Siege Mode: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*Elemental | *[[Attributing Equipment|Elemental Enchantments]] on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal) | ||
*If a target is in range, | *If a target is in range, shots will be aimed towards them when fired. | ||
**Arrows will also aim at targets that are in range and below you | **Arrows will also aim at targets that are in range and up to a platform below you. | ||
*This skill's cooldown will not start until either all 5 shots are fired or you cancel the skill. | *This skill's cooldown will not start until either all 5 shots are fired or you cancel the skill. | ||
**The skill can be cast again while it is still active, allowing you to fire 4 shots from the first cast, and then 5 shots from the second cast with no downtime. | **The skill can be cast again while it is still active, allowing you to fire 4 shots from the first cast, and then 5 shots from the second cast with no downtime. | ||
**If the skill is | **If the skill is on cooldown when you fire your 5th shot or cancel the skill, the cooldown will reset to 5 seconds. | ||
*When consuming NF, arrows' penetration is increased by 1 (it can hit 3 enemies at once) and the range of | *When consuming [[Nature's Force System|NF]], arrows' penetration is increased by 1 (it can hit 3 enemies at once) and the range of {{CZ}} shots is increased. | ||
*Each shot consumes 1 NF bar, even if it hits nothing. | *Each shot consumes 1 NF bar, even if it hits nothing. | ||
*Each arrow counts as 1 attack in the NF gauge. | *Each arrow counts as 1 attack in the NF gauge. |
Revision as of 10:51, 30 April 2021
File:Siege.PNG | [Active] You get ready to fire an arrow. While you are in a stance, you consume 2 MP each second. You can press the ![]() ![]() If you have NF, it consumes NF to fire a stronger arrow. You can use this skill again while in a stance to reload 5 shots. |
Final Enhanced Skill
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Requirements
Class | Level Required | Skill Requirement |
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Rena | 20 | Basic Training Skill Quest |
Skill Information
Skill Traits
Absorbing Siege Mode | Persistent Siege Mode |
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Attribute Effect | Attribute Effect |
MP Gain of the skill increased to 140% | Range and duration increased to 133% |
Total Damage
Mode | Regular | Daybreaker | ||||||
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Straight Shot ![]() |
Arched Shot ![]() |
Hawkeye | ||||||
Normal | When Consuming NF | Normal | When Consuming NF | Straight Shot ![]() |
Arched Shot ![]() | |||
Normal | When Consuming NF | Normal | When Consuming NF | |||||
PvE | 2,730% | 3,280% | 7,650% | 9,175% | 3,393.39% | 4,077.04% | 9,508.95% | 11,404.53% |
PvP | 1,080% | 1,300% | 3,050% | 3,675% | 1,342.44% | 1,615.9% | 3,791.15% | 4,568.03% |
Related Skills
Daybreaker
Tips and Details
Old Version
Updates
Alternative Names
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