Get Greedy: Difference between revisions

From Elwiki
m (Text replacement - "Any 3rd Class" to "Any 3rd Job Class")
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| align="left" | Unique || 5% || 150%
| align="left" | Unique || 5% || 150%
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=== Drop Rate Increase Scaling ===
{{#vardefine: scaling_base      |20    }}
{{#vardefine: scaling_per_rare  |1    }}
{{#vardefine: scaling_per_elite  |3    }}
{{#vardefine: scaling_per_unique |4    }}
{{#vardefine: scaling_max_rare  |30    }}
{{#vardefine: scaling_max_elite  |90    }}
{{#vardefine: scaling_max_unique |150  }}
{{#vardefine: scaling_cp        |100000}}
{{#vardefine: scaling_max_iter | {{#expr: ({{#var:scaling_max_unique}} - {{#var:scaling_base}}) / {{#var:scaling_per_unique}} }} }}
{{#vardefine: scaling_max_iter | {{#expr: ceil({{#var:scaling_max_iter}}) }} }}
{{#vardefine: scaling_max_cp  | {{#expr: {{#var:scaling_max_iter}} * {{#var:scaling_cp}}  }} }}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|Misc}}"
! rowspan=2 | Combat Power !! colspan=3 | Drop Rate Increase
|-
|- style="background:{{ColorSel|Misc}}"
! Rare !! Elite !! Unique
{{#vardefine: i | 1 }}
{{#while:
| {{#ifexpr: {{#var: i }} <= {{#var:scaling_max_iter}} | true }}
| <nowiki />
{{!}}-
{{#vardefine:scaling_cur_cp|{{#expr: {{#var:i}} * {{#var:scaling_cp}} }} }}
{{#vardefine:scaling_rare|{{#expr: {{#var:scaling_base}} + {{#var:scaling_per_rare}} * ({{#var:scaling_cur_cp}} / {{#var:scaling_cp}})}} }}
{{#vardefine:scaling_elite|{{#expr: {{#var:scaling_base}} + {{#var:scaling_per_elite}} * ({{#var:scaling_cur_cp}} / {{#var:scaling_cp}})}} }}
{{#vardefine:scaling_unique|{{#expr: {{#var:scaling_base}} + {{#var:scaling_per_unique}} * ({{#var:scaling_cur_cp}} / {{#var:scaling_cp}})}} }}
{{#ifexpr: {{#var:scaling_rare}} > {{#var:scaling_max_rare    }} | {{#vardefine:scaling_rare|{{#var:scaling_max_rare    }}}} | }}
{{#ifexpr: {{#var:scaling_elite}} > {{#var:scaling_max_elite    }} | {{#vardefine:scaling_elite|{{#var:scaling_max_elite    }}}} | }}
{{#ifexpr: {{#var:scaling_unique}} > {{#var:scaling_max_unique    }} | {{#vardefine:scaling_unique|{{#var:scaling_max_unique    }}}} | }}
{{!}}{{!}}{{formatnum:{{#var:scaling_cur_cp}}}}
{{!}}{{!}}{{#var:scaling_rare}}%
{{!}}{{!}}{{#var:scaling_elite}}%
{{!}}{{!}}{{#var:scaling_unique}}%{{#vardefine: i | {{#expr: {{#var: i }} + 1 }} }}
}}
|}
|}
<br>
<br>

Revision as of 20:22, 18 November 2021

[Passive]
Increases Drop Rate. Additionally increases drop rate based on combat power.


Requirements

Class Level Required Skill Requirement
Any 3rd Job Class 99 Get Greedy Item


Skill Information

Rarity Drop Rate Increase Additional Increase
(Per 100,000 Combat Power)
Amount Max
Rare 20% 1% 30%
Elite 3% 90%
Unique 5% 150%

Drop Rate Increase Scaling

Combat Power Drop Rate Increase
Rare Elite Unique

100,000 21% 23% 24%
200,000 22% 26% 28%
300,000 23% 29% 32%
400,000 24% 32% 36%
500,000 25% 35% 40%
600,000 26% 38% 44%
700,000 27% 41% 48%
800,000 28% 44% 52%
900,000 29% 47% 56%
1,000,000 30% 50% 60%
1,100,000 30% 53% 64%
1,200,000 30% 56% 68%
1,300,000 30% 59% 72%
1,400,000 30% 62% 76%
1,500,000 30% 65% 80%
1,600,000 30% 68% 84%
1,700,000 30% 71% 88%
1,800,000 30% 74% 92%
1,900,000 30% 77% 96%
2,000,000 30% 80% 100%
2,100,000 30% 83% 104%
2,200,000 30% 86% 108%
2,300,000 30% 89% 112%
2,400,000 30% 90% 116%
2,500,000 30% 90% 120%
2,600,000 30% 90% 124%
2,700,000 30% 90% 128%
2,800,000 30% 90% 132%
2,900,000 30% 90% 136%
3,000,000 30% 90% 140%
3,100,000 30% 90% 144%
3,200,000 30% 90% 148%
3,300,000 30% 90% 150%


Trivia

  • There are Old and Normal rarity versions of the Get Greedy skill in the game's files, but these two rarities share the same effect with the Rare one.


Updates

Date Changes
KR NA
01/19/2019 02/20/2019
  • Get Greedy added.
07/16/2020 08/12/2020
  • Additional Increase Cap added.


Alternative Names

Server Name Translation
South Korea 탐욕스럽다 Excessive Greed
France Voracité Voracity
Italy Bramosia Greed
Poland Żądza Greed
Brazil Ganancioso Greedy