Siege Mode: Difference between revisions
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| 12/13/2012 || - || colspan=2 align="left" | | | 12/13/2012 || - || colspan=2 align="left" | | ||
*{{buff|Both | *{{buff|Both {{CZ}} and {{CX}} shots naturally pierce once allowing them to hit two targets.}} | ||
*{{buff|All passives now apply to | *{{buff|All passives now apply to {{CX}} shots, not just [[Siege Swift]].}} | ||
*{{nerf|Entering and staying in Siege stance from | *{{nerf|Entering and staying in Siege stance from either {{CDR}}{{CX}}{{CX}} or {{CX}}{{CX}}{{CX}}{{CX}} combos now consumes<br>2 MP per second, just like via normal activation.}} | ||
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| 01/17/2013 || 06/04/2013 || colspan=2 align="left" | | | 01/17/2013 || 06/04/2013 || colspan=2 align="left" | | ||
*{{buff|Knockback force from | *{{buff|Knockback force from {{CZ}} shots reduced.}} | ||
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| 06/27/2013 || 11/06/2013 || colspan=2 align="left" | | | 06/27/2013 || 11/06/2013 || colspan=2 align="left" | | ||
*{{nerf| | *{{nerf|Skill damage only affected by [[Hawkeye]].}} | ||
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| 07/23/2015 || 12/16/2015 || colspan=2 align="left" | | | 07/23/2015 || 12/16/2015 || colspan=2 align="left" | | ||
*{{buff| | *{{buff|{{CZ}} shots will be aimed towards enemies when fired.}} | ||
*{{buff| | *{{buff|Consume NF to fire a powerful arrow.}} | ||
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| 07/30/2015 || - || colspan=2 align="left" | | | 07/30/2015 || - || colspan=2 align="left" | | ||
*{{nerf| | *{{nerf|{{CZ}} / {{CX}} shots MP Usage increased.}} | ||
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| 10/08/2015 || 03/16/2016 || align="left" | | | 10/08/2015 || 03/16/2016 || align="left" | | ||
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| 02/18/2016 || - || colspan=2 align="left" | | | 02/18/2016 || - || colspan=2 align="left" | | ||
*Fixed | *Fixed {{CZ}} shots being used backwards when facing right while having graphic preferences set to medium or lower. | ||
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| 03/10/2016 || - || colspan=2 align="left" | | | 03/10/2016 || - || colspan=2 align="left" | | ||
*Fixed | *Fixed one-time reload ability disappearing when the skill becomes '''[Enhanced]'''. | ||
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| 11/03/2016 || 11/23/2016 || colspan=2 align="left" | | | 11/03/2016 || 11/23/2016 || colspan=2 align="left" | | ||
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| 07/27/2017 || 08/09/2017 || colspan=2 align="left" | | | 07/27/2017 || 08/09/2017 || colspan=2 align="left" | | ||
*'''Empowered''' | *'''Empowered''' trait changed to '''Persistent'''. | ||
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| 04/05/2018 || 04/18/2018 || align="left" | | | 04/05/2018 || 04/18/2018 || align="left" | |
Revision as of 10:44, 30 April 2021
File:Siege.PNG | [Active] You get ready to fire an arrow. While you are in a stance, you consume 2 MP each second. You can press the ![]() ![]() If you have NF, it consumes NF to fire a stronger arrow. You can use this skill again while in a stance to reload 5 shots. |
Final Enhanced Skill
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Requirements
Class | Level Required | Skill Requirement |
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Rena | 20 | Basic Training Skill Quest |
Skill Information
Skill Traits
Absorbing Siege Mode | Persistent Siege Mode |
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Attribute Effect | Attribute Effect |
MP Gain of the skill increased to 140% | Range and duration increased to 133% |
Total Damage
Mode | Regular | Daybreaker | ||||||
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Straight Shot ![]() |
Arched Shot ![]() |
Hawkeye | ||||||
Normal | When Consuming NF | Normal | When Consuming NF | Straight Shot ![]() |
Arched Shot ![]() | |||
Normal | When Consuming NF | Normal | When Consuming NF | |||||
PvE | 2,730% | 3,280% | 7,650% | 9,175% | 3,393.39% | 4,077.04% | 9,508.95% | 11,404.53% |
PvP | 1,080% | 1,300% | 3,050% | 3,675% | 1,342.44% | 1,615.9% | 3,791.15% | 4,568.03% |
Related Skills
Daybreaker
Tips and Details
Old Version
Updates
Alternative Names
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