Template:BossIcon: Difference between revisions

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<includeonly><div class="boss-image boss-sprite-{{#switch:{{{1|}}}|1|#default=1|2=2}}" style="height: 18px; width: 67px;
<includeonly>{{
{{#switch: {{{1|}}}
{{#arraydefine: data | {{{1|}}}, {{{x|{{{2|}}}}}}, {{{y|{{{3|}}}}}}}}
{{#if: {{{name|}}}|
{{#arraydefine: data |
{{#switch:{{{name|}}}
|KarisTrue=1, 6, 12
|Helputt|HamelSD=1, 6, 13
|Karis=1, 6, 11
|Herbaon=2, 2, 2
|Maya=2, 1, 21
|ChaosLeviathan=2, 4, 10
|Obezaar=2, 5, 25
|Ifritan=2, 1, 8
|AncientBoneDragon|BethmaSD=1, 4, 8
|JinIn|Jin=2, 1, 6
|DarkAgate=2, 5, 6
|Ran=1, 5, 7
|DryadKenta=1, 3, 16
|BertheFeita=1, 4, 3
|Chloe|HamelMini=1, 4, 6
|Karu=1, 5, 12
|Magmanta=1, 5, 5
|Joaquin|VelderSD=1, 5, 8
|Waldo=1, 5, 9
|Trockta=1, 5, 11
|Erilot|SanderMini=1, 5, 22
|Alterasia|AlteraSD=1, 3, 13
|Sdeing=1, 3, 18
|ShadowMaster=1, 6, 3
|Ignia=2, 1, 2
|In=2, 1, 7
|Scar=2, 1, 9
|EnragedManifestation|SanderSD=2, 1, 11
|Dekal=2, 1, 13
|MutatedDemonicEnergy|LanoxSD=2, 1, 22
|HernaOrb=2, 1, 24
|HernaShield=2, 1, 25
|DekalMiniboss=2, 2, 1
|ElsAspiration=2, 3, 24
|SkinSplitter=2, 3, 25
|Hennon=2, 4, 6
|SentinelGuardians=2, 4, 14
|#default=1, 1, 1
}}
}}
}}trim2}}
<div class="boss-image boss-sprite-{{#switch:{{#arrayindex:data|0}}|1|#default=1|2=2|3=3}}" style="height: 18px; width: 67px;
{{#switch: {{#arrayindex:data|0}}


|1|#default=
|1|#default=
background-position: -{{#expr: ({{{x|}}}*77)+1 }}px -{{#expr: ({{{y|}}}*23) }}px"
background-position: -{{#expr: (({{#arrayindex:data|1}}-1)*77)+1 }}px -{{#expr: (({{#arrayindex:data|2}}-1)*23) }}px"


|2=
|2|3=
background-position: -{{#expr: ({{{x|}}}*70)+4 }}px -{{#expr: ({{{y|}}}*20)+2 }}px"
background-position: -{{#expr: (({{#arrayindex:data|1}}-1)*70)+4 }}px -{{#expr: (({{#arrayindex:data|2}}-1)*20)+2 }}px"


}}
}}
></div>
></div>
</includeonly><noinclude>{{Doc}}</noinclude>
</includeonly><noinclude>{{Doc}}</noinclude>

Latest revision as of 08:57, 5 October 2022

Information: If you want to test this template, please use Sandbox.
This documentation is transcluded from Template:BossIcon/doc.

Preview

Code & Parameters

{{BossIcon|map_no|x|y}}
  • map_no - always first, a number that determines whether to use the first map, second map or the third map.
  • x - number of the icon (horizontal), count from left to right, from 1, for example William's number in the first map is 1.
  • y - number of the icon (vertical), for example Chloe's number in the first map is 3.
  • name - (optional) call a preset for a specific boss. Overwrites other parameters. The list can be found in the template's source code.