Extreme Chaser: Difference between revisions
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__NOTOC__{{Languages|Extreme Chaser}} | __NOTOC__{{Languages|Extreme Chaser}} | ||
{{#ev:youtube|rQdudgLmVSY|400|right}} | |||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
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| [[File:MMTrans6.png]] | | [[File:MMTrans6.png]] | ||
| {{SkillType|SA|B}} Deploys a dissolver beam generator that fires down and chases nearby targets. | | {{SkillType|SA|B}} Deploys a dissolver beam generator that fires down and chases nearby targets.<br>Dissolver beams deal more damage when attacking the same target longer. | ||
Dissolver beams deal more damage when attacking the same target longer. | |||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Add|Extreme Chaser|Haste, Light|cd=23|mp=300}} | ||
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<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{| | {{Damage|true|Add | ||
| | |dmg=307, 614 | ||
|pvp_dmg=122, 244 | |||
| | |hits=4, 16 | ||
|awk_hits=i, 24 | |||
|dmp=2 | |||
}} | |||
*Damage calculations do not include additional damage effect. | |||
| | |||
<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{| | {{SkillTable| | ||
DomPassive2.png; Control Tower; | |||
}} | |||
<br> | <br> | ||
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*Skill does not inflict hitstun. | *Skill does not inflict hitstun. | ||
*'''Extreme Chaser''' checks for new targets within an area, shown by the [[Force Field]] visual effect upon casting. | *'''Extreme Chaser''' checks for new targets within an area, shown by the [[Force Field]] visual effect upon casting. | ||
**This area is completely separate from Add and is instead tied to the device. | **This area is completely separate from '''Add''' and is instead tied to the device. | ||
**If there are no more targets in the area, it will continue firing at its current location. | **If there are no more targets in the area, it will continue firing at its current location. | ||
*'''Extreme Chaser''' travels towards its new target due to the beams being generated from a mobile summon off-screen. | *'''Extreme Chaser''' travels towards its new target due to the beams being generated from a mobile summon off-screen. | ||
**This is in contrast to [[Install - Starfall]] which fires lasers at a target area from a stationary drone. | **This is in contrast to [[Install - Starfall]] which fires lasers at a target area from a stationary drone. | ||
***This gives Extreme Chaser a shorter interval between firing and landing due to beams only travelling halfway compared to Starfall. | ***This gives [[Extreme Chaser]] a shorter interval between firing and landing due to beams only travelling halfway compared to '''Starfall'''. | ||
<br> | <br> | ||
Revision as of 03:02, 12 September 2023
File:MMTrans6.png | [Special Active: Bravery] Deploys a dissolver beam generator that fires down and chases nearby targets. Dissolver beams deal more damage when attacking the same target longer. |
DP Recovery Skill
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Dynamo Mutation Point
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Final Enhanced Skill
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Requirements
Class | Level Required |
---|---|
Mastermind: Transcendent | 95 |
Skill Information
Mode | Dissolving Beam (Physical) | Max Hits | Duration | MP Usage | DP Recovery | Cooldown | ||
---|---|---|---|---|---|---|---|---|
Initial | Additional | Initial | Additional | |||||
Normal | ||||||||
PvE | 256% → 512% | 20 | 4 ~ 8 | 5 Seconds | 1 ~ 2 Seconds | 300 MP | 60 DP | 23 seconds |
PvP | 102% → 204% | |||||||
[Enhanced] | ||||||||
PvE | 307% → 614% | 20 | 4 ~ 8 | 5 Seconds | 1 ~ 2 Seconds | 300 MP | 60 DP | 23 seconds |
PvP | 122% → 244% |
Skill Traits
Haste Extreme Chaser | Light Extreme Chaser | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | MP Usage |
Cooldown decreased to 80% | 18.4 Seconds | MP Usage decreased to 80% | 240 MP |
Total Damage
Mode | Base | |
---|---|---|
Regular | Dynamo Configuration (2 DMP) | |
PvE | 11,052% | 15,964% |
PvP | 4,392% | 6,344% |
- Damage calculations do not include additional damage effect.
Related Skills
Tips and Details
- Damage values doubles after attacking a single target for 1 second.
- Skill does not inflict hitstun.
- Extreme Chaser checks for new targets within an area, shown by the Force Field visual effect upon casting.
- This area is completely separate from Add and is instead tied to the device.
- If there are no more targets in the area, it will continue firing at its current location.
- Extreme Chaser travels towards its new target due to the beams being generated from a mobile summon off-screen.
- This is in contrast to Install - Starfall which fires lasers at a target area from a stationary drone.
- This gives Extreme Chaser a shorter interval between firing and landing due to beams only travelling halfway compared to Starfall.
- This is in contrast to Install - Starfall which fires lasers at a target area from a stationary drone.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
11/03/2016 | 11/23/2016 |
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01/25/2017 | 02/08/2017 |
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04/27/2017 | 05/10/2017 |
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|
07/27/2017 | 08/09/2017 |
|
|
09/28/2017 | 10/18/2017 |
|
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02/22/2018 | 04/18/2018 |
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04/05/2018 |
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06/14/2018 | 06/27/2018 |
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06/28/2018 | 07/11/2018 |
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02/21/2019 | - |
|
Alternative Names
Mastermind - Skills
Hyper Active
Special Active
Active
Passive