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[[File:4-3Icon_KR.png|right]]
[[File:4-3Icon_KR.png|right]]
=Transport Tunnel B4-1=
= Transport Tunnels B4-1 =
They enter a transport tunnel meant for transporting Rich ores from Besma.<br/>
After observing and testing the strange spores, '''[[Altera#amos|Amos]]''' figures out that the source of the spores came from the '''[[4-3|Transport Tunnels, B4-1]]'''. He explains that the Ponggos originally owned the tunnel, but had later been taken by the '''Nasods''', later on, the parasitic '''Alterasia Plants''' had grown and infected the Nasods currently in it. Explaining how dangerous the situation is due to the fact that the spores can mutate, Elsword and his group to to the tunnel to take out as many Alterasia Plants as they can, alone with some infected Nasods to keep it from spreading. At the end, they find out where all these Alterasians had came from, from the mounted Alterasia Turret that controls the entire tunnel. Defeating it, the team finds a broad plain at the end, realizing that they had found where the Nasods reside.


==Mobs==
==Mobs==

Revision as of 14:35, 5 July 2011

Transport Tunnels B4-1

After observing and testing the strange spores, Amos figures out that the source of the spores came from the Transport Tunnels, B4-1. He explains that the Ponggos originally owned the tunnel, but had later been taken by the Nasods, later on, the parasitic Alterasia Plants had grown and infected the Nasods currently in it. Explaining how dangerous the situation is due to the fact that the spores can mutate, Elsword and his group to to the tunnel to take out as many Alterasia Plants as they can, alone with some infected Nasods to keep it from spreading. At the end, they find out where all these Alterasians had came from, from the mounted Alterasia Turret that controls the entire tunnel. Defeating it, the team finds a broad plain at the end, realizing that they had found where the Nasods reside.

Mobs

Malfunctioning Nasod Miner: Same in attacks as the Nasod Miners in Besma. Except that when you lower its health to about 1/4 it will self destruct in 5 seconds.
Malfunctioning Nasod Driller: Same in attacks as the Nasod Drillers in Besma. Except that when you lower its health to about 1/4 it will self destruct in 5 seconds.
Alteraisa Flower: A flower created by Alteraisa that constantly spawns Alteraisa spores.
Alteraisa Spore: A spore with electric capabilities. Can take control of Nasod Miners and Nasod Drillers that are not working. They can also attack you by discharging an electric force.
Mini Bat King: Similar in attacks as the Bat King (including its super armour), but simply smaller in size.
Green Armadillo: Similar in attacks as the Armadillos in Besma, except that they can cause the confusion ailment and they can attack faster than usual.
Steam Vent Power Supply: This mob doesn't attack. Disables a set of steam vents when destroyed.

Obstacles

Falling Rocks: These falling rocks cause instant knockdown when they hit you or enemies. Can be destroyed.
Mines: These mines cause a vertical explosion in 3 seconds when stepped on.
Steam Vents: Similiar to the Futuristic Steam Vent in Transport Process. Except that they are more abundant in numbers.

Mini Boss, Elite Nasod Miner

A giant version of the Nasod Miner with a black-white paint job. Its attacks are exactly the same as the normal Nasod Miner, except that it now has super armour capabilites.

Boss Parasitic Alterasia Port

A humongous flower that dwells in the deep catacombs of Altera which can take control of any machine.

Moves

Hide mode: At the first stage, Alteraisa will hide itself from you in a machine. Destroy the front cover to reveal Alteraisa.
Missile Fire: Alteraisa can launch 2 guided missiles from its 2 missile vents. These vents can be destroyed to prevent more missiles from being fired.
Summon Cannons: Alteraisa can summon 4 180 degree cannons (those that can fire in 3 directions) that will hinder your progress in murdering it.
Summon Nasod Machines: Alteraisa can summon a few Nasod Machines to protect itself.
Alteraisa Super Armour: Alteraisa can activate a impregnable super armour that causes all damage inflicted on it to be 1 damage. If both missile vents and the front cover is destroyed, the super armour will automatically deactivate. The Super Armour does NOT protect from burn ailment, so if one manages to inflict burn on Alteraisa, the damages inflicted will not be reduced to 1, but will be the original damage the burn would deal.
Triple Shoop da Whoop: When Alteraisa has full mana, it will deactivate its super armour and fire 2 beams of energy consecutively from the missile vents and finally unleash a huge beam of energy from itself. Deals rather lethal damage.

Videos


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