Thunder Head: Difference between revisions

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==Skill Information ==
==Skill Information ==
{| class="colortable-Elesis" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| class="colortable-Elesis" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! rowspan="2" |Mode
! rowspan="3" |Mode
! colspan="2" |Damage (Magical)
! colspan="2" |Damage (Magical)
! colspan="2" |Max Hits
! colspan="4" |Max Hits
!{{Color|1=#00ffcc|2=|3=[Divinus Manus]|b=1}}
!{{Color|1=#00ffcc|2=|3=[Divinus Manus]|b=1}}
! rowspan="2" | MP Usage  
! rowspan="3" | MP Usage  
! rowspan="2" | Cooldown
! rowspan="3" | Cooldown
|-
|-
!Divinus Manus
! rowspan="2" |Divinus Manus
!Explosion
! rowspan="2" |Explosion
!Divinus Manus
! colspan="2" |Divinus Manus
!Explosion
! colspan="2" |Explosion
!Max Hits Increase<br>(While in Gale Mode during Awakening)
! rowspan="2" |Max Hits Increase<br>(While in Gale Mode during Awakening)
|-
|-
| colspan="8" | '''Normal'''
!Normal
!Awakening
!Normal
!Awakening
|-
|-
|'''{{PvE}}'''||1047%
| colspan="10" | '''Normal'''
|394%|| rowspan="2" |Indefinite
|-
| rowspan="2" | -
|{{PvE}}||1047%
|394%|| rowspan="2" |{{tt|196|Unattainable, see Total Damage}}
| rowspan="2" |{{tt|226|Unattainable, see Total Damage}}
| colspan="2" rowspan="2" | 5
| rowspan="2" |1.15x|| rowspan="2" |200 MP|| rowspan="2" |15 Seconds
| rowspan="2" |1.15x|| rowspan="2" |200 MP|| rowspan="2" |15 Seconds
|-
|-
|'''{{PvP}}'''||418%  
|{{PvP}}||418%  
|157%
|157%
|-
|-
| colspan="8" |'''[Enhanced]'''
| colspan="10" |'''[Enhanced]'''
|-
|-
|'''{{PvE}}'''||1256%
|{{PvE}}||1256%
|473%|| rowspan="2" |Indefinite
|473%|| rowspan="2" |{{tt|196|Unattainable, see Total Damage}}
| rowspan="2" | -
| rowspan="2" |{{tt|226|Unattainable, see Total Damage}}
| colspan="2" rowspan="2" | 5
| rowspan="2" |1.15x|| rowspan="2" |200 MP|| rowspan="2" |15 Seconds
| rowspan="2" |1.15x|| rowspan="2" |200 MP|| rowspan="2" |15 Seconds
|-
|-
|'''{{PvP}}'''||502%
|{{PvP}}||502%
|189%
|189%
|}
|}
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==[[Skill Traits]]==
==[[Skill Traits]]==
{| class="colortable-Elesis" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Elesis|Thunder Head|Haste, Heavy|mp=200|cd=15}}
|-
!- Thunder Head!!- Thunder Head
|-
!Attribute Effect!!Attribute Effects
|-
|{{SkillText|}}||{{SkillText|}}
|}
<br>
<br>


==Total Damage==
==Total Damage==
{{Damage|true|Elesis
|dmg=1256, 473
|pvp_dmg=502, 189
|awk_hits=226, 5
|avg_hits=4, 5
|avg_awk_hits=5, 5
|no_max=true
|heavy=true
}}
*'''Average''' assumes 8 '''Divinus Manus''' hits and 10 in Gale Mode/Awakening.
*Note that the maximum hit count is impossible to attain, and therefore is omitted.
<br>


== Related Skills ==
{{SkillTable
|
SoarKnightPassive1.png; Divinus Manus;
SoarKnightPassive2.png; Embody;
AdrestiaPassive1.png; Indomitable;
}}
<br>
<br>


==Tips and Details==
==Tips and Details==
 
*This skill will, under normal circumstances, keep falling diagonally until it touches solid ground to explode. However, provided there is no ground, it will be terminated after 20 seconds, triggering the explosion effect in air.
<br>
<br>


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!KR !!NA!!PvE!!PvP
!KR !!NA!!PvE!!PvP
|-
|-
|12/08/2022||-|| colspan="2" align="left" |
|12/08/2022||rowspan=2|01/04/2023|| colspan="2" align="left" |
*'''Thunder Head''' added.
*'''Thunder Head''' added.
|-
|-
|12/22/2022|| -|| colspan="2" align="left" |
|12/22/2022|| colspan="2" align="left" |
*{{buff|Can be used midair.}}
*{{buff|Can be used midair.}}
|}
|}

Latest revision as of 16:54, 25 June 2023

  • English
[Special Active: Strength]
Divinus Manus appears in a giant axe form and spins as it drops. (Can also be activated midair)
[Divinus Manus]
  • When using the Gale Mode skill during Awakening, Divinus Manus multi hit count increase by 1.15 times.
Gale Skill
  • Consumes Gale gauge and acquire Annihilation gauge
  • MP Cost ↓ Cooldown ↓ when Gale is activated
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Patrona 45


Skill Information

Mode Damage (Magical) Max Hits [Divinus Manus] MP Usage Cooldown
Divinus Manus Explosion Divinus Manus Explosion Max Hits Increase
(While in Gale Mode during Awakening)
Normal Awakening Normal Awakening
Normal
PvE 1047% 394%
Unattainable, see Total Damage
196
Unattainable, see Total Damage
226
5 1.15x 200 MP 15 Seconds
PvP 418% 157%
[Enhanced]
PvE 1256% 473%
Unattainable, see Total Damage
196
Unattainable, see Total Damage
226
5 1.15x 200 MP 15 Seconds
PvP 502% 189%


Skill Traits

Haste Thunder HeadHeavy Thunder Head
Attribute EffectCooldownAttribute EffectCooldown
Cooldown decreased to 80%12 SecondsDamage increased to 144%
Cooldown increased to 120%
18 Seconds


Total Damage

ModeAverage
RegularAwakening Mode
NormalHeavyNormalHeavy
PvE7,389%10,640.16%8,645%12,448.8%
PvP2,953%4,252.32%3,455%4,975.2%
  • Average assumes 8 Divinus Manus hits and 10 in Gale Mode/Awakening.
  • Note that the maximum hit count is impossible to attain, and therefore is omitted.


Related Skills


Tips and Details

  • This skill will, under normal circumstances, keep falling diagonally until it touches solid ground to explode. However, provided there is no ground, it will be terminated after 20 seconds, triggering the explosion effect in air.


Updates

Date Changes
KR NA PvE PvP
12/08/2022 01/04/2023
  • Thunder Head added.
12/22/2022
  • Can be used midair.


Alternative Names

Server Name Translation
South Korea 썬더헤드 Thunder Head