Boundary/ModA: Difference between revisions
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< Boundary
Shironsaki (talk | contribs) m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}") |
(Changed Total Damage to use template; minor cleanup) |
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Noah | |Character=Noah | ||
}} | }} | ||
{{#ev:youtube|GumLVpE5j_U|400|right}} | {{#ev:youtube|GumLVpE5j_U|400|right}} | ||
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! rowspan=2 | Guarding Shadow !! rowspan=2 | Shadow Crystal !! colspan=2 | Guarding Shadow !! rowspan=2 | Shadow Crystal<br>(Per Guarding Shadow Hit) | ! rowspan=2 | Guarding Shadow !! rowspan=2 | Shadow Crystal !! colspan=2 | Guarding Shadow !! rowspan=2 | Shadow Crystal<br>(Per Guarding Shadow Hit) | ||
|- | |- | ||
! Per Shadow !! Shadow Count | ! Per Shadow !! Guarding Shadow Count | ||
|- | |- | ||
| {{PvE}} || 671% || 784% || rowspan=2 | 2 || rowspan=2 | 2 || rowspan=2 | 1 || rowspan="2" | 32 MP || rowspan="2" | 6 Seconds | | {{PvE}} || 671% || 784% || rowspan=2 | 2 || rowspan=2 | 2 || rowspan=2 | 1 || rowspan="2" | 32 MP || rowspan="2" | 6 Seconds | ||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{{Traits|Noah|Boundary|Regenerating (1), Regenerating (2)|mp=32|cd2=60|cd=6}} | {{Traits|Noah|Boundary|Regenerating (1), Regenerating (2)|mp=32|cd2=60|cd=6}} | ||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{{Damage | |||
|dmg=671, 784 | |||
|hits=2, 3 | |||
|avg_hits=1, 1 | |||
|prefix=1side | |||
}} | |||
{{Damage | |||
|dmg=671, 784 | |||
|hits=2*2, 3*2 | |||
|avg_hits=2, 2 | |||
|prefix=2side | |||
}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah" | ||
|- | |- | ||
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|- | |- | ||
| {{PvE}} | | {{PvE}} | ||
| | | {{#var: 1side_avg_damage}} | ||
| {{#var: 1side_total_damage}} | |||
| {{#var: 2side_avg_damage}} | |||
| {{#var: 2side_total_damage}} | |||
|- | |- | ||
| {{PvP}} | | {{PvP}} | ||
| | | {{#var: 1side_avg_damage_pvp}} | ||
| {{#var: 1side_total_damage_pvp}} | |||
| {{#var: 2side_avg_damage_pvp}} | |||
| {{#var: 2side_total_damage_pvp}} | |||
|} | |} | ||
* | *Assumes single target. | ||
*Average assumes 1 '''Guarding Shadow''' and 1 '''Shadow Crystal''' | *Average assumes 1 hit of '''Guarding Shadow''' and 1 hit of '''Shadow Crystal'''. Maximum includes expiry '''Shadow Crystal''' hit. | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*While most enemies are not wide enough and will only take 1 hit from either '''Guarding Shadow''', wider enemies or enemies pushed back into its location can be hit twice by the same shadow. | *While most enemies are not wide enough and will only take 1 hit from either '''Guarding Shadow''', wider enemies or enemies pushed back into its location can be hit twice by the same shadow. | ||
**When used directly next to an enemy, both shadows will be able to deal damage to that target. | |||
*Each of the two shadows will produce a '''Shadow Crystal''' per hit, and the '''Shadow Crystal''' deals splash damage, allowing for high damage on tightly grouped enemies. | *Each of the two shadows will produce a '''Shadow Crystal''' per hit, and the '''Shadow Crystal''' deals splash damage, allowing for high damage on tightly grouped enemies. | ||
**The shadows will create a '''Shadow Crystal''' upon | **The shadows will create a '''Shadow Crystal''' upon expiry as well, allowing enemies to be hit by it when used at a distance. | ||
<br> | <br> | ||
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|KR=경계 |KRName=Boundary | |KR=경계 |KRName=Boundary | ||
|BR=Fronteira |BRName=Boundary | |BR=Fronteira |BRName=Boundary | ||
|FR=Vigilance |FRName=Vigilance | |||
|PL=Czujność |PLName=Vigilance | |PL=Czujność |PLName=Vigilance | ||
}} | }} | ||
<br> | <br> | ||
{{SkillNav - Liberator}} | {{SkillNav - Liberator}} |
Revision as of 03:15, 21 July 2023
- English
[Active] [Mod] Imbue shadow energy on both sides. When the energy goes through the enemy, shadow crystals will emerge to strike the enemy. |
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Liberator | 99 | [Force] Boundary (A) |
Skill Information
Mode | Damage (Physical) | Max Hits | MP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|
Guarding Shadow | Shadow Crystal | Guarding Shadow | Shadow Crystal (Per Guarding Shadow Hit) | ||||
Per Shadow | Guarding Shadow Count | ||||||
PvE | 671% | 784% | 2 | 2 | 1 | 32 MP | 6 Seconds |
PvP | 269% | 314% |
Skill Traits
Regenerating (1) Boundary | Regenerating (2) Boundary | ||
---|---|---|---|
Attribute Effect | MP Recovery | Attribute Effect | Cooldown |
50% chance of regaining 50% of the MP Usage | 16 MP | 50% chance of lowering cooldown to 60% | 3.6 Seconds |
Total Damage
Mode | Base | |||
---|---|---|---|---|
One Side | Both Sides | |||
Average | Max | Average | Max | |
PvE | 1,455% | 3,694% | 2,910% | 7,388% |
PvP | 1,455% | 3,694% | 2,910% | 7,388% |
- Assumes single target.
- Average assumes 1 hit of Guarding Shadow and 1 hit of Shadow Crystal. Maximum includes expiry Shadow Crystal hit.
Tips and Details
- While most enemies are not wide enough and will only take 1 hit from either Guarding Shadow, wider enemies or enemies pushed back into its location can be hit twice by the same shadow.
- When used directly next to an enemy, both shadows will be able to deal damage to that target.
- Each of the two shadows will produce a Shadow Crystal per hit, and the Shadow Crystal deals splash damage, allowing for high damage on tightly grouped enemies.
- The shadows will create a Shadow Crystal upon expiry as well, allowing enemies to be hit by it when used at a distance.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/17/2020 | 01/13/2021 |
|
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 경계 | Boundary |
France | Vigilance | |
Poland | Czujność | Vigilance |
Brazil | Fronteira | Boundary |
Liberator - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Moon Eclipse
- Moon Eclipse
Force Active
Force Passive
Force Active
Force Passive