Conqueror/ModA: Difference between revisions
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== Extra Information == | == Extra Information == | ||
=== Total Damage === | === Total Damage === | ||
{{Damage | {{Damage | ||
|dmg=1434*1.15 | |dmg=1434*1.15 | ||
|pvp_dmg=490*1.15 | |pvp_dmg=490*1.15 | ||
|hits=5 | |hits=5 | ||
|enhanced=true | |enhanced=true | ||
|heavy=true | |heavy=true | ||
}} | }} | ||
{{Damage | |||
|dmg=2277*1.15, 5059*1.15 | |||
|pvpdmg=781*1.15, 1735*1.15 | |||
|enhanced=true | |||
|heavy=true | |||
|prefix=DCM | |||
}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | |||
|- | |||
! rowspan=3 | Mode !! colspan=6 | Base | |||
|- | |||
! colspan=3 | Normal (3 DMP) !! colspan=3 | Dynamo Configuration (3 DMP) | |||
|- | |||
! Normal !! Enhanced !! Heavy !! Normal !! Enhanced !! Heavy | |||
|- | |||
| {{PvE}} | |||
| {{#var: total_damage}} | |||
| {{#var: total_damage_enhanced}} | |||
| {{#var: total_damage_heavy}} | |||
| {{#var: DCM_total_damage}} | |||
| {{#var: DCM_total_damage_enhanced}} | |||
| {{#var: DCM_total_damage_heavy}} | |||
|- | |||
| {{PvP}} | |||
| {{#var: total_damage_pvp}} | |||
| {{#var: total_damage_enhanced_pvp}} | |||
| {{#var: total_damage_heavy_pvp}} | |||
| {{#var: DCM_total_damage_pvp}} | |||
| {{#var: DCM_total_damage_enhanced_pvp}} | |||
| {{#var: DCM_total_damage_heavy_pvp}} | |||
|} | |||
<br> | |||
=== Miscellaneous === | === Miscellaneous === |
Revision as of 16:52, 23 April 2023
[Special Active: Bravery] [Mod] Use your Dynamo’s to generate a massive energy field that will create chain explosions. If used in Dynamo Configuration Mode (Awakening), it will fire a huge energy blast that ignores 90% defense after creating the field. (PvP: 9%) | |
DP Skill
| |
Dynamo Mutation Point
| |
Nasod Armor Command Connection |
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Doom Bringer | 99 | [Force] Conqueror (A) |
Skill Information
Mode | Damage (Magical) | Max Hits | MP Usage | DP Usage | Cooldown | |||||
---|---|---|---|---|---|---|---|---|---|---|
Normal | Awakening Configuration |
Normal | Awakening Configuration | |||||||
Energy Explosion | Hit | Strike | Energy Explosion | Hit | Strike | |||||
Damage | Defense Ignore | |||||||||
PvE | 1434% | 2277% | 5059% | 90% | 5 | 1 | 1 | 230 MP | 60 DP | 15 Seconds |
PvP | 490% | 781% | 1735% |
Skill Traits
Enhanced Conqueror | Heavy Conqueror | |
---|---|---|
Attribute Effect | Attribute Effect | Cooldown |
Critical Hit Rate increased to 100% Damage decreased to 80% | Damage increased to 144% Cooldown increased to 120% | 18 Seconds |
Extra Information
Total Damage
Mode | Base | |||||
---|---|---|---|---|---|---|
Normal (3 DMP) | Dynamo Configuration (3 DMP) | |||||
Normal | Enhanced | Heavy | Normal | Enhanced | Heavy | |
PvE | 8,245.5% | 6,596.4% | 11,873.52% | 8,436.4% | 6,749.12% | 12,148.42% |
PvP | 2,817.5% | 2,254% | 4,057.2% | 8,436.4% | 6,749.12% | 12,148.42% |
Miscellaneous
Affected By Action Speed |
---|
Related Skills
Trivia
- The NA tooltip incorrectly stated that Mutation point consumption will be consuming during Awakening.
Old Version
Video | Description |
---|---|
Between its initial release and the 11/24/2022 KR Patch, Mod Conqueror was slower and does not ignore defense during Dynamo Configuration Mode. |
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
08/09/2018 | 08/22/2018 |
| |
03/07/2019 | 03/27/2019 |
| |
11/24/2022 | 12/21/2022 |
|
Alternative Names
Doom Bringer - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Symmetric Identity
- Symmetric Identity
Force Active
Force Passive
Force Active
Force Passive