Wally's Underground Laboratory: Difference between revisions
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To access the SECRET DUNGEON you need a special scroll (for the hell mode version you'll drop the pass while doing it on normal)<br> | To access the SECRET DUNGEON you need a special scroll (for the hell mode version you'll drop the pass while doing it on normal)<br> | ||
The Major of Elder (Hoffman) gives you a repeatable quest after completing all other available quests in Elder that gives you one scroll :<br> - Collect one steel plate which drop from the boss of [[2-3]] or [[2-4]](OLD) <br> - Collect 13 ashes which drops from the monkey mobs of [[2-4]] any difficulty <br> | The Major of Elder (Hoffman) gives you a repeatable quest (after completing all other available quests in Elder) that gives you one scroll :<br> - Collect one steel plate which drop from the boss of [[2-3]] or [[2-4]](OLD) <br> - Collect 13 ashes which drops from the monkey mobs of [[2-4]] any difficulty <br> | ||
== Mobs == | == Mobs == |
Revision as of 07:14, 5 January 2012
As the team eliminated the last of Wally's Nasod Machines... they heard a strange whirring sound from the depths of Wally's Underground Lab....
Wally's Underground Lab
To access the SECRET DUNGEON you need a special scroll (for the hell mode version you'll drop the pass while doing it on normal)
The Major of Elder (Hoffman) gives you a repeatable quest (after completing all other available quests in Elder) that gives you one scroll :
- Collect one steel plate which drop from the boss of 2-3 or 2-4(OLD)
- Collect 13 ashes which drops from the monkey mobs of 2-4 any difficulty
Mobs
Red Armoured Crossbowman: These crossbowmen are similar to those at 2-6, but can activate super armour and shoot up to three arrows in a row. Their arrows can cause the burning ailment.
Green Armoured Crossbowman: These crossbowmen are similar to those at 2-6, but can activate super armour and shoot up to three arrows in a row. Their arrows can cause the poison ailment.
Red Armoured Knight: These Knights are similar to the knights in 2-6, but can activate super armour if hit too many times.
Barbaric Knight: These Knights are similar to the Mini-Boss Knight in 2-6 but can activate super armour if hit too many times.
Giant Rat: The rats in the sewers have come to take their revenge. Their attack style is very similar to the Giant Bborus, but the difference is that their attacks can poison you.
Obstacles
Steam Trap: Similar to that of 2-4.
Mini Boss, Wally No. 7 and Mini Wallies
Wally No. 7 is similar to Wally No. 8 in 2-6 Except that its attacks are faster and it can activate its super armour more frequently and quickly.
Mini Wallies Consist of the Red Wally, Brown Wally and the Yellow Wally Each have their own abilities. The Red Wally can only fire lasers. The Brown Wally Can only fire Missiles. The Yellow Wally can only hit you with its arms.
Boss, Nasod Inspector
![](/wiki/images/thumb/8/86/Nasod_Inspector.jpg/200px-Nasod_Inspector.jpg)
The Nasod Inspector is the insane, gargantuan blue robot boss found in Wally's underground laboratory.
Moves
Fire Laser: The Nasod Inspector can fire a beam of yellow laser (similar to that of the Cockatrigles in Velder) across a long distance, dealing substantial damage.
Cannon Fire: The Nasod Inspector slams his giant cannon vigorously onto the ground and fires, causing a series of giant explosions. You will not survive this move.
Cannon Fire Feint: The Nasod Inspector slams his giant cannon vigorously onto the ground but does not fire.
Fire Yellow Flares: The Nasod Inspector aims his mini-cannon towards the ceiling and fires, causing yellow flares to start floating down slowly. These flares do insane collective damage. In other words, if you get hit by one, it propels you to another, and another, and so on.
Fire Blue Flares: The Nasod Inspector aims his mini-cannon towards the ceiling and fires, causing blue flares to start dropping down to the floor quickly. These blue flares detonate eventually and do moderate damage.
Crawl: If you are too far away from the Nasod Inspector, it will put its arms on the ground and pull itself to you, then stumble and fall, then pick itself up again. This move can flatten you and cause moderate damage.
Recover Health: If not attacked for some time, The Nasod Inspector can regain in health slowly.
Crazy mode: If you manage to reduce the Nasod Inspector's health below 1/4, the Nasod Inspector's attack speed and movement speed will be greatly sped up as if it were malfunctioning, making things more difficult and crazy.
Drops
If you are lucky, you could get one of the Mechanised Set Equipment (Extremely RARE):
File:2xacc.png
Playing it with Ruto's Hell Mode would improve the chances of drop.
Tactics
The best move is always to KEEP OFF THE GROUND. Especially for melee characters, stay at the top platform of either side of the stage and wait for the Nasod Inspector to come to you. The Mini-Cannon would be just jutting out for you to hit and spam skills.
When the Nasod Inspector starts shooting yellow flares, run to the opposite end of the map. They are extremely lethal.
It is always better to have a Code Nemesis who has learnt Atomic Shield to be in your party as these can block away the Yellow Flares that the Inspector fires.