Crimson Cradle of Flames: Difference between revisions
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Paokung656 (talk | contribs) (Edit moves and add some strategy.) |
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| '''Malice''' - A dark colossus made out of volcanic rock by a corrupted Rosso, reawakened by the remnant of the Red Eye. The beam will petrify players. | | '''Malice''' - A dark colossus made out of volcanic rock by a corrupted Rosso, reawakened by the remnant of the Red Eye. The beam will petrify players. | ||
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*'''Laser | *'''Laser Vision:''' Raise its head as a blue sigil shines on an eye, firing a beam out of its eye, dragging it across the map. The beam will petrify players for a period of time. | ||
**Blue sigil will dictate which direction that a beam will fire across. When sigil shine at left eye, the laser fire and sweep from left to right. | |||
*'''<font color=red>Destruction Smash</font>:''' The boss will laugh before slamming its arms into the stage. This attack will then cause Thorn Pillars to raise out of the ground, indicated by a red light. These pillars are especially notable since they destroy segments of the stage itself, making the battle increasingly harder. | |||
**The boss's hands are not bypass invincibility frames, but deal damage and launch you. | |||
**Stand at far left side or right side to minimize platform destroying effect to not affect you movement clearly. At the time he laugh you should focus on move to edge of the stage as soon as possible. | |||
**You can use that strategy 4 times.(2 on each side) The boss hand will land on edge of platform after first four are destroyed. End the battle before fifth slam is advised. | |||
*'''<font color=red>Orbs of Chaos:</font>''' Malice places its hands at the sides and summon many orbs to slowly raise upwards. These orbs will deal damage depending on their size, maneuver around the orbs to avoid taking damage. | *'''<font color=red>Orbs of Chaos:</font>''' Malice places its hands at the sides and summon many orbs to slowly raise upwards. These orbs will deal damage depending on their size, maneuver around the orbs to avoid taking damage. | ||
**Malice can still be damage during this phase by homing attacks. | **Malice can still be damage during this phase by homing attacks. | ||
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | '''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | ||
'''Note:''' | |||
*The lower boss HP, the quicker boss moves will executed. At the point of 30 HP bars or lower you have about 3 seconds before react to his moves. | |||
*His move rotation will be : Laser vision (another shot will be used when his HP is low), Destruction Smash , Then Orbs of Chaos. | |||
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|[[File:12-7-2_boss.png|60px]] | |[[File:12-7-2_boss.png|60px]] | ||
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*Normally, the boss will only inflict the Ember of Combustion debuff, but while its HP is below 12 bars, it will inflict Ember of Retribution. | *Normally, the boss will only inflict the Ember of Combustion debuff, but while its HP is below 12 bars, it will inflict Ember of Retribution. | ||
**Ember of Combustion debuff will change to Retribution and the opposite will occur if its HP returns to above 12 bars. | **Ember of Combustion debuff will change to Retribution and the opposite will occur if its HP returns to above 12 bars. | ||
*While targets are inflicted with Ember of Retribution, their attack will heal the boss instead of harm it. | *While targets are inflicted with Ember of Retribution, their attack will heal the boss and all objects instead of harm it. | ||
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|[[File:12-7-3_boss.png|60px]] | |[[File:12-7-3_boss.png|60px]] | ||
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*'''<font color=red>Death Prison:</font>''' The boss will imprison a player in a shell. If the shell is not destroyed within 20 seconds, the player is immediately killed. | *'''<font color=red>Death Prison:</font>''' The boss will imprison a player in a shell. If the shell is not destroyed within 20 seconds, the player is immediately killed. | ||
**The shells are color coated much like the spikes, greys shells only take combo/active damage while red shells only take special active damage. | **The shells are color coated much like the spikes, greys shells only take combo/active damage while red shells only take special active damage. | ||
**The prison will be healed if you attack them with the Ember of Retribution debuff. | **The prison will be healed if you attack them with the Ember of Retribution debuff. | ||
*'''<font color=red>Thorn Pillars:</font>''' The boss will move around the map before making Thorn Pillars to raise out of the ground, indicated by a red light. These pillars are especially notable since they destroy segments of the stage itself, making the battle increasingly harder. | *'''<font color=red>Thorn Pillars:</font>''' The boss will move around the map before making Thorn Pillars to raise out of the ground, indicated by a red light. These pillars are especially notable since they destroy segments of the stage itself, making the battle increasingly harder. | ||
**'''The central platform however is immune to being destroyed. So stay in center as you can.''' | **'''The central platform however is immune to being destroyed. So stay in center as you can.''' | ||
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | '''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | ||
Revision as of 07:56, 29 January 2019
Crimson Cradle of Flames
“ | Crimson Cradle of Flames. An area opened up at the center of the tower, blood red, and hollow.
|
” |
180,000
- Up to 8 players can enter, requiring a minimum of at least 3 people.
- Only three Resurrection Stones can be used to revive.
- Players are given a 15 second penalty before they can resurrect themselves.
Demon Realm
- The El's power does not reach into this realm, Attack, Defense, and HP will be reduced by 50%.
Phase 1: Malice
The initial shell housing the corrupted Master of Fire. A colossal boss in a similar bane to Eltrion, with equally powerful attack that take full advantage of the stage. Large shells will travel across the map and act as obstacles. Most notably, Rosso in later portions of the fight is capable of destroying portions of the stage itself.
Phase 2: Recluse
Out of the ruble of his shell, a half corrupted Rosso will appear, brandishing his scythe, he enters battle in much a similar style to his weapon in previous dungeons.
Phase 3: Dark Recluse
The corruption afflicted on Rosso has taken complete control over the Master of Fire. This form, at his absolute peak of power, takes advantage of nearly all the gimmicks leading up to this fight. The boss will regenerate HP if it is able to defeat a player or if players are too far away from it.
- Add: Oi, what do we do now?
- Elsword: I'm certain he's still in there. It's just that his cage became that monstrous body instead of the orb!
Icon | Name | Stats | Enhancement Bonuses |
---|---|---|---|
Flames of Judgement - Demonic Weapon |
Lv99 Weapon: [Unidentified Stats] [Unidentified Stats] [Unidentified Stats] Resistance to Fire Attributes +50 +1% chance of inflicting burning effect (Applies only to fire element) Adaptation +5% (Dungeon) When attacking, 2% chance of firing Black Titan's Beam (Cooldown: 60 secs) (Dungeon) |
Enhancement +9: Special Mystic Stone Slot opens, MP Cost -5% (Dungeon)(Max 35%) |
Image | Name | Boss | Character | Stats | Set Effects |
---|---|---|---|---|---|
Lv99 Accessory (Weapon): All Skill Damage +10% (Hyper Active/Wedding Skills excluded) When attacking, All Resistances decrease by -15 for 10 seconds (Max 10 Stacks) (Dungeon) When attacking, All Resistances decrease by -5 for 10 seconds (Max 10 Stacks) (Match) |
2 Pieces:
3 Pieces:
|
- The characters featured on the loading screen are Comet Crusader, Daybreaker, Knight Emperor, Rage Hearts, and Bluhen.