Blood Boil: Difference between revisions
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<includeonly> | |||
{{#arraydefine:Blood Boil|1.2, 1.2}} | |||
</includeonly><noinclude> | |||
__NOTOC__{{Languages|Blood Boil}} | __NOTOC__{{Languages|Blood Boil}} | ||
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*[[Quicksilver Accel]]: Install a non-flinching magnetic field after charging forward. | *[[Quicksilver Accel]]: Install a non-flinching magnetic field after charging forward. | ||
*[[Psion Rush]]: Last hit range increase by 1.2 times. | *[[Psion Rush]]: Last hit range increase by 1.2 times. | ||
*[[Supersonic]]: | *[[Supersonic]]: Damage increase by 1.2 times. | ||
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== Requirements == | == Requirements == | ||
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== Tips and Details == | == Tips and Details == | ||
*Despite the NA tooltip saying only certain skills will activate {{se|390|Energy Pathway Overload}}, a successful hit with a Special Active skill will activate the buff. | *Despite the NA tooltip saying only certain skills will activate {{se|390|Energy Pathway Overload}}, a successful hit with a Special Active skill will activate the buff. | ||
*While the | *While the {{se|390|Energy Pathway Overload}} buff that is triggered by Special Actives is active, Nasod Armor Barrier does not consume DP. | ||
*The Critical Damage Increase buff applies when DMP is used and will only receive 1 stack regardless of number of DMP used. | *The Critical Damage Increase buff applies when DMP is used and will only receive 1 stack regardless of number of DMP used. | ||
<br> | <br> | ||
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| 10/28/2021 || 11/24/2021 || colspan=2 align="left" | | | 10/28/2021 || 11/24/2021 || colspan=2 align="left" | | ||
*{{buff|Duration increased.}} | *{{buff|Duration increased.}} | ||
|- | |||
| 02/29/2024 || 03/27/2024 || colspan=2 align="left" | | |||
*{{buff|[[Supersonic]] enhancement changed.}} | |||
|} | |} | ||
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{{SkillNav - Doom Bringer}} | {{SkillNav - Doom Bringer}} | ||
</noinclude> |
Revision as of 08:40, 27 March 2024
[Passive] Direct attacks are stronger. Using certain skills See Tips and Details * | |
Direct Attack Enhancement
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Energy Pathway Overload
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Requirements
Class | Level Required |
---|---|
Doom Bringer | 99 |
Skill Information
Skill Level | Level Required | Quicksilver Accel | Self BuffEnergy Pathway OverloadSelf BuffEnergy Pathway Overload (Per Special Active Hit) |
Self BuffEnergy Pathway OverloadSelf BuffEnergy Pathway Overload (Per Dynamo Mutation Point Usage) | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Magnetic Field (Magical) | Max Hits | All Speeds Increase This effect is multiplicative to your current stats. M |
Attribute Activation Chance Increase |
Duration | Critical Damage Increase This effect is additive to your current stats. A |
Duration | Stacks Lost After Duration Expiration | |||
PvE | ||||||||||
1 | 99 | 244% | 4 | 10% | ×2 | 20 Seconds | 10% (Max: 30%) | 20 Seconds | 1 | |
PvP | ||||||||||
1 | 99 | 98% | 4 | 10% | ×1.5 | 6 Seconds | 5% (Max: 15%) | 6 Seconds | 1 |
Tips and Details
- Despite the NA tooltip saying only certain skills will activate Self BuffEnergy Pathway OverloadSelf BuffEnergy Pathway Overload, a successful hit with a Special Active skill will activate the buff.
- While the Self BuffEnergy Pathway OverloadSelf BuffEnergy Pathway Overload buff that is triggered by Special Actives is active, Nasod Armor Barrier does not consume DP.
- The Critical Damage Increase buff applies when DMP is used and will only receive 1 stack regardless of number of DMP used.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
11/30/2017 | 12/20/2017 |
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06/28/2018 | 07/11/2018 |
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|
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08/23/2018 | 09/06/2018 |
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04/25/2019 | 05/22/2019 |
|
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07/04/2019 | 07/03/2019 |
| |
07/18/2019 | 08/14/2019 |
| |
09/11/2019 | 09/25/2019 |
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10/28/2021 | 11/24/2021 |
| |
02/29/2024 | 03/27/2024 |
|
Alternative Names
Doom Bringer - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Symmetric Identity
- Symmetric Identity
Force Active
Force Passive
Force Active
Force Passive