Never-Ending Darkness: Difference between revisions
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| Mob=<span style="display:none">{{</span> | | Mob=<span style="display:none">{{</span> | ||
|[[File:Raid_Grey_Thorns.png|60px]] | |[[File:Raid_Grey_Thorns.png|60px]] | ||
| '''Grey Thorns''' - Thorns that can only be destroyed using combos. | | '''Grey Thorns''' - Thorns that can only be destroyed using combos or actives. | ||
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*'''Spawn:''' These thorns will deal a minor amount of damage when they shoot out of the ground. | *'''Spawn:''' These thorns will deal a minor amount of damage when they shoot out of the ground. | ||
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|[[File:Raid_Red_Thorns.png|60px]] | |[[File:Raid_Red_Thorns.png|60px]] | ||
| '''Red Thorns''' - Thorns that can only be destroyed using | | '''Red Thorns''' - Thorns that can only be destroyed using special actives. | ||
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*'''Spawn:''' These thorns will deal a minor amount of damage when they shoot out of the ground. | *'''Spawn:''' These thorns will deal a minor amount of damage when they shoot out of the ground. | ||
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*'''Spikes:''' Cause the spikes on its shell to shoot out, attacking targets close to it. | *'''Spikes:''' Cause the spikes on its shell to shoot out, attacking targets close to it. | ||
*'''Sweeping Laser Vision:''' Fire a laser that sweeping one side of battlefield. | *'''Sweeping Laser Vision:''' Fire a laser that sweeping one side of battlefield. | ||
*'''Mega Laser Vison:''' Stare at a target roughly 8 seconds and fire a powerful laser | *'''<font color=red>Mega Laser Vison:</font>''' Stare at a target roughly 8 seconds and then fire a powerful, static laser. | ||
*'''Protection:''' Shield itself with support mobs, these mobs must be destroyed before any more harm can be done to the Dark Observer. It can still attack while protected. | *'''Protection:''' Shield itself with support mobs, these mobs must be destroyed before any more harm can be done to the Dark Observer. It can still attack while protected. | ||
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | |||
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|[[File:12-6-3_boss.png|60px]] | |[[File:12-6-3_boss.png|60px]] | ||
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*'''Spikes:''' Cause the spikes on its shell to shoot out, attacking targets close to it. Will commonly use it after teleportation around the stage. | *'''Spikes:''' Cause the spikes on its shell to shoot out, attacking targets close to it. Will commonly use it after teleportation around the stage. | ||
*'''Death Prison:''' The boss will imprison a player in a shell. If the shell is not destroyed within 20 seconds, the player is immediately killed. | *'''<font color=red>Death Prison:</font>''' The boss will imprison a player in a shell. If the shell is not destroyed within 20 seconds, the player is immediately killed. | ||
**The shells are color coated much like the spikes, greys shells only take combo damage while red shells only take | **The shells are color coated much like the spikes, greys shells only take combo/active damage while red shells only take special active damage. | ||
**The number of players it can imprison in a given instance increases as its HP decreases. | **The number of players it can imprison in a given instance increases as its HP decreases. | ||
*'''Mega Laser Vision:''' Stare at a specific target to 5 seconds before firing a laser at them | *'''<font color=red>Mega Laser Vision:</font>''' Stare at a specific target to 5 seconds before firing a laser at them. | ||
*'''Thorn Rotation:''' Warp to the center of the map, and create three long thorns which rotate in a clockwise or counter-clockwise manor for 10 seconds. | *'''<font color=red>Thorn Rotation:</font>''' Warp to the center of the map, and create three long thorns which rotate in a clockwise or counter-clockwise manor for 10 seconds. | ||
**After HP undergo below 59 bars, Crimson Eye will rotate in opposite direction one more round after first rotate is finished. | **After HP undergo below 59 bars, Crimson Eye will rotate in opposite direction one more round after first rotate is finished. | ||
*'''Thorn Pillars:''' The boss will defend itself in a shield that grants it damage reflection. During this state, the boss will attempt to attack players by causing a large pillar of thorns to shoot out of the ground underneath a given player. '''These thorns must be redirected to hit the boss give times to force it out of the state and stun in for 15 seconds.''' | *'''<font color=red>Thorn Pillars:</font>''' The boss will defend itself in a shield that grants it damage reflection. During this state, the boss will attempt to attack players by causing a large pillar of thorns to shoot out of the ground underneath a given player. '''These thorns must be redirected to hit the boss give times to force it out of the state and stun in for 15 seconds.''' | ||
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | |||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
|Dialogue= | |Dialogue= |
Revision as of 06:24, 18 September 2018
Never-Ending Darkness
“ | Never-Ending Darkness. Inside the power, a powerful demonic energy filled the area.
|
” |
180,000
- Up to 8 players can enter, requiring a minimum of at least 3 people.
- Only three Resurrection Stones can be used to revive.
- Players are given a 15 second penalty before they can resurrect themselves.
Demon Realm
- The El's power does not reach into this realm, Attack, Defense, and HP will be reduced by 50%.
Phase 1: Dark Thorns
In the deepest pits of darkness, various thorns will pierce out of the ground. Players are tasked with destroying the thorns as fast as possible and cause the 4 Tranquil Watcher flower buds in the back to bloom. Every 30 seconds, blue markings will appear clockwise on the wall around the main flower, that apply a Physical/Magical Attack debuff to the party for the rest of the dungeon. The intensity of the debuff depends on the amount of markings that have appeared. For marking 1 to 9, the effect changes from 5%, 10%, 14%, 18%, 21%, 24%, 26%, 28% to 30%. If all 10 markings appear and the circle is complete, the entire party will be immediately killed, resulting in failure. Grey Thorns can only be harmed using combos and actives while the Red Thorns can only be destroyed with the use of special and hyper active skills.
Phase 2: Dark Observer
The Dark Observer has bloomed revealing the core. Smaller Silent Observer have also awakened. Defeat the main flower. While the small flowers are alive, they will grant the main flower a shield that makes it invincible. Both the main flower and the smaller flowers will target players at random with the blue circle that acts as their pupils, also causing a target to appear on the player targeted, before firing a large laser. The flowers may start glowing red and charge up a large powerful attack. Destroying the small flowers during this period will render the boss temporarily stunned.
Phase 3: Crimson Eye
The core has detached itself, defeat the core. If the core is able to defeat any player, it will heal a significant amount of its HP. While it's HP is below 60%, it may enter a protective state and target a singular player with a powerful vine attack, the attack must be redirected back at Crimson Eye multiple times in order to stun the boss.
- Ara: There are thorns coming out of nowhere! There's no place to stand...!
- Chung: Everyone calm down! First we should get rid of these thorns to create an open space!
- Raven: You'll need to attack differently based on the colors of the thorns. Everyone watch out!
Image | Name | Boss | Character | Stats | Set Effects |
---|---|---|---|---|---|
Lv99 Accessory (Support Unit): Critical Damage +5% When awakened, decrease Physical/Magical Defense and Action Speed of enemies within range by 10% for 15 seconds. (Cooldown: 30 seconds) (Dungeon) When awakened, decrease Action Speed of enemies within range by 10% for 15 seconds. (Cooldown: 30 seconds) (Match) |
2 Pieces:
3 Pieces:
|
- The characters featured on the loading screen are Ishtar, Chevalier, Apsara, Doom Bringer, and Minerva.