Blade Circle/ModA: Difference between revisions
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{{#vardefine: avg_damage_pvp |{{#expr: {{#var:damage_gust_pvp }} * {{#var:avg_hits}} }} }} | {{#vardefine: avg_damage_pvp |{{#expr: {{#var:damage_gust_pvp }} * {{#var:avg_hits}} }} }} | ||
{{#vardefine: avg_damage_MoC |{{#expr: {{#var:avg_damage }} *{{#arrayindex: | {{#vardefine: avg_damage_MoC |{{#expr: {{#var:avg_damage }} *{{#arrayindex:Master of Combat|0}} }} }} | ||
{{#vardefine: avg_damage_MoC_pvp |{{#expr: {{#var:avg_damage_pvp }} *{{#arrayindex: | {{#vardefine: avg_damage_MoC_pvp |{{#expr: {{#var:avg_damage_pvp }} *{{#arrayindex:Master of Combat|1}} }} }} | ||
{{#vardefine: avg_damage_heavy |{{#expr: {{#var:avg_damage }} * 1.44 round2 }} }} | {{#vardefine: avg_damage_heavy |{{#expr: {{#var:avg_damage }} * 1.44 round2 }} }} | ||
{{#vardefine: avg_damage_heavy_pvp |{{#expr: {{#var:avg_damage_pvp }} * 1.44 round2 }} }} | {{#vardefine: avg_damage_heavy_pvp |{{#expr: {{#var:avg_damage_pvp }} * 1.44 round2 }} }} | ||
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{{#vardefine: avg_damage_destruction |{{#expr: {{#var:avg_damage }} * 1.5 }} }} | {{#vardefine: avg_damage_destruction |{{#expr: {{#var:avg_damage }} * 1.5 }} }} | ||
{{#vardefine: avg_damage_destruction_pvp |{{#expr: {{#var:avg_damage_pvp }} * 1.5 }} }} | {{#vardefine: avg_damage_destruction_pvp |{{#expr: {{#var:avg_damage_pvp }} * 1.5 }} }} | ||
{{#vardefine: avg_damage_destruction_MoC |{{#expr: {{#var:avg_damage_destruction }} *{{#arrayindex: | {{#vardefine: avg_damage_destruction_MoC |{{#expr: {{#var:avg_damage_destruction }} *{{#arrayindex:Master of Combat|0}} }} }} | ||
{{#vardefine: avg_damage_destruction_MoC_pvp |{{#expr: {{#var:avg_damage_destruction_pvp}} *{{#arrayindex: | {{#vardefine: avg_damage_destruction_MoC_pvp |{{#expr: {{#var:avg_damage_destruction_pvp}} *{{#arrayindex:Master of Combat|1}} }} }} | ||
{{#vardefine: avg_damage_destruction_heavy |{{#expr: {{#var:avg_damage_destruction }} * 1.44 round2 }} }} | {{#vardefine: avg_damage_destruction_heavy |{{#expr: {{#var:avg_damage_destruction }} * 1.44 round2 }} }} | ||
{{#vardefine: avg_damage_destruction_heavy_pvp |{{#expr: {{#var:avg_damage_destruction_pvp }} * 1.44 round2 }} }} | {{#vardefine: avg_damage_destruction_heavy_pvp |{{#expr: {{#var:avg_damage_destruction_pvp }} * 1.44 round2 }} }} | ||
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{{#vardefine: total_damage |{{#expr: {{#var:damage_gust }} * {{#var:max_hits}} }} }} | {{#vardefine: total_damage |{{#expr: {{#var:damage_gust }} * {{#var:max_hits}} }} }} | ||
{{#vardefine: total_damage_pvp |{{#expr: {{#var:damage_gust_pvp }} * {{#var:max_hits}} }} }} | {{#vardefine: total_damage_pvp |{{#expr: {{#var:damage_gust_pvp }} * {{#var:max_hits}} }} }} | ||
{{#vardefine: total_damage_MoC |{{#expr: {{#var:total_damage }} *{{#arrayindex: | {{#vardefine: total_damage_MoC |{{#expr: {{#var:total_damage }} *{{#arrayindex:Master of Combat|0}} }} }} | ||
{{#vardefine: total_damage_MoC_pvp |{{#expr: {{#var:total_damage_pvp }} *{{#arrayindex: | {{#vardefine: total_damage_MoC_pvp |{{#expr: {{#var:total_damage_pvp }} *{{#arrayindex:Master of Combat|1}} }} }} | ||
{{#vardefine: total_damage_heavy |{{#expr: {{#var:total_damage }} * 1.44 round2 }} }} | {{#vardefine: total_damage_heavy |{{#expr: {{#var:total_damage }} * 1.44 round2 }} }} | ||
{{#vardefine: total_damage_heavy_pvp |{{#expr: {{#var:total_damage_pvp }} * 1.44 round2 }} }} | {{#vardefine: total_damage_heavy_pvp |{{#expr: {{#var:total_damage_pvp }} * 1.44 round2 }} }} | ||
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{{#vardefine: total_damage_destruction |{{#expr: {{#var:total_damage }} * 1.5 }} }} | {{#vardefine: total_damage_destruction |{{#expr: {{#var:total_damage }} * 1.5 }} }} | ||
{{#vardefine: total_damage_destruction_pvp |{{#expr: {{#var:total_damage_pvp }} * 1.5 }} }} | {{#vardefine: total_damage_destruction_pvp |{{#expr: {{#var:total_damage_pvp }} * 1.5 }} }} | ||
{{#vardefine: total_damage_destruction_MoC |{{#expr: {{#var:total_damage_destruction }} *{{#arrayindex: | {{#vardefine: total_damage_destruction_MoC |{{#expr: {{#var:total_damage_destruction }} *{{#arrayindex:Master of Combat|0}} }} }} | ||
{{#vardefine: total_damage_destruction_MoC_pvp |{{#expr: {{#var:total_damage_destruction_pvp }} *{{#arrayindex: | {{#vardefine: total_damage_destruction_MoC_pvp |{{#expr: {{#var:total_damage_destruction_pvp }} *{{#arrayindex:Master of Combat|1}} }} }} | ||
{{#vardefine: total_damage_destruction_heavy |{{#expr: {{#var:total_damage_destruction }} * 1.44 round2 }} }} | {{#vardefine: total_damage_destruction_heavy |{{#expr: {{#var:total_damage_destruction }} * 1.44 round2 }} }} | ||
{{#vardefine: total_damage_destruction_heavy_pvp |{{#expr: {{#var:total_damage_destruction_pvp }} * 1.44 round2 }} }} | {{#vardefine: total_damage_destruction_heavy_pvp |{{#expr: {{#var:total_damage_destruction_pvp }} * 1.44 round2 }} }} |
Revision as of 12:59, 3 April 2022
[Special Active: Strength] [Mod] Summon multiple magic swords that hits all enemies ahead. (Can also be activated in midair) | |
Destruction Skill
|
Requirements
Class | Level Required | Base Skill |
---|---|---|
Immortal | 99 | Blade Circle |
Skill Information
Level Required | Sword Gust (Physical) | Max Hits | MP Usage | Cooldown |
---|---|---|---|---|
PvE | 454% | 44 | 200 MP | 17 Seconds |
PvP | 172% |
Skill Traits
Heavy Blade Circle | Critical Blade Circle | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | MP Usage |
Damage increased to 144% Cooldown increased to 120% |
20.4 Seconds | MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
240 MP |
Total Damage
Mode | Regular | Master of Combat | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Average | Maximum | Average | Maximum | |||||||||||||
Normal | Destruction | Normal | Destruction | Normal | Destruction | Normal | Destruction | |||||||||
Normal | Heavy | Normal | Heavy | Normal | Heavy | Normal | Heavy | Normal | Heavy | Normal | Heavy | Normal | Heavy | Normal | Heavy | |
PvE | 5,902% | 8,498.88% | 8,853% | 12,748.32% | 19,976% | 28,765.44% | 29,964% | 43,148.16% | 7,495.54% | 10,793.58% | 11,243.31% | 16,190.37% | 25,369.52% | 36,532.11% | 38,054.28% | 54,798.16% |
PvP | 2,236% | 3,219.84% | 3,354% | 4,829.76% | 7,568% | 10,897.92% | 11,352% | 16,346.88% | 3,018.6% | 4,346.78% | 4,527.9% | 6,520.18% | 10,216.8% | 14,712.19% | 15,325.2% | 22,068.29% |
- Average assumes 13 Sword Gust hits.
Related Skills
Master of Combat |
Tips and Details
- [Mod] Blade Circle pushes mobs along with it but doesn't push Super Armored mobs.
- When used at point-blank, the attack will often overtake targets, resulting in fewer hits. This skill is best used with the target at the initial edge of its hitbox.
Old Version
Video | Description |
---|---|
Between its initial release and the 09/30/2021 KR Patch, the skill summoned summoned a circle of blades at a diagonal angle, which traveled straight for a shorter distance, and did not follow path. |
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
05/17/2018 | 06/14/2018 |
| |
07/26/2018 | 08/08/2018 |
| |
05/27/2021 | 06/23/2021 |
| |
09/30/2021 | 10/27/2021 |
|
Alternative Names
Immortal - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Sunrise
- Sunrise
Force Active
Force Passive
Force Active
Force Passive