Venipuncture/ModA: Difference between revisions
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==Total Damage== | |||
{{Damage|true|Add | {{Damage|true|Add | ||
| dmg = 256 | | dmg = 256 | ||
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| heavy = true | | heavy = true | ||
}} | }} | ||
* Average assumes 60 hits. | * Average assumes 60 hits. | ||
<br> | <br> | ||
==Updates== | ==Updates== |
Revision as of 15:00, 12 January 2023
- English
[Special Active: Bravery] [Mod] I need even more data! Use multiple drones to collect data from the test subject. | |
DP Recovery Skill
|
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Overmind | 99 | [Force] Venipuncture (A) |
Skill Information
Mode | Damage (Physical) | Max Hits per Orb | Orb Count | MP Usage | Cooldown |
---|---|---|---|---|---|
PvE | 256% | 21 | 4 | 300 MP | 21 Seconds |
PvP | 110% |
Skill Traits
Heavy Venipuncture | Critical Venipuncture | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | MP Usage |
Damage increased to 144% Cooldown increased to 120% | 25.2 Seconds | MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) | 360 MP |
Total Damage
Mode | Base | |||
---|---|---|---|---|
Normal | Heavy | |||
Average | Max | Average | Max | |
PvE | 15,360% | 21,504% | 22,118.4% | 30,965.76% |
PvP | 6,600% | 9,240% | 9,504% | 13,305.6% |
- Average assumes 60 hits.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
10/27/2022 | 11/23/2022 |
|
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 베니펑처 | Venipuncture |
Overmind - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Genetic Recombination
- Genetic Recombination
Force Active
Force Passive
Force Active
Force Passive