Bloody Road
From Elwiki
- English
[Special Active: Bravery] Swing the Chain blade then throw it to strike the enemy ahead. Press the skill key to charge. The longer you charge, the longer you swing the chain blade, but the distance you throw it will decrease. | |
Chain Revolver/Blade Skill
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Over Strike
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Final Enhanced Skill
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Requirements
Class | Level Required |
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Crimson Rose | 55 |
Skill Information
Mode | Chain Blade (Physical) | Max Hits | When Holding the Skill Key | MP Usage | Cooldown |
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Normal | |||||
PvE | 1008% | 11 |
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300 MP | 22 Seconds |
PvP | 344% | ||||
[Enhanced] | |||||
PvE | 1210% | 11 |
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300 MP | 22 Seconds |
PvP | 413% |
Skill Traits
Critical Bloody Road | Gigantic Bloody Road | ||
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Attribute Effect | MP Usage | Attribute Effect | |
MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
360 MP | Skill size increased to 120% |
Extra Information
Total Damage
Mode | Fully Held | Over Strike (Fully Held) | Immediate Release | Over Strike (Immediate Release) | ||
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Average | Maximum | Average | Maximum | |||
PvE | 13,310% | 15,972% | 2,420% ~ 7,260% | 13,310% | 2,904% ~ 8,712% | 15,972% |
PvP | 4,543% | 5,451.6% | 826% ~ 2,478% | 4,543% | 991.2% ~ 2,973.6% | 5,451.6% |
- Maximum damage on immediate release accounts for initial hit. PvP damage is relative to position of cast and the enemy and Rose.
Miscellaneous
Affected By Action Speed |
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Related Skills
Revolver Mastery | Saw Blade | Awakened Will: Crimson Rose | Target Elimination |
Tips and Details
- The immediate cast will on average hit 3 times at point-blank range without charging and subsequently hit targets 2 to 6 times based on their width. 6+ hits usually only happens if the target is able to be pushed easily by the skill from their "upon hit" animation, i.e. Herbaon or if they are as wide as the gap between platforms in Sander Oasis.
- The Gigantic trait only increases the size of the blades, not actual distance traveled. This does however increase the maximum damage potential by 2+ hits since it will still be able to hit targets it otherwise wouldn't be able to, especially ones that cannot be dragged easily. When paired with Giant Potion, this is even more effective for the purposes of maintaining hits.
- The Useful trait will not increase the initial hit's hit count and has less effective maximum range per target when released, causing it to lose a hit compared to the held version. However, the Useful trait will boost the hit interval by 1 time compared to normal swings. This can lead to doing more than double the hits per target when released since the skill will hit more often. The trade-off of hitting fewer targets than Gigantic trait can be circumvented with Giant Potion, making Gigantic trait inferior for both held and released versions.
- Super armored targets or targets with low pushback will typically have reduced hit count. Monsters in Abandoned Icerite Plant will take immensely lower hit counts due to their small size and super armor. Giant Potion is considered mandatory to make this skill function properly.
- Since the skill decreases in range the longer you hold it and naturally pushes targets slightly, it is recommended to only hold it during a boss fight.
- Dealing maximum hits with the held version of the skill is only possible at point-blank range and only if the enemy does not get pushed out by the skill itself or other factors.
- Letting go of the button at any time after the start of the initial animation will cause the skill to release, unlike other hold skills with much longer initial casts.
- The skill will deal 10 hits instead of 11 in Free Training.
- With Useful, it will deal 18 hits instead of 21 if fully held.
Updates
Date | Changes | ||
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KR | NA | PvE | PvP |
08/01/2019 | - |
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08/14/2019 | 08/28/2019 |
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08/19/2021 | 09/15/2021 |
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Alternative Names