Gate of Darkness: Difference between revisions

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{{Languages|Gates of Darkness}}
{{NAsianOnly}}
'''''NOTE: In KR, this version is no longer available! For information of the new Gates of Darkness, go to [[Gates of Darkness(S3)]].'''''
{{Languages|Gates of Darkness(S3)}}
[[File:KR_ICON_Gates_Of_Darkness.png|right]]
[[File:gods3 select.png|right]]
== Gates of Darkness (S3) ==
In the season 3 version of Gates of Darkness, the Dark Bone Dragon is no longer there. Instead, there will be 2 towers, one for your team and one for the demons. Monsters will spawn from the demon gate and now includes 3 boss monsters. You can also summon monsters from your tower. There is however only '''Normal Mode''' for this Revamp.


=Gates of Darkness=
<br>
The demons have created the '''Gates of Darkness''' as a portal to Elrios. They plan on sending their dark forces into Elrios and create an invasion that will ravage the continent. The only one that can stop them is Elsword's team.
== Entering The Dungeons ==
[[File:GoDTimer.jpg|right|200px]]
[[File:GateOpening.png|right|thumb|150px|The orb of darkness that will bring you to the field]]
In any time of the day, after defeating a boss of any dungeon, there will be a random chance where an orb of darkness will break, sucking in your party into the '''Gates of Darkness''' field. <br>
After the 25/4/2013 patch, when the orb of darkness is broken, there will be a pop up, asking you if you want to continue on into the '''Gates of Darkness''' as shown below. If you press yes, only those who pressed yes will go into Gates of Darkness. People who choose no will be separated from the party. You are only given 3 seconds to decide. Failing to press anything will result in you pressing yes by default.<br>
[[File:GoDPopup.jpg|500px]]<br>
During KR time (GMT +9:00):
*13:00 to 14:00
*19:30 to 20:30
*22:00 to 23:00
**The chance to enter the '''Gates of Darkness''' field will be increase to about 90 - 100%. (If you play party or play a dungeon with difference of 10 levels)


==Entering the Dungeon==
<br>
[[File:Gates of Darkness Counter.png|right|thumb|A counter that appears when GoD is open, indicating the time left to enter and the amount of crystals protected. (before the [[UI Revamp]])]]
Unlike other dungeons, the Gates of Darkness can only be accessed on certain times. When the dungeon opens, only '''Normal''' difficulty can be accessed. Higher difficulties can be accessed when all players of the server completed the dungeon a certain amount of times.
*The dungeon opens at every weekend 00:00, 13:00, and 18:00 PST (NA server time) for one hour.


==Gameplay==
== Objective ==  
This dungeon has a unique gameplay. It involves battling waves of mobs, both bosses and normal monsters.<br/>
[[File:TowerHP.png|850px]]
There are 15 rounds per play. Each wave ends with a pop out image showing the next round number.<br/>
<br>
The goal of this dungeon is to protect the "El Crystal" at the far left of the map from the monsters.
Your objective of the new '''Gates of Darkness''' is to break down the demon's Tower. The demon's Tower have a lifespan of 20 Health bars and the structure of the Tower will break down after every 7 bars of Health taken away. The stage is completed with the Tower is totally destroyed.<br>
'''NOTE THAT WHEN YOU REACH A CERTAIN RANGE NEAR THE DEMON TOWER, YOU WILL RECEIVE A SCYTHE DEBUFF WHICH WILL RAPIDLY DEPLETE YOUR HP AND MP. YOUR CHARACTER WILL BE COVERED IN PURPLE(Similar to Curse debuff) WHEN YOU RECEIVE THE SCYTHE DEBUFF. IT IS RECOMMENDED TO STAY AWAY FROM THE DEMON TOWER UNTIL THE LAST BOSS.'''<br>


All players and mobs will be normalized to Level 1. In addition to that, potions, drinks, and food consumable items that recovers HP at a fixed amount are changed, reducing their effectiveness.


On '''Normal''' and '''Hard''' there is one El Crystal and one portal that spawns monsters. On '''Very Hard''' there are two portals that spawn monsters, and two pathways for each portal. <br/>
== Gameplay ==
[[File:GoDStart.png|850px|A picture of the field that you will be fighting in]]<br>


In the background of the map, there is a '''Dark Bone Dragon'''. This dragon will continuously charge up various attacks to interrupt the players' progress of defending each wave. It cannot be attacked, and will flee after the final round.
<br>
In this field, you are unable to use your own potions and food. Instead, it will be replaced with monster summoning icons.<br>
As in the picture shown,
*'''Buttons: 1, 2, 3''', the monsters have 3 stages and will change into another Lv set when new ally boss is spawned.<br>(Example: Lv1 Boss will spawn Lv1 monsters set. When Lv2 boss is spawned, the set will change to the Lv2 monsters set. The same applies to Lv3 monsters.)
**If pressing only (For example Button 1), all 3 buttons will receive a cooldown of 15 seconds.
*'''Button 4''', it will either be a blue potion that gives you some MP or a special monster that is much stronger than the regular units.
**'''Button 4 has a cool down of 60 seconds.'''<br>
After some time into the game, your Tower will also summon some boss monsters to aid you in battle. Likewise, the demon's Tower will also spawn regular and boss monsters.<br>
'''In case your party is incomplete''', meaning only having 1/2/3 people in the party, [[Epic NPCs|Epic NPC's]] will spawn to aid you against the demons.
*In a party of 3: only [[El Search Captain Lowe]] will spawn.
*In a party of 2: [[El Search Captain Lowe]] will spawn first, followed by [[Green Forest Ranger Lime]].
*In a party of only 1 person: [[El Search Captain Lowe]] will spawn first, followed by [[Green Forest Ranger Lime]], and lastly [[Red Cross Guard Penensio]].


If you allow the El Crystal to be attacked, right before it changes colors on the minimap it will tell you "the El power is spreading, the aura of darkness is growing weaker" and one of the dragon heads will return to sleep.
<br>


==Mobs==
== Bosses ==
{| cellspacing="0" cellpadding="5" border="1" width="70%" style="border-collapse: collapse;"
For bosses there are 3 types of bosses: Lv1, Lv2 and Lv3. <br>
|-
The sequence the bosses will spawn is after a Lv1 boss is defeated, a random Lv2 boss will spawn from the tower. This applies to both allies and demons bosses.<br>
! Monster Image
Each Lv has a different new attack that is different from regular dungeon bosses.<br>
! Monster Name
'''When your character is near allies bosses, you will be able to regenerate HP. (Roughly 1% per second)'''
! Monster Description
|-
|
| '''Dark Walker'''
|
|-
|
| '''Dark Glitter Defender'''
|
|-
|
| '''Dark Glitter Archer'''
|
|-
| [[Image:Dark Glitter Spearman.png]]
| '''Dark Glitter Spearman'''
| Dark Glitter Spearman will use the same attacks as the Glitter Guards found in Feita.
|-
| [[Image:Dark Golem.png]]
| '''Dark Golem'''
| Dark Golems will use the same attacks as the Rage Stone Golems found in Feita.
|-
| [[Image:Shadow blast.JPG]]
| '''Shadow Blast'''
| Explodes on contact with the El Crystal.
|}


==Bosses==
<br>
{| cellspacing="0" cellpadding="5" border="1" width="70%" style="border-collapse: collapse;"
{{tabs
|-
|name=List GoD mobs
! Monster Image
|tab1=Allies
! Monster Name
|contents1={{GoDAllies}}
! Monster Description
|tab2=Demon
|-
|contents2={{GoDDemon}}
|  
}}
| '''Dark Proxy'''
|
|-
|
| '''Dark Crasher'''
|
|-
|
| '''Dark Stinger'''
|
|-
|
| '''Dark Morfos'''
|
|-
|
| '''Dark Uno Hound'''
|
|-
|
| '''Dark Crazy Puppet'''
|
|-
|
| '''Teach the Dark Golem'''
|
|-
|
| '''Dark Dullahan'''
|
|-
|
| '''Darkness'''
| Appears throughout most of the later rounds. Looks like a giant Shadow Blast.  Explodes on contact with the El Crystal dealing around 10,000 damage (enough to kill most players at full health).  After the Hunting Fields patch it has had its HP increased from ~15k to ~50k.
|}


==Dark Bone Dragon==
<br>
The '''Dark Bone Dragon''' will be the main obstacle of the dungeon. At the beginning of the dungeon, only one of the Dragon's heads will be awake. As you progress through the dungeon, the 2nd and 3rd head will awaken. The Dragon's attack range is dependent on the amount of heads that are awake. Each head will send out attacks onto 1/4th of the map while the far-left 1/4 of the stage will be untouched by the Dragon's attacks.
===Moves===
*'''Draco Meteor''': The Dragon will roar and rain down several fireballs onto the stage. There are 3 different types of fireballs that the dragon will use. Each head of the dragon will randomly be assigned one of the 3 types and will only use that type of meteor for the entire dungeon run.
**'''Flame''': The meteors will be red in color and will inflict Burn when the players are hit. In addition to their Burn effect, these fireballs can perform splash damage, meaning players can still be damaged when they try to approach the fireballs after they made contact with the ground.
**'''Frost''': The meteors will be blue in color and will inflict Frostbite when the players are hit.
**'''Curse''': The meteors will be purple in color and will inflict Curse when the players are hit.
*'''Fissure''': The Dragon will roar and open a fissure on the stage. Afterwards, stalagmites will rise up and drag any players towards the left and the fissure will close up, knocking anyone standing on ground into the air.
 
===Guide for Players===
*Dark element is recommended.
**A cheap method of obtaining one is to Dark II enchant a level 1 weapon at the cost of 4 dark shards.
*It is best for everyone to camp at a place where all the monsters will have to pass through to make it easier for everyone to collect drops.
**On Very Hard it is recommended that everyone eventually retreat to where the top and bottom paths converge.
**Avoid using long range attacks such as [[Phoenix Strike]], [[Magic Missile]], and [[Shooting Star]].
*There are respawning boxes near the crystal that drop healing items if healing is required.
*Stand under the platforms to avoid '''Draco Meteors'''.
*Stand on top of the platforms to avoid '''Fissure'''.
**On Very Hard stand one platform below the top platform to avoid this attack.


==Rewards==
==Rewards==
There will be rewards for completing the '''Gates of Darkness'''.
===Special Drops===
===Special Drops===
The following items can only be obtained from playing in this dungeon.
The following items can only be obtained from playing in this dungeon.
Line 134: Line 73:
| [[ File:HQ Shop Item 111383.png ]]
| [[ File:HQ Shop Item 111383.png ]]
| '''Wyvern's Scale Pieces'''
| '''Wyvern's Scale Pieces'''
| This can be found in the dungeon as drops after you defeat the mobs.  
| This can be found in the dungeon as drops after complete the '''Gates of Darkness'''.<br/>
Usually will gives 6.
|-
|-
| [[ File:HQ Shop Item 160456.png ]]
| [[ File:HQ Shop Item 160456.png ]]
| '''Darkness Soul'''
| '''Darkness Soul'''
| This can be found in the dungeon as drops after you defeat the mobs.  
| This can be found in the dungeon as drops after you defeat the mobs.
|-
|-
| [[ File:HQ Shop Item 78610.png ]]
| [[ File:HQ Shop Item 78610.png ]]
| '''Darkness Chryso'''
| '''Darkness Chryso'''
| This can be obtained at the end of the dungeon when playing on Hard or Very Hard.  
| This can be obtained at the end of the dungeon. Completion of dungeon will give 2. <br/>It can exchanged into Wyvern's Scale Piece x1 ,  Hexonight x1 ,etc via Alchemist shop.
*1 Chryso will be rewarded after completing the dungeon on Hard difficulty.
*2 Chrysos will be rewarded after completing the dungeon on Very Hard difficulty.
|-
|-
| [[ File:HQ Shop Item 111384.png ]]
| [[ File:HQ Shop Item 111384.png ]]
| '''Hexonight'''
| '''Hexonight'''
| This can be obtained after you complete the Daily quest "Stop the Demon Invasion!!".
| This can be obtained after you complete the Daily quest "Stop the Demon Invasion!!".
"Stop the Demon Invasion!!" Quest will give 6 of this item. The requirements to completion is 2 rounds of '''Gates of Darkness'''.
|-
|-
|}
|}
<br>
<br>
===Wyvern Accessories===
While playing in this dungeon, you can obtain materials to craft the Wyvern accessories and materials to even upgrade them. These accessories can be crafted at any Accessory merchants in town. At the merchant, it will only show the basic form of the accessory. When you craft it, there's a chance of getting the Darkened version (beige-colored item name, unique version) or the regular version(purple-colored item name, elite version).


===Elrios Guardian Hero Buff===
*Note that all stats you get from crafting are '''RANDOM''', so you may not get the stats you want.
After completing the dungeon, you will receive the '''Elrios Guardian Hero''' buff. This buff will increase your EXP gain, Additional Damage, and Reduced Damage stats by a certain percentage. The level of this buff is determined by the number of El Crystals protected by the entire server. The buff will increase your stats starting when you finish the dungeon. The buff only applies to PvE play and not PvP matches. The buff is immensely helpful for running Henir's Time and Space Challenge Mode and can drastically cut down run times.
*Also Note that the set effects are applicable IF you are using 2013 version of the accessory. You can mix and match with Season 2 accessories.  


After the Hunting Fields update, the buff will last until GoD is over.  If the buff is gained after GoD is completed it will remain for several hours but it will have significantly reduced stats, this is because the buff it gives is proportional to the current progress in defending the crystals which defaults to 0 when the event is not active.
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! Buff Level
! Increase in Add. Damage
! Increase in Red. Damage
|-
| 1 (0~2 Crystals)
| 5%
| 5%
|-
| 2 (3~4 Crystals)
| 12%
| 12%
|-
| 3 (5 Crystals)
| 30%
| 30%
|}
<br>
<br>
 
====Wyvern Set(2013)====
===Wyvern Accessories===
While playing in this dungeon, you can obtain materials to craft the Wyvern accessories and materials to even upgrade them. These accessories can be crafted at any Accessory merchants in town.
 
====Wyvern Set====
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
|-
Line 189: Line 107:
! width="200" | Stats
! width="200" | Stats
! width="300" | Set Bonus
! width="300" | Set Bonus
|-
|-  
| [[File:HQ Shop COMMON AC FACE2 111379.png]]
| align="center" |[[File:HQ Shop COMMON AC FACE2 111379.png]]
| '''Wyvern's Headgear'''
| '''Wyvern's Headgear'''
| 17 Wyvern's Scale Pieces<br>13 Hexonight<br>12,000 ED
| rowspan="2" |
| '''Face Accessory (Middle)'''<br>Physical / Magical Attack +8<br>Physical / Magical Defense +5
36 Wyvern's Scale Pieces
 
24 Hexonight
 
12,000 ED
| '''Face Accessory (Middle)'''
----
----
HP +3%<br>Accuracy +1%
| rowspan="10" | '''3 Pieces Bonus''':  
| rowspan="4" | '''2 Pieces Bonus''':  
 
Action Speed + 3%


Awakening Charge Speed +5%<br>HP +1%
Critical Hit Rate + 4%
----
----
'''4 Pieces Bonus''':  
'''5 Pieces Bonus''':  
 
Awakening Time +30% (Dungeon)


Awakening Charge Speed +10%<br>+2% chance of inflicting double damage
Resistance of All Elements + 25
|-
|-
| [[File:HQ Shop COMMON AC UPBODY 111380.png]]
| align="center" | [[File:HQ Shop COMMON AC FACE2 111928.png]]
| '''Wyvern's Wings'''
| '''Darkened Wyvern's Headgear'''
| 20 Wyvern's Scale Pieces<br>16 Hexonight<br>12,000 ED
| '''Face Accessory (Middle)'''<br>
| '''Accessory (Top Piece):'''<br>Physical / Magical Attack +15
----
----
Critical Hit Rate +1%
 
|-
|-
| [[File:HQ Shop COMMON AC LOWBODY 111381.png]]
| align="center" | [[File:HQ Shop COMMON AC LOWBODY 111381.png]]
| '''Wyvern's Tail'''
| '''Wyvern's Tail'''
| 10 Wyvern's Scale Pieces<br>8 Hexonight<br>12,000 ED
| rowspan="2" | 24 Wyvern's Scale Pieces
| '''Accessory (Bottom Piece):'''<br>Physical Attack +15<br>Magical Defense +10
 
16 Hexonight
 
12,000 ED
| '''Accessory (Bottom Piece):'''<br>
----
 
|-
| align="center" | [[ File:HQ Shop COMMON AC LOWBODY 111930.png ]]
| '''Darkened Wyvern's Tail'''
| '''Accessory (Bottom Piece):'''<br>
----
----
Action Speed +1%
 
|-
|-
| [[ File:HQ Shop COMMON AC ARM 111382.png ]]
| align="center" | [[ File:HQ Shop COMMON AC ARM 111382.png ]]
| '''Wyvern's Hexacore'''
| '''Wyvern's Hexacore'''
| 7 Wyvern's Scale Pieces<br>5 Hexonight<br>12,000 ED
| rowspan="2" |
| '''Accessory (Arm):'''<br>Magical Attack +15<br>Physical Defense +10
18 Wyvern's Scale Pieces
 
12 Hexonight
 
12,000 ED
| '''Accessory (Arm):'''<br>
----
----
Critical Hit Rate +1%
 
|-
|-
|}
| align="center" | [[ File:HQ Shop COMMON AC ARM 111931.png ]]
| '''Darkened Wyvern's Hexacore'''
| '''Accessory (Arm):'''<br>
----


====Darkened Wyvern Set====
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
|-
! width="1" | Image
| align="center" | [[File:HQ Shop COMMON AC UPBODY 111380.png]]
! width="150" | Name
| '''Wyvern's Wings'''
! width="200" | Crafting Requirements
| rowspan="2" |  
! width="200" | Stats
42 Wyvern's Scale Pieces
! width="300" | Set Bonus
|-
| [[File:HQ Shop COMMON AC FACE2 111928.png]]
| '''Darkened Wyvern's Headgear'''
| '''Wyvern's Headgear'''<br>34 Wyvern's Scale Pieces<br>36 Hexonight<br>40 Darkness Chryso<br>30,000 ED
| '''Face Accessory (Middle)'''<br>Physical / Magical Attack +50<br>Physical / Magical Defense +20
----
Critical Hit Rate +2%<br>Additional Damage +1%<br>Reduced Damage +1%<br>Dark Resistance +5
| rowspan="4" | '''2 Pieces Bonus''':


Evasion +2%<br>Accuracy +2%<br>All Elements Resistance +10
28 Hexonight
----
'''3 Pieces Bonus''':


Additional Damage +1%<br>Reduced Damage +1%
12,000 ED
| '''Accessory (Top Piece):'''<br>
----
----
'''4 Pieces Bonus''':


Critical Hit Rate +2%<br>+2% chance of summoning White Blast when attacking
|-
|-
| [[ File:HQ Shop COMMON AC UPBODY 111929.png ]]
| align="center" | [[ File:HQ Shop COMMON AC UPBODY 111929.png ]]
| '''Darkened Wyvern's Wings'''
| '''Darkened Wyvern's Wings'''
| '''Wyvern's Wings'''<br>40 Wyvern's Scale Pieces<br>43 Hexonight<br>47 Darkness Chryso<br>36,000 ED
| '''Accessory (Top Piece):'''<br>
| '''Accessory (Top Piece):'''<br>Physical / Magical Attack +50
----
----
Critical Hit Rate +2%<br>HP +3%<br>Additional Damage +2%<br>Damage Reduction +1%<br>Dark Resistance +5
 
 
|-
|-
| [[ File:HQ Shop COMMON AC LOWBODY 111930.png ]]
| align="center" | [[File:WydernClawP.png]]
| '''Darkened Wyvern's Tail'''
| '''Wyvern's Claw'''
| '''Wyvern's Tail'''<br>20 Wyvern's Scale Pieces<br>21 Hexonight<br>26 Darkness Chryso<br>20,000 ED
| rowspan="2" |
| '''Accessory (Bottom Piece):'''<br>Physical / Magical Attack +25<br>Physical / Magical Defense +40
24 Wyvern's Scale Pieces
 
16 Hexonight
 
Basic Weapon Accessory of Each Class
 
12,000 ED
| '''Accessory (Weapon) Elite Version:'''<br>
----
----
HP +6%<br>Additional Damage +1%
Physical Attack +10<br>
Magic Attack +10
|-
|-
| [[ File:HQ Shop COMMON AC ARM 111931.png ]]
| align="center" | [[File:WydernClawB.png]]
| '''Darkened Wyvern's Hexacore'''
| '''Darkened Wyvern's Claw'''
| '''Wyvern's Hexacore'''<br>14 Wyvern's Scale Pieces<br>14 Hexonight<br>20 Darkness Chryso<br>16,000 ED
| '''Accessory (Weapon) Beige Version:'''<br>
| '''Accessory (Arm):'''<br>Physical / Magical Attack +25<br>Physical / Magical Defense +20
----
----
Critical Hit Rate +1%<br>HP +3%<br>Reduced Damage +1%
Physical Attack +20<br>
|-
Magic Attack +20<br>
Physical Defense +10<br>
Magic Defense +10<br>
|}
|}
<br>
<br>
===Potions and Elixirs===
===Potions and Elixirs===
While playing in this dungeon, you can obtain materials to craft the Grace Potions and Blessing Elixirs. These are powerful potions of the Ancient Gods that can grant various effects, such as increasing your damage output or give you better regenerative abilities. These can be crafted at any Alchemist NPCs in town.  
While playing in this dungeon, you can obtain materials to craft the Grace Potions and Blessing Elixirs. These are powerful potions of the Ancient Gods that can grant various effects, such as increasing your damage output or give you passive abilities. These can be crafted at any Alchemist NPCs in town. '''Note: Season 2 potions are no longer able to be crafted.'''
*These potions may only be used in dungeons.
*These potions may only be used in dungeons & field area.
*Any time left will be carried over into the lobby and next dungeons entered.
*Any time left will be carried over into the lobby and next dungeons entered.
*Like the old potions, you can't stack their effects. (E.g. using the HP/MP potion with the Particle potion) You can cancel the effects of the previously used potion by using another one, though.
*[http://www.youtube.com/watch?v=TQSzkjiZCEA'''Video showing all effects''']


In NA server, the requirements to craft potions and elixirs are 3 Wyvern's Scale Pieces, 1 Darkness Soul, 20 Alchemy Essences, and a fee of 10,000 ED.  <br>
<br>
In KR server, these potions are no longer available.
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
|-
! width="1" | Image  
! width="5%" | Image  
! width="200" | Name  
! width="13%" | Name
! width="400" | Effects
! width="30%" | Making Requirements
|-
! width="30%" | Effects
| [[ File:HQ Shop Item 78520.png ]]
! width="12%" | Duration
| '''Newt's Grace (Potion)'''
|- align="center"
| Critical Damage Increase 100%
| [[ File:MuscleGoD.png ]]
*Works by instead of doing 50% more damage on a critical hit, you will do 100% more damage on a critical. (Criticals do 200% damage instead of 150%.)<br>Duration: 3 Minutes
| Big Man Potion
|-
| Darkness Soul x2
| [[ File:HQ Shop Item 78530.png ]]
 
| '''Ptah's Grace (Potion)'''
20 Alchemy Essences
| 25% of inflicting double damage  
 
*Only affects basic attacks and active skills<br>Duration: 3 Minutes
30000 ED
|-
|
| [[ File:HQ Shop Item 78550.png ‎]]
Your character will be enlarge by a bit and Critical Hit Rate will be increased by 10%.
| '''Zakkiel's Grace (Potion)'''
| rowspan="8" | 30 Minutes  
| Chances of attribute attacks is increased by 50%<br>Duration: 3 Minutes
|- align="center"
|-
| [[ File:FireballsGoD.png ]]
| [[ File:HQ Shop Item 78540.png ]]
| Glowing Explosives
| '''Rachel's Grace (Potion)'''
|Darkness Soul x2
| Special Active Skills Damage Increase 20%<br>Duration: 3 Minutes
 
|-
10 Alchemy Essences
| [[ File:HQ Shop Item 78580.png ]]
 
| '''Amon's Blessing (Elixir)'''
20000 ED
| Magic Attack Strength +5%<br>Duration: 60 Minutes
|  
|-
Occasionally while running/walking/fighting, balls of fire will erupt from your head, dealing damage to targets. Targets hit by the balls will be staggered. Each spawn will have 6 fireballs and has a cool down of around 5-6 seconds.
| [[ File:HQ Shop Item 78560.png ]]
|- align="center"
| '''Seraphim's Blessing (Elixir)'''
| [[ File:PurpleGoD.png ‎]]  
| Max MP Increase by 100<br>Mana Recovery Increase +2 per Second<br>Duration: 60 Minutes
| Soul of Chaser
|-
| Darkness Soul x4
| [[ File:HQ Shop Item 78570.png ]]
 
| '''Geb's Blessing (Elixir)'''
30 Alchemy Essences
| Physical Attack Strength +5%<br>Duration: 60 Minutes
 
|-
50000 ED
| [[  File:HQ Shop Item 78590.png  ‎]]
|
| '''Cronus' Blessing (Elixir)'''
Whenever your character attacks, a green homing particle projectile will inflict damage 2 times on targets.
| HP +50%<br>HP Recovery +2% every 10 Seconds<br>Duration: 60 Minutes<br>
|- align="center"
| [[ File:FairyGoD.png ]]
| Fairy Potion
|  
Darkness Soul x5
 
40 Alchemy Essences
 
75000 ED
|
Summons a fairy to aid you in combat, regenerating you some HP and 30 MP for every 10 seconds.
|- align="center"
| [[ File:IceballsGoD.png ]]
| Denip's Ice Balls
|
Darkness Soul x2
 
10 Alchemy Essences
 
20000 ED
|  
While running/walking/fighting, snow orbs are created around users, inflicting damage and [[Status Effects|Frostbite]] status to targets in range.
|- align="center"
| [[ File:AngelwingsGoD.png ]]
| Ventus's Wings
|
Darkness Soul x1
 
5 Alchemy Essences
 
10000 ED
|  
Your character will be coated in a blue aura, allowing you to run faster by 10%. Furthermore, Resistance to Wind Element is increased by 100 and Dodge Rate is increased by 10%
|- align="center"
| [[ File:RedGoD.png ]]
| Rosso's Flame-ring
|
Darkness Soul x2
 
10 Alchemy Essences
 
20000 ED
|
While running/walking/fighting, fire orbs are created around users, inflicting damage (10% per second to normal monster and roughly 0.1%~1% per second to mini-boss/boss monster) and a Burn '''DoT''' status can kill to targets in range. Targets with high resistance to Fire element will not be affected by the burn.
|- align="center"
| [[  File:GreenpunchGoD.png  ‎]]
| Big Punch Potion
|
Darkness Soul x2
 
20 Alchemy Essences
 
30000 ED
|  
Your character's fists and weapon grow bigger, and all your damage will be increased by 10%.
|-
|-
|}
|}


<br>
<br>
== Music ==
== Music ==
Gate of Darkness - [http://www.youtube.com/watch?v=bwr500H-s0I '''''music025_boss''''']
Gate of Darkness (S3) - [https://www.youtube.com/watch?v=yMPlzfxks6o '''''music059_stage''''']


<br>
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==Trivia==
== Videos ==
*On Very Hard, it is possible to go into the portal and clog up the monsters. They will continue to come out as planned but stay in the portal with you making them easier to kill. You will be pushed out of the portal by shielded mobs and Darkness. This strategy is only effective depending on the class. Female classes have the easiest time getting in and out of the portal and can take out shielded mobs fast enough to keep more mobs from getting through.
*[http://www.youtube.com/watch?v=-CHArQ1O9aI'''Veteran Commander *Solo 1st Attempt*''']
**It's recommended for Male classes to take the bottom row when present while Females clog up the top portal(you only need 1 top portal camping with someone picking up the drops below)
*[http://www.youtube.com/watch?v=067bvp_Jo8s'''3 man party with Tactical Trooper, Battle Seraph and Reckless Fist''']
**These strategies are no longer recommended after the Hunting Fields patch as drops are no longer shared and each player must pick up their own drops individually.
*[http://www.youtube.com/watch?v=5DAjqcCHQmE'''Combat Ranger *Solo 1st Attempt*''']
*The old name for Gates of Darkness used to be Eye of Prodigy.
*[http://www.youtube.com/watch?v=8osNbdbLqk4'''2 man party with Sakra Devanam and Grand Archer *With subtitles*''']
 
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== Trivia ==
*As a lot of monster will be spawned in the stage, you may experience massive lag while playing if your computer can't support it.
*Just like the old seasons of '''Gates of Darkness''', having good equipment isn't required because your character will be attenuate to when you are Lv1 and having no equipment.
**However, having higher Damage modifiers and Damage Reduction stats can help in this dungeon.
*When the server fails to defend the El Crystal, even if you were offline when the raid completed, all players will receive a debuff which increases player's equipments repair fee by 50% until next GoD. The debuff remains even if you relog.
 
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{{Dungeons}}
{{Dungeons}}

Revision as of 02:05, 21 November 2013

This content currently only available on some servers, check its availability status.

Gates of Darkness (S3)

In the season 3 version of Gates of Darkness, the Dark Bone Dragon is no longer there. Instead, there will be 2 towers, one for your team and one for the demons. Monsters will spawn from the demon gate and now includes 3 boss monsters. You can also summon monsters from your tower. There is however only Normal Mode for this Revamp.


Entering The Dungeons

The orb of darkness that will bring you to the field

In any time of the day, after defeating a boss of any dungeon, there will be a random chance where an orb of darkness will break, sucking in your party into the Gates of Darkness field.
After the 25/4/2013 patch, when the orb of darkness is broken, there will be a pop up, asking you if you want to continue on into the Gates of Darkness as shown below. If you press yes, only those who pressed yes will go into Gates of Darkness. People who choose no will be separated from the party. You are only given 3 seconds to decide. Failing to press anything will result in you pressing yes by default.

During KR time (GMT +9:00):

  • 13:00 to 14:00
  • 19:30 to 20:30
  • 22:00 to 23:00
    • The chance to enter the Gates of Darkness field will be increase to about 90 - 100%. (If you play party or play a dungeon with difference of 10 levels)


Objective


Your objective of the new Gates of Darkness is to break down the demon's Tower. The demon's Tower have a lifespan of 20 Health bars and the structure of the Tower will break down after every 7 bars of Health taken away. The stage is completed with the Tower is totally destroyed.
NOTE THAT WHEN YOU REACH A CERTAIN RANGE NEAR THE DEMON TOWER, YOU WILL RECEIVE A SCYTHE DEBUFF WHICH WILL RAPIDLY DEPLETE YOUR HP AND MP. YOUR CHARACTER WILL BE COVERED IN PURPLE(Similar to Curse debuff) WHEN YOU RECEIVE THE SCYTHE DEBUFF. IT IS RECOMMENDED TO STAY AWAY FROM THE DEMON TOWER UNTIL THE LAST BOSS.


Gameplay

A picture of the field that you will be fighting in


In this field, you are unable to use your own potions and food. Instead, it will be replaced with monster summoning icons.
As in the picture shown,

  • Buttons: 1, 2, 3, the monsters have 3 stages and will change into another Lv set when new ally boss is spawned.
    (Example: Lv1 Boss will spawn Lv1 monsters set. When Lv2 boss is spawned, the set will change to the Lv2 monsters set. The same applies to Lv3 monsters.)
    • If pressing only (For example Button 1), all 3 buttons will receive a cooldown of 15 seconds.
  • Button 4, it will either be a blue potion that gives you some MP or a special monster that is much stronger than the regular units.
    • Button 4 has a cool down of 60 seconds.

After some time into the game, your Tower will also summon some boss monsters to aid you in battle. Likewise, the demon's Tower will also spawn regular and boss monsters.
In case your party is incomplete, meaning only having 1/2/3 people in the party, Epic NPC's will spawn to aid you against the demons.


Bosses

For bosses there are 3 types of bosses: Lv1, Lv2 and Lv3.
The sequence the bosses will spawn is after a Lv1 boss is defeated, a random Lv2 boss will spawn from the tower. This applies to both allies and demons bosses.
Each Lv has a different new attack that is different from regular dungeon bosses.
When your character is near allies bosses, you will be able to regenerate HP. (Roughly 1% per second)



Rewards

Special Drops

The following items can only be obtained from playing in this dungeon.

Image Name How to Obtain
Wyvern's Scale Pieces This can be found in the dungeon as drops after complete the Gates of Darkness.

Usually will gives 6.

Darkness Soul This can be found in the dungeon as drops after you defeat the mobs.
Darkness Chryso This can be obtained at the end of the dungeon. Completion of dungeon will give 2.
It can exchanged into Wyvern's Scale Piece x1 , Hexonight x1 ,etc via Alchemist shop.
Hexonight This can be obtained after you complete the Daily quest "Stop the Demon Invasion!!".

"Stop the Demon Invasion!!" Quest will give 6 of this item. The requirements to completion is 2 rounds of Gates of Darkness.


Wyvern Accessories

While playing in this dungeon, you can obtain materials to craft the Wyvern accessories and materials to even upgrade them. These accessories can be crafted at any Accessory merchants in town. At the merchant, it will only show the basic form of the accessory. When you craft it, there's a chance of getting the Darkened version (beige-colored item name, unique version) or the regular version(purple-colored item name, elite version).

  • Note that all stats you get from crafting are RANDOM, so you may not get the stats you want.
  • Also Note that the set effects are applicable IF you are using 2013 version of the accessory. You can mix and match with Season 2 accessories.


Wyvern Set(2013)

Image Name Crafting Requirements Stats Set Bonus
Wyvern's Headgear

36 Wyvern's Scale Pieces

24 Hexonight

12,000 ED

Face Accessory (Middle)
3 Pieces Bonus:

Action Speed + 3%

Critical Hit Rate + 4%


5 Pieces Bonus:

Awakening Time +30% (Dungeon)

Resistance of All Elements + 25

Darkened Wyvern's Headgear Face Accessory (Middle)

Wyvern's Tail 24 Wyvern's Scale Pieces

16 Hexonight

12,000 ED

Accessory (Bottom Piece):

Darkened Wyvern's Tail Accessory (Bottom Piece):

Wyvern's Hexacore

18 Wyvern's Scale Pieces

12 Hexonight

12,000 ED

Accessory (Arm):

Darkened Wyvern's Hexacore Accessory (Arm):

Wyvern's Wings

42 Wyvern's Scale Pieces

28 Hexonight

12,000 ED

Accessory (Top Piece):

Darkened Wyvern's Wings Accessory (Top Piece):


Wyvern's Claw

24 Wyvern's Scale Pieces

16 Hexonight

Basic Weapon Accessory of Each Class

12,000 ED

Accessory (Weapon) Elite Version:

Physical Attack +10
Magic Attack +10

Darkened Wyvern's Claw Accessory (Weapon) Beige Version:

Physical Attack +20
Magic Attack +20
Physical Defense +10
Magic Defense +10


Potions and Elixirs

While playing in this dungeon, you can obtain materials to craft the Grace Potions and Blessing Elixirs. These are powerful potions of the Ancient Gods that can grant various effects, such as increasing your damage output or give you passive abilities. These can be crafted at any Alchemist NPCs in town. Note: Season 2 potions are no longer able to be crafted.

  • These potions may only be used in dungeons & field area.
  • Any time left will be carried over into the lobby and next dungeons entered.
  • Like the old potions, you can't stack their effects. (E.g. using the HP/MP potion with the Particle potion) You can cancel the effects of the previously used potion by using another one, though.
  • Video showing all effects


Image Name Making Requirements Effects Duration
Big Man Potion Darkness Soul x2

20 Alchemy Essences

30000 ED

Your character will be enlarge by a bit and Critical Hit Rate will be increased by 10%.

30 Minutes
Glowing Explosives Darkness Soul x2

10 Alchemy Essences

20000 ED

Occasionally while running/walking/fighting, balls of fire will erupt from your head, dealing damage to targets. Targets hit by the balls will be staggered. Each spawn will have 6 fireballs and has a cool down of around 5-6 seconds.

Soul of Chaser Darkness Soul x4

30 Alchemy Essences

50000 ED

Whenever your character attacks, a green homing particle projectile will inflict damage 2 times on targets.

Fairy Potion

Darkness Soul x5

40 Alchemy Essences

75000 ED

Summons a fairy to aid you in combat, regenerating you some HP and 30 MP for every 10 seconds.

Denip's Ice Balls

Darkness Soul x2

10 Alchemy Essences

20000 ED

While running/walking/fighting, snow orbs are created around users, inflicting damage and Frostbite status to targets in range.

Ventus's Wings

Darkness Soul x1

5 Alchemy Essences

10000 ED

Your character will be coated in a blue aura, allowing you to run faster by 10%. Furthermore, Resistance to Wind Element is increased by 100 and Dodge Rate is increased by 10%

Rosso's Flame-ring

Darkness Soul x2

10 Alchemy Essences

20000 ED

While running/walking/fighting, fire orbs are created around users, inflicting damage (10% per second to normal monster and roughly 0.1%~1% per second to mini-boss/boss monster) and a Burn DoT status can kill to targets in range. Targets with high resistance to Fire element will not be affected by the burn.

Big Punch Potion

Darkness Soul x2

20 Alchemy Essences

30000 ED

Your character's fists and weapon grow bigger, and all your damage will be increased by 10%.


Music

Gate of Darkness (S3) - music059_stage


Videos


Trivia

  • As a lot of monster will be spawned in the stage, you may experience massive lag while playing if your computer can't support it.
  • Just like the old seasons of Gates of Darkness, having good equipment isn't required because your character will be attenuate to when you are Lv1 and having no equipment.
    • However, having higher Damage modifiers and Damage Reduction stats can help in this dungeon.
  • When the server fails to defend the El Crystal, even if you were offline when the raid completed, all players will receive a debuff which increases player's equipments repair fee by 50% until next GoD. The debuff remains even if you relog.


  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Region 19~21
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous