Bethma Lake (Night)

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베스마호수(밤); Besma Lake (Night)

The Elsword Team crosses the lake at Night in order to find the source of this "Evil" and encounters the DARK KITDEUN.

Mobs

Dark Lizardman (Spear): An inquisitive lizardman that keeps looking around. Deals quick, short attacks with its spear. It can now turn transparent.
Dark Lizardman (Club): A bigger, stronger lizardman who uses a club and is armoured. Deals quick, strong attacks with the club. Can activate super armour when doing heavy attacks.
Red Salamander: Similar to the Yellow Salamander, it attacks by charging towards you but can now breathe fire at you causing the burn ailment.
Armadillo: The armadillo is always angry, even at night. Exactly the same as the one in 3-1.

Obstacles

Fire Breathing Totem: A peculiarly decorated totem that can breathe fire, causing the burn ailment.

Mini Boss, Giant Dark Lizardman

This Lizardman is the same as the bigger dark lizardman, but is even bigger and faster. Furthermore, it can activate super armour more frequently making it rather annoying to defeat for beginners.

Boss, Dark Kitdeun

The Dark Kitdeun is angry at the death of the other Twin Kitdeuns. This Kitdeun looks the same except for a dark palette of colours on its skin and it also holds two blades now. Attack style is the same except that he can now join two scimitars to throw as a boomerang. He can also charge towards you with super armour and hack at you randomly, dealing substantial damage.

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