Gate of Darkness: Difference between revisions

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{{KRonly}}
'''''NOTE: In KR, this version is no longer available! For information of the new Gates of Darkness, go to [[Gates of Darkness(S3)]].'''''
[[File:GoDS3.jpg|right|150px]]
[[File:KR_ICON_Gates_Of_Darkness.png|right]]
== Gates of Darkness (S3) ==
In the season 3 version of Gates of Darkness, the Dark Bone Dragon is no longer there. Instead, there will be 2 towers, one for your team and one for the demons. Monsters will spawn from the demon gate and now includes 3 boss monsters. You can also summon monsters from your tower. There is however only '''Normal Mode''' for this Revamp.


<br>
=Gates of Darkness=
== Entering The Dungeons ==
The demons have created the '''Gates of Darkness''' as a portal to Elrios. They plan on sending their dark forces into Elrios and create an invasion that will ravage the continent. The only one that can stop them is Elsword's team.
[[File:GoDTimer.jpg|right|200px]]
 
[[File:GateOpening.png|right|thumb|150px|The orb of darkness that will bring you to the field]]
==Entering the Dungeon==
In any time of the day, after defeating a boss of any dungeon, there will be a random chance where an orb of darkness will break, sucking in your party into the '''Gates of Darkness''' field. <br>
[[File:Gates of Darkness Counter.png|right|thumb|A counter that appears when GoD is open, indicating the time left to enter and the amount of crystals protected. (before the [[UI Revamp]])]]
After the 25/4/2013 patch, when the orb of darkness is broken, there will be a pop up, asking you if you want to continue on into the '''Gates of Darkness''' as shown below. If you press yes, only those who pressed yes will go into Gates of Darkness. People who choose no will be separated from the party. You are only given 3 seconds to decide. Failing to press anything will result in you pressing yes by default.<br>
Unlike other dungeons, the Gates of Darkness can only be accessed on certain times. When the dungeon opens, only '''Normal''' difficulty can be accessed. Higher difficulties can be accessed when all players of the server completed the dungeon a certain amount of times.
[[File:GoDPopup.jpg|500px]]<br>
*The dungeon opens at every weekend 00:00, 13:00, and 18:00 PST (NA server time) for one hour.
During KR time (GMT +9:00):
*13:00 to 14:00  
*19:30 to 20:30
*22:00 to 23:00
**The chance to enter the '''Gates of Darkness''' field will be increase to about 90 - 100%.


<br>
==Gameplay==
This dungeon has a unique gameplay. It involves battling waves of mobs, both bosses and normal monsters.<br/>
There are 15 rounds per play. Each wave ends with a pop out image showing the next round number.<br/>
The goal of this dungeon is to protect the "El Crystal" at the far left of the map from the monsters.


== Objective ==
All players and mobs will be normalized to Level 1. In addition to that, potions, drinks, and food consumable items that recovers HP at a fixed amount are changed, reducing their effectiveness.  
[[File:TowerHP.png|850px]]
<br>
Your objective of the new '''Gates of Darkness''' is to break down the demon's Tower. The demon's Tower have a lifespan of 20 Health bars and the structure of the Tower will break down after every 7 bars of Health taken away. The stage is completed with the Tower is totally destroyed.<br>
'''NOTE THAT WHEN YOU REACH A CERTAIN RANGE NEAR THE DEMON TOWER, YOU WILL RECEIVE A SCYTHE DEBUFF WHICH WILL RAPIDLY DEPLETE YOUR HP AND MP. YOUR CHARACTER WILL BE COVERED IN PURPLE(Similar to Curse debuff) WHEN YOU RECEIVE THE SCYTHE DEBUFF. IT IS RECOMMENDED TO STAY AWAY FROM THE DEMON TOWER UNTIL THE LAST BOSS.'''<br>


On '''Normal''' and '''Hard''' there is one El Crystal and one portal that spawns monsters. On '''Very Hard''' there are two portals that spawn monsters, and two pathways for each portal. <br/>


== Gameplay ==
In the background of the map, there is a '''Dark Bone Dragon'''. This dragon will continuously charge up various attacks to interrupt the players' progress of defending each wave. It cannot be attacked, and will flee after the final round.
[[File:GoDStart.png|850px|A picture of the field that you will be fighting in]]<br>


<br>
If you allow the El Crystal to be attacked, right before it changes colors on the minimap it will tell you "the El power is spreading, the aura of darkness is growing weaker" and one of the dragon heads will return to sleep.
In this field, you are unable to use your own potions and food. Instead, it will be replaced with monster summoning icons.<br>
As in the picture shown,
*'''Buttons: 1, 2, 3''', the monsters have 3 stages and will change into another Lv set when new ally boss is spawned.<br>(Example: Lv1 Boss will spawn Lv1 monsters set. When Lv2 boss is spawned, the set will change to the Lv2 monsters set. The same applies to Lv3 monsters.)
**If pressing only (For example Button 1), all 3 buttons will receive a cooldown of 15 seconds.
*'''Button 4''', it will either be a blue potion that gives you some MP or a special monster that is much stronger than the regular units.
**'''Button 4 has a cool down of 60 seconds.'''<br>
After some time into the game, your Tower will also summon some boss monsters to aid you in battle. Likewise, the demon's Tower will also spawn regular and boss monsters.<br>
'''In case your party is incomplete''', meaning only having 1/2/3 people in the party, [[Epic NPCs|Epic NPC's]] will spawn to aid you against the demons.
*In a party of 3: only [[El Search Captain Lowe]] will spawn.
*In a party of 2: [[El Search Captain Lowe]] will spawn first, followed by [[Green Forest Ranger Lime]].
*In a party of only 1 person: [[El Search Captain Lowe]] will spawn first, followed by [[Green Forest Ranger Lime]], and lastly [[Red Cross Guard Penensio]].


<br>
==Mobs==
{| cellspacing="0" cellpadding="5" border="1" width="70%" style="border-collapse: collapse;"
|-
! Monster Image
! Monster Name
! Monster Description
|-
|
| '''Dark Walker'''
|
|-
|
| '''Dark Glitter Defender'''
|
|-
|
| '''Dark Glitter Archer'''
|
|-
| [[Image:Dark Glitter Spearman.png]]
| '''Dark Glitter Spearman'''
| Dark Glitter Spearman will use the same attacks as the Glitter Guards found in Feita.
|-
| [[Image:Dark Golem.png]]
| '''Dark Golem'''
| Dark Golems will use the same attacks as the Rage Stone Golems found in Feita.
|-
| [[Image:Shadow blast.JPG]]
| '''Shadow Blast'''
| Explodes on contact with the El Crystal.
|}


== Bosses ==
==Bosses==
For bosses there are 3 types of bosses: Lv1, Lv2 and Lv3. <br>
{| cellspacing="0" cellpadding="5" border="1" width="70%" style="border-collapse: collapse;"
The sequence the bosses will spawn is after a Lv1 boss is defeated, a random Lv2 boss will spawn from the tower. This applies to both allies and demons bosses.<br>
|-
Each Lv has a different new attack that is different from regular dungeon bosses.<br>
! Monster Image
'''When your character is near allies bosses, you will be able to regenerate HP. (Roughly 1% per second)'''
! Monster Name
! Monster Description
|-
|
| '''Dark Proxy'''
|
|-
|
| '''Dark Crasher'''
|
|-
|
| '''Dark Stinger'''
|
|-
|
| '''Dark Morfos'''
|
|-
|
| '''Dark Uno Hound'''
|
|-
|
| '''Dark Crazy Puppet'''
|
|-
|
| '''Teach the Dark Golem'''
|
|-
|
| '''Dark Dullahan'''
|
|-
|
| '''Darkness'''
| Appears throughout most of the later rounds. Looks like a giant Shadow Blast.  Explodes on contact with the El Crystal dealing around 10,000 damage (enough to kill most players at full health).  After the Hunting Fields patch it has had its HP increased from ~15k to ~50k.
|}


<br>
==Dark Bone Dragon==
{{GoDTabs
The '''Dark Bone Dragon''' will be the main obstacle of the dungeon. At the beginning of the dungeon, only one of the Dragon's heads will be awake. As you progress through the dungeon, the 2nd and 3rd head will awaken. The Dragon's attack range is dependent on the amount of heads that are awake. Each head will send out attacks onto 1/4th of the map while the far-left 1/4 of the stage will be untouched by the Dragon's attacks.
|AL=
===Moves===
{{{!}} cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
*'''Draco Meteor''': The Dragon will roar and rain down several fireballs onto the stage. There are 3 different types of fireballs that the dragon will use. Each head of the dragon will randomly be assigned one of the 3 types and will only use that type of meteor for the entire dungeon run.
{{!}}-
**'''Flame''': The meteors will be red in color and will inflict Burn when the players are hit. In addition to their Burn effect, these fireballs can perform splash damage, meaning players can still be damaged when they try to approach the fireballs after they made contact with the ground.
{{!}} width="33.3%" {{!}} Monster Image
**'''Frost''': The meteors will be blue in color and will inflict Frostbite when the players are hit.
{{!}} width="33.3%" {{!}} Monster Name
**'''Curse''': The meteors will be purple in color and will inflict Curse when the players are hit.
{{!}} width="33.3%" {{!}} Special Attacks
*'''Fissure''': The Dragon will roar and open a fissure on the stage. Afterwards, stalagmites will rise up and drag any players towards the left and the fissure will close up, knocking anyone standing on ground into the air.
{{!}}-
{{!}} [[File:Mage1.png|200px]]
{{!}} '''Giant Kira-Kira Lv1'''
{{!}} Able to call forth a focused blizzard shower, meaning blizzard shards will rain down only on 1 spot.  
{{!}}-
{{!}} [[File:Mage2.png|200px]]
{{!}} '''Giant Kira-Kira Lv2'''
{{!}} Able to do a spell that will forcefully push targets back a bit.
{{!}}-
{{!}} [[File:Mage3.png|200px]]
{{!}} '''Giant Kira-Kira Lv3'''
{{!}} Able to call forth a focused meteor shower, meaning meteorites will rain down only on 1 spot.  
{{!}}-
{{!}} [[File:Phoro1.png|200px]]
{{!}} '''Ancient Phoru Lv1'''
{{!}} Able to breathe the regular fire that has very long range.
{{!}}-
{{!}} [[File:Phoro2.png|200px]]
{{!}} '''Ancient Phoru Lv2'''
{{!}} Able to shoot an [[Evoke]]-style blast that will move across screen.
{{!}}-
{{!}} [[File:Phoro3.png|200px]]
{{!}} '''Ancient Phoru Lv3'''
{{!}} Able to breathe shining fire that has significant range.
{{!}}-
{{!}} [[File:Travash1.png|200px]]
{{!}} '''Taranvash Lv1'''
{{!}}
{{!}}-
{{!}} [[File:Travash2.png|200px]]
{{!}} '''Taranvash Lv2'''
{{!}} Able to call forth a straight line of thunder strikes in its direction.
{{!}}-
{{!}} [[File:Travash3.png|200px]]
{{!}} '''Taranvash Lv3'''
{{!}} Able to call forth a series of thunder strikes in a zone in front of it.
{{!}}}


<br>
===Guide for Players===
|DM=
*It is best for everyone to camp at a place where all the monsters will have to pass through to make it easier for everyone to collect drops.
{{{!}} cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
**On Very Hard it is recommended that everyone eventually retreat to where the top and bottom paths converge.
{{!}}-
**Avoid using long range attacks such as [[Phoenix Strike]], [[Magic Missile]], and [[Dread Chase]].
{{!}} width="33.3%" {{!}} Monster Image
*There are respawning boxes near the crystal that drop healing items if healing is required.
{{!}} width="33.3%" {{!}} Monster Name
*Stand under the platforms to avoid '''Draco Meteors'''.
{{!}} width="33.3%" {{!}} Special Attacks
*Stand on top of the platforms to avoid '''Fissure'''.
{{!}}-
**On Very Hard stand one platform below the top platform to avoid this attack.
{{!}} [[File:Barud1.png|200px]]
{{!}} '''Demon Barud Lv1'''
{{!}} Able to do a ice roar beam that will not knock down your character but give a [[Status Effects|Frostbite]] debuff.
{{!}}-
{{!}} [[File:Barud2.png|200px]]
{{!}} '''Demon Barud Lv2'''
{{!}} Able to do the same ice roar beam as Barud Lv1 but with longer duration of [[Status Effects|Frostbite]].
{{!}}-
{{!}} [[File:Barud3.png|200px]]
{{!}} '''Demon Barud Lv3'''
{{!}} Able to do a ice roar beam that freezes you for about 10 seconds.
{{!}}-
{{!}} [[File:Knight1.png|150px]]
{{!}} '''Demon Dullahan Knight Lv1'''
{{!}} Able to summon 4 swords in its direction after stabbing his sword into the ground.
{{!}}-
{{!}} [[File:Knight2.png|150px]]
{{!}} '''Demon Dullahan Knight Lv2'''
{{!}} Able to summon 6 swords in its direction after stabbing his sword into the ground.
{{!}}-
{{!}} [[File:Knight3.png|150px]]
{{!}} '''Demon Dullahan Knight Lv3'''
{{!}} Able to summon 8 swords in its direction after stabbing his sword into the ground.
{{!}}-
{{!}} [[File:Ghost1.png|200px]]
{{!}} '''Demon Shadow Master Lv1'''
{{!}} Able to throw a shadow grenade in its direction. It will explode after time and will not explode upon impact.
{{!}}-
{{!}} [[File:Ghost2.png|200px]]
{{!}} '''Demon Shadow Master Lv2'''
{{!}} Able to push you back by making a shadow version of himself towards you.
{{!}}-
{{!}} [[File:Ghost3.png|200px]]
{{!}} '''Demon Shadow Master Lv3'''
{{!}} Able to call forth a shadow meteorite shower that will push you back.
{{!}}}


}}


<br>


==Rewards==
==Rewards==
There will be rewards for completing the '''Gates of Darkness'''.
===Special Drops===
===Special Drops===
The following items can only be obtained from playing in this dungeon.
The following items can only be obtained from playing in this dungeon.
Line 156: Line 133:
| [[ File:HQ Shop Item 111383.png ]]
| [[ File:HQ Shop Item 111383.png ]]
| '''Wyvern's Scale Pieces'''
| '''Wyvern's Scale Pieces'''
| This can be found in the dungeon as drops after complete the '''Gates of Darkness'''.<br/>
| This can be found in the dungeon as drops after you defeat the mobs.  
Usually will gives 6.
|-
|-
| [[ File:HQ Shop Item 160456.png ]]
| [[ File:HQ Shop Item 160456.png ]]
| '''Darkness Soul'''
| '''Darkness Soul'''
| This can be found in the dungeon as drops after you defeat the mobs.
| This can be found in the dungeon as drops after you defeat the mobs.  
|-
|-
| [[ File:HQ Shop Item 78610.png ]]
| [[ File:HQ Shop Item 78610.png ]]
| '''Darkness Chryso'''
| '''Darkness Chryso'''
| This can be obtained at the end of the dungeon. Completion of dungeon will give 2. <br/>It can exchanged into Wyvern's Scale Piece x1 ,  Hexonight x1 ,etc via Alchemist shop.
| This can be obtained at the end of the dungeon when playing on Hard or Very Hard.  
*1 Chryso will be rewarded after completing the dungeon on Hard difficulty.
*2 Chrysos will be rewarded after completing the dungeon on Very Hard difficulty.
|-
|-
| [[ File:HQ Shop Item 111384.png ]]
| [[ File:HQ Shop Item 111384.png ]]
| '''Hexonight'''
| '''Hexonight'''
| This can be obtained after you complete the Daily quest "Stop the Demon Invasion!!".
| This can be obtained after you complete the Daily quest "Stop the Demon Invasion!!".
"Stop the Demon Invasion!!" Quest will give 6 of this item. The requirements to completion is 2 rounds of '''Gates of Darkness'''.
|-
|-
|}
|}
<br>


===Elrios Guardian Hero Buff===
After completing the dungeon, you will receive the '''Elrios Guardian Hero''' buff. This buff will increase your EXP gain, Additional Damage, and Reduced Damage stats by a certain percentage. The level of this buff is determined by the number of El Crystals protected by the entire server. The buff will increase your stats starting when you finish the dungeon until one hour after the dungeon is closed. The buff only applies to PvE play and not PvP matches. The buff is immensely helpful for running Henir's Time and Space Challenge Mode and can drastically cut down run times.
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! Buff Level
! Increase in Add. Damage
! Increase in Red. Damage
|-
| 1
| 3%
| 3%
|-
| 2
| 6%
| 6%
|-
| 3
| 9%
| 9%
|-
| 4
| 15%
| 15%
|}
<br>
<br>
===Wyvern Accessories===
===Wyvern Accessories===
While playing in this dungeon, you can obtain materials to craft the Wyvern accessories and materials to even upgrade them. These accessories can be crafted at any Accessory merchants in town. At the merchant, it will only show the basic form of the accessory. When you craft it, there's a chance of getting the Darkened version (beige-colored item name, unique version) or the regular version(purple-colored item name, elite version).
While playing in this dungeon, you can obtain materials to craft the Wyvern accessories and materials to even upgrade them. These accessories can be crafted at any Accessory merchants in town.
 
*Note that all stats you get from crafting are '''RANDOM''', so you may not get the stats you want.
*Also Note that the set effects are applicable IF you are using 2013 version of the accessory. You can mix and match with Season 2 accessories.  


<br>
====Wyvern Set====
====Wyvern Set(2013)====
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
|-
Line 190: Line 190:
! width="200" | Stats
! width="200" | Stats
! width="300" | Set Bonus
! width="300" | Set Bonus
|-  
|-
| align="center" |[[File:HQ Shop COMMON AC FACE2 111379.png]]
| [[File:HQ Shop COMMON AC FACE2 111379.png]]
| '''Wyvern's Headgear'''
| '''Wyvern's Headgear'''
| rowspan="2" |
| 17 Wyvern's Scale Pieces<br>13 Hexonight<br>12,000 ED
36 Wyvern's Scale Pieces
| '''Face Accessory (Middle)'''<br>Physical / Magical Attack +8<br>Physical / Magical Defense +5
 
24 Hexonight
 
12,000 ED
| '''Face Accessory (Middle)'''
----
----
| rowspan="10" | '''2 Pieces Bonus''':  
HP +3%<br>Accuracy +1%
| rowspan="4" | '''2 Pieces Bonus''':  


Action Speed + 3%
Awakening Charge Speed +5%<br>HP +1%
 
Critical Hit Rate + 4%
----
----
'''5 Pieces Bonus''':  
'''4 Pieces Bonus''':  


Awakening Time +30% (Dungeon)
Awakening Charge Speed +10%<br>+2% chance of inflicting double damage
 
Resistance of All Elements + 25
|-
|-
| align="center" | [[File:HQ Shop COMMON AC FACE2 111928.png]]
| [[File:HQ Shop COMMON AC UPBODY 111380.png]]
| '''Darkened Wyvern's Headgear'''
| '''Wyvern's Wings'''
| '''Face Accessory (Middle)'''<br>
| 20 Wyvern's Scale Pieces<br>16 Hexonight<br>12,000 ED
| '''Accessory (Top Piece):'''<br>Physical / Magical Attack +15
----
----
 
Critical Hit Rate +1%
|-
|-
| align="center" | [[File:HQ Shop COMMON AC LOWBODY 111381.png]]
| [[File:HQ Shop COMMON AC LOWBODY 111381.png]]
| '''Wyvern's Tail'''
| '''Wyvern's Tail'''
| rowspan="2" | 24 Wyvern's Scale Pieces
| 10 Wyvern's Scale Pieces<br>8 Hexonight<br>12,000 ED
 
| '''Accessory (Bottom Piece):'''<br>Physical Attack +15<br>Magical Defense +10
16 Hexonight
 
12,000 ED
| '''Accessory (Bottom Piece):'''<br>
----
----
 
Action Speed +1%
|-
|-
| align="center" | [[ File:HQ Shop COMMON AC LOWBODY 111930.png ]]
| [[ File:HQ Shop COMMON AC ARM 111382.png ]]
| '''Darkened Wyvern's Tail'''
| '''Wyvern's Hexacore'''
| '''Accessory (Bottom Piece):'''<br>
| 7 Wyvern's Scale Pieces<br>5 Hexonight<br>12,000 ED
| '''Accessory (Arm):'''<br>Magical Attack +15<br>Physical Defense +10
----
----
Critical Hit Rate +1%
|-
|}


====Darkened Wyvern Set====
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
! width="1" | Image
! width="150" | Name
! width="200" | Crafting Requirements
! width="200" | Stats
! width="300" | Set Bonus
|-
|-
| align="center" | [[ File:HQ Shop COMMON AC ARM 111382.png ]]
| [[File:HQ Shop COMMON AC FACE2 111928.png]]
| '''Wyvern's Hexacore'''
| '''Darkened Wyvern's Headgear'''
| rowspan="2" |
| '''Wyvern's Headgear'''<br>34 Wyvern's Scale Pieces<br>36 Hexonight<br>40 Darkness Chryso<br>30,000 ED
18 Wyvern's Scale Pieces
| '''Face Accessory (Middle)'''<br>Physical / Magical Attack +50<br>Physical / Magical Defense +20
 
12 Hexonight
 
12,000 ED
| '''Accessory (Arm):'''<br>
----
----
Critical Hit Rate +2%<br>Additional Damage +1%<br>Reduced Damage +1%<br>Dark Resistance +5
| rowspan="4" | '''2 Pieces Bonus''':


|-
Evasion +2%<br>Accuracy +2%<br>All Elements Resistance +10
| align="center" | [[ File:HQ Shop COMMON AC ARM 111931.png ]]
| '''Darkened Wyvern's Hexacore'''
| '''Accessory (Arm):'''<br>
----
----
'''3 Pieces Bonus''':


|-
Additional Damage +1%<br>Reduced Damage +1%
| align="center" | [[File:HQ Shop COMMON AC UPBODY 111380.png]]
| '''Wyvern's Wings'''
| rowspan="2" |
42 Wyvern's Scale Pieces
 
28 Hexonight
 
12,000 ED
| '''Accessory (Top Piece):'''<br>
----
----
'''4 Pieces Bonus''':


Critical Hit Rate +2%<br>+2% chance of summoning White Blast when attacking
|-
|-
| align="center" | [[ File:HQ Shop COMMON AC UPBODY 111929.png ]]
| [[ File:HQ Shop COMMON AC UPBODY 111929.png ]]
| '''Darkened Wyvern's Wings'''
| '''Darkened Wyvern's Wings'''
| '''Accessory (Top Piece):'''<br>
| '''Wyvern's Wings'''<br>40 Wyvern's Scale Pieces<br>43 Hexonight<br>47 Darkness Chryso<br>36,000 ED
| '''Accessory (Top Piece):'''<br>Physical / Magical Attack +50
----
----
 
Critical Hit Rate +2%<br>HP +3%<br>Additional Damage +2%<br>Damage Reduction +1%<br>Dark Resistance +5
 
|-
|-
| align="center" | [[File:WydernClawP.png]]
| [[ File:HQ Shop COMMON AC LOWBODY 111930.png ]]
| '''Wyvern's Claw'''
| '''Darkened Wyvern's Tail'''
| rowspan="2" |
| '''Wyvern's Tail'''<br>20 Wyvern's Scale Pieces<br>21 Hexonight<br>26 Darkness Chryso<br>20,000 ED
24 Wyvern's Scale Pieces
| '''Accessory (Bottom Piece):'''<br>Physical / Magical Attack +25<br>Physical / Magical Defense +40
 
16 Hexonight
 
Basic Weapon Accessory of Each Class
 
12,000 ED
| '''Accessory (Weapon) Elite Version:'''<br>
----
----
Physical Attack +10<br>
HP +6%<br>Additional Damage +1%
Magic Attack +10
|-
|-
| align="center" | [[File:WydernClawB.png]]
| [[ File:HQ Shop COMMON AC ARM 111931.png ]]
| '''Darkened Wyvern's Claw'''
| '''Darkened Wyvern's Hexacore'''
| '''Accessory (Weapon) Beige Version:'''<br>
| '''Wyvern's Hexacore'''<br>14 Wyvern's Scale Pieces<br>14 Hexonight<br>20 Darkness Chryso<br>16,000 ED
| '''Accessory (Arm):'''<br>Physical / Magical Attack +25<br>Physical / Magical Defense +20
----
----
Physical Attack +20<br>
Critical Hit Rate +1%<br>HP +3%<br>Reduced Damage +1%
Magic Attack +20<br>
|-
Physical Defense +10<br>
Magic Defense +10<br>
|}
|}
<br>
<br>
===Potions and Elixirs===
===Potions and Elixirs===
While playing in this dungeon, you can obtain materials to craft the Grace Potions and Blessing Elixirs. These are powerful potions of the Ancient Gods that can grant various effects, such as increasing your damage output or give you passive abilities. These can be crafted at any Alchemist NPCs in town. '''Note: Season 2 potions are no longer able to be crafted.'''
While playing in this dungeon, you can obtain materials to craft the Grace Potions and Blessing Elixirs. These are powerful potions of the Ancient Gods that can grant various effects, such as increasing your damage output or give you better regenerative abilities. These can be crafted at any Alchemist NPCs in town.  
*These potions may only be used in dungeons & field area.
*These potions may only be used in dungeons.
*Any time left will be carried over into the lobby and next dungeons entered.
*Any time left will be carried over into the lobby and next dungeons entered.
*Like the old potions, you can't stack their effects. (E.g. using the HP/MP potion with the Particle potion) You can cancel the effects of the previously used potion by using another one, though.
*[http://www.youtube.com/watch?v=TQSzkjiZCEA'''Video showing all effects''']


<br>
In NA server, the requirements to craft potions and elixirs are 3 Wyvern's Scale Pieces, 1 Darkness Soul, 20 Alchemy Essences, and a fee of 10,000 ED.  <br>
In KR server, the requirements to craft potions and elixirs are 10 Wyvern's Scale Pieces, 5 Darkness Soul, 3 Alchemy Essences, and a fee of 1,600 ED.
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
|-
! width="5%" | Image  
! width="1" | Image  
! width="13%" | Name
! width="200" | Name  
! width="30%" | Making Requirements
! width="400" | Effects
! width="30%" | Effects
|-
! width="12%" | Duration
| [[ File:HQ Shop Item 78520.png ]]
|- align="center"
| '''Newt's Grace (Potion)'''
| [[ File:MuscleGoD.png ]]
| Critical Damage Increase 100%
| Big Man Potion
*Works by instead of doing 50% more damage on a critical hit, you will do 100% more damage on a critical. (Criticals do 200% damage instead of 150%.)<br>Duration: 3 Minutes
| Darkness Soul x2
|-
 
| [[ File:HQ Shop Item 78530.png ]]
20 Alchemy Essences
| '''Ptah's Grace (Potion)'''
 
| 25% of inflicting double damage  
30000 ED
*Only affects basic attacks and active skills<br>Duration: 3 Minutes
|
|-
Your character will be enlarge by a bit and Critical Hit Rate will be increased by 10%.
| [[ File:HQ Shop Item 78550.png ‎]]
| rowspan="8" | 30 Minutes  
| '''Zakkiel's Grace (Potion)'''
|- align="center"
| Chances of attribute attacks is increased by 50%<br>Duration: 3 Minutes
| [[ File:FireballsGoD.png ]]
|-
| Glowing Explosives
| [[ File:HQ Shop Item 78540.png ]]
|Darkness Soul x2
| '''Rachel's Grace (Potion)'''
 
| Special Active Skills Damage Increase 20%<br>Duration: 3 Minutes
10 Alchemy Essences
|-
 
| [[ File:HQ Shop Item 78580.png ]]
20000 ED
| '''Amon's Blessing (Elixir)'''
|
| Magic Attack Strength +5%<br>Duration: 60 Minutes
Occasionally while running/walking/fighting, balls of fire will erupt from your head, dealing damage to targets. Targets hit by the balls will be staggered. Each spawn will have 6 fireballs and has a cool down of around 5-6 seconds.
|-
|- align="center"
| [[ File:HQ Shop Item 78560.png ]]
| [[ File:PurpleGoD.png ‎]]  
| '''Seraphim's Blessing (Elixir)'''
| Soul of Chaser
| Max MP Increase by 100<br>Mana Recovery Increase +2 per Second<br>Duration: 60 Minutes
| Darkness Soul x4
|-
 
| [[ File:HQ Shop Item 78570.png ]]
30 Alchemy Essences
| '''Geb's Blessing (Elixir)'''
 
| Physical Attack Strength +5%<br>Duration: 60 Minutes
50000 ED
|-
|
| [[  File:HQ Shop Item 78590.png  ‎]]
Whenever your character attacks, a green homing particle projectile will inflict damage 2 times on targets.
| '''Cronus' Blessing (Elixir)'''
|- align="center"
| HP +50%<br>HP Recovery +2% every 10 Seconds<br>Duration: 60 Minutes<br>(Currently Bugged in KR (HP Recovery +2% per second))
| [[ File:FairyGoD.png ]]
| Fairy Potion
|  
Darkness Soul x5
 
40 Alchemy Essences
 
75000 ED
|
Summons a fairy to aid you in combat, regenerating you some HP and 30 MP for every 10 seconds.
|- align="center"
| [[ File:IceballsGoD.png ]]
| Denip's Ice Balls
|  
Darkness Soul x2
 
10 Alchemy Essences
 
20000 ED
|
While running/walking/fighting, snow orbs are created around users, inflicting damage and [[Status Effects|Frostbite]] status to targets in range.
|- align="center"
| [[ File:AngelwingsGoD.png ]]
| Ventus's Wings
|  
Darkness Soul x1
 
5 Alchemy Essences
 
10000 ED
|
Your character will be coated in a blue aura, allowing you to run faster by 10%. Furthermore, Resistance to Wind Element is increased by 100 and Dodge Rate is increased by 10%
|- align="center"
| [[ File:RedGoD.png ]]
| Rosso's Flame-ring
|
Darkness Soul x2
 
10 Alchemy Essences
 
20000 ED
|
While running/walking/fighting, fire orbs are created around users, inflicting damage (10% per second to normal monster and roughly 0.1%~1% per second to mini-boss/boss monster) and a Burn '''DoT''' status can kill to targets in range. Targets with high resistance to Fire element will not be affected by the burn.
|- align="center"
| [[  File:GreenpunchGoD.png  ‎]]
| Big Punch Potion
|  
Darkness Soul x2
 
20 Alchemy Essences
 
30000 ED
|
Your character's fists and weapon grow bigger, and all your damage will be increased by 10%.
|-
|-
|}
|}


<br>
==Trivia==
 
*On Very Hard, it is possible to go into the portal and clog up the monsters. They will continue to come out as planned but stay in the portal with you making them easier to kill. You will be pushed out of the portal by shielded mobs and Darkness. This strategy is only effective depending on the class. Female classes have the easiest time getting in and out of the portal and can take out shielded mobs fast enough to keep more mobs from getting through.
== Videos ==
**It's recommended for Male classes to take the bottom row when present while Females clog up the top portal(you only need 1 top portal camping with someone picking up the drops below)
*[http://www.youtube.com/watch?v=-CHArQ1O9aI'''Veteran Commander *Solo 1st Attempt*''']
**These strategies are no longer recommended after the Hunting Fields patch as drops are no longer shared and each player must pick up their own drops individually.
*[http://www.youtube.com/watch?v=067bvp_Jo8s'''3 man party with Tactical Trooper, Battle Seraph and Reckless Fist''']
*The old name for Gates of Darkness used to be Eye of Prodigy.
*[http://www.youtube.com/watch?v=5DAjqcCHQmE'''Combat Ranger *Solo 1st Attempt*''']
*[http://www.youtube.com/watch?v=8osNbdbLqk4'''2 man party with Sakra Devanam and Grand Archer *With subtitles*''']
 
<br>
 
== Trivia ==
*As a lot of monster will be spawned in the stage, you may experience massive lag while playing if your computer can't support it.
*Just like the old seasons of '''Gates of Darkness''', having good equipment isn't required because your character will be attenuate to when you are Lv1 and having no equipment.
**However, having higher Damage modifiers and Damage Reduction stats can help in this dungeon.
*When the server fails to defend the El Crystal, even if you were offline when the raid completed, all players will receive a debuff which increases player's equipments repair fee by 50% until next GoD. The debuff remains even if you relog.
 
<br>
{{Dungeons}}
{{Dungeons}}

Revision as of 08:37, 8 June 2013

NOTE: In KR, this version is no longer available! For information of the new Gates of Darkness, go to Gates of Darkness(S3).

Gates of Darkness

The demons have created the Gates of Darkness as a portal to Elrios. They plan on sending their dark forces into Elrios and create an invasion that will ravage the continent. The only one that can stop them is Elsword's team.

Entering the Dungeon

A counter that appears when GoD is open, indicating the time left to enter and the amount of crystals protected. (before the UI Revamp)

Unlike other dungeons, the Gates of Darkness can only be accessed on certain times. When the dungeon opens, only Normal difficulty can be accessed. Higher difficulties can be accessed when all players of the server completed the dungeon a certain amount of times.

  • The dungeon opens at every weekend 00:00, 13:00, and 18:00 PST (NA server time) for one hour.

Gameplay

This dungeon has a unique gameplay. It involves battling waves of mobs, both bosses and normal monsters.
There are 15 rounds per play. Each wave ends with a pop out image showing the next round number.
The goal of this dungeon is to protect the "El Crystal" at the far left of the map from the monsters.

All players and mobs will be normalized to Level 1. In addition to that, potions, drinks, and food consumable items that recovers HP at a fixed amount are changed, reducing their effectiveness.

On Normal and Hard there is one El Crystal and one portal that spawns monsters. On Very Hard there are two portals that spawn monsters, and two pathways for each portal.

In the background of the map, there is a Dark Bone Dragon. This dragon will continuously charge up various attacks to interrupt the players' progress of defending each wave. It cannot be attacked, and will flee after the final round.

If you allow the El Crystal to be attacked, right before it changes colors on the minimap it will tell you "the El power is spreading, the aura of darkness is growing weaker" and one of the dragon heads will return to sleep.

Mobs

Monster Image Monster Name Monster Description
Dark Walker
Dark Glitter Defender
Dark Glitter Archer
Dark Glitter Spearman Dark Glitter Spearman will use the same attacks as the Glitter Guards found in Feita.
Dark Golem Dark Golems will use the same attacks as the Rage Stone Golems found in Feita.
Shadow Blast Explodes on contact with the El Crystal.


Bosses

Monster Image Monster Name Monster Description
Dark Proxy
Dark Crasher
Dark Stinger
Dark Morfos
Dark Uno Hound
Dark Crazy Puppet
Teach the Dark Golem
Dark Dullahan
Darkness Appears throughout most of the later rounds. Looks like a giant Shadow Blast. Explodes on contact with the El Crystal dealing around 10,000 damage (enough to kill most players at full health). After the Hunting Fields patch it has had its HP increased from ~15k to ~50k.

Dark Bone Dragon

The Dark Bone Dragon will be the main obstacle of the dungeon. At the beginning of the dungeon, only one of the Dragon's heads will be awake. As you progress through the dungeon, the 2nd and 3rd head will awaken. The Dragon's attack range is dependent on the amount of heads that are awake. Each head will send out attacks onto 1/4th of the map while the far-left 1/4 of the stage will be untouched by the Dragon's attacks.

Moves

  • Draco Meteor: The Dragon will roar and rain down several fireballs onto the stage. There are 3 different types of fireballs that the dragon will use. Each head of the dragon will randomly be assigned one of the 3 types and will only use that type of meteor for the entire dungeon run.
    • Flame: The meteors will be red in color and will inflict Burn when the players are hit. In addition to their Burn effect, these fireballs can perform splash damage, meaning players can still be damaged when they try to approach the fireballs after they made contact with the ground.
    • Frost: The meteors will be blue in color and will inflict Frostbite when the players are hit.
    • Curse: The meteors will be purple in color and will inflict Curse when the players are hit.
  • Fissure: The Dragon will roar and open a fissure on the stage. Afterwards, stalagmites will rise up and drag any players towards the left and the fissure will close up, knocking anyone standing on ground into the air.

Guide for Players

  • It is best for everyone to camp at a place where all the monsters will have to pass through to make it easier for everyone to collect drops.
    • On Very Hard it is recommended that everyone eventually retreat to where the top and bottom paths converge.
    • Avoid using long range attacks such as Phoenix Strike, Magic Missile, and Dread Chase.
  • There are respawning boxes near the crystal that drop healing items if healing is required.
  • Stand under the platforms to avoid Draco Meteors.
  • Stand on top of the platforms to avoid Fissure.
    • On Very Hard stand one platform below the top platform to avoid this attack.


Rewards

There will be rewards for completing the Gates of Darkness.

Special Drops

The following items can only be obtained from playing in this dungeon.

Image Name How to Obtain
Wyvern's Scale Pieces This can be found in the dungeon as drops after you defeat the mobs.
Darkness Soul This can be found in the dungeon as drops after you defeat the mobs.
Darkness Chryso This can be obtained at the end of the dungeon when playing on Hard or Very Hard.
  • 1 Chryso will be rewarded after completing the dungeon on Hard difficulty.
  • 2 Chrysos will be rewarded after completing the dungeon on Very Hard difficulty.
Hexonight This can be obtained after you complete the Daily quest "Stop the Demon Invasion!!".


Elrios Guardian Hero Buff

After completing the dungeon, you will receive the Elrios Guardian Hero buff. This buff will increase your EXP gain, Additional Damage, and Reduced Damage stats by a certain percentage. The level of this buff is determined by the number of El Crystals protected by the entire server. The buff will increase your stats starting when you finish the dungeon until one hour after the dungeon is closed. The buff only applies to PvE play and not PvP matches. The buff is immensely helpful for running Henir's Time and Space Challenge Mode and can drastically cut down run times.

Buff Level Increase in Add. Damage Increase in Red. Damage
1 3% 3%
2 6% 6%
3 9% 9%
4 15% 15%


Wyvern Accessories

While playing in this dungeon, you can obtain materials to craft the Wyvern accessories and materials to even upgrade them. These accessories can be crafted at any Accessory merchants in town.

Wyvern Set

Image Name Crafting Requirements Stats Set Bonus
Wyvern's Headgear 17 Wyvern's Scale Pieces
13 Hexonight
12,000 ED
Face Accessory (Middle)
Physical / Magical Attack +8
Physical / Magical Defense +5

HP +3%
Accuracy +1%

2 Pieces Bonus:

Awakening Charge Speed +5%
HP +1%


4 Pieces Bonus:

Awakening Charge Speed +10%
+2% chance of inflicting double damage

Wyvern's Wings 20 Wyvern's Scale Pieces
16 Hexonight
12,000 ED
Accessory (Top Piece):
Physical / Magical Attack +15

Critical Hit Rate +1%

Wyvern's Tail 10 Wyvern's Scale Pieces
8 Hexonight
12,000 ED
Accessory (Bottom Piece):
Physical Attack +15
Magical Defense +10

Action Speed +1%

Wyvern's Hexacore 7 Wyvern's Scale Pieces
5 Hexonight
12,000 ED
Accessory (Arm):
Magical Attack +15
Physical Defense +10

Critical Hit Rate +1%

Darkened Wyvern Set

Image Name Crafting Requirements Stats Set Bonus
Darkened Wyvern's Headgear Wyvern's Headgear
34 Wyvern's Scale Pieces
36 Hexonight
40 Darkness Chryso
30,000 ED
Face Accessory (Middle)
Physical / Magical Attack +50
Physical / Magical Defense +20

Critical Hit Rate +2%
Additional Damage +1%
Reduced Damage +1%
Dark Resistance +5

2 Pieces Bonus:

Evasion +2%
Accuracy +2%
All Elements Resistance +10


3 Pieces Bonus:

Additional Damage +1%
Reduced Damage +1%


4 Pieces Bonus:

Critical Hit Rate +2%
+2% chance of summoning White Blast when attacking

Darkened Wyvern's Wings Wyvern's Wings
40 Wyvern's Scale Pieces
43 Hexonight
47 Darkness Chryso
36,000 ED
Accessory (Top Piece):
Physical / Magical Attack +50

Critical Hit Rate +2%
HP +3%
Additional Damage +2%
Damage Reduction +1%
Dark Resistance +5

Darkened Wyvern's Tail Wyvern's Tail
20 Wyvern's Scale Pieces
21 Hexonight
26 Darkness Chryso
20,000 ED
Accessory (Bottom Piece):
Physical / Magical Attack +25
Physical / Magical Defense +40

HP +6%
Additional Damage +1%

Darkened Wyvern's Hexacore Wyvern's Hexacore
14 Wyvern's Scale Pieces
14 Hexonight
20 Darkness Chryso
16,000 ED
Accessory (Arm):
Physical / Magical Attack +25
Physical / Magical Defense +20

Critical Hit Rate +1%
HP +3%
Reduced Damage +1%


Potions and Elixirs

While playing in this dungeon, you can obtain materials to craft the Grace Potions and Blessing Elixirs. These are powerful potions of the Ancient Gods that can grant various effects, such as increasing your damage output or give you better regenerative abilities. These can be crafted at any Alchemist NPCs in town.

  • These potions may only be used in dungeons.
  • Any time left will be carried over into the lobby and next dungeons entered.

In NA server, the requirements to craft potions and elixirs are 3 Wyvern's Scale Pieces, 1 Darkness Soul, 20 Alchemy Essences, and a fee of 10,000 ED.
In KR server, the requirements to craft potions and elixirs are 10 Wyvern's Scale Pieces, 5 Darkness Soul, 3 Alchemy Essences, and a fee of 1,600 ED.

Image Name Effects
Newt's Grace (Potion) Critical Damage Increase 100%
  • Works by instead of doing 50% more damage on a critical hit, you will do 100% more damage on a critical. (Criticals do 200% damage instead of 150%.)
    Duration: 3 Minutes
Ptah's Grace (Potion) 25% of inflicting double damage
  • Only affects basic attacks and active skills
    Duration: 3 Minutes
Zakkiel's Grace (Potion) Chances of attribute attacks is increased by 50%
Duration: 3 Minutes
Rachel's Grace (Potion) Special Active Skills Damage Increase 20%
Duration: 3 Minutes
Amon's Blessing (Elixir) Magic Attack Strength +5%
Duration: 60 Minutes
Seraphim's Blessing (Elixir) Max MP Increase by 100
Mana Recovery Increase +2 per Second
Duration: 60 Minutes
Geb's Blessing (Elixir) Physical Attack Strength +5%
Duration: 60 Minutes
Cronus' Blessing (Elixir) HP +50%
HP Recovery +2% every 10 Seconds
Duration: 60 Minutes
(Currently Bugged in KR (HP Recovery +2% per second))

Trivia

  • On Very Hard, it is possible to go into the portal and clog up the monsters. They will continue to come out as planned but stay in the portal with you making them easier to kill. You will be pushed out of the portal by shielded mobs and Darkness. This strategy is only effective depending on the class. Female classes have the easiest time getting in and out of the portal and can take out shielded mobs fast enough to keep more mobs from getting through.
    • It's recommended for Male classes to take the bottom row when present while Females clog up the top portal(you only need 1 top portal camping with someone picking up the drops below)
    • These strategies are no longer recommended after the Hunting Fields patch as drops are no longer shared and each player must pick up their own drops individually.
  • The old name for Gates of Darkness used to be Eye of Prodigy.
  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Region 19~21
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous