Dark Knight

From Elwiki
Dark Knight
Full Name
Elesis
Class
Dark Knight
Weapon
Claymore, Evil Energy, Blood
Age
18
Race
Human
Height
166 cm (5 ft 5 in)
Damage increase in proportion to HP lost (Dungeon)
Class Tree
{{

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Release Date
13 August 2014
28 January 2015
28 January 2015
28 January 2015
11 February 2015
11 February 2015
File:Bresil Flag.png 18 March 2015
Statistics
Speed
Average
Range
Short
Difficulty
Easy
Physical
Ruthless defender of the innocent.


Dark Knight

[A dark swordsman following her own justice.]

Background

  • In-game Version
  • Nexon Version

A dark swordsman following her own justice.

When Elesis realizes that she can't make everyone understand her justice, she decides to use a more hands on approach to persuade others even if it may go against her beliefs.

Elesis becomes the Dark Knight, to make her own justice a reality.


First Class Advancement

Completing the following advancement quest or using the Item Mall item: Dark Knight's Mark will change your job to Dark Knight.

Dark Knight
Dark Knight 1/4
{{
Quest Acceptance Prerequisites Objectives
  • Achieve Level 15
  • Accept Dark Knight class advance quest
  • Enter 'Bethma Village'
    (Right-click from World Map (Press M Key) to see the location.)
Description

After the battle where she encountered demons, Elesis thought hard about where she should be. She believed it won't be easy to investigate as long as she's involved with the Kingdom. Though it wasn't an easy decision, Elesis leaves alone with just her sword behind her back.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 500 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Dark Knight 2/4
{{
Quest Acceptance Prerequisites Objectives
  • Complete Dark Knight 1/4
Description

As she wandered around searching for demons, finds corrupt nobles who used their position and power to exploit others. The tyranny that was happening unknown to the Kingdom was causing a lot of suffering. Let's raise the sword to defeat the corrupt noble and his personal guards.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 500 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Dark Knight 3/4
{{
Quest Acceptance Prerequisites Objectives
  • Complete Dark Knight 2/4
  • Enter 'Bethma Village'
    (Right-click from World Map (Press M Key) to see the location.)
Description

There's many evil in this world they are everywhere and have many faces. She did know that they existed, but she thought her actions would make people change their minds for the better. Now she knows that she was naive. There was another way to persuade them. Even if that went against her beliefs.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 3,500 N/A N/A
ED 2,300 N/A N/A
EP 0 N/A N/A
AP 0
}}
Dark Knight 4/4
{{
Quest Acceptance Prerequisites Objectives
  • Complete Dark Knight 3/4
Description

The evil that takes root in dark corners hidden from sight. Demons were not the only thing she should have been guarding against, and rooting them out was her true path. She feels more cool and calm than ever before. It's now time to carry out justice. Let's show this resolve through action.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 3,500 1st Job Change Promotion Cube x1 N/A
ED 2,300 [Cobo] 1st Job Useful Items Cube x1 N/A
EP 0 N/A N/A
AP 0
}}


Upon reaching Lv. 35, a Dark Knight can advance into a Crimson Avenger.

Skill Tree

Skills Passives
Level 15
Level 25

Level 30
Level 35
Level 40
  • Skill Traits unlocked at Level 40.
  • Final Enhanced Skill unlocked upon advancing to 2nd job class.


Additional Combos

 : All damage values for new and preexisting commands receive a 1.05x multiplier during 1st job.
Image Description Damage

After doing the standard combo, fire multiple evil energy forward that pierce through two targets, hitting up to three targets. Repeatedly pressing will send out more waves. The last two waves will pierce all enemies. Waves can be absorbed/reflected.


166% Phy. Damage
215% Phy. Damage
50% Phy. Damage
+ 87% Phy. Damage x2
Initial Waves
87% Phy. Damage x4~20
Final Wave
105% Phy. Damage
+ 87% Phy. Damage x4

After doing the standard combo, turn around and strike enemies. Continue the combo by releasing evil energy while in Super Armor and finish by knocking them down with a kick. Relesing evil energy can be extended by holding . The back kick can be interrupted by movement, allowing you to continue comboing without knocking enemies away.


166% Phy. Damage
218% Phy. Damage
76% Phy. Damage
+ 100% Phy. Damage x 2~12
+ 150% Phy. Damage

combo is reworked; striking enemies with a quick slash instead of the spinning slash. Continue slashing your opponent while in Super Armor with a quick combo attack that knocks the target up on the final attack.

  • is also rework to be able to launch enemies at any point after the initial by pressing .

287% Phy. Damage
203% Phy. Damage
EITHER
226% Phy. Damage
250% Phy. Damage
273% Phy. Damage
273% Phy. Damage
384% Phy. Damage
OR
384% Phy. Damage


After doing the standard combo, hold to charge, and release to fire a dark disc at an downward angle. You can fire the disc forward by holding .


172% Phy. Damage
97% ~ 180% Phy. Damage (multi hit)

Updates

Date Changes
KR NA
09/03/2015 02/17/2016
  • Added new combo.
06/30/2016 07/13/2016
  • now burns -2 MP per projectile.
07/04/2019 07/31/2019
  • The final kick after can be cancelled by moving.
  • Added Super Armor to .
    • This also applies to interrupting it earlier with .


Blood Hit

Upon advancing to Dark Knight a new mechanic will become available to you through various skills called Blood Hit.
Blood Hit will drain a percentage of a skill's damage from your HP to vastly increase the skill's damage. The HP drained cannot bring you below 20% HP, but there is no limit to how much HP a skill can drain on its own up to that point. Only specific skills that mention Blood Hit in their description will drain your HP. Blood Hit is not optional, so caution is advised, though the HP loss can be mitigated through this path's various healing options such as Gale Mode and Burning Phantom's Blood Drain.

Blood Hit skills include Dark Wave, Brutal Cutter, Assault Strike, Blood Storm, Blood Cutter, Shade Illusion, Dread Weapon, Injection Stigma and Blood Falls.
Blood Hit is directly affected by the passive Overflowing Blood.

Updates

Date Changes 
KR NA PvE PvP
08/21/2014 -
  • Blood Hit still applies without consuming HP when below 20% HP
  • None
  • Adjusted HP consumption modifiers
08/28/2014 -
  • HP consumption cannot go past 10% HP remaining
  • None
  • Adjusted HP consumption modifiers
12/18/2014 07/01/2015
  • None
  • Blood Hit Damage Increase reduced to 30%
04/21/2016 05/18/2016
  • HP Consumption decreased to 10% of skill damage
  • HP Consumption limit increased to 35% HP
06/30/2016 07/13/2016
  • HP Consumption decreased to 5% of skill damage
11/03/2016 11/23/2016
  • HP Consumption increased to 10% of skill damage
  • HP Consumption limit decreased to 20% HP


Skills

Dark Knight/Skills

Videos


Gallery

Full Gallery: Elesis/Gallery

Artwork

Miscellaneous


Tips and Details

  • Dark Knight's Blood Hit system is similar to Weapon Taker's Overheat, as it both drains their health when they use it. The two classes do, however, have some major differences that should be noted:
    • Unlike Weapon Taker, Dark Knight does not acquire a damage buff after consuming HP.
    • She also has various skills that allow her to regenerate that lost HP, making her Blood Hit HP-to-damage conversion much safer and easier to use.
    • Similarly to a Weapon Taker with Mercenary Behavior, Dark Knight and Crimson Avenger don't take damage from Blood Hit activation when below 20% HP.
  • Blood Hit's HP consumption is based on how much damage a skill would deal at that moment, taking into account your own Physical Attack, any Physical Attack buffs, the skill's skill trait, as well as the damage range on your weapon that is affected by the Maximize stat. Critical hits and Skill Damage Increase/Decrease effects are ignored.


Trivia

  • On Dark Knight/Crimson Avenger job path, Elesis' claymore gains a more blade-like appearance, similarly to Pyro Knight/Blazing Heart, demonstrating Elesis' decision to veer away from her original, formal swordsmanship and develop new weapons/forms of combat.
  • Interestingly enough, Dark Knight/Crimson Avenger does not use blood as a means of damage, only using it as a power boost. Her skill animations are either evil energy or gaps being torn through space.
  • After advancing to Dark Knight, Elesis' character selection screen quote changes to match her new personality.
  • Investigation of official document shows this class was initially called "고스트 나이트 (Ghost Knight)".


Alternative Names

Server Name Translation
South Korea 다크 나이트 Dark Knight
Japan ダークナイト Dark Knight
Taiwan (Traditional Chinese) 闇黑騎士 Dark Knight
China (Simplified Chinese) 黑暗骑士 Dark Knight
Germany Dunkler Ritter Dark Knight
Spain Caballera oscura Dark Knight
France Chevalier ténébreux Dark Knight
Italy Cavaliere Oscuro Dark Knight
Poland Mroczny Rycerz Dark Knight
Brazil Cavaleira das Trevas Darkness Knight


Characters