Phoenix Talon/ModA: Difference between revisions
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! rowspan=2 | | ! rowspan=2 | Mode !! rowspan=2 | Phoenix Multi<br>Hit (Magical) !! rowspan=2 | Max Hits !! colspan=3 | [[Status Effects/Phoenix Power|Phoenix Power]] || rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! Move/Action Speed Increase !! Defense Ignore Amount !! Duration | ! Move/Action Speed Increase !! Defense Ignore Amount !! Duration | ||
|- | |- | ||
| | | '''{{PvE}}''' || 1373% || rowspan=2 | 15 || rowspan=2 | +20% || 50% || rowspan=2 | 15 Seconds || rowspan=2 | 250 MP || rowspan=2 | 20 Seconds | ||
|- | |- | ||
| | | '''{{PvP}}''' || 417% || 10% | ||
|} | |} | ||
<br> | <br> |
Revision as of 01:16, 8 September 2020
[Special Active: Bravery] [Mod] Summons the Phoenix that damages nearby enemies before Elsword absorbs its power to gain a buff. | |
Vitality Skill
|
Requirements
Class | Level Required | Base Skill |
---|---|---|
Rune Master | 99 | Phoenix Talon |
Skill Information
Mode | Phoenix Multi Hit (Magical) |
Max Hits | Phoenix Power | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Move/Action Speed Increase | Defense Ignore Amount | Duration | |||||
PvE | 1373% | 15 | +20% | 50% | 15 Seconds | 250 MP | 20 Seconds |
PvP | 417% | 10% |
Skill Traits
Killing Blow (1) Phoenix Talon | Light Phoenix Talon | ||
---|---|---|---|
Attribute Effect | Duration | Attribute Effect | MP Usage |
Skill effect's duration increased to 130% | 19.5 Seconds | MP Usage decreased to 80% | 200 MP |
Total Damage
Mode | Regular | |
---|---|---|
Average | Max | |
PvE | 9,611% | 20,595% |
PvP | 2,919% | 6,255% |
- Average assumes 7 hits.
Tips and Details
- The skill pushes enemies forward very aggressively, allowing most normal non-super armor targets to take at least 7 hits and typically 8 hits.
- The number of hits the skill deals typically tapers off the farther away a target is, so up-close targets will take more hits regardless if they are super armored or not.
- Super armor targets will take fewer hits, down to even just 2 hits at its worst. If used optimally, even small super armored targets can still take 6 hits.
- In PvP, it is nearly impossible to catch your opponents off this skill unless they are in the corner due to how much it pushes them.
- This version's buff is much more offensive than the normal version, allowing your attacks to ignore half of the enemies' defense. It does not buff your allies, however.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/28/2017 | 02/07/2018 |
| |
01/11/2018 | - |
| |
04/05/2018 | 04/18/2018 |
| |
09/11/2019 | 09/25/2019 |
|
Alternative Names
Rune Master - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Deep Impact
- Deep Impact
Force Active
Force Passive
Force Active
Force Passive