Fate: Difference between revisions

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__NOTOC__{{Languages|Destiny}}
__NOTOC__{{Languages|Fate}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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| [[File:Dunno.png]]
| [[File:GenesisPassive1.png]]
| {{SkillType|P}} 운명
| {{SkillType|P}} Fate.<br>Everything flows back to where the El's Aspiration leads.<br>You exist to protect, and as such, no being should be able to go against that will.<br><br>When you receive a beneficial effect, El's Aspiration will cycle that beneficial effect to enhance [El's Resonance] skill effects.<br>Whenever you receive a beneficial effect, stack [Fate's Calling] effect. When Fate's Calling reaches 10 stacks, activate [Fate] effect, which enhances El's Resonance skills for a set duration. (When the same buff that stacked [Fate's Calling] is applied again within 5 seconds, [Fates's Calling] effect will not stack)
모든 것은 엘의 의지가 향하는 곳으로 흘러간다.<br>
지키기 위해 이곳에 있으니 어떠한 존재도 그 뜻을 거스를 수 없을 것이다.<br>
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이로운 효과를 받으면 엘의 의지가 이로운 힘을 순환 시켜 [엘의 공명] 스킬의 효과를 강화한다.<br>
이로운 효과를 주는 버프를 받을 때마다 [운명의 부름]중첩을 쌓으며, 운명의 부름이 10중첩이 되면 일정 시간 동안 엘의 공명 스킬들이 강화되는 [운명] 효과가 발동한다. ([운명의 부름]중첩이 적용된 버프와 동일한 버프가 5초 이내 적용되는 경우, [운명의 부름]은 중첩되지 않음)
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<br>


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
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|- style="background:{{ColorSel|CharLight|Elsword}}"
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! Class           !! Level Required
! Class !! Level Required
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| [[Genesis]] || 99
| [[Genesis]] || 99
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== Skill Information ==
== Skill Information ==
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! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan=2 | [Destiny's Call]<br>(When Receiving a Buff) !! colspan=7 | [Destiny]<br>(At [Destiny's Call] Full Stacks)
! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan=2 | {{se|683|Fate's Calling}}<br>(Upon receiving a buff) !! colspan=7 | {{se|683|Fate}}<br>(At max Fate's Calling stacks)
|- style="background:{{ColorSel|CharLight|Elsword}}"
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! rowspan=2 | Max Stacks !! rowspan=2 | Reactivation Cooldown !! [[Resonance|[El's Pursuit]]] !! [[Resonance|[El's Warning]]] !! [[Craving|El's Cycle]] !! [[Craving|El's Wrath]] !! [[Awakened Will: Sacred Templar|El's Glory]] !! [[Awakened Will: Sacred Templar|El's Judgement]] !! rowspan=2 | Duration
! rowspan=2 | Max Stacks !! rowspan=2 | Reactivation Cooldown<br>(Per unique buff) !! [[Resonance|[El's Pursuit]]] !! [[Resonance|[El's Warning]]] !! [[Thirst|[El's Cycle]]] !! [[Thirst|[El's Rage]]] !! [[Awakened Will: Sacred Templar|[El's Glory]]] !! [[Awakened Will: Sacred Templar|[El's Judgment]]] !! rowspan=2 | Duration
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! All Speed Decrease Duration !! Bleed Duration !! Special Active Cooldown Acceleration !! Magical Defense Reduction !! Damage Taken Decrease !! All Damage Increase
! All Speed Decrease Duration !! Bleed Duration !! Special Active Cooldown Acceleration !! Magical Defense Reduction !! Damage Taken Decrease !! All Damage Increase
|-
|-
! colspan=9 | {{PvE}}
| colspan="11" | {{PvE}}
|-
|-
| align="center" | 1 || 99 || 10 || 5 Seconds || 5 → 8 Seconds || 5 → 8 Seconds || 1.5x → 1.7x || 15% → 20% || Effect applied to party members within range || 15% → 20% || 20 Seconds
| align="center" | 1 || 99 || 10 || 5 Seconds || 5 → 8 Seconds || 5 → 8 Seconds || 1.5x → 1.7x || 15% → 20% || Effect applied to party members within range || 8% → 10% || 20 Seconds
|-
|-
! colspan=9 | {{PvP}}
| colspan="11" | {{PvP}}
|-
|-
| align="center" | 1 || 99 || 10 || 5 Seconds || 5 → 8 Seconds || 5 → 8 Seconds || 1.5x → 1.7x || 7.5% → 10% || Effect applied to party members within range || 15% → 10% || 20 Seconds
| align="center" | 1 || 99 || 10 || 5 Seconds || 5 → 8 Seconds || 5 → 8 Seconds || 1.5x → 1.7x || 7.5% → 10% || Effect applied to party members within range || 4% → 5% || 20 Seconds
|}
|}
*버프 유지 중, [운명의 부름] 중첩 불가
*While the '''[Fate]''' buff is active, '''[Fate's Calling]''' cannot be stacked.
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Multiple stacks can be provided instantly as you enter the dungeon from various sources, such as [[Dilution]] passive effect, a party buff from equipment,  certain potions or elixirs, [[Gates of Darkness]] buff, and so on.
*Due to [[Dilution]] being a buff effect unique to each Way of the Sword mode, if you switch from Destruction mode to Vitality mode, you will get 1 stack immediately, and if you then switch back to Destruction mode, you will gain another stack. Switching again to either mode within their own 5-second cooldown will not provide you any stacks however. Using another buff (like any [El's Resonance] skill effect) within that period will still work.
*'''[Fate's Calling]''' itself does not count towards the passive and will not gain an additional stack.
*All Special Active skills used during El's Resonance in their respective mode will be able to provide a stack thanks to [[Thirst]], and skills that trigger [El's Cycle], [El's Glory] or [El's Judgment] can gain up to 2 stacks at once, depending on if one or neither was on cooldown at the time.
**Due to their own buffs, [[Dominion]] and [[Holy Sword]] can also provide up to 2 stacks at once.
*Curiously, upon awakening, you gain 5 stacks of [Fate's Calling], despite only 4 buffs being triggered (not counting certain bonuses from titles, costumes or accessory sets): [[Awakening Mode]] itself, [[Transcendence]] skill slot buff, [[Trigger Point]]'s speed buff and [[Sword of the El]]'s Super Armor buff. It is possible either [[Trigger Point]]'s Move/Jump Speed and Action Speed bonus is seen as 2 separate buffs despite sharing one buff icon, or that [[Choice and Resolve]]'s additional Critical Damage during awakening counts towards the passive, despite not having a buff icon of its own.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword updates-table"
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! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Elsword}}"
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! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 07/08/2021 || - || colspan=2 align="left" |
| 07/08/2021 || 08/04/2021 || colspan=2 align="left" |
*'''Destiny''' added.
*'''Fate''' added.
|-
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |
*{{nerf|'''[El's Judgement] All Damage Increase''' decreased.}}
|}
|}
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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Elsword}}
|Color={{ColorSel|CharLight|Elsword}}
|KR=운명 |KRName=Destiny
|KR=운명 |KRName=Fate
}}
}}
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{{SkillNav - Genesis}}
{{GenSkills}}

Latest revision as of 19:34, 23 March 2024

  • English
[Passive]
Fate.
Everything flows back to where the El's Aspiration leads.
You exist to protect, and as such, no being should be able to go against that will.

When you receive a beneficial effect, El's Aspiration will cycle that beneficial effect to enhance [El's Resonance] skill effects.
Whenever you receive a beneficial effect, stack [Fate's Calling] effect. When Fate's Calling reaches 10 stacks, activate [Fate] effect, which enhances El's Resonance skills for a set duration. (When the same buff that stacked [Fate's Calling] is applied again within 5 seconds, [Fates's Calling] effect will not stack)


Requirements

Class Level Required
Genesis 99


Skill Information

Skill Level Level Required  Self BuffFate's CallingSelf BuffFate's Calling
(Upon receiving a buff)
 Self BuffFateSelf BuffFate
(At max Fate's Calling stacks)
Max Stacks Reactivation Cooldown
(Per unique buff)
[El's Pursuit] [El's Warning] [El's Cycle] [El's Rage] [El's Glory] [El's Judgment] Duration
All Speed Decrease Duration Bleed Duration Special Active Cooldown Acceleration Magical Defense Reduction Damage Taken Decrease All Damage Increase
PvE
1 99 10 5 Seconds 5 → 8 Seconds 5 → 8 Seconds 1.5x → 1.7x 15% → 20% Effect applied to party members within range 8% → 10% 20 Seconds
PvP
1 99 10 5 Seconds 5 → 8 Seconds 5 → 8 Seconds 1.5x → 1.7x 7.5% → 10% Effect applied to party members within range 4% → 5% 20 Seconds
  • While the [Fate] buff is active, [Fate's Calling] cannot be stacked.


Tips and Details

  • Multiple stacks can be provided instantly as you enter the dungeon from various sources, such as Dilution passive effect, a party buff from equipment, certain potions or elixirs, Gates of Darkness buff, and so on.
  • Due to Dilution being a buff effect unique to each Way of the Sword mode, if you switch from Destruction mode to Vitality mode, you will get 1 stack immediately, and if you then switch back to Destruction mode, you will gain another stack. Switching again to either mode within their own 5-second cooldown will not provide you any stacks however. Using another buff (like any [El's Resonance] skill effect) within that period will still work.
  • [Fate's Calling] itself does not count towards the passive and will not gain an additional stack.
  • All Special Active skills used during El's Resonance in their respective mode will be able to provide a stack thanks to Thirst, and skills that trigger [El's Cycle], [El's Glory] or [El's Judgment] can gain up to 2 stacks at once, depending on if one or neither was on cooldown at the time.
  • Curiously, upon awakening, you gain 5 stacks of [Fate's Calling], despite only 4 buffs being triggered (not counting certain bonuses from titles, costumes or accessory sets): Awakening Mode itself, Transcendence skill slot buff, Trigger Point's speed buff and Sword of the El's Super Armor buff. It is possible either Trigger Point's Move/Jump Speed and Action Speed bonus is seen as 2 separate buffs despite sharing one buff icon, or that Choice and Resolve's additional Critical Damage during awakening counts towards the passive, despite not having a buff icon of its own.


Updates

Date Changes
KR NA PvE PvP
07/08/2021 08/04/2021
  • Fate added.
03/17/2022 04/13/2022
  • [El's Judgement] All Damage Increase decreased.


Alternative Names

Server Name Translation
South Korea 운명 Fate