Gate of Darkness: Difference between revisions

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[[File:KR_ICON_Gates_Of_Darkness.png|right]]
[[File:KR_ICON_Gates_Of_Darkness.png|right]]


=Gates of Darkness=
 
This game mode is rather unique, it involves battling waves of mobs, both bosses and normal monsters.<br/>
This game mode is rather unique, it involves battling waves of mobs, both bosses and normal monsters.<br/>
There are 15 rounds per play. Each wave ends with a pop out image showing the next round number.<br/>
There are 15 rounds per play. Each wave ends with a pop out image showing the next round number.<br/>
Line 92: Line 92:
===Moves===
===Moves===
The dragon has different moves depending on what difficulty the map is set at. On Normal, he can breath flames, curse, and ice; depending on what colour his eyes are. Before he fires, his heads do a certain pattern that indicate where he's going to attack. On Hard, he has the same attacks along with one that is like Aisha's blizzard except, along with ice, it could rain fire or curse.
The dragon has different moves depending on what difficulty the map is set at. On Normal, he can breath flames, curse, and ice; depending on what colour his eyes are. Before he fires, his heads do a certain pattern that indicate where he's going to attack. On Hard, he has the same attacks along with one that is like Aisha's blizzard except, along with ice, it could rain fire or curse.
=Darkness Edition=
A revamped version of the Gates of Darkness. Has an improved A.I. for minions, more different minion types and a different attacking system from the three-headed bone dragon in the background. Normal difficulty has one portal, while very hard has two portals, one above the other (with its own pathway to encourage teamwork).


==See Also==
==See Also==
[[Event Maps|Event Maps]]
[[Event Maps|Event Maps]]
<br/><br/>
<br/><br/>

Revision as of 23:00, 28 September 2012


This game mode is rather unique, it involves battling waves of mobs, both bosses and normal monsters.
There are 15 rounds per play. Each wave ends with a pop out image showing the next round number.
Here, each wave, players have to protect the "crystal" they are in charge of, and have to work together to protect the Main Crystal in the centre of the map.

On Normal there is one crystal and one portal that spawns monsters.
On Hard there are 2 smaller crystals, one giant central crystal in between, and 2 portals on each end of the map.
On Very Hard there are 4 smaller crystals, surrounding one big middle crystal, and 4 portals on the edges of the stage.

In the background of the map, there is a Dark Bone Dragon. This dragon will occasionally charge up various attacks to interrupt the players' progress of defending each wave. It cannot be attacked, and will flee after the final round.

Mobs

Monster Image Monster Name Monster Description
Dark Walker
Dark Gulito Defender
Dark Gulito Archer
Dark Gulito Spearman Dark Glitter Spearman will use the same attacks as the Glitter Guards found in Feita.
Dark Golem Dark Golems will use the same attacks as the Rage Stone Golems found in Feita.
Shadow Blast ONLY Attacks the Main Crystal


Bosses

Monster Image Monster Name Monster Description
Dark Proxy
Dark Crasher
Dark Stinger
Dark Morfos
Dark Uno Hound
Dark Crazy Puppet
Teach the Dark Golem
Dark Dullahan
Darkness Appears at the end of Round 15. ONLY attacks the main crystal. Looks like a giant shadow blast.

Dark Bone Dragon

Moves

The dragon has different moves depending on what difficulty the map is set at. On Normal, he can breath flames, curse, and ice; depending on what colour his eyes are. Before he fires, his heads do a certain pattern that indicate where he's going to attack. On Hard, he has the same attacks along with one that is like Aisha's blizzard except, along with ice, it could rain fire or curse.

Darkness Edition

A revamped version of the Gates of Darkness. Has an improved A.I. for minions, more different minion types and a different attacking system from the three-headed bone dragon in the background. Normal difficulty has one portal, while very hard has two portals, one above the other (with its own pathway to encourage teamwork).

See Also

Event Maps


  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Region 19~21
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous