Boundary/ModA: Difference between revisions

From Elwiki
m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}")
(Changed Total Damage to use template; minor cleanup)
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Noah
|Character=Noah
|Skill=Boundary
}}
}}
{{#ev:youtube|GumLVpE5j_U|400|right}}
{{#ev:youtube|GumLVpE5j_U|400|right}}
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! rowspan=2 | Guarding Shadow !! rowspan=2 | Shadow Crystal !! colspan=2 | Guarding Shadow !! rowspan=2 | Shadow Crystal<br>(Per Guarding Shadow Hit)
! rowspan=2 | Guarding Shadow !! rowspan=2 | Shadow Crystal !! colspan=2 | Guarding Shadow !! rowspan=2 | Shadow Crystal<br>(Per Guarding Shadow Hit)
|-
|-
! Per Shadow !! Shadow Count
! Per Shadow !! Guarding Shadow Count
|-
|-
| {{PvE}} || 671% || 784% || rowspan=2 | 2 || rowspan=2 | 2 || rowspan=2 | 1 || rowspan="2" | 32 MP || rowspan="2" | 6 Seconds
| {{PvE}} || 671% || 784% || rowspan=2 | 2 || rowspan=2 | 2 || rowspan=2 | 1 || rowspan="2" | 32 MP || rowspan="2" | 6 Seconds
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{{Traits|Noah|Boundary|Regenerating (1), Regenerating (2)|mp=32|cd2=60|cd=6}}
{{Traits|Noah|Boundary|Regenerating (1), Regenerating (2)|mp=32|cd2=60|cd=6}}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{Damage
|dmg=671, 784
|hits=2, 3
|avg_hits=1, 1
|prefix=1side
}}
{{Damage
|dmg=671, 784
|hits=2*2, 3*2
|avg_hits=2, 2
|prefix=2side
}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah"
|-
|-
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|-  
|-  
| {{PvE}}  
| {{PvE}}  
| {{formatnum:{{#expr: 671 + 784}}}}% || {{formatnum:{{#expr: 671*2 + 784*3}}}}% || {{formatnum:{{#expr: (671 + 784)*2}}}}% || {{formatnum:{{#expr: (671*2 + 784*3)*2}}}}%
| {{#var: 1side_avg_damage}}
| {{#var: 1side_total_damage}}
| {{#var: 2side_avg_damage}}
| {{#var: 2side_total_damage}}
|-  
|-  
| {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: 269 + 314}}}}% || {{formatnum:{{#expr: 269*2 + 314*3}}}}% || {{formatnum:{{#expr: (269 + 314)*2}}}}% || {{formatnum:{{#expr: (269*2 + 314*3)*2}}}}%
| {{#var: 1side_avg_damage_pvp}}
| {{#var: 1side_total_damage_pvp}}
| {{#var: 2side_avg_damage_pvp}}
| {{#var: 2side_total_damage_pvp}}
|}
|}
*Does not account for multiple targets.
*Assumes single target.
*Average assumes 1 '''Guarding Shadow''' and 1 '''Shadow Crystal''' hit. Maximum includes expiry '''Shadow Crystal''' hit.
*Average assumes 1 hit of '''Guarding Shadow''' and 1 hit of '''Shadow Crystal'''. Maximum includes expiry '''Shadow Crystal''' hit.
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*While most enemies are not wide enough and will only take 1 hit from either '''Guarding Shadow''', wider enemies or enemies pushed back into its location can be hit twice by the same shadow.
*While most enemies are not wide enough and will only take 1 hit from either '''Guarding Shadow''', wider enemies or enemies pushed back into its location can be hit twice by the same shadow.
**When used directly next to an enemy, both shadows will be able to deal damage to that target.
*Each of the two shadows will produce a '''Shadow Crystal''' per hit, and the '''Shadow Crystal''' deals splash damage, allowing for high damage on tightly grouped enemies.
*Each of the two shadows will produce a '''Shadow Crystal''' per hit, and the '''Shadow Crystal''' deals splash damage, allowing for high damage on tightly grouped enemies.
**The shadows will create a '''Shadow Crystal''' upon expiring as well, allowing enemies to be hit by it as well when used at a distance.
**The shadows will create a '''Shadow Crystal''' upon expiry as well, allowing enemies to be hit by it when used at a distance.
*When used directly next to an enemy, both shadows will be able to deal damage to that target.
<br>
<br>


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|KR=경계 |KRName=Boundary
|KR=경계 |KRName=Boundary
|BR=Fronteira |BRName=Boundary
|BR=Fronteira |BRName=Boundary
|FR=Vigilance |FRName=Vigilance
|PL=Czujność |PLName=Vigilance
|PL=Czujność |PLName=Vigilance
}}
}}
<br>
<br>
{{SkillNav - Liberator}}
{{SkillNav - Liberator}}

Revision as of 03:15, 21 July 2023

  • English
[Active] [Mod]
Imbue shadow energy on both sides. When the energy goes through the enemy, shadow crystals will emerge to strike the enemy.


Requirements

Class Level Required Skill Requirement
Liberator 99 [Force] Boundary (A)


Skill Information

Mode Damage (Physical) Max Hits MP Usage Cooldown
Guarding Shadow Shadow Crystal Guarding Shadow Shadow Crystal
(Per Guarding Shadow Hit)
Per Shadow Guarding Shadow Count
PvE 671% 784% 2 2 1 32 MP 6 Seconds
PvP 269% 314%


Skill Traits

Regenerating (1) BoundaryRegenerating (2) Boundary
Attribute EffectMP RecoveryAttribute EffectCooldown
50% chance of regaining 50% of the MP Usage16 MP50% chance of lowering cooldown to 60%3.6 Seconds


Total Damage

Mode Base
One Side Both Sides
Average Max Average Max
PvE 1,455% 3,694% 2,910% 7,388%
PvP 1,455% 3,694% 2,910% 7,388%
  • Assumes single target.
  • Average assumes 1 hit of Guarding Shadow and 1 hit of Shadow Crystal. Maximum includes expiry Shadow Crystal hit.


Tips and Details

  • While most enemies are not wide enough and will only take 1 hit from either Guarding Shadow, wider enemies or enemies pushed back into its location can be hit twice by the same shadow.
    • When used directly next to an enemy, both shadows will be able to deal damage to that target.
  • Each of the two shadows will produce a Shadow Crystal per hit, and the Shadow Crystal deals splash damage, allowing for high damage on tightly grouped enemies.
    • The shadows will create a Shadow Crystal upon expiry as well, allowing enemies to be hit by it when used at a distance.


Updates

Date Changes
KR NA PvE PvP
12/17/2020 01/13/2021
  • [Mod] Boundary added.


Alternative Names

Server Name Translation
South Korea 경계 Boundary
France Vigilance
Poland Czujność Vigilance
Brazil Fronteira Boundary