Gate of Darkness: Difference between revisions

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Darkness Soul x2
Darkness Soul x2


20 Alchemy Essences
20 Alchemy Essences
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Darkness Soul x4
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30 Alchemy Essences
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Darkness Soul x5
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Darkness Soul x1
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Darkness Soul x2
Darkness Soul x2

Revision as of 14:27, 23 April 2013

Gates of Darkness (S3)

In the season 3 version of Gates of Darkness, the 3 headed bone dragon is no longer there. Instead, there will be 2 towers, one for your team and one for the demons. Monsters will spawn from the demon gate and now includes 3 boss monsters. You can also summon monsters from your tower. There is however only Normal Mode for this Revamp.


Entering The Dungeons

The orb of darkness that will bring you to the field

In any time of the day, after defeating a boss of any dungeon, there will be a random chance where a orb of darkness will break, sucking in your party into the Gates of Darkness field.
During KR time:

  • 13:00 to 14:00
  • 19:30 to 20:30
  • 22:00 to 23:00
    • The chance to enter the Gates of Darkness field will be increase to about 90 - 100%.










Gameplay

A picture of the field that you will be fighting in


Your objective of the new Gates of Darkness is to break down the demon's Tower. The demon's Tower have a lifespan of 20 Health bars and the reinforcing of the Tower will break down after every 7 bars of Health taken away.
In this field, you are unable to use your own potions and food, instead it will be replaced with monster summoning icons.
As in the picture shown, buttons: 1, 2, 3, the monsters have 3 stages and will evolve after some time and have a cooldown of 15 seconds.
For button 4, it will either be a blue potion that gives you some MP or a special monster that is much stronger than the regular units. Button 4 has a cool down of 60 seconds.
After some time into the game, your Tower will also summon some boss monsters to aid you in battle. Likewise, the demon's Tower will also spawn regular and boss monsters.
NOTE THAT WHEN YOU REACH A CERTAIN RANGE NEAR THE DEMON TOWER, YOU WILL RECEIVE A SCYTHE DEBUFF WHICH WILL INFLICT BURN & CURSE ON YOU, RAPIDLY DEPLETING YOUR HP AND MP. SO STAY AWAY FROM THE DEMON TOWER UNTIL THE LAST BOSS.
If you are online when the server fails to defend the El Crystal, there is a chance to give a Weapon Breaker's debuff which reduces your attack by 50% (Only applies in Dungeon and Field area) until next GoD. (<-needs confirmation) The debuff stays even if you relog.


Bosses

For bosses there are 3 types of bosses: Lv1, Lv2 and Lv3.
The sequence the bosses will spawn is after a Lv1 boss is defeated, a random Lv2 boss will spawn from the tower. This applies to both allies and demons bosses.
Each Lv has a different new attack that is different from regular dungeon bosses.


Rewards

Special Drops

The following items can only be obtained from playing in this dungeon.

Image Name How to Obtain
Wyvern's Scale Pieces This can be found in the dungeon as drops after complete the Gates of Darkness.

Usually will gives 6.

Darkness Soul This can be found in the dungeon as drops after you defeat the mobs.
Darkness Chryso This can be obtained at the end of the dungeon. Completion of dungeon will give 2.
It can exchanged into Wyvern's Scale Piece x1 , Hexonight x1 ,etc via Alchemist shop.
Hexonight This can be obtained after you complete the Daily quest "Stop the Demon Invasion!!".

"Stop the Demon Invasion!!" Quest will give 6 of this item. The requirements to completion is 2 rounds of Gates of Darkness.


Wyvern Accessories

While playing in this dungeon, you can obtain materials to craft the Wyvern accessories and materials to even upgrade them. These accessories can be crafted at any Accessory merchants in town. At the merchant, it will only show the basic form of the accessory. When you craft it, there's a chance of getting the Darkened version (beige-colored item name, unique version) or the regular version(purple-colored item name, elite version).

Note that all stats you get from crafting are RANDOM, so you may not get the stats you want.

Wyvern Set

Image Name Crafting Requirements Stats Set Bonus
Wyvern's Headgear

36 Wyvern's Scale Pieces

24 Hexonight

12,000 ED

Face Accessory (Middle)
2 Pieces Bonus:

Action Speed +3%

Critical Hit Rate +4%


5 Pieces Bonus:

Max Awakening Time +30%

Resistance of All Elements +25

Darkened Wyvern's Headgear Face Accessory (Middle)

Wyvern's Tail 24 Wyvern's Scale Pieces

16 Hexonight

12,000 ED

Accessory (Bottom Piece):

Darkened Wyvern's Tail Accessory (Bottom Piece):

Wyvern's Hexacore

18 Wyvern's Scale Pieces

12 Hexonight

12,000 ED

Accessory (Arm):

Darkened Wyvern's Hexacore Accessory (Arm):

Wyvern's Wings

42 Wyvern's Scale Pieces

28 Hexonight

12,000 ED

Accessory (Top Piece):

Darkened Wyvern's Wings Accessory (Top Piece):


Wyvern's Claw

24 Wyvern's Scale Pieces

16 Hexonight

Basic Weapon Accessory of Each Class

12,000 ED

Accessory (Weapon) Elite Version:

Physical Attack +10
Magic Attack +10

Darkened Wyvern's Claw Accessory (Weapon) Beige Version:

Physical Attack +20
Magic Attack +20
Physical Defense +10
Magic Defense +10


Potions and Elixirs

While playing in this dungeon, you can obtain materials to craft the Grace Potions and Blessing Elixirs. These are powerful potions of the Ancient Gods that can grant various effects, such as increasing your damage output or give you passive abilities. These can be crafted at any Alchemist NPCs in town. Note: Season 2 potions are no longer able to be crafted.

  • These potions may only be used in dungeons & field area.
  • Any time left will be carried over into the lobby and next dungeons entered.
  • Like the old potions, you can't stack their effects. (E.g. using the HP/MP potion with the Particle potion) You can cancel the effects of the previously used potion by using another one, though.
Image Name Making Requirements Effects Duration
Giant Blessing Darkness Soul x2

20 Alchemy Essences

30000 ED

Your character will be enlarge by a bit and Critical Hit Rate will be increased by 10%.

30 Minutes
Orb Blessing Darkness Soul x2

10 Alchemy Essences

20000 ED

Occasionally while running/walking/fighting, balls of fire will erupt from your head, dealing damage to targets. Targets hit by the balls will be staggered. Each spawn will have 6 fireballs and has a cool down of around 5-6 seconds.

Homing Blessing Darkness Soul x4

30 Alchemy Essences

50000 ED

Whenever your character attacks, a green homing particle projectile will inflict damage on targets.

Fairy Blessing

Darkness Soul x5

40 Alchemy Essences

75000 ED

HP/MP will be regenerated by 10% every 10 seconds.

Ice Blessing

Darkness Soul x2

10 Alchemy Essences

20000 ED

While running/walking/fighting, snow orbs are created around users, inflicting Frostbite status to targets in range.

Angel Blessing

Darkness Soul x1

5 Alchemy Essences

10000 ED

Your character will be coated in a blue aura, allowing you to run faster.

Flame Blessing

Darkness Soul x2

10 Alchemy Essences

20000 ED

While running/walking/fighting, fire orbs are created around users, inflicting Burn status(similar to Aisha fireball burn) to targets in range.

Strength Blessing

Darkness Soul x2

20 Alchemy Essences

30000 ED

Your character's fists and weapon grow bigger, and all your damage will be increased by 10%.


Trivia


  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Region 19~20
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous