Gate of Darkness

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Gates of Darkness

The demons have created the Gates of Darkness as a portal to Elrios. They plan on sending their dark forces into Elrios and create an invasion that will ravage the continent. The only one that can stop them is Elsword's team.

Gameplay

This dungeon has a unique gameplay. It involves battling waves of mobs, both bosses and normal monsters.
There are 15 rounds per play. Each wave ends with a pop out image showing the next round number.
The goal of this dungeon is to protect the "El Crystal" at the far left of the map from the monsters..

On Normal and Hard there is one El Crystal and one portal that spawns monsters.
On Very Hard there are two portals that spawn monsters, and has two pathways for each portal

In the background of the map, there is a Dark Bone Dragon. This dragon will occasionally charge up various attacks to interrupt the players' progress of defending each wave. It cannot be attacked, and will flee after the final round.

Mobs

Monster Image Monster Name Monster Description
Dark Walker
Dark Glitter Defender
Dark Glitter Archer
Dark Glitter Spearman Dark Glitter Spearman will use the same attacks as the Glitter Guards found in Feita.
Dark Golem Dark Golems will use the same attacks as the Rage Stone Golems found in Feita.
Shadow Blast Attacks the El Crystal.


Bosses

Monster Image Monster Name Monster Description
Dark Proxy
Dark Crasher
Dark Stinger
Dark Morfos
Dark Uno Hound
Dark Crazy Puppet
Teach the Dark Golem
Dark Dullahan
Darkness Appears at the end of Round 15. Looks like a giant shadow blast.

Dark Bone Dragon

At the beginning of the dungeon, only one of the Dragon's head will be awake. As you progress through the dungeon, the 2nd and 3rd head will awaken. The Dragon's attack range is dependent on the amount of heads that are awake. Each head will send out attacks onto 1/4th of the map while the far-left 1/4 of the stage will be untouched with the Dragon's attack.

Moves

  • Draco Meteor: The Dragon will roar and rain down several fireballs onto the stage. The fireballs will inflict a status ailment based off of their color. Red-orange fireballs will inflict Burn, light-blue fireballs will inflict Frostbite, and purple fireballs will inflict Curse.
  • Fissure: The Dragon will roar and open a a fissure on the stage. Afterwards, stalagmites will rise up and drag any players towards the left and the fissure will close up and anyone caught standing on ground will be knocked up into the air.

See Also

Event Maps


  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Region 19~20
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous