Code: Sariel/Skills: Difference between revisions
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m (Text replacement - "===(?:\s)?Force Mod Skill(?:\s)?===(?:\s)?\n{\|(?:\s)?class="related-skills"" to "=== Force Mod Skill === {| class="related-skills uneven"") |
Shironsaki (talk | contribs) m (Text replacement - "CSHA.png" to "CodeSarielHyperActive.png") |
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<div class="skill-flex"> | |||
<div> | |||
=== Hyper Active === | === Hyper Active === | ||
{| | {{SkillTable | ||
| | |i=1 | ||
| | |||
CodeSarielHyperActive.png; Carbon Detonation Locked-Hyper2; | |||
}} | |||
</div> | |||
<div> | |||
=== Force Mod Skill === | === Force Mod Skill === | ||
{ | {{SkillTable | ||
| | |i=2 | ||
| | |||
| | CodeElectraSkill5.png; Kugel Blitz/Mod ModCube1; | ||
CodeElectraSkill7.png; Giga Stream/Mod ModCube1; | |||
CodeBattleSeraphSkill5.png; Thousand Star/Mod ModCube1; | |||
CodeBattleSeraphSkill9.png; Electronic Move/Mod ModCube2; | |||
CodeBattleSeraphSkill10.png; Electronic Fall/Mod ModCube2; | |||
CodeElectraSkill4.png; Photon Flare/Mod; | |||
CodeElectraSkill6.png; Particle Ray/Mod; | |||
}} | |||
</div> | |||
<div> | |||
=== Passive === | === Passive === | ||
{| | {{SkillTable | ||
| | |i=1 | ||
| | |||
CodeSarielPassive1.png; Overload; | |||
CodeSarielPassive2.png; Evolution; | |||
}} | |||
</div> | |||
</div> | |||
{{Force Skills}} | {{Force Skills}} |
Latest revision as of 20:11, 13 June 2023
Hyper Active
Force Mod Skill
Passive
- In addition to these new skills, Code: Sariel can also learn Force Skills.