Gate of Darkness: Difference between revisions
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*Any time left will be carried over into the lobby and next dungeons entered. | *Any time left will be carried over into the lobby and next dungeons entered. | ||
*Like the old potions, you can't stack their effects. (E.g. using the HP/MP potion with the Particle potion) You can cancel the effects of the previously used potion by using another one, though. | *Like the old potions, you can't stack their effects. (E.g. using the HP/MP potion with the Particle potion) You can cancel the effects of the previously used potion by using another one, though. | ||
*[http://www.youtube.com/watch?v=TQSzkjiZCEA'''Video showing all effects'''] | |||
<br> | <br> | ||
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|- align="center" | |- align="center" | ||
| [[ File:MuscleGoD.png ]] | | [[ File:MuscleGoD.png ]] | ||
| | | Big Man Potion | ||
| Darkness Soul x2 | | Darkness Soul x2 | ||
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|- align="center" | |- align="center" | ||
| [[ File:FireballsGoD.png ]] | | [[ File:FireballsGoD.png ]] | ||
| | | Glowing Explosives | ||
|Darkness Soul x2 | |Darkness Soul x2 | ||
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|- align="center" | |- align="center" | ||
| [[ File:PurpleGoD.png ]] | | [[ File:PurpleGoD.png ]] | ||
| | | Soul of Chaser | ||
| Darkness Soul x4 | | Darkness Soul x4 | ||
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50000 ED | 50000 ED | ||
| | | | ||
Whenever your character attacks, a green homing particle projectile will inflict damage on targets. | Whenever your character attacks, a green homing particle projectile will inflict damage 2 times on targets. | ||
|- align="center" | |- align="center" | ||
| [[ File:FairyGoD.png ]] | | [[ File:FairyGoD.png ]] | ||
|Fairy | | Fairy Potion | ||
| | | | ||
Darkness Soul x5 | Darkness Soul x5 | ||
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|- align="center" | |- align="center" | ||
| [[ File:IceballsGoD.png ]] | | [[ File:IceballsGoD.png ]] | ||
|Ice | | Denip's Ice Balls | ||
| | | | ||
Darkness Soul x2 | Darkness Soul x2 | ||
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20000 ED | 20000 ED | ||
| | | | ||
While running/walking/fighting, snow orbs are created around users, inflicting [[Status Effects|Frostbite]] status to targets in range. | While running/walking/fighting, snow orbs are created around users, inflicting damage and [[Status Effects|Frostbite]] status to targets in range. | ||
|- align="center" | |- align="center" | ||
| [[ File:AngelwingsGoD.png ]] | | [[ File:AngelwingsGoD.png ]] | ||
| | | Ventus's Wings | ||
| | | | ||
Darkness Soul x1 | Darkness Soul x1 | ||
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10000 ED | 10000 ED | ||
| | | | ||
Your character will be coated in a blue aura, allowing you to run faster. | Your character will be coated in a blue aura, allowing you to run faster by 10%. Furthermore, Resistance to Wind Element is increased by 100 and Dodge Rate is increased by 10% | ||
|- align="center" | |- align="center" | ||
| [[ File:RedGoD.png ]] | | [[ File:RedGoD.png ]] | ||
|Flame | | Rosso's Flame-ring | ||
| | | | ||
Darkness Soul x2 | Darkness Soul x2 | ||
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20000 ED | 20000 ED | ||
| | | | ||
While running/walking/fighting, fire orbs are created around users, inflicting [[Status Effects|Burn]] status(similar to Aisha fireball burn) to targets in range. | While running/walking/fighting, fire orbs are created around users, inflicting damage and [[Status Effects|Burn]] status(similar to Aisha fireball burn) to targets in range. | ||
|- align="center" | |- align="center" | ||
| [[ File:GreenpunchGoD.png ]] | | [[ File:GreenpunchGoD.png ]] | ||
| | | Big Punch Potion | ||
| | | | ||
Darkness Soul x2 | Darkness Soul x2 | ||
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<br> | <br> | ||
== Videos == | |||
*[http://www.youtube.com/watch?v=-CHArQ1O9aI'''Veteran Commander *Solo 1st Attempt*'''] | |||
*[http://www.youtube.com/watch?v=067bvp_Jo8s'''3 man party with Tactical Trooper, Battle Seraph and Reckless Fist'''] | |||
*[http://www.youtube.com/watch?v=5DAjqcCHQmE'''Combat Ranger *Solo 1st Attempt*'''] | |||
<br> | |||
== Trivia == | == Trivia == | ||
*As alot of monster will be spawned in the stage, you may experience massive lag while playing if your computer cant support it. | *As alot of monster will be spawned in the stage, you may experience massive lag while playing if your computer cant support it. |
Revision as of 14:35, 23 April 2013
Gates of Darkness (S3)
In the season 3 version of Gates of Darkness, the 3 headed bone dragon is no longer there. Instead, there will be 2 towers, one for your team and one for the demons. Monsters will spawn from the demon gate and now includes 3 boss monsters. You can also summon monsters from your tower. There is however only Normal Mode for this Revamp.
Entering The Dungeons
In any time of the day, after defeating a boss of any dungeon, there will be a random chance where a orb of darkness will break, sucking in your party into the Gates of Darkness field.
During KR time:
- 13:00 to 14:00
- 19:30 to 20:30
- 22:00 to 23:00
- The chance to enter the Gates of Darkness field will be increase to about 90 - 100%.
Objective
Your objective of the new Gates of Darkness is to break down the demon's Tower. The demon's Tower have a lifespan of 20 Health bars and the reinforcing of the Tower will break down after every 7 bars of Health taken away. The stage is completed with the Tower is totally destroyed.
NOTE THAT WHEN YOU REACH A CERTAIN RANGE NEAR THE DEMON TOWER, YOU WILL RECEIVE A SCYTHE DEBUFF WHICH WILL RAPIDLY DEPLETE YOUR HP AND MP. YOUR CHARACTER WILL BE COVERED IN PURPLE(like having a curse debuff) WHEN YOU RECEIVE THE SCYTHE DEBUFF. IT IS RECOMMENDED TO STAY AWAY FROM THE DEMON TOWER UNTIL THE LAST BOSS.
Gameplay
In this field, you are unable to use your own potions and food, instead it will be replaced with monster summoning icons.
As in the picture shown, buttons: 1, 2, 3, the monsters have 3 stages and will evolve after some time and have a cooldown of 15 seconds.
For button 4, it will either be a blue potion that gives you some MP or a special monster that is much stronger than the regular units. Button 4 has a cool down of 60 seconds.
After some time into the game, your Tower will also summon some boss monsters to aid you in battle. Likewise, the demon's Tower will also spawn regular and boss monsters.
Bosses
For bosses there are 3 types of bosses: Lv1, Lv2 and Lv3.
The sequence the bosses will spawn is after a Lv1 boss is defeated, a random Lv2 boss will spawn from the tower. This applies to both allies and demons bosses.
Each Lv has a different new attack that is different from regular dungeon bosses.
When your character is near allies bosses, you will be able to regenerate HP.
Rewards
Special Drops
The following items can only be obtained from playing in this dungeon.
Wyvern Accessories
While playing in this dungeon, you can obtain materials to craft the Wyvern accessories and materials to even upgrade them. These accessories can be crafted at any Accessory merchants in town. At the merchant, it will only show the basic form of the accessory. When you craft it, there's a chance of getting the Darkened version (beige-colored item name, unique version) or the regular version(purple-colored item name, elite version).
Note that all stats you get from crafting are RANDOM, so you may not get the stats you want.
Wyvern Set
Potions and Elixirs
While playing in this dungeon, you can obtain materials to craft the Grace Potions and Blessing Elixirs. These are powerful potions of the Ancient Gods that can grant various effects, such as increasing your damage output or give you passive abilities. These can be crafted at any Alchemist NPCs in town. Note: Season 2 potions are no longer able to be crafted.
- These potions may only be used in dungeons & field area.
- Any time left will be carried over into the lobby and next dungeons entered.
- Like the old potions, you can't stack their effects. (E.g. using the HP/MP potion with the Particle potion) You can cancel the effects of the previously used potion by using another one, though.
- Video showing all effects
Image | Name | Making Requirements | Effects | Duration |
---|---|---|---|---|
Big Man Potion | Darkness Soul x2
20 Alchemy Essences 30000 ED |
Your character will be enlarge by a bit and Critical Hit Rate will be increased by 10%. |
30 Minutes | |
Glowing Explosives | Darkness Soul x2
10 Alchemy Essences 20000 ED |
Occasionally while running/walking/fighting, balls of fire will erupt from your head, dealing damage to targets. Targets hit by the balls will be staggered. Each spawn will have 6 fireballs and has a cool down of around 5-6 seconds. | ||
Soul of Chaser | Darkness Soul x4
30 Alchemy Essences 50000 ED |
Whenever your character attacks, a green homing particle projectile will inflict damage 2 times on targets. | ||
Fairy Potion |
Darkness Soul x5 40 Alchemy Essences 75000 ED |
Summons a fairy to aid you in combat, regenerating you HP/MP by 10% for every 10 seconds. | ||
Denip's Ice Balls |
Darkness Soul x2 10 Alchemy Essences 20000 ED |
While running/walking/fighting, snow orbs are created around users, inflicting damage and Frostbite status to targets in range. | ||
Ventus's Wings |
Darkness Soul x1 5 Alchemy Essences 10000 ED |
Your character will be coated in a blue aura, allowing you to run faster by 10%. Furthermore, Resistance to Wind Element is increased by 100 and Dodge Rate is increased by 10% | ||
Rosso's Flame-ring |
Darkness Soul x2 10 Alchemy Essences 20000 ED |
While running/walking/fighting, fire orbs are created around users, inflicting damage and Burn status(similar to Aisha fireball burn) to targets in range. | ||
Big Punch Potion |
Darkness Soul x2 20 Alchemy Essences 30000 ED |
Your character's fists and weapon grow bigger, and all your damage will be increased by 10%. |
Videos
- Veteran Commander *Solo 1st Attempt*
- 3 man party with Tactical Trooper, Battle Seraph and Reckless Fist
- Combat Ranger *Solo 1st Attempt*
Trivia
- As alot of monster will be spawned in the stage, you may experience massive lag while playing if your computer cant support it.
- Just like the old seasons of Gates of Darkness, having good equipment isn't required because your character will be attenuate to when you are Lv1 and having no equipment.
- However, having higher Damage modifiers and Damage Reduction stats can help in this dungeon.
- If you are online when the server fails to defend the El Crystal, there is a chance to give a Weapon Breaker's debuff which reduces your attack by 50% (Only applies in Dungeon and Field area) until next GoD. (<-needs confirmation) The debuff stays even if you relog.