Boundary/ModA: Difference between revisions

From Elwiki
(Changed Total Damage to use template; minor cleanup)
(Minor cleanup; changed Total Damage and also added PvP numbers to it)
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<br>
{{clearfix}}


== Requirements ==
== Requirements ==
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! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Liberator]] || 99 || [[Camilla#Others|[Force] Boundary (A)]]
| [[Liberator]] || 99 || {{mr|Boundary}}
|}
|}
<br>
<br>
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! rowspan=3 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|-
|-
! rowspan=2 | Guarding Shadow !! rowspan=2 | Shadow Crystal !! colspan=2 | Guarding Shadow !! rowspan=2 | Shadow Crystal<br>(Per Guarding Shadow Hit)
! rowspan=2 | Guarding Shadow !! rowspan=2 | Shadow Crystal !! colspan=2 | Guarding Shadow !! rowspan=2 | Shadow Crystal<br>Per Guarding Shadow Hit
|-
|-
! Per Shadow !! Guarding Shadow Count
! Per Shadow !! Shadow Count
|-
|-
| {{PvE}} || 671% || 784% || rowspan=2 | 2 || rowspan=2 | 2 || rowspan=2 | 1 || rowspan="2" | 32 MP || rowspan="2" | 6 Seconds
| {{PvE}} || 671% || 784% || rowspan=2 | 2 || rowspan=2 | 2 (1 on each side) || rowspan=2 | 1 {{tt|(Max: 3)|See [[#Tips and Details]]}} || rowspan="2" | 32 MP || rowspan="2" | 6 Seconds
|-
|-
| {{PvP}} || 269% || 314%
| {{PvP}} || 269% || 314%
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== Total Damage ==
== Total Damage ==
{{Damage
{{Damage|true|Noah
|dmg=671, 784
|dmg=671, 784
|pvp_dmg=269, 314
|hits=2, 3
|hits=2, 3
|avg_hits=1, 1
|count=2
|prefix=1side
|count_name=Side
}}
}}
{{Damage
|dmg=671, 784
|hits=2*2, 3*2
|avg_hits=2, 2
|prefix=2side
}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah"
|-
! rowspan=3 | Mode !! colspan=4 | Base
|-
! colspan=2 | One Side !! colspan=2 | Both Sides
|-
! Average !! Max !! Average !! Max
|-
| {{PvE}}
| {{#var: 1side_avg_damage}}
| {{#var: 1side_total_damage}}
| {{#var: 2side_avg_damage}}
| {{#var: 2side_total_damage}}
|-
| {{PvP}}
| {{#var: 1side_avg_damage_pvp}}
| {{#var: 1side_total_damage_pvp}}
| {{#var: 2side_avg_damage_pvp}}
| {{#var: 2side_total_damage_pvp}}
|}
*Assumes single target.
*Assumes single target.
*Average assumes 1 hit of '''Guarding Shadow''' and 1 hit of '''Shadow Crystal'''. Maximum includes expiry '''Shadow Crystal''' hit.
*Maximum includes expiry '''Shadow Crystal''' hit.
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*While most enemies are not wide enough and will only take 1 hit from either '''Guarding Shadow''', wider enemies or enemies pushed back into its location can be hit twice by the same shadow.
*While most enemies are not wide enough and will only take 1 hit from either '''Guarding Shadow'''. Wider enemies or enemies pushed back into its location can be hit twice by the same shadow.
**When used directly next to an enemy, both shadows will be able to deal damage to that target.
**When used directly next to an enemy, both shadows will be able to deal damage to that target.
*Each of the two shadows will produce a '''Shadow Crystal''' per hit, and the '''Shadow Crystal''' deals splash damage, allowing for high damage on tightly grouped enemies.
*Each of the two shadows will produce a '''Shadow Crystal''' per hit, and the '''Shadow Crystal''' deals splash damage, allowing for high damage on tightly grouped enemies.

Revision as of 04:30, 11 March 2024

  • English
[Active] [Mod]
Imbue shadow energy on both sides. When the energy goes through the enemy, shadow crystals will emerge to strike the enemy.


Requirements

Class Level Required Skill Requirement
Liberator 99 [Force] Boundary (A)


Skill Information

Mode Damage (Physical) Max Hits MP Usage Cooldown
Guarding Shadow Shadow Crystal Guarding Shadow Shadow Crystal
Per Guarding Shadow Hit
Per Shadow Shadow Count
PvE 671% 784% 2 2 (1 on each side) 1
(Max: 3)
32 MP 6 Seconds
PvP 269% 314%


Skill Traits

Regenerating (1) BoundaryRegenerating (2) Boundary
Attribute EffectMP RecoveryAttribute EffectCooldown
50% chance of regaining 50% of the MP Usage16 MP50% chance of lowering cooldown to 60%3.6 Seconds


Total Damage

ModeBase
Per SideMax
PvE3,694%7,388%
PvP1,480%2,960%
  • Assumes single target.
  • Maximum includes expiry Shadow Crystal hit.


Tips and Details

  • While most enemies are not wide enough and will only take 1 hit from either Guarding Shadow. Wider enemies or enemies pushed back into its location can be hit twice by the same shadow.
    • When used directly next to an enemy, both shadows will be able to deal damage to that target.
  • Each of the two shadows will produce a Shadow Crystal per hit, and the Shadow Crystal deals splash damage, allowing for high damage on tightly grouped enemies.
    • The shadows will create a Shadow Crystal upon expiry as well, allowing enemies to be hit by it when used at a distance.


Updates

Date Changes
KR NA PvE PvP
12/17/2020 01/13/2021
  • [Mod] Boundary added.


Alternative Names

Server Name Translation
South Korea 경계 Boundary
France Vigilance
Poland Czujność Vigilance
Brazil Fronteira Boundary