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{{Languages|10-2}}
{{Languages|Atlas City}}
{{DungeonPage
{{DungeonPage
| Orient=2
| Orient=2
Line 5: Line 5:
| DunButton=10-2Button.png
| DunButton=10-2Button.png
| SmallPic=10-2.png
| SmallPic=10-2.png
| BigPic=10-2new.png
| BigPic=10-2new2.png
| DunName=Atlas City
| DunName=Atlas City
| Quotation='''Atlas City'''. A giant Nasod city that produces supplies for Elysion. You must find clues to find an exit out.
| Quotation=A giant Nasod city that produces supplies for Elysion. You must find clues to find an exit out.
| Description=A Nasod city harvesting the materials being sent to Elysion. You must find the clue to chase after Solace here.
| Description=A Nasod city harvesting the materials being sent to Elysion. You must find the clue to chase after Solace here.
| LvNeed=81-83
| LvNeed=90-91
| LvFit={{tabs|name=x|tab1=Normal|contents1=71 |tab2=Hard|contents2=72 |tab3=Very Hard|contents3=73}}
| LvFit=11480
| DunMap={{tabs|name=-|tab1=All Difficulties |contents1=[[File:10-2map.png]]}}
| DunMap=[[File:10-2map.png]]
| Mob=<span style="display:none">{{</span>
| Mob=<dfn>{{</dfn>
|[[File:10-2mob1.jpg|60px]]
|[[File:10-2mob1.jpg|60px]]
| '''CODE_C_Proto''' - Nasod security robots.
| '''CODE_C_Proto''' - A grade C security Nasod.
|
|
*'''Energy Spike:''' Stab with its robotic appendage.
*'''Energy Spike:''' Stabs with its robotic appendage.
*'''Jet Trust:''' Rearrange itself into a jet and propel itself forward into players.
*'''Jet Trust:''' Rearranges itself into a jet and propel itself forward into players.
|-
|-
|[[File:Silence_Head.jpg|60px]]
|[[File:Silence_Head.jpg|60px]]
| '''CODE_C_Silence''' - A tall humanoid Nasod security unit armed with blades on its arms.
| '''CODE_C_Silence''' - A tall humanoid Nasod security unit armed with blades on its arms.
|
|
*'''Cloak:''' This unit is capable of making itself completely invisible as well as invincible. A faint trail of sparkles will emit from it while invisible.
*'''Cloak:''' This unit is capable of making itself completely invisible and immune to damage. A faint trail of sparkles will emit from it while invisible.
*'''Cross Slash:''' Attack with its two blade arms launching players. Typically done once it has revealed itself from cloaking.
*'''Cross Slash:''' Attacks with its two blade arms launching players. Typically done once it has revealed itself from cloaking.
*'''Blade Slash:''' Slash once with its blade.
*'''Blade Slash:''' Slashes once with its blade.
|-
|-
|[[File:Prober_Head.jpg|60px]]
|[[File:Prober_Head.jpg|60px]]
| '''CODE_C_Prober''' - A Nasod security unit armed with two ion cannons on its arms.
| '''CODE_C_Prober''' - A Nasod security unit armed with two ion cannons on its arms.
|
|
*'''Plasma Shot:''' Rearrange itself then fire a short range pulse of plasma.
*'''Plasma Shot:''' Rearranges itself then fire a short range pulse of plasma.
*'''Plasma Web:''' Fires a web of plasma out of its arms.
*'''Plasma Web:''' Fires a web of plasma out of its arms.
|-
|-
|[[File:Defender_Head.jpg|60px]]
|[[File:Defender_Head.jpg|60px]]
| '''CODE_C_Defender''' - A large Nasod security unit capable of arranging it parts in varying shapes.
| '''CODE_C_Defender''' - A large Nasod security unit capable of arranging its parts in varying shapes.
|
|
*'''Ram''' - It will rotate then ram into players.
*'''Ram''' - It will rotate then ram into players.
Line 42: Line 42:
|
|
*'''Jet Blasters:''' The unit will fire beams straight down out of its two blasters.
*'''Jet Blasters:''' The unit will fire beams straight down out of its two blasters.
*'''Plasma Buster:''' Take in energy around itself then fire a concentrated ball of plasma downwards.
*'''Plasma Buster:''' Takes in energy around itself then fires a concentrated ball of plasma downwards.
|-
|-
|[[File:10-2mob1.jpg|60px]]
|[[File:10-2mob1.jpg|60px]]
| '''CODE_D_Proto''' - Nasod security robots that will drop in to intervene.
| '''CODE_D_Proto''' - Nasod security robots that will drop in to intervene.
|
|
*'''Energy Spike:''' Stab with its robotic appendage.
*'''Energy Spike:''' Stabs with its robotic appendage.
*'''Jet Trust:''' Rearrange itself into a jet and propel itself forward into players.
*'''Jet Trust:''' Rearranges itself into a jet and propel itself forward into players.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| MiniBoss=<span style="display:none">{{</span>
| MiniBoss=<dfn>{{</dfn>
|[[File:New_Defender_Head.jpg|60px]]
|[[File:New_Defender_Head.jpg|60px]]
| '''CODE_B_New_Defender''' - A larger more powerful version of a '''CODE_C_Defender'''.
| '''CODE_B_New_Defender''' - A larger and more powerful version of a '''CODE_C_Defender'''.
|
|
*'''Ram''' - It will rotate then ram into players.
*'''Ram''' - It will rotate then ram into players.
*'''Top Spin:''' - Rearrange its parts and twirl them around itself.
*'''Top Spin:''' - Rearranges its parts and twirls them around itself.
*'''X Barrier''' - It will active a protective wall then push forward into players.
*'''X Barrier''' - It will active a protective wall then push forward into players.
'''Note:'''
'''Note:'''
*Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate.
*Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Obstacle=<span style="display:none">{{</span>
| Obstacle=<dfn>{{</dfn>
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
|'''Launch Pad''' - A platform which propels players high into the air to reach places they would normally be unable to.
|'''Launch Pad''' - A platform which propels players high into the air.
|-
|-
|[[File:CODE_A_Surverylon.png|60px]]
|[[File:CODE_A_Surverylon.png|60px]]
|'''CODE_A_Surveillan''' - Surveillan will patrol in the background and fire at players in sets of three shots indicated by an aiming reticle.
|'''CODE_A_Surveillan''' - Surveillan will patrol in the background and fire at players in sets of three shots indicated by an aiming reticle.
*He will fire 3 shots at each player simultaneously, making a potential 12 shots per round. This makes party play in this section hazardous.
*He will fire 3 shots at each player simultaneously, making a potential 12 shots per round. This makes party play in this section hazardous.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Boss=<span style="display:none">{{</span>
| Boss=<dfn>{{</dfn>
|[[File:CODE_A_Surverylon.png|60px]]
|[[File:CODE_A_Surverylon.png|60px]]
| '''CODE_A_Surveillan''' - The strongest Hunter Nasod in Atlas. It can transform into flight mode and has both mobility and power.
| '''CODE_A_Surveillan''' - The strongest Hunter Nasod in Atlas. It can transform into flight mode and has both mobility and power.
|
|
*'''Top Spin:''' Surveillan will lower its arms close to the ground and spin in circles while moving forward doing continuous hits.
*'''Top Spin:''' Surveillan will lower its arms close to the ground and spin in circles while moving forward dealing continuous hits.
*'''Barrage Punch:''' Surveillan will perform several jabs then finish off with a plasma punch.
*'''Barrage Punch:''' Surveillan will perform several jabs then finish off with a plasma punch.
*'''Plasma Shot:''' He will twirl then fire a large plasma ball which lingers and does rapid number of hits.
*'''Plasma Shot:''' Surveillan will twirl then fire a large plasma ball which lingers and deals a rapid number of hits.
*'''Aerial Gatling:''' Surveillan will ascend into the air then fire a barrage of shots out of its arm starting at a distance and progressively firing closer to itself.
*'''Aerial Gatling:''' Surveillan will ascend into the air then fire a barrage of shots out of its arm, starting from the outer edges of the arena and gradually moving inwards.
*'''Jet Mode:''' He will transform into his mobile jet form and fly to one side of the map striking any players in its path before retreating into the background.
*'''Jet Mode:''' Surveillan will transform into its mobile jet form and fly to one side of the map, striking any players in its path before retreating into the background.
*'''Security Call:''' While in the background he will summon swarms of varying Nasod units.
*'''Security Call:''' While in the background, Surveillan will summon swarms of varying Nasod units.
*'''Assault Blaster:''' While in the background he will fire at players in sets of six shots indicated by an aiming reticle.
*'''Assault Blaster:''' While in the background, Surveillan will fire at players in sets of six shots indicated by aiming reticles.
**He will fire 6 shots at each player simultaneously, making a potential 24 shots per round. This makes party play hazardous.
**He will fire 6 shots at each player simultaneously, making a potential 24 shots per round. This makes party play hazardous.
'''Note:'''
'''Note:'''
*Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate.
*Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate.
<span style="display:none">}}</span>
<dfn>}}</dfn>
|Dialogue=
|Dialogue=
{{tabs
{{Tabber
|name=Dialog
|$divclass=tabber-vertical
|tab1=Boss Intro Cutscene
|Mid Dungeon Dialogue=
|contents1={{*}}'''Surveillan''': ''Target Intruder Finished. [Battle Mode Operation]''
*{{StoryIcon|Surveillan}} '''Surveillan''': ''CODE_A_Message: Cube Hijacker. Culprit tracked.''
*{{StoryIcon|Surveillan}} '''Surveillan''': ''CODE_A_Message: Culprit targeted. Fire!''
|Boss Intro Cutscene=
*{{StoryIcon|Surveillan}} '''Surveillan''': ''Target Intruder Finished. [Battle Mode Operation]''
|Dungeon Victory Quote=
{{tabber
|$divclass=tabber-horizontal
|Normal=
{{CharsTabs
|EL=
*'''Elsword''': ''Wanted criminals?! The cubes have been getting stolen this whole time?! By who…?!''
*'''Elsword''': ''Just blindly attacking… I'll repay them! Those Nasod bastards...''
*'''Elsword''': ''The enemies are getting stronger… I have to get stronger, or else…!''
|AI=
*'''Aisha''': ''The pipelines that the cubes are following are connected to the city. Let's thoroughly investigate!''
*'''Aisha''': ''Woah! Those bastards are suddenly attacking!''
*'''Aisha''': ''Diceon… If we use this well, maybe Elrios will become rich and plentiful, too.''
|RN=
*'''Rena''': ''I'm out of breath… we barely escaped… what's this about a cube hijacker…?''
*'''Rena''': ''What's with them…?! Don't just attack mindlessly!''
*'''Rena''': ''Solace… why did you escape so far with the El Lady? For what reason? Is there something more to the legend?''
|RA=
*'''Raven''': ''Those Nasod patrol officers… they are pushing with systematic movements. Don't let your guard down…!''
*'''Raven''': ''We have to defeat all these monsters to get to Elysion. It's not going to be easy...''
*'''Raven''': ''A command to catch the culprit… I'm getting reminded of the past… it's not a good feeling.''
|EV=
*'''Eve''': ''Third generation Nasods… Although it's nice to see an advanced race I'm familiar with… Something feels bad.''
*'''Eve''': ''Are you saying we stole the Diceon cubes? What nonsense…!''
*'''Eve''': ''Diceon ore that amplifies the energy of El… It makes sense that the Nasod civilization has advanced so far.''
|CS=
*'''Chung''': ''Cube hijackers… this is absurd! How can we prove our innocence?''
*'''Chung''': ''Even the guards are this strong… How strong will the boss of this area or the Nasods in Elysion be then?''
*'''Chung''': ''I won't fall here…! Let's go, destroooyer…!''
|AR=
*'''Ara''': ''W-We didn't steal any cubes! Ahh! Why won't you listen?!''
*'''Ara''': ''Eun… what do you think father is doing right now…? I'm… on the path to save the world, but...''
*'''Ara''': ''Diceon… this is similar to what Lord Wally was digging up in Bethma… right?''
|ES=
*'''Elesis''': ''Are we going to Elysion through that tower in the distance? I can't see the top… how tall is this thing?''
*'''Elesis''': ''El… Lady… Solace… I remember sad faces. Ah, my head…!''
*'''Elesis''': ''Keuk…! A command to catch the culprit..?! Did Yuno give us the right information?!''
|AD=
*'''Add''': ''This is starting to get exciting! The more research samples, the better! Fight me!''
*'''Add''': ''This is a little harsh for a welcome, isn't it? Well, you won't be able to welcome me at all now. Kukuku...''
*'''Add''': ''Even with someone continuously stealing Diceon… there's still so much energy of El that exists. What do they need it for?''
|LC=
*'''Lu''': ''How dare you accuse me…!''
*'''Lu''': ''Disappearing cubes and Solace… what exactly is being planned here…!''
*'''Ciel''': ''…Is this where the clue of the 'New Energy' reside, Lu?''
*'''Ciel''': ''These attacks seem to have no end, but I can't have Lu get hurt.''
|RS=
*'''Rose''': ''We are the criminals? What's this? Let's escape first!!''
*'''Rose''': ''What is this about us being the cube hijackers?!''
*'''Rose''': ''The battle power of the city's Nasod guards is immense… How strong will the Nasods at the center be…?''
|AN=
*'''Ain''': ''(The mission that made me exist.. It is about to be complete..)''
*'''Ain''': ''My, they have us pegged as criminals. Maybe we should run away?''
*'''Ain''': ''(Mission... Mission...)''
}}
}}
| BDrop={{tabs|name=1|tab1=Atlas Dicetium Sword|contents1={{:10-2Bdrop1}}|tab2=Atlas Dicetium Cannon|contents2={{:10-2Bdrop2}}|tab3=Atlas Dicetium Dual Weapon|contents3={{:10-2Bdrop3}}|tab4=Atlas Dicetium Guns|contents4={{:10-2Bdrop4}}|tab5=Surveillan Components Set|contents5={{:Surveylon Set}}}}
|Heroic=
| DBGM=[http://www.youtube.com/watch?v=h-v8gmn8MrA '''''music076_stage''''']
{{CharsTabs
| BBGM=[http://www.youtube.com/watch?v=aJKGAtW9Cco '''''music077_boss''''']
|EL=
*'''Elsword''': ''Just blindly attacking... I'll repay them! Those Nasod bastards...''
*'''Elsword''': ''The enemies are getting stronger... I have to get stronger, or else...!''
*'''Elsword''': ''Wanted criminals?! The cubes have been getting stolen this whole time?! By who...?!''
|AI=
*'''Aisha''': ''The pipelines that the cubes are following are connected to the city. Let's thoroughly investigate!''
*'''Aisha''': ''Woah! Those bastards are suddenly attacking!''
*'''Aisha''': ''Diceon... If we use this well, maybe Elrios will become rich and plentiful, too.''
|RN=
*'''Rena''': ''What's with them...?! Don't just attack mindlessly!''
*'''Rena''': ''Solace... why did you escape so far with the El Lady? For what reason? Is there something more to the legend?''
*'''Rena''': ''-''
|RA=
*'''Raven''': ''A command to catch the culprit... I'm getting reminded of the past... it's not a good feeling.''
*'''Raven''': ''-''
*'''Raven''': ''-''
|EV=
*'''Eve''': ''Are you saying we stole the Diceon cubes? What nonsense...!''
*'''Eve''': ''Third generation Nasods... Although it's nice to see an advanced race I'm familiar with... Something feels bad.''
*'''Eve''': ''Diceon ore that amplifies the energy of El... It makes sense that the Nasod civilization has advanced so far.''
|CS=
*'''Chung''': ''I won't fall here...! Let's go, destroooyer...!''<!--Why three Os?-->
*'''Chung''': ''Even the guards are this strong... How strong will the boss of this area or the Nasods in Elysion be then?''
*'''Chung''': ''Cube hijackers... this is absurd! How can we prove our innocence?''
|AR=
*'''Ara''': ''W-We didn't steal any cubes! Ahh! Why won't you listen?!''
*'''Ara''': ''Eun... what do you think father is doing right now...? I'm... on the path to save the world, but...''
*'''Ara''': ''-''
|ES=
*'''Elesis''': ''Are we going to Elysion through that tower in the distance? I can't see the top... how tall is this thing?''
*'''Elesis''': ''Keuk...! A command to catch the culprit..?! Did Yuno give us the right information?!''
*'''Elesis''': ''El... Lady... Solace... I remember sad faces. Ah, my head...!''
|AD=
*'''Add''': ''This is a little harsh for a welcome, isn't it? Well, you won't be able to welcome me at all now. Kukuku...''
*'''Add''': ''This is starting to get exciting! The more research samples, the better! Fight me!''
*'''Add''': ''Even with someone continuously stealing Diceon... there's still so much energy of El that exists. What do they need it for?''
|LC=
*'''Lu''': ''How dare you accuse me...!''
*'''Lu''': ''-''
*'''Ciel''': ''...Is this where the clue of the 'New Energy' resides, Lu?''
*'''Ciel''': ''These attacks seem to have no end, but I can't have Lu get hurt.''
|RS=
*'''Rose''': ''What is this about us being the cube hijackers?!''
*'''Rose''': ''We are the criminals? What's this? Let's escape first!!''
*'''Rose''': ''The battle power of the city's Nasod guards is immense... How strong will the Nasods at the center be...?''
|AN=
*'''Ain''': ''My, they have us pegged as criminals. Maybe we should run away?''
*'''Ain''': ''(Mission... Mission...)''
*'''Ain''': ''(The mission that made me exist.. It is about to be complete..)''
}}}}
}}
| BDrop={{tabs|divclass=forceland|name=1|tab1=Atlas Dicetium Sword|contents1={{:10-2Bdrop1}}|tab2=Atlas Dicetium Cannon|contents2={{:10-2Bdrop2}}|tab3=Atlas Dicetium Dual Weapon|contents3={{:10-2Bdrop3}}|tab4=Atlas Dicetium Guns|contents4={{:10-2Bdrop4}}|tab5=Atlas Dicetium Pendulum|contents5={{:10-2Bdrop5}}|tab6=Surveillan Components Set|contents6={{:Surveylon Set}}}}
| SBGM=[http://www.youtube.com/watch?v=QwApGL8zAOo '''''music076_stage''''']
 
[http://www.youtube.com/watch?v=RdGcHO4fO3U '''''music077_boss''''']
|Gallery=
|Gallery=
<gallery widths=150px heights=150px>
<gallery widths=150px heights=150px>
File:Atlas City Dungeon Art.jpg
File:Atlas_City_1.jpg|Atlas City.
File:Atlas_City_1.jpg|Atlas City.
File:Atlas_City_2.jpg|Atlas City terminals.
File:Atlas_City_2.jpg|Atlas City terminals.
File:Atlas_City_3.jpg
File:Atlas_City_3.jpg
File:10-2 Teaser 1.jpg
File:Atlas_City_4.jpg|City Statue.
File:10-2new.png|Old loading image.
File:Surveylon_Concept.png|Concept artwork for '''Code_A_Surveillan'''.
File:Surveylon_Concept.png|Concept artwork for '''Code_A_Surveillan'''.
</gallery>
</gallery>
|Updates=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
|- style="background:{{ColorSel|Village|10}}" class="textfloat"
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|Village|10}}" class="textfloat"
! KR !! NA
|-
| 11/19/2015 || 04/06/2016 || align="left" |
*'''Atlas City''' added.
|-
| 07/08/2021 || 08/04/2021 || align="left" |
*3rd stage summons improved.
|}
<dfn>}}</dfn>
|AltLang=
|AltLang=
{{AlternateLanguages
{{AlternateLanguages
Line 109: Line 238:
|IT=Città di Atlas |ITName=Atlas City  
|IT=Città di Atlas |ITName=Atlas City  
|PL=Miasto Atlas |PLName=Atlas City
|PL=Miasto Atlas |PLName=Atlas City
|BR=Cidade de Altlas |BRName=Atlas City
}}
}}
}}
}}

Latest revision as of 20:33, 5 December 2023

Atlas City

A giant Nasod city that produces supplies for Elysion. You must find clues to find an exit out.

Description
A Nasod city harvesting the materials being sent to Elysion. You must find the clue to chase after Solace here.
Recommended Level
90-91
Required Combat Power
11,480
Dungeon Layout
Mobs
{{ {{
Monster Image Monster Description Monster Moves
CODE_C_Proto - A grade C security Nasod.
  • Energy Spike: Stabs with its robotic appendage.
  • Jet Trust: Rearranges itself into a jet and propel itself forward into players.
CODE_C_Silence - A tall humanoid Nasod security unit armed with blades on its arms.
  • Cloak: This unit is capable of making itself completely invisible and immune to damage. A faint trail of sparkles will emit from it while invisible.
  • Cross Slash: Attacks with its two blade arms launching players. Typically done once it has revealed itself from cloaking.
  • Blade Slash: Slashes once with its blade.
CODE_C_Prober - A Nasod security unit armed with two ion cannons on its arms.
  • Plasma Shot: Rearranges itself then fire a short range pulse of plasma.
  • Plasma Web: Fires a web of plasma out of its arms.
CODE_C_Defender - A large Nasod security unit capable of arranging its parts in varying shapes.
  • Ram - It will rotate then ram into players.
  • X Barrier - It will active a protective wall then push forward into players.
CODE_C_Decepter - A flying Nasod security unit.
  • Jet Blasters: The unit will fire beams straight down out of its two blasters.
  • Plasma Buster: Takes in energy around itself then fires a concentrated ball of plasma downwards.
CODE_D_Proto - Nasod security robots that will drop in to intervene.
  • Energy Spike: Stabs with its robotic appendage.
  • Jet Trust: Rearranges itself into a jet and propel itself forward into players.

}}

}}
Mini Boss
{{ {{
Monster Image Boss Description Boss Moves
CODE_B_New_Defender - A larger and more powerful version of a CODE_C_Defender.
  • Ram - It will rotate then ram into players.
  • Top Spin: - Rearranges its parts and twirls them around itself.
  • X Barrier - It will active a protective wall then push forward into players.

Note:

  • Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate.

}}

}}
Obstacles
{{ {{
Obstacles Image Obstacles Description
Launch Pad - A platform which propels players high into the air.
CODE_A_Surveillan - Surveillan will patrol in the background and fire at players in sets of three shots indicated by an aiming reticle.
  • He will fire 3 shots at each player simultaneously, making a potential 12 shots per round. This makes party play in this section hazardous.

}}

}}
Boss
{{ {{
Monster Image Boss Description Boss Moves
CODE_A_Surveillan - The strongest Hunter Nasod in Atlas. It can transform into flight mode and has both mobility and power.
  • Top Spin: Surveillan will lower its arms close to the ground and spin in circles while moving forward dealing continuous hits.
  • Barrage Punch: Surveillan will perform several jabs then finish off with a plasma punch.
  • Plasma Shot: Surveillan will twirl then fire a large plasma ball which lingers and deals a rapid number of hits.
  • Aerial Gatling: Surveillan will ascend into the air then fire a barrage of shots out of its arm, starting from the outer edges of the arena and gradually moving inwards.
  • Jet Mode: Surveillan will transform into its mobile jet form and fly to one side of the map, striking any players in its path before retreating into the background.
  • Security Call: While in the background, Surveillan will summon swarms of varying Nasod units.
  • Assault Blaster: While in the background, Surveillan will fire at players in sets of six shots indicated by aiming reticles.
    • He will fire 6 shots at each player simultaneously, making a potential 24 shots per round. This makes party play hazardous.

Note:

  • Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate.

}}

}}
Dialogue
  • Mid Dungeon Dialogue
  • Boss Intro Cutscene
  • Dungeon Victory Quote
  • Surveillan: CODE_A_Message: Cube Hijacker. Culprit tracked.
  • Surveillan: CODE_A_Message: Culprit targeted. Fire!
{{
Image Name Boss Character Stats
Atlas Dicetium Sword
Atlas Dicetium Sword
CODE_B_New_Defender
Elsword

Lv82 Great Sword:

Physical Attack +4874

Magical Attack +4874


[Unidentified * ?]

Maximize +3%

Add. Damage +3%

Action Speed +3%

}}
Gallery
Updates
{{
Date Changes
KR NA
11/19/2015 04/06/2016
  • Atlas City added.
07/08/2021 08/04/2021
  • 3rd stage summons improved.
}}
Alternative Names
{{
Server Name Translation
South Korea 아틀라스 시티 Atlas City
China (Simplified Chinese) 阿特拉斯都市 Atlas City
Germany Atlas-City Atlas City
Spain Ciudad Atlas Atlas City
France Cité d'Atlas Atlas City
Italy Città di Atlas Atlas City
Poland Miasto Atlas Atlas City
Brazil Cidade de Altlas Atlas City
}}


  • Region 7~12
  • Region 1~6
  • Region 13~18
  • Region 19~20
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous