Blood Boil: Difference between revisions

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<includeonly>
{{#arraydefine:Blood Boil|1.2, 1.2}}
</includeonly><noinclude>
__NOTOC__{{Languages|Blood Boil}}
__NOTOC__{{Languages|Blood Boil}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:DBPassive1.png]]
| [[File:DoomBringerPassive1.png]]
| {{SkillType|P}} Direct attacks are stronger. Using certain skills will overload the energy circuit of the Nasod Armor to increase physical abilities for a short duration.
| {{SkillType|P}} Direct attacks are stronger. Using certain skills{{tt|*|See Tips and Details}} will overload the energy circuit of the Nasod Armor to increase physical abilities for a short duration.
|-
|-
|
|
| Direct Attack Enhancement
| {{color|#FFCC00|Direct Attack Enhancement|b=1}}
*[[Quicksilver Accel]]: Install a non-flinching magnetic field after charging forward.
*[[Quicksilver Accel]]: Install a non-flinching magnetic field after charging forward.
*[[Psion Rush]]: Last hit range increase by 1.2 times.
*[[Psion Rush]]: Last hit range increase by 1.2 times.
*[[Supersonic]]: Last hit stuns.
*[[Supersonic]]: Damage increase by 1.2 times.
|-
|-
|
|
| Energy Pathway Overload
| {{color|#FFCC00|Energy Pathway Overload|b=1}}
*All Speed, All Attribute Activation Chance Increase.
*All Speed, All Attribute Activation Chance Increase.
*Does not consume DP when Nasod Armor Barrier is activated.
*Does not consume DP when Nasod Armor Barrier is activated.
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
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|-
|-
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | [[File:LPSA2.png|26px]] [[Quicksilver Accel]] !! colspan=2 | {{se|390|Energy Pathway Overload}} !! colspan=3 | {{se|390|Energy Pathway Overload}}<br>(After consuming Dynamo Point)
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | [[Quicksilver Accel]] !! colspan=3 | {{se|390|Energy Pathway Overload}}<br>(Per Special Active Hit) !! colspan=3 | {{se|390|Energy Pathway Overload}}<br>(Per Dynamo Mutation Point Usage)
|-
|-
! Magnetic Field (Magical) !! Max Hits !! All Speed Increase !! Attribute Activation <br>Chance Increase !! Critical Damage Increase !! Duration !! Stacks Lost <br>After Duration
! Magnetic Field (Magical) !! Max Hits !! All Speeds Increase {{Stat|m}} !! Attribute Activation<br>Chance Increase !! Duration !! Critical Damage<br>Increase {{Stat|a}} !! Duration !! Stacks Lost After<br>Duration Expiration
|-
|-
| colspan="11" | {{PvE}}
| colspan="11" | {{PvE}}
|-
|-
| align="left" | 1 || 99 || 244% || 4 || 10% || ×2 || 10% (up to 30%) || 20 Seconds || 1
| align="left" | 1 || 99 || 244% || 4 || 10% || ×2 || 20 Seconds || 10% (Max: 30%) || 20 Seconds || 1
|-
|-
| colspan="11" | {{PvP}}
| colspan="11" | {{PvP}}
|-
|-
| align="left" | 1 || 99 || 98% || 4 || 10% || ×1.5 || 5% (up to 15%) || 6 Seconds || 1
| align="left" | 1 || 99 || 98% || 4 || 10% || ×1.5 || 6 Seconds || 5% (Max: 15%) || 6 Seconds || 1
|}
|}
<br>
<br>
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|-
! colspan="3" | Direct Attack Enhancement
|-
| colspan="3" | '''{{PvE}}'''/'''{{PvP}}'''
|-
| align="left" | [[File:LPSA2.png|26px]] [[Quicksilver Accel|[Quicksilver Accel]]] : Install a non-flinching magnetic field after charging forward. || colspan=2 |
|-
| align="left" | [[File:LPTrans1.png|26px]] [[Psion Rush|[Psion Rush]]] : Last hit range increase by 1.2 times. || colspan=2 |
|-
| align="left" | [[File:LPTrans6.png|26px]] [[Supersonic|[Supersonic]]] : Last hit stuns. || colspan=2 | {{se||Faint}} Duration: 3 secs
|}


== Tips and Details ==
== Tips and Details ==
*The All Speed Increase and Attribute Activation Chance Increase buff only applies when a Special Active hits a target.
*Despite the NA tooltip saying only certain skills will activate {{se|390|Energy Pathway Overload}}, a successful hit with a Special Active skill will activate the buff.
*The Critical Damage Increase buff applies when DMP is used.
*While the {{se|390|Energy Pathway Overload}} buff that is triggered by Special Actives is active, Nasod Armor Barrier does not consume DP.
*The increase in All Speeds is multiplicative.
*The Critical Damage Increase buff applies when DMP is used and will only receive 1 stack regardless of number of DMP used.
*The increase in Critical Damage is additive.
<br>
<br>


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| 10/28/2021 || 11/24/2021 || colspan=2 align="left" |  
| 10/28/2021 || 11/24/2021 || colspan=2 align="left" |  
*{{buff|Duration increased.}}
*{{buff|Duration increased.}}
|-
| 02/29/2024 || 03/27/2024 || colspan=2 align="left" |
*{{buff|[[Supersonic]] enhancement changed.}}
|}
|}
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<br>
{{SkillNav - Doom Bringer}}
{{SkillNav - Doom Bringer}}
</noinclude>

Revision as of 08:40, 27 March 2024

[Passive]
Direct attacks are stronger. Using certain skills
See Tips and Details
*
will overload the energy circuit of the Nasod Armor to increase physical abilities for a short duration.
Direct Attack Enhancement
Energy Pathway Overload
  • All Speed, All Attribute Activation Chance Increase.
  • Does not consume DP when Nasod Armor Barrier is activated.
  • When activated, Critical Damage increase per mutation point used.


Requirements

Class Level Required
Doom Bringer 99


Skill Information

Skill Level Level Required Quicksilver Accel  Self BuffEnergy Pathway OverloadSelf BuffEnergy Pathway Overload
(Per Special Active Hit)
 Self BuffEnergy Pathway OverloadSelf BuffEnergy Pathway Overload
(Per Dynamo Mutation Point Usage)
Magnetic Field (Magical) Max Hits All Speeds Increase
This effect is multiplicative
to your current stats. 
M
Attribute Activation
Chance Increase
Duration Critical Damage
Increase
This effect is additive
to your current stats. 
A
Duration Stacks Lost After
Duration Expiration
PvE
1 99 244% 4 10% ×2 20 Seconds 10% (Max: 30%) 20 Seconds 1
PvP
1 99 98% 4 10% ×1.5 6 Seconds 5% (Max: 15%) 6 Seconds 1


Tips and Details

  • Despite the NA tooltip saying only certain skills will activate  Self BuffEnergy Pathway OverloadSelf BuffEnergy Pathway Overload, a successful hit with a Special Active skill will activate the buff.
  • While the  Self BuffEnergy Pathway OverloadSelf BuffEnergy Pathway Overload buff that is triggered by Special Actives is active, Nasod Armor Barrier does not consume DP.
  • The Critical Damage Increase buff applies when DMP is used and will only receive 1 stack regardless of number of DMP used.


Updates

Date Changes
KR NA PvE PvP
11/30/2017 12/20/2017
  • Blood Boil added.
06/28/2018 07/11/2018
  • Energy Pathway Overload now triggered by all skills.
  • Critical Damage Increase cap decreased.
  • Duration increased.
  • None
08/23/2018 09/06/2018
  • Critical Damage Increased based on DMP used instead of DMP remaining.
04/25/2019 05/22/2019
  • Critical Damage Increase increased.
  • None
07/04/2019 07/03/2019
  • Magnetic Field damage increased.
07/18/2019 08/14/2019
09/11/2019 09/25/2019
10/28/2021 11/24/2021
  • Duration increased.
02/29/2024 03/27/2024


Alternative Names

Server Name Translation
South Korea 끓어오르는 피 Boiling Blood
Japan 湧き上がる血 Boiling Blood
China (Simplified Chinese) 血液沸腾 Boiling Blood
Germany Kochendes Blut Boiling Blood
Spain Sangre hirviente Boiling Blood
France Sang bouillant Boiling Blood
Italy Sangue ribollente Boiling Blood
Poland Wrząca Krew Boiling Blood
United Kingdom Boiling Blood
Brazil Sangue Fervente Boiling Blood