Meister/Stage 3: Difference between revisions
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Shironsaki (talk | contribs) m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}") |
(Minor cleanup; changed Total Damage from per Eid -> avg_hits (currently all 0s)) |
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== Requirements == | == Requirements == | ||
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! rowspan=3 | Mode !! rowspan=3 | Blooming Eid (Magical) !! colspan=6 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | ! rowspan=3 | Mode !! rowspan=3 | Blooming Eid (Magical) !! colspan=6 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | ||
|- | |- | ||
! colspan=3 | Blooming Eid !! colspan=3 | | ! colspan=3 | Per Blooming Eid !! colspan=3 | Eid Count | ||
|- | |- | ||
! {{tag|#e20000||Eid (Mut)|stroke=black}} !! {{tag|#ccff99||Eid (Rein)|stroke=black}} !! {{tag|#69ccff||Eid (Wille)|stroke=black}} !! {{tag|#e20000||Eid (Mut)|stroke=black}} !! {{tag|#ccff99||Eid (Rein)|stroke=black}} !! {{tag|#69ccff||Eid (Wille)|stroke=black}} | ! {{tag|#e20000||Eid (Mut)|stroke=black}} !! {{tag|#ccff99||Eid (Rein)|stroke=black}} !! {{tag|#69ccff||Eid (Wille)|stroke=black}} !! {{tag|#e20000||Eid (Mut)|stroke=black}} !! {{tag|#ccff99||Eid (Rein)|stroke=black}} !! {{tag|#69ccff||Eid (Wille)|stroke=black}} | ||
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== Total Damage == | == Total Damage == | ||
{| | {{Damage|true|Ain | ||
| | |dmg=2076, 2076, 2076 | ||
|pvp_dmg=292, 292, 292 | |||
| | |hits=9, 8, 9 | ||
|avg_hits=0, 0, 0 | |||
}} | |||
*Average assumes - hits. | |||
| | |||
<br> | <br> | ||
== Trivia == | == Trivia == | ||
<br><br> | |||
<br> | |||
== Tips and Details == | == Tips and Details == | ||
*Due to the Eids rising upwards, this actually makes the skill lose a lot of its damage potential against shorter targets, with humanoid targets only taking about 4 hits. | *Due to the Eids rising upwards, this actually makes the skill lose a lot of its damage potential against shorter targets, with humanoid targets only taking about 4 hits. | ||
*Due to its trajectory, the '''Eid (Rein)''' will deal one | *Due to its trajectory, the '''Eid (Rein)''' will deal one fewer hit compared to the other two Eids. | ||
<br> | <br> | ||
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== Alternative Names == | == Alternative Names == | ||
{{ | {{MasterLanguages|Bluhen}} | ||
| | |||
}} | |||
<br> | <br> | ||
{{SkillNav - Bluhen}} | {{SkillNav - Bluhen}} |
Revision as of 17:06, 30 December 2023
- English
[Master Skill Stage 3] Blooming Eids will rise up like dancing. | |
Master Skill is unaffected by skill enhance effects except Master-only effects. |
Requirements
Class | Level Required |
---|---|
Bluhen : Master Class | 99 |
Skill Information
Mode | Blooming Eid (Magical) | Max Hits | MP Usage | Cooldown | |||||
---|---|---|---|---|---|---|---|---|---|
Per Blooming Eid | Eid Count | ||||||||
Eid (Mut) | Eid (Rein) | Eid (Wille) | Eid (Mut) | Eid (Rein) | Eid (Wille) | ||||
PvE | 2076% | 9 | 8 | 9 | 1 | 300 MP | 43 Seconds | ||
PvP | 292% |
Total Damage
Mode | Base | |
---|---|---|
Average | Max | |
PvE | N/A | 53,976% |
PvP | N/A | 7,592% |
- Average assumes - hits.
Trivia
Tips and Details
- Due to the Eids rising upwards, this actually makes the skill lose a lot of its damage potential against shorter targets, with humanoid targets only taking about 4 hits.
- Due to its trajectory, the Eid (Rein) will deal one fewer hit compared to the other two Eids.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
02/27/2020 | 03/25/2020 |
|
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 마이스터 | Meister |
Japan | マイスター | Meister |
Germany | Adsertor | |
Spain | Adsertor | |
France | Adsertor | |
Italy | Adsertor | |
Poland | Adsertor | |
United Kingdom | Adsertor |
Bluhen - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Meister
- Meister
Force Active
Force Passive
Force Active
Force Passive