Never-Ending Darkness: Difference between revisions
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{{Languages| | :''For the series of [[Challenge Mode]] raid dungeons, see [[Never-Ending Darkness (Challenge Mode)]]'' | ||
{{Languages|Never-Ending Darkness}} | |||
{{DungeonPage | {{DungeonPage | ||
| Orient= | | Orient=3 | ||
| Color={{ColorSel|Village| | | Color={{ColorSel|Village|13}} | ||
| DunButton=12-6Button.png | | DunButton=12-6Button.png | ||
| SmallPic=12-6.png | | SmallPic=12-6.png | ||
| BigPic= | | BigPic=13-6new2.png | ||
| DunName=Never-Ending Darkness | | DunName=Never-Ending Darkness | ||
| Quotation= | | Quotation=Inside the power, a powerful demonic energy filled the area. | ||
| Description=Inside the power, a powerful demonic energy filled the area. | | Description=Inside the power, a powerful demonic energy filled the area. | ||
| LvNeed=99 | | LvNeed=99 | ||
| | | LvFitStory=180000 | ||
| LvFit=350000 | |||
| DunMap=[[File:12-6map.png]] | | DunMap=[[File:12-6map.png]] | ||
| Detail=< | | Detail=<dfn>{{</dfn> | ||
*Up to | *Up to 6 players can enter, requiring a minimum of at least 3 people. (Normal) | ||
**1~4 players. (Story) | |||
*Only three Resurrection Stones can be used to revive. | *Only three Resurrection Stones can be used to revive. | ||
*Players are given a 15 second penalty before they can resurrect themselves. | *Players are given a 15 second penalty before they can resurrect themselves. | ||
====Demon Realm==== | *Bosses can only be frozen or petrified 3 times each (every hit is 1 count) at a time. When this limit is exceeded, they become invulnerable to that debuff for 60 seconds. | ||
**Freezing or petrifying can be attempted again after 30 seconds, but you will not be able to chain it further. This also resets the 3-step chain's cooldown to 60 seconds. | |||
====Environmental Debuff - Demon Realm==== | |||
*The El's power does not reach into this realm, Attack and HP will be reduced by 50%. | *The El's power does not reach into this realm, Attack and HP will be reduced by 50%. | ||
==Phase 1: Dark Thorns== | ==Phase 1: Dark Thorns== | ||
In the deepest pits of darkness, various thorns will pierce out of the ground. Players are tasked with destroying the thorns as fast as possible and cause the 4 ''' | In the deepest pits of darkness, various thorns will pierce out of the ground. Players are tasked with destroying the thorns as fast as possible and cause the 4 '''Silent Observer''' flower buds in the back to bloom. Every 30 seconds, blue markings will appear clockwise on the wall around the main flower, that apply the '''Strange Gaze''' debuff which decreased Physical/Magical attack for the rest of the dungeon. The intensity of the debuff depends on the amount of markings that have appeared. For marking 1 to 9, the effect changes from 5%, 10%, 14%, 18%, 21%, 24%, 26%, 28% to 30%. <font color=red>'''The potency of the Debuff is carried over to the next Phases'''</font>. '''Grey Thorns''' can only be harmed using combos and actives while the '''Red Thorns''' can only be destroyed with the use of special and hyper active skills. In '''Normal Mode''', should the party fail to clear out enough thorns before the blue markings completely encircle the main flower, it will violently explode with demonic energy, killing everyone in the party regardless of resurrection abilities, and cause the dungeon to fail[https://www.youtube.com/watch?v=iNLxMfsz8uM&t=80]. | ||
==Phase 2: Dark Observer== | ==Phase 2: Dark Observer== | ||
Line 27: | Line 32: | ||
==Phase 3: Crimson Eye== | ==Phase 3: Crimson Eye== | ||
The core has detached itself, defeat the core. If the core is able to defeat any player, it will heal a significant amount of its HP. While it's HP is below 60%, it may enter a protective state and target a singular player with a powerful vine attack, the attack must be redirected back at '''Crimson Eye''' multiple times in order to stun the boss. | The core has detached itself, defeat the core. If the core is able to defeat any player, it will heal a significant amount of its HP. While it's HP is below 60%, it may enter a protective state and target a singular player with a powerful vine attack, the attack must be redirected back at '''Crimson Eye''' multiple times in order to stun the boss. | ||
< | <dfn>}}</dfn> | ||
| Mob=< | | Mob=<dfn>{{</dfn> | ||
|[[File:Raid_Grey_Thorns.png|60px]] | |[[File:Raid_Grey_Thorns.png|60px]] | ||
| '''Grey Thorns''' - Thorns that can only be destroyed using combos or actives. | | '''Grey Thorns''' - Thorns that can only be destroyed using combos or actives. | ||
Line 47: | Line 52: | ||
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | '''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | ||
< | <dfn>}}</dfn> | ||
| Boss=< | | Boss=<dfn>{{</dfn> | ||
|[[File:12-6-2_boss.png|60px]] | |[[File:12-6-2_boss.png|60px]] | ||
| '''Dark Observer''' - The flower bud located at the root of the tower. It opens to reveal a materialized eye. | | '''Dark Observer''' - The flower bud located at the root of the tower. It opens to reveal a materialized eye. | ||
| | | | ||
*'''Protection:''' Shield itself with support mobs. When any of support | *'''Protection:''' Shield itself with support mobs. When any of support buds are taken down, the protection will be ceased and player may have a chance to damage the main bud until the support buds respawn. | ||
*'''Spikes:''' Cause the spikes on its shell to shoot out, attacking targets close to it. | *'''Spikes:''' Cause the spikes on its shell to shoot out, attacking targets close to it. | ||
*'''Sweeping Laser Vision:''' Fire a laser that sweeping one side of battlefield. | *'''Sweeping Laser Vision:''' Fire a laser that sweeping one side of battlefield. | ||
*'''<font color=red>Mega Laser Vision:</font>''' Stare at a target roughly 8 seconds and then fire a powerful, static laser. | *'''<font color=red>Mega Laser Vision:</font>''' Stare at a target roughly 8 seconds and then fire a powerful, static laser. | ||
*'''<font color=red>Death Blossom:</font>''' After all support bud is destroyed, it may shield itself and summon all support bud. These mobs must be destroyed before any more harm can be done to the Dark Observer. While in these state. All buds turn into red bud and become idle state. Fail to destroy all mobs within 30 seconds result to instant kill all players. If success to deal with, Dark Observer will be stunned for 10 seconds. | **While tracking targets moving from one side of it to the other, the eye will stare across the Z-axis as it tries to move from one side to the other. If it fires while staring off into the Z-axis, the laser will be incapable to harming any players. | ||
*'''<font color=red>Death Blossom:</font>''' After all support bud is destroyed, it may shield itself and summon all support bud. These mobs must be destroyed before any more harm can be done to the Dark Observer. While in these state. All buds turn into red bud and become idle state. Fail to destroy all mobs within 30 seconds result to instant kill all players regardless of resurrection abilities, and cause the dungeon to fail. If success to deal with, Dark Observer will be stunned for 10 seconds. | |||
**Support bud summoned from this action have lower HP than normal. | **Support bud summoned from this action have lower HP than normal. | ||
**After HP below 50 bars, boss will periodically use this move regardless support bud is destroyed or not. | |||
**This attack is either harmless or has a significantly longer duration during Story Mode. | |||
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | '''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | ||
|- | |- | ||
Line 68: | Line 76: | ||
*'''<font color=red>Death Prison:</font>''' The boss will imprison a player in a shell. If the shell is not destroyed within 20 seconds, the player is immediately killed. | *'''<font color=red>Death Prison:</font>''' The boss will imprison a player in a shell. If the shell is not destroyed within 20 seconds, the player is immediately killed. | ||
**The shells are color coated much like the spikes, grey shells only take combo/active damage while red shells only take special active damage. | **The shells are color coated much like the spikes, grey shells only take combo/active damage while red shells only take special active damage. | ||
*'''<font color=red>Mega Laser Vision:</font>''' Stare at a specific target | **This attack can only be used if there is more than one player. | ||
*'''<font color=red>Mega Laser Vision:</font>''' Stare at a specific target for 5 seconds before firing a laser at them. | |||
**Unlike the '''Dark Observer''''s version, the eyes will always stay in the same Z-axis as it tracks a target. | |||
*'''<font color=red>Thorn Rotation:</font>''' Teleport to the center of the map, and create three long thorns which rotate in a clockwise or counter-clockwise manor for approximately one round. | *'''<font color=red>Thorn Rotation:</font>''' Teleport to the center of the map, and create three long thorns which rotate in a clockwise or counter-clockwise manor for approximately one round. | ||
**After HP undergo below 70 bars, Crimson Eye will rotate in opposite direction one more round after 80% of first rotate. | **After HP undergo below 70 bars, Crimson Eye will rotate in opposite direction one more round after 80% of first rotate. | ||
*'''<font color=red>Thorn Pillars:</font>''' The boss will defend itself in a shield that grants it damage immunity. During this state, the boss will attempt to attack players by causing a large pillar of thorns to shoot out of the ground underneath a given player. '''These thorns must be redirected to hit the boss five times to force it out of the state and stun it for 15 seconds.''' | *'''<font color=red>Thorn Pillars:</font>''' The boss will defend itself in a shield that grants it damage immunity. During this state, the boss will attempt to attack players by causing a large pillar of thorns to shoot out of the ground underneath a given player. '''These thorns must be redirected to hit the boss five times to force it out of the state and stun it for 15 seconds.''' | ||
**This move only be used when HP below 60 bars. | |||
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | '''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | ||
< | <dfn>}}</dfn> | ||
|Dialogue= | |Dialogue= | ||
{{tabs | {{tabs | ||
|name=Dialog | |name=Dialog | ||
|tab1=Phase 1 Dialogue | |tab1=Phase 1 Dialogue | ||
|contents1={{*}}'''Ara''' | |contents1={{*}}{{StoryIcon|Aps}} '''Ara:''' ''There are thorns coming out of nowhere! There's no place to stand...!'' | ||
{{*}}'''Chung''' | {{*}}{{StoryIcon|CC}} '''Chung:''' ''Everyone calm down! First we should get rid of these thorns to create an open space!'' | ||
{{*}}'''Raven''' | {{*}}{{StoryIcon|RH}} '''Raven:''' ''You'll need to attack differently based on the colors of the thorns. Everyone watch out!'' | ||
|tab2=Phase 2 Dialogue | |tab2=Phase 2 Dialogue | ||
|contents2={{*}}'''Lu''' | |contents2={{*}}{{StoryIcon|Ish}} '''Lu:''' ''So that's where all the demonic energy in this area was coming from.'' | ||
{{*}}'''Eve''' | {{*}}{{StoryIcon|CEs}} '''Eve:''' ''We should also pay attention to the smaller eyes on all sides as we attack.'' | ||
|tab3=Phase 3 Dialogue | |tab3=Phase 3 Dialogue | ||
|contents3={{*}}'''Ain''' | |contents3={{*}}{{StoryIcon|Blu}} '''Ain:''' ''Haha, my, are we not done yet? It just doesn't die, does it?'' | ||
{{*}}'''Lu''' | {{*}}{{StoryIcon|Ish}} '''Lu:''' ''Be careful! It's thorns feel dangerous! Even a tiny scratch will be life threatening!'' | ||
|tab4=Dungeon Victory Quote | |tab4=Dungeon Victory Quote | ||
|contents4= | |contents4= | ||
*'''Elsword:''' '' '' | *'''Elsword:''' ''Did this... eye just blocked the way to the resident of this tower? I think this is where I would find the owner of the voice I've been hearing.'' | ||
*'''Aisha:''' '' '' | *'''Aisha:''' ''I've never seen this kind of magic circle... There must be an ocean of knowledge I've yet to learn in the Demon Realm.'' | ||
*'''Rena:''' ''The demonic energy is almost suffocating in here... Hm? Ahaha, I'm fine, don't worry.'' | *'''Rena:''' ''The demonic energy is almost suffocating in here... Hm? Ahaha, I'm fine, don't worry.'' | ||
*'''Raven:''' '' '' | *'''Raven:''' ''A monster in shape of an eye...? It's almost like it's monitoring us. We should destroy them all.'' | ||
*'''Eve:''' ''...It is evident that the enemy is in the shape of an eye. That eye must be a part of someone who could very well be within this tower.'' | *'''Eve:''' ''...It is evident that the enemy is in the shape of an eye. That eye must be a part of someone who could very well be within this tower.'' | ||
*'''Chung:''' '' '' | *'''Chung:''' ''The demonic energy... is very thick. But I will not throw myself in blind rage. Whoever is at the end of this, I will see with my own eyes.'' | ||
*'''Ara:''' ''The thorns are everywhere. The floor, the eye shaped monster... It's like it's trying desperately to prevent someone from entering.'' | *'''Ara:''' ''The thorns are everywhere. The floor, the eye shaped monster... It's like it's trying desperately to prevent someone from entering.'' | ||
*'''Elesis:''' '' '' | *'''Elesis:''' ''(Everyone seems tired... I need to stay focused...!)'' | ||
*'''Add:''' '' '' | *'''Add:''' ''Tsk, this confirms I'm no good with 'teamwork'. Dynamo, full speed!'' | ||
*'''Lu:''' '' '' | *'''Lu:''' ''(I guess this would have happened sooner or later. As you've put your trust in me, I will put my trust in you, Ciel.)'' | ||
*'''Ciel:''' '' '' | *'''Ciel:''' ''... We can't go on like this.'' | ||
*'''Rose:''' '' '' | *'''Rose:''' ''I am used to battle in dark terrains, but handling enemies both in air and under ground is difficult.'' | ||
*'''Ain:''' '' '' | *'''Ain:''' ''Mr. Guardian, are you alright? You tend to overwork yourself just like Elsword. Haha, if you nod that vehemently, you might hurt your neck.'' | ||
}} | }} | ||
| BDrop={{:12-6Bdrop1}} | | BDrop={{:12-6Bdrop1}} | ||
| SBGM=[http://www.youtube.com/watch?v= | | SBGM=[http://www.youtube.com/watch?v=lvy2BC08hvM '''''li_boss_raid006'''''] | ||
[http://www.youtube.com/watch?v= | [http://www.youtube.com/watch?v=VKGTTKasPc4 '''''li_boss_raid007'''''] | ||
[http://www.youtube.com/watch?v= | [http://www.youtube.com/watch?v=g4Zy6ZI0jBw '''''li_boss_raid008'''''] | ||
|Gallery= | |Gallery= | ||
<gallery widths=150px heights=150px> | <gallery widths=150px heights=150px> | ||
Line 114: | Line 125: | ||
File:12-6Screen2.png | File:12-6Screen2.png | ||
File:12-6Screen3.png | File:12-6Screen3.png | ||
File:12-6new.png|Old loading image. | |||
</gallery> | </gallery> | ||
|Trivia=< | |Trivia=<dfn>{{</dfn> | ||
*The characters featured on the loading screen are [[Innocent|Ishtar]], [[Innocent|Chevalier]], [[Apsara]], [[Doom Bringer]], and [[Minerva]]. | *The characters featured on the loading screen are [[Innocent|Ishtar]], [[Innocent|Chevalier]], [[Apsara]], [[Doom Bringer]], and [[Minerva]]. | ||
< | <dfn>}}</dfn> | ||
|Updates=<dfn>{{</dfn> | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;" | |||
|- style="background:{{ColorSel|Village|13}}" class="textfloat" | |||
! colspan=2 | Date !! rowspan=2 | Changes | |||
|- style="background:{{ColorSel|Village|13}}" class="textfloat" | |||
! KR !! NA | |||
|- | |||
| 07/26/2018 || 08/08/2018 || align="left" | | |||
*'''Never-Ending Darkness''' added. | |||
|- | |||
| 08/09/2018 || - || align="left" | | |||
*{{buff|'''Dark Observer''''s and '''Death Prison''''s HP reduced.}} | |||
*Fixed not being able to move forward in certain locations in Phase 1. | |||
*'''Crimson Eye''': | |||
**Fixed so it cannot be pushed. | |||
**{{buff|HP Recovery when a party member dies slightly reduced.}} | |||
|- | |||
| 08/23/2018 || - || align="left" | | |||
*Story Mode added: CP Requirement of 180000. | |||
*{{buff|'''Dark Observer''', '''Crimson Eye''', '''Death Prison''' cage HP reduced.}} | |||
*'''Crimson Eye''': | |||
**{{buff|Only cages a maximum of 2 people during the '''Death Prison''' pattern.}} | |||
**No longer reflects damage during the '''Thorn Pillars''' pattern. | |||
**{{buff|HP Recovery when a party member dies slightly reduced.}} | |||
|- | |||
| 08/14/2019 || - || align="left" | | |||
*{{nerf|CP Requirement increased from 250000 to 400000.}} | |||
|- | |||
| 03/12/2020 || 04/08/2020 || align="left" | | |||
*{{nerf|Story Mode party limit decreased from 8 to 4.}} | |||
*{{buff|Raid Weapon can now drop from Story Mode.}} | |||
**Raid Weapon gauge shared between modes. | |||
*Seperate Raid Rewards added for Story Mode (Raid Reset Ticket seperate). | |||
*{{buff|Normal Mode CP Requirement decreased from 400000 to 350000}} | |||
|- | |||
| 08/27/2020 || 09/23/2020 || align="left" | | |||
*{{buff|Amount of spikes defeated required to complete Phase 1 decreased.}} | |||
|- | |||
| 11/19/2020 || 12/16/2020 || align="left" | | |||
*{{nerf|Normal Mode party limit decreased from 8 to 6.}} | |||
*{{buff|Normal Mode difficulty decreased.}} | |||
|} | |||
<dfn>}}</dfn> | |||
|AltLang= | |AltLang= | ||
{{AlternateLanguages | {{AlternateLanguages | ||
|Color={{ColorSel|Village| | |Color={{ColorSel|Village|13}} | ||
|KR=돌아올 수 없는 어둠|KRName=Darkness of No Return | |KR=돌아올 수 없는 어둠|KRName=Darkness of No Return | ||
|BR=Trevas sem Retorno |BRName=Darkness without Return | |BR=Trevas sem Retorno |BRName=Darkness without Return | ||
|CN=无法回归的黑暗 |CNName=Darkness with No Return | |||
|JP=帰らずの闇 |JPName=Darkness of No Return | |JP=帰らずの闇 |JPName=Darkness of No Return | ||
|DE=Endlose Dunkelheit |DEName=Endless Darkness | |DE=Endlose Dunkelheit |DEName=Endless Darkness |
Revision as of 20:33, 25 August 2023
- For the series of Challenge Mode raid dungeons, see Never-Ending Darkness (Challenge Mode)
Never-Ending Darkness
“ | Inside the power, a powerful demonic energy filled the area.
|
” |
- Story Mode
- Normal Mode
180,000
- Up to 6 players can enter, requiring a minimum of at least 3 people. (Normal)
- 1~4 players. (Story)
- Only three Resurrection Stones can be used to revive.
- Players are given a 15 second penalty before they can resurrect themselves.
- Bosses can only be frozen or petrified 3 times each (every hit is 1 count) at a time. When this limit is exceeded, they become invulnerable to that debuff for 60 seconds.
- Freezing or petrifying can be attempted again after 30 seconds, but you will not be able to chain it further. This also resets the 3-step chain's cooldown to 60 seconds.
Environmental Debuff - Demon Realm
- The El's power does not reach into this realm, Attack and HP will be reduced by 50%.
Phase 1: Dark Thorns
In the deepest pits of darkness, various thorns will pierce out of the ground. Players are tasked with destroying the thorns as fast as possible and cause the 4 Silent Observer flower buds in the back to bloom. Every 30 seconds, blue markings will appear clockwise on the wall around the main flower, that apply the Strange Gaze debuff which decreased Physical/Magical attack for the rest of the dungeon. The intensity of the debuff depends on the amount of markings that have appeared. For marking 1 to 9, the effect changes from 5%, 10%, 14%, 18%, 21%, 24%, 26%, 28% to 30%. The potency of the Debuff is carried over to the next Phases. Grey Thorns can only be harmed using combos and actives while the Red Thorns can only be destroyed with the use of special and hyper active skills. In Normal Mode, should the party fail to clear out enough thorns before the blue markings completely encircle the main flower, it will violently explode with demonic energy, killing everyone in the party regardless of resurrection abilities, and cause the dungeon to fail[1].
Phase 2: Dark Observer
The Dark Observer has bloomed revealing the core. Smaller Silent Observer have also awakened. Defeat the main flower. While the small flowers are alive, they will grant the main flower a shield that makes it invincible. Both the main flower and the smaller flowers will target players at random with the blue circle that acts as their pupils, also causing a target to appear on the player targeted, before firing a large laser. The flowers may start glowing red and charge up a large powerful attack. Destroying the small flowers during this period will render the boss temporarily stunned.
Phase 3: Crimson Eye
The core has detached itself, defeat the core. If the core is able to defeat any player, it will heal a significant amount of its HP. While it's HP is below 60%, it may enter a protective state and target a singular player with a powerful vine attack, the attack must be redirected back at Crimson Eye multiple times in order to stun the boss.
}}Image | Name | Boss | Character | Stats | Set Effects |
---|---|---|---|---|---|
Lv99 Accessory (Support Unit): Critical Damage +5% When awakened, decrease Physical/Magical Defense and Action Speed of enemies within range by 10% for 15 seconds. (Cooldown: 30 seconds) (Dungeon) When awakened, decrease Action Speed of enemies within range by 10% for 15 seconds. (Cooldown: 30 seconds) (Match) |
2 Pieces:
3 Pieces:
|
- The characters featured on the loading screen are Ishtar, Chevalier, Apsara, Doom Bringer, and Minerva.
Date | Changes | |
---|---|---|
KR | NA | |
07/26/2018 | 08/08/2018 |
|
08/09/2018 | - |
|
08/23/2018 | - |
|
08/14/2019 | - |
|
03/12/2020 | 04/08/2020 |
|
08/27/2020 | 09/23/2020 |
|
11/19/2020 | 12/16/2020 |
|
- Region 13~18
- Region 1~6
- Region 7~12
- Region 19~21
- Laby
- Noah
- Lithia
- Other
- Miscellaneous
Varnimyr | Rigomor | Master Road | Pruinaum | Pruinaum Outskirts | Tirnog |
---|---|---|---|---|---|
{{ }} | {{ }} | {{ }} | {{ }} | {{ }} | {{ }} |
- Region 13~18
- Region 1~6
- Region 7~12
- Region 19~21
- Other