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A Stoic Threshold is a feature possessed by certain bosses and monsters of Elsword. The main purpose behind this mechanic is to prevent bosses from being stunlocked. A monster's Stoic Threshold is the number of hits that they could take before they automatically enter Super Armored status. All attacks will contribute to the Stoic Threshold, '''even if the attack does not provide hitstun'''. Any hits that are inflicted upon them when they are already under in Super Armor will not count towards the Stoic Threshold.  
A Stoic Threshold is a feature possessed by certain bosses and monsters of Elsword. The main purpose behind this mechanic is to prevent bosses from being stunlocked. A monster's Stoic Threshold is the number of hits that they could take before they automatically enter Super Armored status. All attacks will contribute to the Stoic Threshold, '''even if the attack does not provide hitstun'''. Any hits that are inflicted upon them when they are already under in Super Armor will not count towards the Stoic Threshold.  


When a monster reached their Stoic Threshold, they will obtain Super Armor for a brief amount of time and their appearance will temporarily change to pitch black with a red outline. Any target within close proximity will be pushed back and knocked down, similar to the effect of [[Stoic - Strong]]. This will be considered an attack, meaning it can trigger certain skills / Character-exclusive systems and is affected by evasion. It will also contribute to your hit counter at the dungeon results screen, which means you must take this feature into account when performing speed runs for certain [[titles]].  
When a monster reached their Stoic Threshold, they will obtain Super Armor for a brief amount of time and their appearance will temporarily change to pitch black with a red outline. Any target within close proximity will be pushed back and knocked down, similar to the effect of [[Iron Body - Strong]]. This will be considered an attack, meaning it can trigger certain skills / Character-exclusive systems and is affected by evasion. It will also contribute to your hit counter at the dungeon results screen, which means you must take this feature into account when performing speed runs for certain [[titles]].  


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Revision as of 06:00, 13 February 2015

Ancient Phoru's brief change in appearance after reaching the Stoic Threshold

What is a Stoic Threshold?

A Stoic Threshold is a feature possessed by certain bosses and monsters of Elsword. The main purpose behind this mechanic is to prevent bosses from being stunlocked. A monster's Stoic Threshold is the number of hits that they could take before they automatically enter Super Armored status. All attacks will contribute to the Stoic Threshold, even if the attack does not provide hitstun. Any hits that are inflicted upon them when they are already under in Super Armor will not count towards the Stoic Threshold.

When a monster reached their Stoic Threshold, they will obtain Super Armor for a brief amount of time and their appearance will temporarily change to pitch black with a red outline. Any target within close proximity will be pushed back and knocked down, similar to the effect of Iron Body - Strong. This will be considered an attack, meaning it can trigger certain skills / Character-exclusive systems and is affected by evasion. It will also contribute to your hit counter at the dungeon results screen, which means you must take this feature into account when performing speed runs for certain titles.


List of Stoic Thresholds

Information: This article is currently under development. Please be patient while we're adding the finishing touches!
Dungeon Opponent Threshold Count Duration Details
1-3 Ancient Phoru 25 Hits
2-1 Ent 25 Hits
2-2 Giant Phoru 20 Hits 1 Second
Bat King 25 Hits 2 Seconds
2-3 Nasod Banthus 20 Hits
2-4 William Phoru 25 Hits
2-5 Vergnert 20 Hits
Wally No. 8 20 Hits
2-X Royal Guardian 10 Hits
Royal Big Brother 10 Hits
Infected Rat 20 Hits
Wally No. 7 25 Hits Instead of a normal reaction when reaching the Stoic Threshold, Wally No. 7 will instead use Thrust, Smash, Homing Missile or Laser!.
3-1 Scorpion King 20 Hits 2 Seconds
Lizardman Warrior 20 Hits
3-2 Berauk 20 Hits
3-3 Saurus Supervisor 20 Hits
3-3, 3-X Shadow Warrior 20 Hits
3-4, 3-X Dark Berauk 20 Hits
3-4 Kayak the Shaman 30 Hits
3-5 Nasod Driller 20 Hits
Wally No. 8 MK-2 20 Hits
3-6 Wally No. 9 Armor 20 Hits 3 Seconds
Wally No. 9 30 Hits
3-X Saurus Guardian 18 Hits
Saurus General 30 Hits
Lizardman General 30 Hits
Captain Vescoo 30 Hits
Kayak the Shadow Shaman 25 Hits
Kayak the Shadow Shaman (Clone) 20 Hits
4-1 Raven
4-2 Corrupt Nasod Driller
4-3 Sonic Bat 20 Hits 8 Seconds
4-4, 4-6 Ignis
Leviathan
4-5, 4-6 Crow Rider 40 Hits
4-X Infected Nasod Excavator
Infected Nasod Driller
Infected Wally No.9
Infected Nasod Scorpion King
5-1 Dullahan
5-2 Teach the Tyrant
6-1 Uno Hound 20 Hits
6-4 Crazy Puppet Crazy Puppet does possess a Stoic Threshold but any targets that are near him will not be knocked away.
6-5 Spriggan
6-X Joaquin's Hallucination
7-1, 7-7 Shadow Stinger 30 Hits
7-1 Shadow Master Instead of a normal reaction when reaching the Stoic Threshold, Shadow Master will instead use Shadow Storm.
7-4, 7-7 Fallen Chloe 20 Hits
Victor 30 Hits
7-5, 7-7 Giant Hammer Bobosse 30 Hits
7-5 Missing Red Knight 25 Hits 4 Seconds
Magmanta 60 Hits Instead of a normal reaction when reaching the Stoic Threshold, Magmanta will instead use Prepare Attack and escape into the background.
7-6 Ice Stinger
Avalanche Avalanche does possess a Stoic Threshold but any targets that are near him will not be knocked away.
7-7 Fallen Red Knight 25 Hits 4 Seconds
Ran 20 Hits 10 Seconds
7-X Brutal Walker 30 Hits
Brutal Defender 30 Hits
Brutal Charger 30 Hits
Brutal Voider 30 Hits
Brutal Trickster 30 Hits
Twinky Linker 30 Hits
Brutal Stinger 30 Hits
Brutal Sniper 30 Hits
Brutal Bobosse 30 Hits
Cold-hearted Brutal Walker
Cold-hearted Brutal Stinger
Cold-hearted Brutal Charger
Cold-hearted Brutal Defender
Cold-hearted Brutal Trickster
Cold-hearted Brutal Bobosse
Cold-hearted Ancient Magmanta
8-1 Giant Waldo 50 Hits 5 Seconds
8-3 Trock Cerberus
8-5 Karis 50 Hits 20 Seconds


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