Elrianode Training Grounds: Difference between revisions

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(The overhead attack only ignores iframes within Full Combo in phase 1, not on its own.)
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*'''Teleport:''' Rosso can freely teleport around the map, usually to get closer to players.
*'''Teleport:''' Rosso can freely teleport around the map, usually to get closer to players.
*'''<font color=red>Reaper:</font>''' Rosso performs a wide overhead swing with his scythe.
*'''Reaper:''' Rosso performs a wide overhead swing with his scythe.
*'''<font color=red>Sever:</font>''' Rosso rushes forward and cuts through the ground to hit players up into the air.
*'''<font color=red>Sever:</font>''' Rosso rushes forward and cuts through the ground to hit players up into the air. If the player is currently in i-frames, they will be pushed away significantly instead.
*'''<font color=red>Scythe Throw:</font>''' Rosso throws his scythe forward like a boomerang, hitting everything in its path until it returns to him, performing a diagonal cut to players in front upon catching his scythe.
*'''<font color=red>Scythe Throw:</font>''' Rosso throws his scythe forward like a boomerang, hitting everything in its path until it returns to him, performing a diagonal cut to players in front upon catching his scythe.
*'''<font color=red>Full Combo:</font>''' Rosso performs a swift uppercut with his scythe and immediately follows it up with '''Reaper''', '''Sever''' and '''Scythe Throw''' in rapid succession.
*'''<font color=red>Full Combo:</font>''' Rosso performs a swift uppercut with his scythe and immediately follows it up with '''Reaper''' and '''Sever''' in rapid succession.
*'''<font color=red>Crimson Stone Fall:</font>''' Rosso targets 2 spots on the map, indicated by his emblem and a pink-red targeting line, and causes Crimson Stones to fall in their place, dealing damage on impact and hindering a players movement as they remain on the map.
*'''<font color=red>Crimson Stone Fall:</font>''' Rosso targets 2 spots on the map, indicated by his emblem and a pink-red targeting line, and causes Crimson Stones to fall in their place, dealing damage on impact and hindering a players movement as they remain on the map.
*'''<font color=red>Time Bomb:</font>''' Rosso creates a crimson pod in a random place on the map that will explode after some time if left alone. The explosion can be prevented by absorbing the crimson pod by standing in it for a short time. Being hit by the explosion causes Potion Sickness.
*'''<font color=red>Time Bomb:</font>''' Rosso creates a crimson pod in a random place on the map that will explode after some time if left alone. The explosion can be prevented by absorbing the crimson pod by standing in it for a short time. Being hit by the explosion causes Potion Sickness.
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<font color=red>'''HELL MODE ONLY'''</font>
<font color=red>'''HELL MODE ONLY'''</font>
*'''Teleport:''' Rosso can freely teleport around the map, usually to get closer to players.
*'''Teleport:''' Rosso can freely teleport around the map, usually to get closer to players.
*'''<font color=red>Reaper:</font>''' The attack's range is increased and he can now pull his scythe towards him after the attack for additional damage.
*'''<font color=red>Reaper:</font>''' The attack's range is increased, it will ignore i-frames, and he can now pull his scythe towards him after the attack for additional damage.
*'''<font color=red>Sever:</font>''' The swing's range is increased
*'''<font color=red>Sever:</font>''' The swing's range is increased
*'''<font color=red>Scythe Throw:</font>''' The reach of the scythe and the final slash are increased
*'''<font color=red>Scythe Throw:</font>''' The reach of the scythe and the final slash are increased
*'''<font color=red>Full Combo:</font>''' The initial slash's range is increased, and he can interrupt the combo at any point.
*'''<font color=red>Full Combo:</font>''' The initial slash's range is increased.
*'''<font color=red>Crimson Stone Fall:</font>''' The Crimson Stones are now vital in surviving Rosso's final attack.
*'''<font color=red>Crimson Stone Fall:</font>''' The Crimson Stones are now vital in surviving Rosso's final attack.
*'''<font color=red>Time Bomb:</font>''' The crimson pod's explosion radius is massively increased, covering almost the entire arena, making defusing them in time near mandatory.
*'''<font color=red>Time Bomb:</font>''' The crimson pod's explosion radius is massively increased, covering almost the entire arena, making defusing them in time near mandatory.
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*While almost no attacks are borrowed directly from his [[Crimson Cradle of Flames]] incarnation, he does retain a smaller version of the '''Reaper''' attack.
*While almost no attacks are borrowed directly from his [[Crimson Cradle of Flames]] incarnation, he does retain a smaller version of the '''Reaper''' attack.
**Most of his attacks are noticeably faster and he wields the scythe in a much more controlled manner as well, as he is not being driven to insanity by his possession of the crimson eye this time.
**Most of his attacks are noticeably faster and he wields the scythe in a much more controlled manner as well, as he is not being driven to insanity by his possession of the crimson eye this time.
*Unlike '''Gaia''' in [[Temple of the Twin-headed Snake]], '''Rosso''' does not take any hitstun in phase 2.
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Revision as of 00:16, 5 January 2020

Elrianode Training Grounds

Elrianode Training Grounds.

Recommended Level
99
Required Combat Power

300,000

Entry Requirements
{{
  • Must have reached level 99 and completed the quest [Dungeon] Master Road Entry.
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Details
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  • Only 1 Resurrection Stone can be used to revive in Hell mode.

Environmental Debuff - Trial of Crimson Flames

  • ​The heat of the Crimson Flames is burning your body, Attack and HP will be reduced by 30% (70% on Phase 2). Effects are reduced by Adaptation.
}}
Boss
{{ {{
Monster Image Boss Description Boss Moves
Master Rosso - The El Master of Fire prepared to test the El Search Party in pure combat.
  • Teleport: Rosso can freely teleport around the map, usually to get closer to players.
  • Reaper: Rosso performs a wide overhead swing with his scythe.
  • Sever: Rosso rushes forward and cuts through the ground to hit players up into the air. If the player is currently in i-frames, they will be pushed away significantly instead.
  • Scythe Throw: Rosso throws his scythe forward like a boomerang, hitting everything in its path until it returns to him, performing a diagonal cut to players in front upon catching his scythe.
  • Full Combo: Rosso performs a swift uppercut with his scythe and immediately follows it up with Reaper and Sever in rapid succession.
  • Crimson Stone Fall: Rosso targets 2 spots on the map, indicated by his emblem and a pink-red targeting line, and causes Crimson Stones to fall in their place, dealing damage on impact and hindering a players movement as they remain on the map.
  • Time Bomb: Rosso creates a crimson pod in a random place on the map that will explode after some time if left alone. The explosion can be prevented by absorbing the crimson pod by standing in it for a short time. Being hit by the explosion causes Potion Sickness.
Master Rosso (Phase 2) - The El Master of Fire after he has been depleted to half health. Awakening powers within him, he assumes a half-demon form. Rosso will have perpetual Hyper Armor for the entirety of this phase.

HELL MODE ONLY

  • Teleport: Rosso can freely teleport around the map, usually to get closer to players.
  • Reaper: The attack's range is increased, it will ignore i-frames, and he can now pull his scythe towards him after the attack for additional damage.
  • Sever: The swing's range is increased
  • Scythe Throw: The reach of the scythe and the final slash are increased
  • Full Combo: The initial slash's range is increased.
  • Crimson Stone Fall: The Crimson Stones are now vital in surviving Rosso's final attack.
  • Time Bomb: The crimson pod's explosion radius is massively increased, covering almost the entire arena, making defusing them in time near mandatory.
  • Crimson Fever: Rosso's ultimate attack. Surrounding himself with 3 crimson flares, Rosso teleports to a random spot on the map, and causes massive walls of fire to close in on the map. Out of the 4 directions, one crimson flare will be absent around Rosso, signifying the safe spot for the attack. Afterwards, Rosso will absorb the flares to cause a massive explosion that can only be dodged by standing behind a Crimson Stone.

Attacks highlighted in red bypass Invincibility frames. }}

}}
{{
Image Name Boss Character Stats
[Force] Ignite
[Force] Ignite
Master Rosso
Common

Learn [Force] Ignition, a Passive Force Skill.

[Skill Description]
Summons fire attack when hitting. Fire flies towards an enemy and burns MP. Also causes debuff that disables MP recovery through attacking and attacked.

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Gallery
Trivia
{{
  • Many bright pink scars can be seen on the initial arena, showing the aftermath of Rosso's training session.
  • While almost no attacks are borrowed directly from his Crimson Cradle of Flames incarnation, he does retain a smaller version of the Reaper attack.
    • Most of his attacks are noticeably faster and he wields the scythe in a much more controlled manner as well, as he is not being driven to insanity by his possession of the crimson eye this time.
  • Unlike Gaia in Temple of the Twin-headed Snake, Rosso does not take any hitstun in phase 2.
}}
Alternative Names
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Server Name Translation
South Korea 엘리아노드 수련장 Elrianode Training Grounds
}}


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