Underground Waterway

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Underground Waterway

You've decided to enter Wally's Castle via the Underground Waterway and reveal his conspiracy.
Description:

The citizens of Elder try and help Elsword and his team stop the conspiracy. But first, they must find a way to get into Wally's Castle. With a bit of help from Luichel, a former thief, the team finds a secret passage to the castle. Luckily for Elsword, they run into Nasod Banthus, who appeared to have some strange enhancements, and finishes him off once and for all. The gang later finds Banthus' battered necklace, which Banthus used to shoot out a laser during their fight. Elsword and his gang bring it back to Elder, and even they don't know what it is, but they do know that it was given by Wally.

Recommended Level:

13-15

Appropriate Item Level:

3

Dungeon Layout:
Mobs: Mini Boss:
  • Little Soldier - A Phoru who follows William for free food and left Phoru town to follow him.
  • Big Soldier - A Phoru taking the chance to steal ruins of the El-Tree. They can attack you with rocks from distances
  • Mickey - A misplaced relic guardian that attacks anything that gets close. These monsters will appear on the ground and rises as you approach them. They cannot be launched or knocked down.
  • Mickey's House - A fairy in the forest that acts like a knight and whacks you with a stick.
  • White Ghost Magician - A fairy in the forest that acts like a knight and whacks you with a stick.
  • none
Boss:
  • Nasod Banthus - Banthus appears yet again after you find him in the Waterway! But there's something strange about him...

Moves:
-Swing: Banthus will swing his sword right at you.
-Guard: With his sword, Banthus guards himself, preparing for any attack you might use!
-Awaken: Not only can you awaken, but now Banthus can too! Used when Banthus only has 1/4 of his HP left. He will regain HP with a slight attack boost. He will be invulnerable when he does this.
-Summon: Banthus will use his necklace to summon more thieves to assist him. He will be invulnerable when he does this.
-Laser! His strongest move. Banthus shoots a laser out of his necklace to heavily damage you.

Note:
-This Boss has a stoic threshold of 30 hits.

Boss Drops: BGMs:
Image Name Class Stats
BD2-4.png
BD2-4.png

Banthus' Magic Necklace
Common

Necklace:

Critical Hit Rate +2%

Dungeon

music014_stage

Boss

music015_boss


Trivia

  • Nasod Banthus originally had his shirt on.
  • In the Story, Banthus had escaped after being defeated in 2-2, but the characters suggest that they captured him and brought him into custody, only to be released. The latter seems non-canonical.


  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Region 19~20
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous