Temple of Frozen Water

From Elwiki
Revision as of 19:27, 3 November 2013 by NosTaleILL (talk | contribs)

Temple of Frozen Water

Map Layout

Difficulty Map
Normal
Hard / Very Hard

Mobs

Ancient Iced Crab: This is an upgraded and larger form of the Ancient Crab. They can use the same attacks as the Ancient Crab but with the additional effect of inflicting Frostbite.
Chilling Hedgehog: A small hedgehog-like monster. They attack by rolling into you or releasing ice shards around them (The shards induce Frostbite). They become Stoic when performing the ice shard attack.
Hagaluz: A spirit that attacks with icicle daggers or by spewing ice (The ice induces Frostbite). When they die a dark eye aura envelopes them. Contact with the aura will induce Curse.
Laguz: This Water Spirit attacks by releasing 3 bubbles in front of them and popping them, which will damage and inflict Frostbite. They can also release a bubble aura to encase any players in range in a bubble. After killing one, they will trap any players close to them in a bubble. When trapped in a bubble, you will not be able to move.
Iz: A Ice Spirit that attacks by spewing frost breath in front, which induces Freezing. When defeated, they emit an aura thats freezes you.
Shadow Port Walker: This is an stronger variant of the Shadow Walker that you have encountered in previous Hamel dungeons. They will use the same attacks but they are now more stronger and faster in their attacks.
Shadow Port Trickster: A Shadow monster that attacks with lightning in front or summons "totems". The Fire Totem is red and casts a homing fireball that does moderate damage and should be dealt with as soon as possible if placed. The Buff Totem is blue and increases the stats of the mob.
Shadow Port Charger: This is an stronger variant of the Shadow Charger that you have encountered in previous Hamel dungeons. They will use the same attacks but they are now more stronger and faster in their attacks.
Shadow Port Defender: This is an stronger variant of the Shadow Defender that you have encountered in previous Hamel dungeons. They will use the same attacks but they are now more stronger and faster in their attacks.
Shadow Port Sniper: This is an stronger variant of the Shadow Sniper that you have encountered in previous Hamel dungeons.
Shadow Linker: A small Shadow monster that can Soul Link just like Shadow Master. Defeat it to prevent or stop the Soul Link. Although easily defeatable, multiple Shadow Linkers can be a pain.
Blood Linker: This is an alternate form of the Shadow Linker. When it links onto you, your attack speed will not be reduced. Instead, the link will only reduce your health.
Mana Linker: This is an alternate form of the Shadow Linker. When it links onto you, your attack speed will not be reduced. Instead, the link will only reduce your mana.

Obstacles

Ice Traps: There will be many Ice Traps on the ground throughout the entire dungeon. When you step on one of them, they will activate and will trap and freeze any player inside, leaving them vulnerable to attacks.
Ice Pillars: Drops icicles as it collapses. Unless you can faze through them, you need to destroy them in order to pass.

Miniboss: Giant Linker

A huge Linker that is exclusive to this dungeon. Appears on all difficulties.

Moves

  • Summon: Giant Linker summons the various Linker series, such as Shadow Linker, Blood Linker, and Mana Linker.
  • Link: Giant Linker attacks the player by putting a link on the player. Effects are identical to the attacks of the Linker series.

Miniboss: Ice Stinger

The Ice Stinger is an upgraded form of the Shadow Stinger. It will use the exact same moves but its spikes will induce Frostbite. You will fight Ice Stinger on Hard or Very Hard mode.

Moves

  • Forward Spikes: Jabs you with a few spikes when you stand in front of it. Pushes you backwards for some distance and induce Frostbite.
  • Spike Ball: Brings out all the spikes on it. Penetrates all platforms just to poke you. Induces KD and Frostbite.
  • Spike Roll: It's a KD Counter attack. Rolls forward or backwards to poke you with its spikes. Induces KD and Frostbite.
  • Crystal Stinger: Brings forth a crystal in its chest to poke you with it. Does quite a lot of damage. Induces KD.

Boss: Avalanche

Moves

  • Icicle Crash: Avalanche will launch a large block of ice towards the direction he is facing. This attack will induce Frostbite.
  • Icicle Saw: Avalanche will push you aside with his staff and create a circular saw out of ice on his staff and attacks you with it. This attack will induce Frostbite.
  • Blizzard Shower: Avalanche is capable of using a weaker variant of High Mage's Blizzard Shower. The ice crystals that he summon will be larger but instead of freezing you, you will be knocked down upon impact.
  • Ice Trapper: Avalanche will summon up to 4 Ice Traps on the stage floor in an attempt to trap you. If the traps aren't activated, they will automatically be destroyed when he uses this move again.
  • Retreat: Every time you reduce 1/4 of Avalanche's maximum HP, he will retreat to the background of the stage and will attack with the statues in the background. The statues will either launch an ice shard towards the nearest target or will shoot multiple icicles towards you.
    • Unlike Magmanta, there is no way to cheat Avalanche's phases - he will become invincible when his HP becomes a quarter fraction.
  • Frozen Tomb: After reaching his Stoic threshold or maximum mana, Avalanche will float into the air, and raise multiple frozen megaliths from the ground. In addition to that, two white flares emitting ice shards in every direction will drop onto the stage randomly and will explode after reaching ground level. A direct hit from a flare will do significant damage.
    • The megaliths will block out the ice shards helping you to escape from the flares.
    • He will become invincible during the later half of the animation for this skill.

Tips / Strategies

Boss Drops

Image Name Class Stats
aishahamboss1.png
aishahamboss1.png
Abyss Staff
Aisha

Lv58 Weapon:

Physical Attack +3157

Magical Attack +4271

Max HP +1344


Critical Hit Rate +5%

Action Speed +4%

Accuracy +2%

Water Element Resistance +40

ravenhamboss1.png
ravenhamboss1.png
Abyss Blade
Raven

Lv58 Weapon:

Physical Attack +4142

Magical Attack +3663

Max HP +1311


Critical Hit Rate +5%

Action Speed +4%

Accuracy +2%

Water Element Resistance +40

Gallery

Water Temple Concept Art
Water Temple Concept Art


Videos

Rune Slayer with party run

  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Region 19~21
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous