Install - Zero Kelvin Generator: Difference between revisions

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m (Text replacement - "*'''Enemy Damage Received Increase''' is additive to Awakening multiplier." to "*'''Enemy Damage Received Increase''' is additive to the All Damage multiplier.")
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! Normal !! DMP
! Normal !! DMP
|-  
|-  
| colspan=12 | '''Normal'''
| colspan="13" | '''Normal'''
|-
|-
| '''{{PvE}}''' || 392% || 610% || rowspan=2 | 10 Seconds || rowspan=2 | 3 || 10% || 15% || rowspan="2" | 10 Seconds || 5 Seconds || rowspan=2 | 3 || rowspan=2 | 3 || rowspan=2 | 200 MP || rowspan=2 | 17 Seconds
| '''{{PvE}}''' || 392% || 610% || rowspan=2 | 10 Seconds || rowspan=2 | 3 || 10% || 15% || rowspan="2" | 10 Seconds || 5 Seconds || rowspan=2 | 3 || rowspan=2 | 3 || rowspan=2 | 200 MP || rowspan=2 | 17 Seconds
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| '''{{PvP}}''' || 119% || 231% || 5% || 7.5% || 3 seconds
| '''{{PvP}}''' || 119% || 231% || 5% || 7.5% || 3 seconds
|-  
|-  
| colspan=12 | '''[Enhanced]'''
| colspan="13" | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 392% || 610% || rowspan=2 | 10 Seconds || rowspan=2 | 3 || 10% || 15% || rowspan="2" | 10 Seconds || 5 Seconds || rowspan=2 | 3 || rowspan=2 | 6 || rowspan=2 | 200 MP || rowspan=2 | 17 Seconds
| '''{{PvE}}''' || 392% || 610% || rowspan=2 | 10 Seconds || rowspan=2 | 3 || 10% || 15% || rowspan="2" | 10 Seconds || 5 Seconds || rowspan=2 | 3 || rowspan=2 | 6 || rowspan=2 | 200 MP || rowspan=2 | 17 Seconds

Revision as of 23:38, 10 September 2022

File:MMSkill7.png [Special Active: Strength]
Dynamo is changed to enter Zero Kelvin Generator mode.
When activated, install a drone that releases an aura that freezes nearby enemies. The caster can move freely after installing the drone.
The drone will create a shockwave every 3 sec. to deal damage.
The shockwave will recover DP depending on the number of enemies nearby. Enemies hit more than 3 times by the drone will receive more damage for a certain duration.
 Dynamo Factory ModeDynamo Factory Mode
  • Dynamo Factory activation: 30 DP
  • If another mode is already active of not have Dynamo Factory, switched the factory to "Zero Kelvin Generator" mode.
  • Use "Zero Kelvin Generator" if in Zero Kelvin Generator mode.
  • If another mode is already active, the mode will be switched and you will receive 1 Dynamo mutation point.
  • "Zero Kelvin Generator" cost 200 MP.
  • Duration: 30 Seconds
Dynamo Mutation Point
  • Uses a maximum of 3 Dynamo Mutation Points with Awakening.
  • When using Dynamo Mutation Point,  Enemy DebuffRecieved Damage increase effectEnemy DebuffRecieved Damage increase effect will increase by 1.5 times.
    (Skill can be used without Mutation Points)
Final Enhanced Skill
  • Shockwave Additional Attack Increased by 3 times, Damage Reduced by 60%.


Requirements

Class Level Required
Mastermind 50


Skill Information

Mode Damage (Physical) Duration  Enemy DebuffZero Kelvin GeneratorEnemy DebuffZero Kelvin Generator  Enemy DebuffFreezeEnemy DebuffFreeze Duration Max hits MP Usage Cooldown
Freeze Shockwave Max Stacks  Enemy DebuffZero Kelvin GeneratorEnemy DebuffZero Kelvin Generator
On reaching 3 stacks
Freeze Shockwave
Enemy Damage Received Increase Duration
Normal DMP
Normal
PvE 392% 610% 10 Seconds 3 10% 15% 10 Seconds 5 Seconds 3 3 200 MP 17 Seconds
PvP 119% 231% 5% 7.5% 3 seconds
[Enhanced]
PvE 392% 610% 10 Seconds 3 10% 15% 10 Seconds 5 Seconds 3 6 200 MP 17 Seconds
PvP 119% 231% 5% 7.5% 3 seconds


Skill Traits

Mode Killing Blow (2) Install - Zero Kelvin Generator Haste Install - Zero Kelvin Generator
Attribute Effect Enemy Damage Received Increase
against debuffed targets
Attribute Effect Cooldown
Normal DMP
PvE Skill effect's effectiveness increased by 30% 13% 14.95% Cooldown decreased to 80% 13.6 Seconds
PvP 6.5% 7.475%


Total Damage

Mode Base Transformation: Offensive Mode
PvE 4,836% 5,803.2%
PvP 1,743% 1,917.3%


Related Skills


Tips and Details

  • While performing its initial freezing hits, the skill will follow the user. Once those are complete, the drone will become stationary.
  • Enemies must be hit 3 times, getting 3 stacks of the initial debuff, in order for the Damage Increase debuff to take effect. The initial debuff has no effect but has an unlimited duration, only disappearing once it has achieved 3 stacks and changes to the Damage Increase debuff.
  • It is not advised to use this skill while chain freezing since it does multiple hits that freeze individually, quickly exceeding the limit of applying  Enemy DebuffFreezeEnemy DebuffFreeze debuff and making the boss immune to freezing for 30 seconds.
    • It can be used as the last part of freezing chain however (for example, after throwing Water Orbs assuming correct timing).
  • Enemy Damage Received Increase is additive to the All Damage multiplier.
    • Because of this, the relative increase of the debuff's efficiency when using DMP is slightly lower.
      Assuming Dynamo Mode increases damage by 30%, the debuff increases damage dealt during Dynamo Mode by:
      • (1 + 0.3 + 0.1) / 1.3 = ~1.077 times (without DMP)
      • (1 + 0.3 + 1.5 * 0.1) / 1.3 = ~1.1105 times (with DMP).
      • This is making the actual damage when using DMP rise only by 3.11% (1.1105 / 1.077) instead of 4.54% (1.15 / 1.1).


Trivia

  • Zero Kelvin, also known as absolute zero, is the theoretical temperature at which matter stops moving completely.
    • Zero Kelvin is -459° Fahrenheit or -273° Celsius.


Updates

Date Changes
KR NA PvE PvP
07/18/2019 08/14/2019
  • Install - Zero Kelvin Generator added.
03/12/2020 04/08/2020
  • Fixed the error where Shockwave hits don't recover DP.


Alternative Names

Server Name Translation
South Korea 인스톨 - 제로 켈빈 제네레이터 Install - Zero Kelvin Generator
Germany Install - Null-Kelvin-Generator Install - Zero Kelvin Generator
Spain Instalar - Generador de cero Kelvin Install - Zero Kelvin Generator
France Installation : générateur zéro Kelvin Install : Zero Kelvin Generator
Italy Installazione - Generatore Kelvin Zero Install - Zero Kelvin Generator
Poland Instalacja - Generator Zera w Skali Kelwina Install - Zero Kelvin Generator
United Kingdom Install - Null Kelvin Generator