Crossmore: Difference between revisions

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__NOTOC__{{Languages|Crossmore}}
__NOTOC__{{Languages|Crossmore}}
<div style="float: right;">{{#ev:youtube|xOqSfAS8OHQ|400}}</div>
{{#ev:youtube|xOqSfAS8OHQ|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:ValSkill02.png]]
| [[File:ValSkill02.png]]
| {{SkillType|SA|S}} Fires a portable Crossmore, spreading a wide array of projectiles ahead. (Can also be activated midair)<br>The closer the enemy, the more damage is dealt.
| {{SkillType|SA|S}} Fire a portable Crossmore. (Can also be activated midair)<br>Deals greater damage to enemies nearby.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| class="colortable-Rose" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
! rowspan="2" | Mode !! colspan="3" | Crossmore (Magical) !! colspan="3" | Max Hits!! rowspan="2" | MP Usage!! rowspan="2" |Cooldown
|-
|-
! Mode !! Crossmore (Magical) !! Max Hits !! MP Usage !! Cooldown
! First Wave !! Second Wave !! Third Wave !! First Wave !! Second Wave !! Third Wave
|-
|-
| colspan="5" | '''Normal'''
| colspan="9" | '''Normal'''
|-
|-
| '''{{PvE}}''' || 1669% 1284% || rowspan=2 | 6 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
|{{PvE}}||1669% || 1477% || 1284%|| rowspan="2" | 2 || rowspan="2" | 2 || rowspan="2" |2|| rowspan="2" |200 MP || rowspan="2" |14 Seconds
|-
|-
| '''{{PvP}}''' || 400% 308%
|{{PvP}}||400% || 354% || 308%
|-
|-
| colspan="5" | '''[Enhanced]'''
| colspan="9" |'''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 1836% 1412% || rowspan=2 | 6 || rowspan=2 | 160 MP || rowspan=2 | 14 Seconds
|{{PvE}}||1836% || 1624% || 1412%|| rowspan="2" | 2 || rowspan="2" | 2 || rowspan="2" |2|| rowspan="2" | 160 MP|| rowspan="2" |14 Seconds
|-
|-
| '''{{PvP}}''' || 440% 338%
|{{PvP}}||440% || 389% || 338%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
==[[Skill Traits]]==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{{Traits|Rose|Crossmore|Gigantic, Heavy|130|cd=14}}
|-
! Gigantic Crossmore !! Heavy Crossmore  
|-
! Attribute Effect !! Attribute Effect
|-
| {{SkillText|Gigantic|130}} || {{SkillText|Heavy}}
|}
<br>
<br>


== Extra Information ==
== Extra Information==
<!-- PvE -->
===Total Damage===
{{#vardefine: damage_min                                        |1836}}
{{Damage|true|Rose
{{#vardefine: damage_max                                        |1412}}
| dmg = 1836, 1624, 1412
{{#vardefine: hit_count                                          |6}}
| pvp_dmg = 440, 389, 338
{{#vardefine: total_damage_min                                  |{{#expr: {{#var:damage_min}} * {{#var:hit_count}}}}}}
| hits = 2, 2, 2
{{#vardefine: total_damage_min_heavy                            |{{#expr: {{#var:total_damage_min}} * 1.44}}}}
| heavy = true
{{#vardefine: total_damage_min_over_strike                      |{{#expr: {{#var:total_damage_min}} * 1.2}}}}
| passive1 = ECP System
{{#vardefine: total_damage_min_over_strike_heavy                |{{#expr: {{#var:total_damage_min_over_strike}} * 1.44 round2}}}}
| passive2 = Key of Proof
{{#vardefine: total_damage_min_key_of_proof                      |{{#expr: {{#var:total_damage_min}} * 1.3}}}}
| append = 1, Over Strike
{{#vardefine: total_damage_min_key_of_proof_heavy                |{{#expr: {{#var:total_damage_min_key_of_proof}} * 1.44 round2}}}}
| suffix2 = Used midair
{{#vardefine: total_damage_min_over_strike_key_of_proof          |{{#expr: {{#var:total_damage_min_over_strike}} * 1.3}}}}
| bug = true
{{#vardefine: total_damage_min_over_strike_key_of_proof_heavy    |{{#expr: {{#var:total_damage_min_over_strike_key_of_proof}} * 1.44 round2}}}}
}}
{{#vardefine: total_damage_max                                  |{{#expr: {{#var:damage_max}} * {{#var:hit_count}}}}}}
{{#vardefine: total_damage_max_heavy                            |{{#expr: {{#var:total_damage_max}} * 1.44}}}}
{{#vardefine: total_damage_max_key_of_proof                      |{{#expr: {{#var:total_damage_max}} * 1.3}}}}
{{#vardefine: total_damage_max_key_of_proof_heavy                |{{#expr: {{#var:total_damage_max_key_of_proof}} * 1.44 round2}}}}
{{#vardefine: total_damage_max_over_strike                      |{{#expr: {{#var:total_damage_max}} * 1.2}}}}
{{#vardefine: total_damage_max_over_strike_heavy                |{{#expr: {{#var:total_damage_max_over_strike}} * 1.44 round2}}}}
{{#vardefine: total_damage_max_over_strike_key_of_proof          |{{#expr: {{#var:total_damage_max_over_strike}} * 1.3}}}}
{{#vardefine: total_damage_max_over_strike_key_of_proof_heavy    |{{#expr: {{#var:total_damage_max_over_strike_key_of_proof}} * 1.44 round2}}}}
 
 
<!-- PvP -->
{{#vardefine: damage_min_pvp                                        |440}}
{{#vardefine: damage_max_pvp                                        |338}}
{{#vardefine: total_damage_min_pvp                                  |{{#expr: {{#var:damage_min_pvp}} * {{#var:hit_count}}}}}}
{{#vardefine: total_damage_min_heavy_pvp                            |{{#expr: {{#var:total_damage_min_pvp}} * 1.44}}}}
{{#vardefine: total_damage_min_over_strike_pvp                      |{{#expr: {{#var:total_damage_min_pvp}} * 1.2}}}}
{{#vardefine: total_damage_min_over_strike_heavy_pvp                |{{#expr: {{#var:total_damage_min_over_strike_pvp}} * 1.44 round2}}}}
{{#vardefine: total_damage_min_key_of_proof_pvp                      |{{#expr: {{#var:total_damage_min_pvp}} * 1.1}}}}
{{#vardefine: total_damage_min_key_of_proof_heavy_pvp                |{{#expr: {{#var:total_damage_min_key_of_proof_pvp}} * 1.44 round2}}}}
{{#vardefine: total_damage_min_over_strike_key_of_proof_pvp          |{{#expr: {{#var:total_damage_min_over_strike_pvp}} * 1.1}}}}
{{#vardefine: total_damage_min_over_strike_key_of_proof_heavy_pvp    |{{#expr: {{#var:total_damage_min_over_strike_key_of_proof_pvp}} * 1.44 round2}}}}
{{#vardefine: total_damage_max_pvp                                  |{{#expr: {{#var:damage_max_pvp}} * {{#var:hit_count}}}}}}
{{#vardefine: total_damage_max_heavy_pvp                            |{{#expr: {{#var:total_damage_max_pvp}} * 1.44}}}}
{{#vardefine: total_damage_max_over_strike_pvp                      |{{#expr: {{#var:total_damage_max_pvp}} * 1.2}}}}
{{#vardefine: total_damage_max_over_strike_heavy_pvp                |{{#expr: {{#var:total_damage_max_over_strike_pvp}} * 1.44 round2}}}}
{{#vardefine: total_damage_max_key_of_proof_pvp                      |{{#expr: {{#var:total_damage_max_pvp}} * 1.1}}}}
{{#vardefine: total_damage_max_key_of_proof_heavy_pvp                |{{#expr: {{#var:total_damage_max_key_of_proof_pvp}} * 1.44 round2}}}}
{{#vardefine: total_damage_max_over_strike_key_of_proof_pvp          |{{#expr: {{#var:total_damage_max_over_strike_pvp}} * 1.1}}}}
{{#vardefine: total_damage_max_over_strike_key_of_proof_heavy_pvp    |{{#expr: {{#var:total_damage_max_over_strike_key_of_proof_pvp}} * 1.44 round2}}}}
=== Total Damage ===
{{SkillText|FreeTraining}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
! rowspan=3 | Mode !! colspan=4 | Performed on the ground !! colspan=4 | [[Key of Proof]] Used midair
|-
! colspan=2 | Regular !! colspan=2 | [[ECP System|Over Strike]] !! colspan=2 | Regular !! colspan=2 | [[ECP System|Over Strike]]
|-
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy
|-
| {{PvE}}
| {{formatnum:{{#var: total_damage_min}}}}% → {{formatnum:{{#var: total_damage_max}}}}%
| {{formatnum:{{#var: total_damage_min_heavy}}}}% → {{formatnum:{{#var: total_damage_max_heavy}}}}%
| {{formatnum:{{#var: total_damage_min_over_strike}}}}% → {{formatnum:{{#var: total_damage_max_over_strike}}}}%
| {{formatnum:{{#var: total_damage_min_over_strike_heavy}}}}% → {{formatnum:{{#var: total_damage_max_over_strike_heavy}}}}%
 
| {{formatnum:{{#var: total_damage_min_key_of_proof}}}}% → {{formatnum:{{#var: total_damage_max_key_of_proof}}}}%
| {{formatnum:{{#var: total_damage_min_key_of_proof_heavy}}}}% → {{formatnum:{{#var: total_damage_max_key_of_proof_heavy}}}}%
| {{formatnum:{{#var: total_damage_min_over_strike_key_of_proof}}}}% → {{formatnum:{{#var: total_damage_max_over_strike_key_of_proof}}}}%
| {{formatnum:{{#var: total_damage_min_over_strike_key_of_proof_heavy}}}}% → {{formatnum:{{#var: total_damage_max_over_strike_key_of_proof_heavy}}}}%
|-
| {{PvP}}
| {{formatnum:{{#var: total_damage_min_pvp}}}}% → {{formatnum:{{#var: total_damage_max_pvp}}}}%
| {{formatnum:{{#var: total_damage_min_heavy_pvp}}}}% → {{formatnum:{{#var: total_damage_max_heavy_pvp}}}}%
| {{formatnum:{{#var: total_damage_min_over_strike_pvp}}}}% → {{formatnum:{{#var: total_damage_max_over_strike_pvp}}}}%
| {{formatnum:{{#var: total_damage_min_over_strike_heavy_pvp}}}}% → {{formatnum:{{#var: total_damage_max_over_strike_heavy_pvp}}}}%
 
| {{formatnum:{{#var: total_damage_min_key_of_proof_pvp}}}}% → {{formatnum:{{#var: total_damage_max_key_of_proof_pvp}}}}%
| {{formatnum:{{#var: total_damage_min_key_of_proof_heavy_pvp}}}}% → {{formatnum:{{#var: total_damage_max_key_of_proof_heavy_pvp}}}}%
| {{formatnum:{{#var: total_damage_min_over_strike_key_of_proof_pvp}}}}% → {{formatnum:{{#var: total_damage_max_over_strike_key_of_proof_pvp}}}}%
| {{formatnum:{{#var: total_damage_min_over_strike_key_of_proof_heavy_pvp}}}}% → {{formatnum:{{#var: total_damage_max_over_strike_key_of_proof_heavy_pvp}}}}%
|}


=== Miscellaneous ===
===Miscellaneous===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| class="colortable-Rose" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|-
! Affected By Action Speed
!Affected By Action Speed
|-
|-
| {{Check|Y}}
|{{Check|P}}
|}
|}
<br>
<br>


== Tips and Details ==
==Tips and Details==
*The damage of this skill goes down over time very quickly, reducing in damage even at point-blank range.
*Tooltips from all servers erroneously claim that the damage will decrease gradually. In reality, it has three stages, and the intermediate one is not even listed on the tooltips.
*This skill is affected by the [[Free Training]] hit count error, so it will deal one less hit than expected there.
*The third wave is affected by the [[Free Training]] hit count error, dealing one less hit than expected there.
*Only your casting animation is affected by action speed.
<br>
<br>


== Trivia ==
==Trivia==  
*The skill is based on DFO's now deleted Female Spitfire skill [https://wiki.dfo.world/view/Crossmore Crossmore].
*The skill is based on an older version of DFO's shared Spitfire skill [https://wiki.dfo.world/view/Crossmore Crossmore]. The DFO skill has since been renamed to [https://wiki.dfo.world/view/Cross_Fire Cross Fire].
<br>
<br>


==Updates==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
{| class="colortable-Rose updates-table" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan="2" |Date!! colspan="2" |Changes
|-
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 02/18/2016 || 07/13/2016 || colspan=2 align="left" |  
|02/18/2016||07/13/2016|| colspan="2" align="left" |
*'''Crossmore''' added.
*'''Crossmore''' added.
|-
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
|01/12/2017||01/24/2017|| colspan="2" align="left" |
*{{nerf|'''Damage''' decreased.}}
*{{nerf|'''Damage''' decreased.}}
*Tooltip error in [Enhanced] level fixed.
*Tooltip error in [Enhanced] level fixed.
|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
|04/27/2017||05/10/2017|| align="left" |  
*{{buff|'''Damage''' increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |
*None
*None
|-
|-
| 06/01/2017 || - || colspan=2 align="left" |  
|06/01/2017 ||-|| colspan="2" align="left" |
*Fixed issue where the skill will be canceled when using other skills that can be used in mid-air during the skill casting.
*Fixed issue where the skill will be canceled when using other skills that can be used in mid-air during the skill casting.
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
|04/05/2018||04/18/2018|| colspan="2" align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 08/14/2019 || 08/28/2019 || align="left" |  
|08/14/2019||08/28/2019
| align="left" |
*{{buff|Cooldown decreased.}}
*{{buff|Cooldown decreased.}}
| align="left" |  
| align="left" |
|-
|-
| 03/12/2020 || 04/08/2020 || align="left" |
|03/12/2020||04/08/2020|| align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |
| align="left" |
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*{{nerf|Minimum damage decreased.}}
*{{nerf|Minimum damage decreased.}}
|-
|-
| 05/27/2021 || 06/23/2021 || colspan=2 align="left" |  
|05/27/2021||06/23/2021|| colspan="2" align="left" |  
*{{buff|'''Damage''' increased.}}
*{{buff|'''Damage''' increased.}}
*'''Empowered''' trait changed to '''Heavy'''.
*'''Empowered''' trait changed to '''Heavy'''.
Line 188: Line 123:
<br>
<br>


== Alternative Names ==
==Alternative Names==
{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Rose}}
|Color={{ColorSel|CharLight|Rose}}

Latest revision as of 03:22, 7 April 2024

[Special Active: Strength]
Fire a portable Crossmore. (Can also be activated midair)
Deals greater damage to enemies nearby.
Over Strike
  • Upon activating Over Strike, skill attack power increases.
Final Enhanced Skill
  • Damage is increased by 1.1 times.
  • MP Usage is decreased by 20%.


Requirements

Class Level Required
Valkyrie 15


Skill Information

Mode Crossmore (Magical) Max Hits MP Usage Cooldown
First Wave Second Wave Third Wave First Wave Second Wave Third Wave
Normal
PvE 1669% 1477% 1284% 2 2 2 200 MP 14 Seconds
PvP 400% 354% 308%
[Enhanced]
PvE 1836% 1624% 1412% 2 2 2 160 MP 14 Seconds
PvP 440% 389% 338%


Skill Traits

Gigantic CrossmoreHeavy Crossmore
Attribute EffectAttribute EffectCooldown
Skill size increased to 130%Damage increased to 144%
Cooldown increased to 120%
16.8 Seconds


Extra Information

Total Damage

 : Damage values may not be reflected in Free Training.
ModeBaseKey of Proof Used midair
NormalOver StrikeNormalOver Strike
NormalHeavyNormalHeavyNormalHeavyNormalHeavy
PvE9,744%14,031.36%11,692.8%16,837.63%10,718.4%15,434.5%12,862.08%18,521.4%
PvP2,334%3,360.96%2,800.8%4,033.15%2,450.7%3,529.01%2,940.84%4,234.81%

Miscellaneous

Affected By Action Speed
* (See Tips and Details)


Tips and Details

  • Tooltips from all servers erroneously claim that the damage will decrease gradually. In reality, it has three stages, and the intermediate one is not even listed on the tooltips.
  • The third wave is affected by the Free Training hit count error, dealing one less hit than expected there.
  • Only your casting animation is affected by action speed.


Trivia

  • The skill is based on an older version of DFO's shared Spitfire skill Crossmore. The DFO skill has since been renamed to Cross Fire.


Updates

Date Changes
KR NA PvE PvP
02/18/2016 07/13/2016
  • Crossmore added.
01/12/2017 01/24/2017
  • Damage decreased.
  • Tooltip error in [Enhanced] level fixed.
04/27/2017 05/10/2017
  • Damage increased.
  • None
06/01/2017 -
  • Fixed issue where the skill will be canceled when using other skills that can be used in mid-air during the skill casting.
04/05/2018 04/18/2018
  • Damage increased.
08/14/2019 08/28/2019
  • Cooldown decreased.
03/12/2020 04/08/2020
  • Damage increased.
  • Maximum damage increased.
  • Minimum damage decreased.
05/27/2021 06/23/2021
  • Damage increased.
  • Empowered trait changed to Heavy.


Alternative Names

Server Name Translation
South Korea 크로스 모어 Crossmore
China (Simplified Chinese) 散射枪 Shotgun
Brazil Fogo Cruzado Cross-fire