Gate of Darkness: Difference between revisions

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This game mode is rather unique, it involves battling waves of mobs, both bosses and normal monsters.<br/>
This game mode is rather unique, it involves battling waves of mobs, both bosses and normal monsters.<br/>
There are 15 rounds per play. Each wave ends with a pop out image showing the next round number.<br/>
There are 15 rounds per play. Each wave ends with a pop out image showing the next round number.<br/>
Here, each wave, players have to protect the "crystal" they are in charge of, and have to work together to protect the '''Main Crystal''' in the centre of the map.
Here, each wave, players have to protect the "crystal" they are in charge of, and have to work together to protect the El Crystal at the far left of the map.


On '''Normal''' there is one crystal and one portal that spawns monsters. <br/>
On '''Normal''' there is one El Crystal and one portal that spawns monsters. <br/>
On '''Hard''' there are 2 smaller crystals, one giant central crystal in between, and 2 portals on each end of the map. <br/>
On '''Very Hard''' there are two portals that spawn monsters, and has two pathways for each portal <br/>
On '''Very Hard''' there are 4 smaller crystals, surrounding one big middle crystal, and 4 portals on the edges of the stage. <br/>


In the background of the map, there is a '''Dark Bone Dragon'''. This dragon will occasionally charge up various attacks to interrupt the players' progress of defending each wave. It cannot be attacked, and will flee after the final round.
In the background of the map, there is a '''Dark Bone Dragon'''. This dragon will occasionally charge up various attacks to interrupt the players' progress of defending each wave. It cannot be attacked, and will flee after the final round.
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| '''Dark Gulito Defender'''
| '''Dark Glitter Defender'''
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| '''Dark Gulito Archer'''
| '''Dark Glitter Archer'''
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| [[Image:Dark Glitter Spearman.png]]
| [[Image:Dark Glitter Spearman.png]]
| '''Dark Gulito Spearman'''
| '''Dark Glitter Spearman'''
| Dark Glitter Spearman will use the same attacks as the Glitter Guards found in Feita.
| Dark Glitter Spearman will use the same attacks as the Glitter Guards found in Feita.
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| [[Image:Shadow blast.JPG]]
| [[Image:Shadow blast.JPG]]
| '''Shadow Blast'''
| '''Shadow Blast'''
| ONLY Attacks the Main Crystal
| Attacks the El Crystal.
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| '''Darkness'''
| '''Darkness'''
| Appears at the end of Round 15. ONLY attacks the main crystal. Looks like a giant shadow blast.
| Appears at the end of Round 15. Looks like a giant shadow blast.
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|}


==Dark Bone Dragon==
==Dark Bone Dragon==
===Moves===
===Moves===
The dragon has different moves depending on what difficulty the map is set at. On Normal, he can breath flames, curse, and ice; depending on what colour his eyes are. Before he fires, his heads do a certain pattern that indicate where he's going to attack. On Hard, he has the same attacks along with one that is like Aisha's blizzard except, along with ice, it could rain fire or curse. In the revamped version, he also has an attack involving stalagmites running across the ground, dragging the characters along with them, then knocking them down.
The dragon has a certain set of moves. It can breath flames, curse, and ice; depending on what colour the eyes are. Before it fires, the eyes will glow and it will roar. The elemental attacks consist of orbs of energy coming down from the sky, if hit, they will cause slight damage and a status effect. When all the eyes glow purple, it also will cause an earthquake, resulting in the ground breaking and bringing shards of the floor upwards and towards the crystal, dragging the characters along with them, then knocking them down. The attacks can be avoided by hiding under or above the platforms respectively.
 
=Darkness Edition=
A revamped version of the Gates of Darkness. Has an improved A.I. for minions, more different minion types and a different attacking system from the three-headed bone dragon in the background. Normal difficulty has one portal, while very hard has two portals, one above the other (with its own pathway to encourage teamwork).  


==See Also==
==See Also==

Revision as of 14:10, 1 October 2012


This game mode is rather unique, it involves battling waves of mobs, both bosses and normal monsters.
There are 15 rounds per play. Each wave ends with a pop out image showing the next round number.
Here, each wave, players have to protect the "crystal" they are in charge of, and have to work together to protect the El Crystal at the far left of the map.

On Normal there is one El Crystal and one portal that spawns monsters.
On Very Hard there are two portals that spawn monsters, and has two pathways for each portal

In the background of the map, there is a Dark Bone Dragon. This dragon will occasionally charge up various attacks to interrupt the players' progress of defending each wave. It cannot be attacked, and will flee after the final round.

Mobs

Monster Image Monster Name Monster Description
Dark Walker
Dark Glitter Defender
Dark Glitter Archer
Dark Glitter Spearman Dark Glitter Spearman will use the same attacks as the Glitter Guards found in Feita.
Dark Golem Dark Golems will use the same attacks as the Rage Stone Golems found in Feita.
Shadow Blast Attacks the El Crystal.


Bosses

Monster Image Monster Name Monster Description
Dark Proxy
Dark Crasher
Dark Stinger
Dark Morfos
Dark Uno Hound
Dark Crazy Puppet
Teach the Dark Golem
Dark Dullahan
Darkness Appears at the end of Round 15. Looks like a giant shadow blast.

Dark Bone Dragon

Moves

The dragon has a certain set of moves. It can breath flames, curse, and ice; depending on what colour the eyes are. Before it fires, the eyes will glow and it will roar. The elemental attacks consist of orbs of energy coming down from the sky, if hit, they will cause slight damage and a status effect. When all the eyes glow purple, it also will cause an earthquake, resulting in the ground breaking and bringing shards of the floor upwards and towards the crystal, dragging the characters along with them, then knocking them down. The attacks can be avoided by hiding under or above the platforms respectively.

See Also

Event Maps


  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Region 19~20
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous