Gate of Darkness
Gates of Darkness
The demons have created the Gates of Darkness as a portal to Elrios. They plan on sending their dark forces into Elrios and create an invasion that will ravage the continent. The only one that can stop them is Elsword's team.
Gameplay
This dungeon has a unique gameplay. It involves battling waves of mobs, both bosses and normal monsters.
There are 15 rounds per play. Each wave ends with a pop out image showing the next round number.
The goal of this dungeon is to protect the "El Crystal" at the far left of the map from the monsters..
On Normal and Hard there is one El Crystal and one portal that spawns monsters.
On Very Hard there are two portals that spawn monsters, and has two pathways for each portal
In the background of the map, there is a Dark Bone Dragon. This dragon will occasionally charge up various attacks to interrupt the players' progress of defending each wave. It cannot be attacked, and will flee after the final round.
Mobs
Bosses
Monster Image | Monster Name | Monster Description |
---|---|---|
Dark Proxy | ||
Dark Crasher | ||
Dark Stinger | ||
Dark Morfos | ||
Dark Uno Hound | ||
Dark Crazy Puppet | ||
Teach the Dark Golem | ||
Dark Dullahan | ||
Darkness | Appears at the end of Round 15. Looks like a giant shadow blast. |
Dark Bone Dragon
At the beginning of the dungeon, only one of the Dragon's head will be awake. As you progress through the dungeon, the 2nd and 3rd head will awaken. The Dragon's attack range is dependent on the amount of heads that are awake. Each head will send out attacks onto 1/4th of the map while the far-left 1/4 of the stage will be untouched with the Dragon's attack.
Moves
- Draco Meteor: The Dragon will roar and rain down several fireballs onto the stage. The fireballs will inflict a status ailment based off of their color. Red-orange fireballs will inflict Burn, light-blue fireballs will inflict Frostbite, and purple fireballs will inflict Curse.
- Fissure: The Dragon will roar and open a a fissure on the stage. Afterwards, stalagmites will rise up and drag any players towards the left and the fissure will close up and anyone caught standing on ground will be knocked up into the air.
See Also