Hamel's Pier: Difference between revisions

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|'''Ancient Crab''' - Uses similar animations to the scorpions in Bethma. Can form a shield with its claws. Can induce Leg Wound by attacking.
|'''Ancient Crab''' - Uses similar animations to the scorpions in Bethma. Can form a shield with its claws. Can induce Wound by attacking.
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|[[File:Merman.jpg|60px]]
|[[File:Merman.jpg|60px]]

Revision as of 08:09, 27 March 2017

Warning: The information in this page is from an old version of Elsword and is no longer available.

THIS IS AN OLD MAP.
In the newer version, players can go to Velder through the Velder-destined Battleship.

Hamel's Pier

Description
This map can be accessed by entering the portal at the far left end of the Hamel Capital.
Recommended Level
50-51
Mobs
{{
Monster Image Monster Description
Ancient Crab - Uses similar animations to the scorpions in Bethma. Can form a shield with its claws. Can induce Wound by attacking.
Merman - Holds a fish and whacks you with it.
Time-out Monster - When the time limit reaches zero, this monster will die, and you will reach Velder.
}}
BGM
ship01
Gallery
Trivia
{{
  • All you need to do here is wait while the warship sails for Velder.
}}
See Also
Velder's Pier


  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Region 19~21
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous