Horary: Difference between revisions
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| [[File:StellarCasterTSkill4.png]] | | [[File:StellarCasterTSkill4.png]] | ||
| {{SkillType|SA|B}} Create an astrological field that shapes a future destiny in the current time. One of the [Collection of Light], [Void of | | {{SkillType|SA|B}} Create an astrological field that shapes a future destiny in the current time. One of the [Collection of Light], [Void of Course], [Judgment] effects will be applied to allies or enemies inside the field.<br>If you become efficient in applying your brilliance, Mystical Effect may also be applied. | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Noah}}" | |- style="background:{{ColorSel|CharLight|Noah}}" | ||
! rowspan=2 | Mode !! rowspan=2 | Pillar of Fate (Magical) !! colspan=3 | {{Tag|#4C9FFB||[Collection of Light]|stroke=black}} !! colspan=4 | {{Tag|#C17CFA||[Void of | ! rowspan=2 | Mode !! rowspan=2 | Pillar of Fate (Magical) !! colspan=3 | {{Tag|#4C9FFB||[Collection of Light]|stroke=black}} !! colspan=4 | {{Tag|#C17CFA||[Void of Course]|stroke=black}} !! colspan=3 | {{Tag|#FFAE48||[Judgment]|stroke=black}} !! colspan=4 | {{Tag|#8DDBFE||[Culmination]|stroke=black}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Noah}}" | |- style="background:{{ColorSel|CharLight|Noah}}" | ||
! Ally All Damage Increase !! Field Duration !! Effect Period !! Ignore Defense !! Max Hits !! Field Duration !! Effect Period !! Ally [[Character Systems|Special Resources]] Consumption !! Field Duration !! Effect Period !! Ally All Damage Increase !! Ally [[Character Systems|Special Resources]] Consumption !! Field Duration !! Effect Period | ! Ally All Damage Increase !! Field Duration !! Effect Period !! Ignore Defense !! Max Hits !! Field Duration !! Effect Period !! Ally [[Character Systems|Special Resources]] Consumption !! Field Duration !! Effect Period !! Ally All Damage Increase !! Ally [[Character Systems|Special Resources]] Consumption !! Field Duration !! Effect Period | ||
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|} | |} | ||
</div> | </div> | ||
*'''<span style="color:#C17CFA">[Void of | *'''<span style="color:#C17CFA">[Void of Course]</span>''' ignores guard. | ||
*[[Character Systems|Special resources]] include Rena's [[Nature's Force]], Chung's [[Freiturnier|Cannonballs]], Ara's [[Power of Eun|Spirit Energy Orbs]], Add's [[Dynamo Point System|DMP]], Lu/Ciel's [[Combination|CP]], Ain's [[Power System|Power Gauge]], and Laby's [[Sentimental Point System|Sentimental Point]]. | *[[Character Systems|Special resources]] include Rena's [[Nature's Force]], Chung's [[Freiturnier|Cannonballs]], Ara's [[Power of Eun|Spirit Energy Orbs]], Add's [[Dynamo Point System|DMP]], Lu/Ciel's [[Combination|CP]], Ain's [[Power System|Power Gauge]], and Laby's [[Sentimental Point System|Sentimental Point]]. | ||
<br> | <br> | ||
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! rowspan=3 | Mode !! colspan=4 | Regular | ! rowspan=3 | Mode !! colspan=4 | Regular | ||
|- style="background:{{ColorSel|CharLight|Noah}}" | |- style="background:{{ColorSel|CharLight|Noah}}" | ||
! colspan=2 | {{Tag|#4C9FFB||[Collection of Light]|stroke=black}} / {{Tag|#FFAE48||[ | ! colspan=2 | {{Tag|#4C9FFB||[Collection of Light]|stroke=black}} / {{Tag|#FFAE48||[Judgment]|stroke=black}} / {{Tag|#8DDBFE||[Culmination]|stroke=black}} || colspan=2 | {{Tag|#C17CFA||[Void of Course]|stroke=black}} | ||
|- style="background:{{ColorSel|CharLight|Noah}}" | |- style="background:{{ColorSel|CharLight|Noah}}" | ||
! Normal !! Heavy !! Normal !! Heavy | ! Normal !! Heavy !! Normal !! Heavy | ||
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== Tips and Details == | == Tips and Details == | ||
*The effect period of each effect provided by the skill is on a set pattern, in order of '''<span style="color:#4C9FFB">[Collection of Light]</span>''', '''<span style="color:#C17CFA">[Void of | *The effect period of each effect provided by the skill is on a set pattern, in order of '''<span style="color:#4C9FFB">[Collection of Light]</span>''', '''<span style="color:#C17CFA">[Void of Course]</span>''', '''<span style="color:#FFAE48">[Judgment]</span>''' and '''<span style="color:#8DDBFE">[Culmination]</span>''' before repeating, and starts counting on dungeon/match start. | ||
*This skill is affected by [[Celestia]]'s Hyper Active, [[Luminary]], making the chance of applying the '''<span style="color:#8DDBFE">[Culmination]</span>''' 100% for a set duration. The effect period cycle will remain counting however, making this the only way of having '''<span style="color:#8DDBFE">[Culmination]</span>''' active during '''<span style="color:#C17CFA">[Void of | *This skill is affected by [[Celestia]]'s Hyper Active, [[Luminary]], making the chance of applying the '''<span style="color:#8DDBFE">[Culmination]</span>''' 100% for a set duration. The effect period cycle will remain counting however, making this the only way of having '''<span style="color:#8DDBFE">[Culmination]</span>''' active during '''<span style="color:#C17CFA">[Void of Course]</span>''' or '''<span style="color:#FFAE48">[Judgment]</span>''' | ||
**Without [[Luminary]], '''<span style="color:#C17CFA">[Void of | **Without [[Luminary]], '''<span style="color:#C17CFA">[Void of Course]</span>''' or '''<span style="color:#FFAE48">[Judgment]</span>''' can never be increased by '''<span style="color:#8DDBFE">[Culmination]</span>''''s damage bonus, as even with multiple [[Celestia]]'s in the party, everyone is on the same effect period timer. | ||
**As you will always cast '''<span style="color:#8DDBFE">[Culmination]</span>''' during its effect, you will be unable to use '''<span style="color:#C17CFA">[Void of | **As you will always cast '''<span style="color:#8DDBFE">[Culmination]</span>''' during its effect, you will be unable to use '''<span style="color:#C17CFA">[Void of Course]</span>''' for the entire duration of [[Luminary]], losing out on a significant amount of damage. | ||
*If '''<span style="color:#8DDBFE">[Culmination]</span>''' is still active before casting '''<span style="color:#4C9FFB">[Collection of Light]</span>''' or '''<span style="color:#FFAE48">[ | *If '''<span style="color:#8DDBFE">[Culmination]</span>''' is still active before casting '''<span style="color:#4C9FFB">[Collection of Light]</span>''' or '''<span style="color:#FFAE48">[Judgment]</span>''', the effects will not stack, as '''<span style="color:#8DDBFE">[Culmination]</span>''' will always override either of the two fields within its own area. | ||
*'''<span style="color:#C17CFA">[Void of | *'''<span style="color:#C17CFA">[Void of Course]</span>''' will be affected by '''<span style="color:#4C9FFB">[Collection of Light]</span>''' or '''<span style="color:#8DDBFE">[Culmination]</span>''', if either of those fields are still active. | ||
*While '''<span style="color:#C17CFA">[Void of | *While '''<span style="color:#C17CFA">[Void of Course]</span>''' has a field duration, it does not actually provide a buff to you or your party and merely does more damage than the other effects. | ||
*'''<span style="color:#4C9FFB">[Collection of Light]</span>''' and '''<span style="color:#8DDBFE">[Culmination]</span>''' will always deal increased damage, as they are immediately affected by their own effects. | *'''<span style="color:#4C9FFB">[Collection of Light]</span>''' and '''<span style="color:#8DDBFE">[Culmination]</span>''' will always deal increased damage, as they are immediately affected by their own effects. | ||
*The skill reaches about 6 platforms high, making it excellent for dealing with vertical rooms. | *The skill reaches about 6 platforms high, making it excellent for dealing with vertical rooms. | ||
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|- | |- | ||
| 01/28/2021 || - || colspan=2 align="left" | | | 01/28/2021 || - || colspan=2 align="left" | | ||
*Fixed an issue where the '''[ | *Fixed an issue where the '''[Judgment]''' buff would not affect certain character resources sometimes. | ||
|} | |} | ||
<br> | <br> |
Revision as of 14:39, 10 February 2021
- English
Requirements
Class | Level Required |
---|---|
Stellar Caster : Transcendent | 95 |
Skill Information
Mode | Pillar of Fate (Magical) | [Collection of Light] | [Void of Course] | [Judgment] | [Culmination] | MP Usage | Cooldown | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ally All Damage Increase | Field Duration | Effect Period | Ignore Defense | Max Hits | Field Duration | Effect Period | Ally Special Resources Consumption | Field Duration | Effect Period | Ally All Damage Increase | Ally Special Resources Consumption | Field Duration | Effect Period | ||||
Normal | |||||||||||||||||
PvE | 6146% | 20% | 10 Seconds | 20 Seconds | 100% | 3 | 1 Second | 20 Seconds | -100% | 8 Seconds | 15 Seconds | 30% | -100% | 15 Seconds | 5 Seconds | 300 MP | 22 Seconds |
PvP | 1665% | 10% | 25% | 2 Seconds | 15% | 3 Seconds | |||||||||||
[Enhanced] | |||||||||||||||||
PvE | 6146% | 20% | 10 Seconds | 20 Seconds | 100% | 3 | 1 Second | 20 Seconds | -100% | 8 Seconds | 15 Seconds | 30% | -100% | 15 Seconds | 5 Seconds | 240 MP | 22 Seconds |
PvP | 1665% | 10% | 25% | 2 Seconds | 15% | 3 Seconds |
- [Void of Course] ignores guard.
- Special resources include Rena's Nature's Force, Chung's Cannonballs, Ara's Spirit Energy Orbs, Add's DMP, Lu/Ciel's CP, Ain's Power Gauge, and Laby's Sentimental Point.
Skill Traits
Haste Horary | Heavy Horary | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | Cooldown |
Cooldown decreased to 75% | 16.5 Seconds | Damage increased to 144% Cooldown increased to 120% |
26.4 Seconds |
Related Skills
Luminary |
Total Damage
Mode | Regular | |||
---|---|---|---|---|
[Collection of Light] / [Judgment] / [Culmination] | [Void of Course] | |||
Normal | Heavy | Normal | Heavy | |
PvE | 6,146% | 8,850.24% | 18,438% | 26,550.72% |
PvP | 1,665% | 2,397.6% | 4,995% | 7,192.8% |
- Does not include field party buffs.
Tips and Details
- The effect period of each effect provided by the skill is on a set pattern, in order of [Collection of Light], [Void of Course], [Judgment] and [Culmination] before repeating, and starts counting on dungeon/match start.
- This skill is affected by Celestia's Hyper Active, Luminary, making the chance of applying the [Culmination] 100% for a set duration. The effect period cycle will remain counting however, making this the only way of having [Culmination] active during [Void of Course] or [Judgment]
- Without Luminary, [Void of Course] or [Judgment] can never be increased by [Culmination]'s damage bonus, as even with multiple Celestia's in the party, everyone is on the same effect period timer.
- As you will always cast [Culmination] during its effect, you will be unable to use [Void of Course] for the entire duration of Luminary, losing out on a significant amount of damage.
- If [Culmination] is still active before casting [Collection of Light] or [Judgment], the effects will not stack, as [Culmination] will always override either of the two fields within its own area.
- [Void of Course] will be affected by [Collection of Light] or [Culmination], if either of those fields are still active.
- While [Void of Course] has a field duration, it does not actually provide a buff to you or your party and merely does more damage than the other effects.
- [Collection of Light] and [Culmination] will always deal increased damage, as they are immediately affected by their own effects.
- The skill reaches about 6 platforms high, making it excellent for dealing with vertical rooms.
- The skill deals damage for as long as a field is active, even on enemies entering its area of effect later.
Trivia
- Horary is a branch of horoscopic astrology.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
01/14/2021 | - |
| |
01/28/2021 | - |
|
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 호라리 | Horary |