed=34-50 | | LvNeed=34-50 | ||
| LvFit=0 | | LvFit=0 | ||
| Description= | | Description=<tabber> | ||
\\Port Town Denice=The three arrive at Port Denice, where it's still unsettled after the Demon Invasion. | |||
\\Port in Chaos=The small port is in chaos due to the monsters coming out. | |||
</tabber> | |||
| DunMap=[[File:Li3-1Map.png|450px]] | | DunMap=[[File:Li3-1Map.png|450px]] | ||
| Mob=<dfn>{{</dfn> | | Mob=<dfn>{{</dfn> | ||
|[[File: | |{{tt|[[File:Mob Icon - Rampaging Merman.png|60px]]|[[File:Mob - Rampaging Merman.png|150px]]}} | ||
|''' | |'''Rampaging Merman''' - A species of mermaid holding a stick of coral. | ||
| | | | ||
*''' | *'''Coral Attack:''' Swings his stick of coral. | ||
*'''Jump Attack:''' Jump in the air and swing midair. | |||
|- | |||
|{{tt|[[File:Mob Icon - Escaped Flying Fish.png|60px]]|[[File:Mob - Escaped Flying Fish.png|150px]]}} | |||
|'''Escaped Flying Fish''' - A school of flying fish. | |||
| | |||
*'''Aqua Charge:''' Charge forward as a school with the power of water, does not do hitstun. | |||
|- | |||
|{{tt|[[File:Mob Icon - Scared Hermit Crab.png|60px]]|[[File:Mob - Scared Hermit Crab.png|200px]]}} | |||
|'''Scared Hermit Crab''' - A large purple crab in a horned shell. | |||
| | |||
*'''Claw Swipe:''' Claw twice with its two claws. | |||
*'''Vortex Shell:''' Hide in its shell and begin to spin in place before traveling forwards. Has super armor for its entire duration. | |||
<dfn>}}</dfn> | <dfn>}}</dfn> | ||
| Obstacle=<dfn>{{</dfn> | | Obstacle=<dfn>{{</dfn> | ||
|[[File: | |[[File:Mob Icon - Falling Cargo.png|60px]] | ||
|''' | |'''Falling Cargo''' - Cargo suspended by rope which can fall when you get close. | ||
|- | |||
|[[File:Mob Icon - Rickety Bridge.png|60px]] | |||
|'''Rickety Bridge''' - Some of the dock's infrastructure is unstable and will collapse if stood upon. | |||
|- | |||
| | |||
|'''Pitfall''' - Falling into the sea will deal damage and send you back. | |||
<dfn>}}</dfn> | <dfn>}}</dfn> | ||
| Boss=<dfn>{{</dfn> | | Boss=<dfn>{{</dfn> | ||
|[[File: | |{{tt|[[File:Mob Icon - Ancient Transport Nasod.png|60px]]|[[File:Mob - Ancient Transport Nasod.png|300px]]}} | ||
|''' | |'''Ancient Transport Nasod''' - A dormant ancient Nasod which emerged from the sea. | ||
| | | | ||
*''' | *'''Slam:''' Slam the ground with its two large robotic arms. It will be open for a period of time after this. | ||
*'''Homing Missiles:''' Fire off two missiles forward which will double back and home onto a target. | |||
*'''Repel:''' Create a force barrier which doesn't deal damage but knocks players away. Will do this in between its Slam or Homing Missile attacks. | |||
*'''Rotate:''' Spin on its axis, doing continuous damage. | |||
<dfn>}}</dfn> | <dfn>}}</dfn> | ||
| SBGM=[http://www.youtube.com/watch?v=fiCredfpuLM '''''music114_stage'''''] | | SBGM=[http://www.youtube.com/watch?v=fiCredfpuLM '''''music114_stage'''''] | ||
Line 33: | Line 60: | ||
| Gallery= | | Gallery= | ||
<gallery widths=150px heights=150px> | <gallery widths=150px heights=150px> | ||
File:Portrait - Guardian Officer.png | |||
</gallery> | </gallery> | ||
| Trivia=<dfn>{{</dfn> | | Trivia=<dfn>{{</dfn> | ||
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! KR !! NA | ! KR !! NA | ||
|- | |- | ||
| 12/07/2023 || | | 12/07/2023 || 01/03/2024 || align="left" | | ||
*'''Port | *'''Port Town Denice''' added. | ||
|} | |} | ||
<dfn>}}</dfn> | <dfn>}}</dfn> | ||
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{{AlternateLanguages | {{AlternateLanguages | ||
|Color={{ColorSel|Village|Li3}} | |Color={{ColorSel|Village|Li3}} | ||
|KR=항구 도시 데니스 |KRName=Port | |KR=항구 도시 데니스 |KRName=Port Town Denice | ||
}} | }} | ||
}} | }} |
Latest revision as of 03:32, 11 September 2024
- English
Port Town Denice
“ |
The sea creatures climb on the shore as if chased by something and threaten the people.
|
” |
Description
- Port Town Denice
- Port in Chaos
The three arrive at Port Denice, where it's still unsettled after the Demon Invasion.
Recommended Level
34-50
Required Combat Power
0
Mobs
{{
{{
}}
Monster Image | Monster Description | Monster Moves |
---|---|---|
Rampaging Merman - A species of mermaid holding a stick of coral. |
| |
Escaped Flying Fish - A school of flying fish. |
| |
Scared Hermit Crab - A large purple crab in a horned shell. |
}} |
Obstacles
Boss
{{
{{
}}
Monster Image | Boss Description | Boss Moves |
---|---|---|
Ancient Transport Nasod - A dormant ancient Nasod which emerged from the sea. |
}} |
Dialogue
- Lithia: -
Trivia
{{
}}
Updates
{{
}}
Date | Changes | |
---|---|---|
KR | NA | |
12/07/2023 | 01/03/2024 |
|
- Lithia
- Region 1~6
- Region 7~12
- Region 13~18
- Region 19~21
- Laby
- Noah
- Other
- Miscellaneous
Undiscovered Ruins (Tomb) | Zaya Mountains | Port Town Denice | Wailing Wind |
---|---|---|---|
{{ }} | {{ }} | {{ }} | {{ }} |
The Kleruk in Chaos | Restored Velder Castle | Velder Central Square | Society Research Facility |
---|---|---|---|
{{ }} | {{ }} | {{ }} | {{ }} |
- Other
- Region 1~6
- Region 7~12
- Region 13~18
- Region 19~21